// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MultiLanguageResource
// 数据类: MultiLanguageResourceItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// MultiLanguageResource 数据行
///
public class DRMultiLanguageResource : DataRowBase
{
private MultiLanguageResourceItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Key
///
public string Key
{
get
{
return _configData?.Key ?? "";
}
}
///
/// English
///
public string English
{
get
{
return _configData?.English ?? "";
}
}
///
/// ChineseSimplified
///
public string ChineseSimplified
{
get
{
return _configData?.ChineseSimplified ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Multilanguageresources != null)
{
config.Multilanguageresources.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}