// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ShopItem
// 数据类: ShopItemItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// ShopItem 数据行
///
public class DRShopItem : DataRowBase
{
private ShopItemItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Group
///
public string Group
{
get
{
return _configData?.Group ?? "";
}
}
///
/// ObjId
///
public string ObjId
{
get
{
return _configData?.ObjId ?? "";
}
}
///
/// SellType
///
public string SellType
{
get
{
return _configData?.SellType ?? "";
}
}
///
/// SellPrice
///
public float SellPrice
{
get
{
return System.Convert.ToSingle(_configData?.SellPrice ?? 0.0);
}
}
///
/// TotalCount
///
public int TotalCount
{
get
{
return _configData?.TotalCount ?? 0;
}
}
///
/// MoreCount
///
public int MoreCount
{
get
{
return _configData?.MoreCount ?? 0;
}
}
///
/// MoreTip
///
public string MoreTip
{
get
{
return _configData?.MoreTip ?? "";
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Shopitems != null)
{
config.Shopitems.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}