/** * * Autogenerated by Thrift Compiler (0.22.0) * DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING * */ using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Thrift; using Thrift.Collections; using System.Runtime.Serialization; using Thrift.Protocol; using Thrift.Protocol.Entities; using Thrift.Protocol.Utilities; using Thrift.Transport; using Thrift.Transport.Client; #pragma warning disable IDE0079 // remove unnecessary pragmas #pragma warning disable IDE0017 // object init can be simplified #pragma warning disable IDE0028 // collection init can be simplified #pragma warning disable IDE0305 // collection init can be simplified #pragma warning disable IDE0034 // simplify default expression #pragma warning disable IDE0066 // use switch expression #pragma warning disable IDE0090 // simplify new expression #pragma warning disable IDE0290 // use primary CTOR #pragma warning disable IDE1006 // parts of the code use IDL spelling #pragma warning disable CA1822 // empty DeepCopy() methods still non-static #pragma warning disable IDE0083 // pattern matching "that is not SomeType" requires net5.0 but we still support earlier versions namespace Byway.Thrift.Data { [DataContract(Namespace="")] public partial class IndoorProgressItem : TBase { private int _Id; private int _Scene; private int _Lv; private string _Item; private string _Emit; private string _Reward; private string _BigReward; private string _AreaReward; private int _Part; [DataMember(Order = 0)] public int Id { get { return _Id; } set { __isset.Id = true; this._Id = value; } } [DataMember(Order = 0)] public int Scene { get { return _Scene; } set { __isset.Scene = true; this._Scene = value; } } [DataMember(Order = 0)] public int Lv { get { return _Lv; } set { __isset.Lv = true; this._Lv = value; } } [DataMember(Order = 0)] public string Item { get { return _Item; } set { __isset.Item = true; this._Item = value; } } [DataMember(Order = 0)] public string Emit { get { return _Emit; } set { __isset.Emit = true; this._Emit = value; } } [DataMember(Order = 0)] public string Reward { get { return _Reward; } set { __isset.Reward = true; this._Reward = value; } } [DataMember(Order = 0)] public string BigReward { get { return _BigReward; } set { __isset.BigReward = true; this._BigReward = value; } } [DataMember(Order = 0)] public string AreaReward { get { return _AreaReward; } set { __isset.AreaReward = true; this._AreaReward = value; } } [DataMember(Order = 0)] public int Part { get { return _Part; } set { __isset.Part = true; this._Part = value; } } [DataMember(Order = 1)] public Isset __isset; [DataContract] public struct Isset { [DataMember] public bool Id; [DataMember] public bool Scene; [DataMember] public bool Lv; [DataMember] public bool Item; [DataMember] public bool Emit; [DataMember] public bool Reward; [DataMember] public bool BigReward; [DataMember] public bool AreaReward; [DataMember] public bool Part; } #region XmlSerializer support public bool ShouldSerializeId() { return __isset.Id; } public bool ShouldSerializeScene() { return __isset.Scene; } public bool ShouldSerializeLv() { return __isset.Lv; } public bool ShouldSerializeItem() { return __isset.Item; } public bool ShouldSerializeEmit() { return __isset.Emit; } public bool ShouldSerializeReward() { return __isset.Reward; } public bool ShouldSerializeBigReward() { return __isset.BigReward; } public bool ShouldSerializeAreaReward() { return __isset.AreaReward; } public bool ShouldSerializePart() { return __isset.Part; } #endregion XmlSerializer support public IndoorProgressItem() { } public IndoorProgressItem DeepCopy() { var tmp0 = new IndoorProgressItem(); if(__isset.Id) { tmp0.Id = this.Id; } tmp0.__isset.Id = this.__isset.Id; if(__isset.Scene) { tmp0.Scene = this.Scene; } tmp0.__isset.Scene = this.__isset.Scene; if(__isset.Lv) { tmp0.Lv = this.Lv; } tmp0.__isset.Lv = this.__isset.Lv; if((Item != null) && __isset.Item) { tmp0.Item = this.Item; } tmp0.__isset.Item = this.__isset.Item; if((Emit != null) && __isset.Emit) { tmp0.Emit = this.Emit; } tmp0.__isset.Emit = this.__isset.Emit; if((Reward != null) && __isset.Reward) { tmp0.Reward = this.Reward; } tmp0.__isset.Reward = this.__isset.Reward; if((BigReward != null) && __isset.BigReward) { tmp0.BigReward = this.BigReward; } tmp0.__isset.BigReward = this.__isset.BigReward; if((AreaReward != null) && __isset.AreaReward) { tmp0.AreaReward = this.AreaReward; } tmp0.__isset.AreaReward = this.__isset.AreaReward; if(__isset.Part) { tmp0.Part = this.Part; } tmp0.__isset.Part = this.__isset.Part; return tmp0; } public async global::System.Threading.Tasks.Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken) { iprot.IncrementRecursionDepth(); try { TField field; await iprot.ReadStructBeginAsync(cancellationToken); while (true) { field = await iprot.ReadFieldBeginAsync(cancellationToken); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.I32) { Id = await iprot.ReadI32Async(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 2: if (field.Type == TType.I32) { Scene = await iprot.ReadI32Async(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 3: if (field.Type == TType.I32) { Lv = await iprot.ReadI32Async(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 4: if (field.Type == TType.String) { Item = await iprot.ReadStringAsync(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 5: if (field.Type == TType.String) { Emit = await iprot.ReadStringAsync(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 6: if (field.Type == TType.String) { Reward = await iprot.ReadStringAsync(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 7: if (field.Type == TType.String) { BigReward = await iprot.ReadStringAsync(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 8: if (field.Type == TType.String) { AreaReward = await iprot.ReadStringAsync(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; case 9: if (field.Type == TType.I32) { Part = await iprot.ReadI32Async(cancellationToken); } else { await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); } break; default: await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken); break; } await iprot.ReadFieldEndAsync(cancellationToken); } await iprot.ReadStructEndAsync(cancellationToken); } finally { iprot.DecrementRecursionDepth(); } } public async global::System.Threading.Tasks.Task WriteAsync(TProtocol oprot, CancellationToken cancellationToken) { oprot.IncrementRecursionDepth(); try { var tmp1 = new TStruct("IndoorProgressItem"); await oprot.WriteStructBeginAsync(tmp1, cancellationToken); var tmp2 = new TField(); if(__isset.Id) { tmp2.Name = "Id"; tmp2.Type = TType.I32; tmp2.ID = 1; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteI32Async(Id, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if(__isset.Scene) { tmp2.Name = "Scene"; tmp2.Type = TType.I32; tmp2.ID = 2; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteI32Async(Scene, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if(__isset.Lv) { tmp2.Name = "Lv"; tmp2.Type = TType.I32; tmp2.ID = 3; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteI32Async(Lv, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if((Item != null) && __isset.Item) { tmp2.Name = "Item"; tmp2.Type = TType.String; tmp2.ID = 4; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteStringAsync(Item, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if((Emit != null) && __isset.Emit) { tmp2.Name = "Emit"; tmp2.Type = TType.String; tmp2.ID = 5; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteStringAsync(Emit, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if((Reward != null) && __isset.Reward) { tmp2.Name = "Reward"; tmp2.Type = TType.String; tmp2.ID = 6; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteStringAsync(Reward, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if((BigReward != null) && __isset.BigReward) { tmp2.Name = "BigReward"; tmp2.Type = TType.String; tmp2.ID = 7; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteStringAsync(BigReward, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if((AreaReward != null) && __isset.AreaReward) { tmp2.Name = "AreaReward"; tmp2.Type = TType.String; tmp2.ID = 8; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteStringAsync(AreaReward, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } if(__isset.Part) { tmp2.Name = "Part"; tmp2.Type = TType.I32; tmp2.ID = 9; await oprot.WriteFieldBeginAsync(tmp2, cancellationToken); await oprot.WriteI32Async(Part, cancellationToken); await oprot.WriteFieldEndAsync(cancellationToken); } await oprot.WriteFieldStopAsync(cancellationToken); await oprot.WriteStructEndAsync(cancellationToken); } finally { oprot.DecrementRecursionDepth(); } } public override bool Equals(object that) { if (!(that is IndoorProgressItem other)) return false; if (ReferenceEquals(this, other)) return true; return ((__isset.Id == other.__isset.Id) && ((!__isset.Id) || (global::System.Object.Equals(Id, other.Id)))) && ((__isset.Scene == other.__isset.Scene) && ((!__isset.Scene) || (global::System.Object.Equals(Scene, other.Scene)))) && ((__isset.Lv == other.__isset.Lv) && ((!__isset.Lv) || (global::System.Object.Equals(Lv, other.Lv)))) && ((__isset.Item == other.__isset.Item) && ((!__isset.Item) || (global::System.Object.Equals(Item, other.Item)))) && ((__isset.Emit == other.__isset.Emit) && ((!__isset.Emit) || (global::System.Object.Equals(Emit, other.Emit)))) && ((__isset.Reward == other.__isset.Reward) && ((!__isset.Reward) || (global::System.Object.Equals(Reward, other.Reward)))) && ((__isset.BigReward == other.__isset.BigReward) && ((!__isset.BigReward) || (global::System.Object.Equals(BigReward, other.BigReward)))) && ((__isset.AreaReward == other.__isset.AreaReward) && ((!__isset.AreaReward) || (global::System.Object.Equals(AreaReward, other.AreaReward)))) && ((__isset.Part == other.__isset.Part) && ((!__isset.Part) || (global::System.Object.Equals(Part, other.Part)))); } public override int GetHashCode() { int hashcode = 157; unchecked { if(__isset.Id) { hashcode = (hashcode * 397) + Id.GetHashCode(); } if(__isset.Scene) { hashcode = (hashcode * 397) + Scene.GetHashCode(); } if(__isset.Lv) { hashcode = (hashcode * 397) + Lv.GetHashCode(); } if((Item != null) && __isset.Item) { hashcode = (hashcode * 397) + Item.GetHashCode(); } if((Emit != null) && __isset.Emit) { hashcode = (hashcode * 397) + Emit.GetHashCode(); } if((Reward != null) && __isset.Reward) { hashcode = (hashcode * 397) + Reward.GetHashCode(); } if((BigReward != null) && __isset.BigReward) { hashcode = (hashcode * 397) + BigReward.GetHashCode(); } if((AreaReward != null) && __isset.AreaReward) { hashcode = (hashcode * 397) + AreaReward.GetHashCode(); } if(__isset.Part) { hashcode = (hashcode * 397) + Part.GetHashCode(); } } return hashcode; } public override string ToString() { var tmp3 = new StringBuilder("IndoorProgressItem("); int tmp4 = 0; if(__isset.Id) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Id: "); Id.ToString(tmp3); } if(__isset.Scene) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Scene: "); Scene.ToString(tmp3); } if(__isset.Lv) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Lv: "); Lv.ToString(tmp3); } if((Item != null) && __isset.Item) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Item: "); Item.ToString(tmp3); } if((Emit != null) && __isset.Emit) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Emit: "); Emit.ToString(tmp3); } if((Reward != null) && __isset.Reward) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Reward: "); Reward.ToString(tmp3); } if((BigReward != null) && __isset.BigReward) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("BigReward: "); BigReward.ToString(tmp3); } if((AreaReward != null) && __isset.AreaReward) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("AreaReward: "); AreaReward.ToString(tmp3); } if(__isset.Part) { if(0 < tmp4++) { tmp3.Append(", "); } tmp3.Append("Part: "); Part.ToString(tmp3); } tmp3.Append(')'); return tmp3.ToString(); } } }