// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: NPCFriendsData
// 数据类: NPCFriendsDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// NPCFriendsData 数据行
///
public class DRNPCFriendsData : DataRowBase
{
private NPCFriendsDataItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Name
///
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
///
/// NameCN
///
public string NameCN
{
get
{
return _configData?.NameCN ?? "";
}
}
///
/// NamePr
///
public string NamePr
{
get
{
return _configData?.NamePr ?? "";
}
}
///
/// Level
///
public int Level
{
get
{
return _configData?.Level ?? 0;
}
}
///
/// Head
///
public int Head
{
get
{
return _configData?.Head ?? 0;
}
}
///
/// Greeting
///
public int Greeting
{
get
{
return _configData?.Greeting ?? 0;
}
}
///
/// Happy
///
public int Happy
{
get
{
return _configData?.Happy ?? 0;
}
}
///
/// Taunt
///
public int Taunt
{
get
{
return _configData?.Taunt ?? 0;
}
}
///
/// Fail
///
public int Fail
{
get
{
return _configData?.Fail ?? 0;
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Npcfriendsdatas != null)
{
config.Npcfriendsdatas.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}