// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DecorateCost
// 数据类: DecorateCostItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// DecorateCost 数据行
///
public class DRDecorateCost : DataRowBase
{
private DecorateCostItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// AreaId
///
public int AreaId
{
get
{
return _configData?.AreaId ?? 0;
}
}
///
/// SortId
///
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
///
/// CostCount
///
public int CostCount
{
get
{
return _configData?.CostCount ?? 0;
}
}
///
/// Title
///
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
///
/// Icon
///
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
///
/// Pos
///
public string Pos
{
get
{
return _configData?.Pos ?? "";
}
}
///
/// Action
///
public string Action
{
get
{
return _configData?.Action ?? "";
}
}
///
/// Spine
///
public string Spine
{
get
{
return _configData?.Spine ?? "";
}
}
///
/// Button
///
public string Button
{
get
{
return _configData?.Button ?? "";
}
}
///
/// Build
///
public string Build
{
get
{
return _configData?.Build ?? "";
}
}
///
/// Shine
///
public string Shine
{
get
{
return _configData?.Shine ?? "";
}
}
///
/// Origin
///
public string Origin
{
get
{
return _configData?.Origin ?? "";
}
}
///
/// DecoratePos
///
public string DecoratePos
{
get
{
return _configData?.DecoratePos ?? "";
}
}
///
/// Skip
///
public string Skip
{
get
{
return _configData?.Skip ?? "";
}
}
///
/// MapPethomeId
///
public string MapPethomeId
{
get
{
return _configData?.MapPethomeId ?? "";
}
}
///
/// PetExp
///
public string PetExp
{
get
{
return _configData?.PetExp ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Decoratecosts != null)
{
config.Decoratecosts.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}