// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ShopPack
// 数据类: ShopPackItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// ShopPack 数据行
///
public class DRShopPack : DataRowBase
{
private ShopPackItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Title
///
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
///
/// Content
///
public string Content
{
get
{
return _configData?.Content ?? "";
}
}
///
/// Price_Old
///
public float Price_Old
{
get
{
return System.Convert.ToSingle(_configData?.Price_Old ?? 0.0);
}
}
///
/// Price_New
///
public float Price_New
{
get
{
return System.Convert.ToSingle(_configData?.Price_New ?? 0.0);
}
}
///
/// Discount
///
public float Discount
{
get
{
return System.Convert.ToSingle(_configData?.Discount ?? 0.0);
}
}
///
/// TotalCount
///
public int TotalCount
{
get
{
return _configData?.TotalCount ?? 0;
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Shoppacks != null)
{
config.Shoppacks.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}