// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DailyTaskDetail
// 数据类: DailyTaskDetailItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// DailyTaskDetail 数据行
///
public class DRDailyTaskDetail : DataRowBase
{
private DailyTaskDetailItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// SortId
///
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
///
/// Task
///
public string Task
{
get
{
return _configData?.Task ?? "";
}
}
///
/// Type
///
public string Type
{
get
{
return _configData?.Type ?? "";
}
}
///
/// Title
///
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Dailytaskdetails != null)
{
config.Dailytaskdetails.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}