// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: NetworkItemData
// 数据类: NetworkItemDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// NetworkItemData 数据行
///
public class DRNetworkItemData : DataRowBase
{
private NetworkItemDataItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Name
///
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
///
/// IType
///
public int IType
{
get
{
return _configData?.IType ?? 0;
}
}
///
/// Effect
///
public string Effect
{
get
{
return _configData?.Effect ?? "";
}
}
///
/// Res
///
public string Res
{
get
{
return _configData?.Res ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Networkitemdatas != null)
{
config.Networkitemdatas.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}