// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: NetworkItemData // 数据类: NetworkItemDataItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// NetworkItemData 数据行 /// public class DRNetworkItemData : DataRowBase { private NetworkItemDataItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// Name /// public string Name { get { return _configData?.Name ?? ""; } } /// /// IType /// public int IType { get { return _configData?.IType ?? 0; } } /// /// Effect /// public string Effect { get { return _configData?.Effect ?? ""; } } /// /// Res /// public string Res { get { return _configData?.Res ?? ""; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Networkitemdatas != null) { config.Networkitemdatas.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }