// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: RegionData // 数据类: RegionDataItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// RegionData 数据行 /// public class DRRegionData : DataRowBase { private RegionDataItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// EnglishName /// public string EnglishName { get { return _configData?.EnglishName ?? ""; } } /// /// ChineseName /// public string ChineseName { get { return _configData?.ChineseName ?? ""; } } /// /// CountryCode /// public string CountryCode { get { return _configData?.CountryCode ?? ""; } } /// /// PhoneCode /// public int PhoneCode { get { return _configData?.PhoneCode ?? 0; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Regiondatas != null) { config.Regiondatas.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }