// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: NetAssetData
// 数据类: NetAssetDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// NetAssetData 数据行
///
public class DRNetAssetData : DataRowBase
{
private NetAssetDataItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Lv
///
public int Lv
{
get
{
return _configData?.Lv ?? 0;
}
}
///
/// Exp
///
public int Exp
{
get
{
return _configData?.Exp ?? 0;
}
}
///
/// Reward
///
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
///
/// Unlock_1
///
public string Unlock_1
{
get
{
return _configData?.Unlock_1 ?? "";
}
}
///
/// Next_1
///
public string Next_1
{
get
{
return _configData?.Next_1 ?? "";
}
}
///
/// Remark_1
///
public string Remark_1
{
get
{
return _configData?.Remark_1 ?? "";
}
}
///
/// Unlock_2
///
public string Unlock_2
{
get
{
return _configData?.Unlock_2 ?? "";
}
}
///
/// Next_2
///
public string Next_2
{
get
{
return _configData?.Next_2 ?? "";
}
}
///
/// Remark_2
///
public string Remark_2
{
get
{
return _configData?.Remark_2 ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Netassetdatas != null)
{
config.Netassetdatas.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}