// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: UIForm
// 数据类: UIFormItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// UIForm 数据行
///
public class DRUIForm : DataRowBase
{
private UIFormItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// AssetName
///
public string AssetName
{
get
{
return _configData?.AssetName ?? "";
}
}
///
/// UIGroupName
///
public string UIGroupName
{
get
{
return _configData?.UIGroupName ?? "";
}
}
///
/// AllowMultiInstance
///
public bool AllowMultiInstance
{
get
{
return _configData?.AllowMultiInstance ?? false;
}
}
///
/// PauseCoveredUIForm
///
public bool PauseCoveredUIForm
{
get
{
return _configData?.PauseCoveredUIForm ?? false;
}
}
///
/// PopUpEffect
///
public int PopUpEffect
{
get
{
return _configData?.PopUpEffect ?? 0;
}
}
///
/// AddBg
///
public int AddBg
{
get
{
return _configData?.AddBg ?? 0;
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Uiforms != null)
{
config.Uiforms.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}