// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: UIForm // 数据类: UIFormItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// UIForm 数据行 /// public class DRUIForm : DataRowBase { private UIFormItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// AssetName /// public string AssetName { get { return _configData?.AssetName ?? ""; } } /// /// UIGroupName /// public string UIGroupName { get { return _configData?.UIGroupName ?? ""; } } /// /// AllowMultiInstance /// public bool AllowMultiInstance { get { return _configData?.AllowMultiInstance ?? false; } } /// /// PauseCoveredUIForm /// public bool PauseCoveredUIForm { get { return _configData?.PauseCoveredUIForm ?? false; } } /// /// PopUpEffect /// public int PopUpEffect { get { return _configData?.PopUpEffect ?? 0; } } /// /// AddBg /// public int AddBg { get { return _configData?.AddBg ?? 0; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Uiforms != null) { config.Uiforms.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }