// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: SceneData // 数据类: SceneDataItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// SceneData 数据行 /// public class DRSceneData : DataRowBase { private SceneDataItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// SceneId /// public int SceneId { get { return _configData?.SceneId ?? 0; } } /// /// AreaId /// public int AreaId { get { return _configData?.AreaId ?? 0; } } /// /// Title /// public string Title { get { return _configData?.Title ?? ""; } } /// /// Icon /// public string Icon { get { return _configData?.Icon ?? ""; } } /// /// IconGray /// public string IconGray { get { return _configData?.IconGray ?? ""; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Scenedatas != null) { config.Scenedatas.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }