// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: RaceReward // 数据类: RaceRewardItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// RaceReward 数据行 /// public class DRRaceReward : DataRowBase { private RaceRewardItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// Level /// public int Level { get { return _configData?.Level ?? 0; } } /// /// Way /// public int Way { get { return _configData?.Way ?? 0; } } /// /// Score /// public int Score { get { return _configData?.Score ?? 0; } } /// /// Reward /// public string Reward { get { return _configData?.Reward ?? ""; } } /// /// LimitReward /// public string LimitReward { get { return _configData?.LimitReward ?? ""; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Racerewards != null) { config.Racerewards.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }