// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: PetShopItem
// 数据类: PetShopItemItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// PetShopItem 数据行
///
public class DRPetShopItem : DataRowBase
{
private PetShopItemItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// GroupId
///
public int GroupId
{
get
{
return _configData?.GroupId ?? 0;
}
}
///
/// Page
///
public int Page
{
get
{
return _configData?.Page ?? 0;
}
}
///
/// ItemId
///
public int ItemId
{
get
{
return _configData?.ItemId ?? 0;
}
}
///
/// Icon
///
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
///
/// ReqId
///
public int ReqId
{
get
{
return _configData?.ReqId ?? 0;
}
}
///
/// Level
///
public int Level
{
get
{
return _configData?.Level ?? 0;
}
}
///
/// SellType
///
public string SellType
{
get
{
return _configData?.SellType ?? "";
}
}
///
/// SellPrice
///
public int SellPrice
{
get
{
return _configData?.SellPrice ?? 0;
}
}
///
/// Mood
///
public int Mood
{
get
{
return _configData?.Mood ?? 0;
}
}
///
/// BagItem
///
public string BagItem
{
get
{
return _configData?.BagItem ?? "";
}
}
///
/// Animation
///
public string Animation
{
get
{
return _configData?.Animation ?? "";
}
}
///
/// MouthPos
///
public string MouthPos
{
get
{
return _configData?.MouthPos ?? "";
}
}
///
/// BubbleRes
///
public string BubbleRes
{
get
{
return _configData?.BubbleRes ?? "";
}
}
///
/// Exp
///
public int Exp
{
get
{
return _configData?.Exp ?? 0;
}
}
///
/// Cooldown
///
public int Cooldown
{
get
{
return _configData?.Cooldown ?? 0;
}
}
///
/// Dailystorage
///
public int Dailystorage
{
get
{
return _configData?.Dailystorage ?? 0;
}
}
///
/// Name
///
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Petshopitems != null)
{
config.Petshopitems.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}