// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: Sound // 数据类: SoundItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// Sound 数据行 /// public class DRSound : DataRowBase { private SoundItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// AssetName /// public string AssetName { get { return _configData?.AssetName ?? ""; } } /// /// Priority /// public int Priority { get { return _configData?.Priority ?? 0; } } /// /// Loop /// public bool Loop { get { return _configData?.Loop ?? false; } } /// /// Volume /// public float Volume { get { return System.Convert.ToSingle(_configData?.Volume ?? 0.0); } } /// /// SpatialBlend /// public float SpatialBlend { get { return System.Convert.ToSingle(_configData?.SpatialBlend ?? 0.0); } } /// /// MaxDistance /// public float MaxDistance { get { return System.Convert.ToSingle(_configData?.MaxDistance ?? 0.0); } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Sounds != null) { config.Sounds.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }