// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: NewbieDailyTaskCfg // 数据类: NewbieDailyTaskCfgItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// NewbieDailyTaskCfg 数据行 /// public class DRNewbieDailyTaskCfg : DataRowBase { private NewbieDailyTaskCfgItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// Type /// public int Type { get { return _configData?.Type ?? 0; } } /// /// AllCnt /// public int AllCnt { get { return _configData?.AllCnt ?? 0; } } /// /// Icon /// public string Icon { get { return _configData?.Icon ?? ""; } } /// /// Score /// public int Score { get { return _configData?.Score ?? 0; } } /// /// Reward /// public string Reward { get { return _configData?.Reward ?? ""; } } /// /// LangID /// public string LangID { get { return _configData?.LangID ?? ""; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Newbiedailytaskcfgs != null) { config.Newbiedailytaskcfgs.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }