// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MapBuilding
// 数据类: MapBuildingItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// MapBuilding 数据行
///
public class DRMapBuilding : DataRowBase
{
private MapBuildingItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Area
///
public int Area
{
get
{
return _configData?.Area ?? 0;
}
}
///
/// Building
///
public int Building
{
get
{
return _configData?.Building ?? 0;
}
}
///
/// BuildingUnlockLv
///
public int BuildingUnlockLv
{
get
{
return _configData?.BuildingUnlockLv ?? 0;
}
}
///
/// BuildNum
///
public int BuildNum
{
get
{
return _configData?.BuildNum ?? 0;
}
}
///
/// BuildLv
///
public int BuildLv
{
get
{
return _configData?.BuildLv ?? 0;
}
}
///
/// EXPReward
///
public int EXPReward
{
get
{
return _configData?.EXPReward ?? 0;
}
}
///
/// ProducerReward
///
public string ProducerReward
{
get
{
return _configData?.ProducerReward ?? "";
}
}
///
/// Parts
///
public int Parts
{
get
{
return _configData?.Parts ?? 0;
}
}
///
/// PetCoins
///
public string PetCoins
{
get
{
return _configData?.PetCoins ?? "";
}
}
///
/// FogCover
///
public string FogCover
{
get
{
return _configData?.FogCover ?? "";
}
}
///
/// BuildingIcon
///
public string BuildingIcon
{
get
{
return _configData?.BuildingIcon ?? "";
}
}
///
/// 从配置加载数据(优先使用传入的配置实例)
///
public void LoadFromConfig(int id, MapBuilding config = null)
{
if (config == null)
{
config = ConfigManager.Instance.GetConfig();
}
if (config?.Mapbuildings != null)
{
config.Mapbuildings.TryGetValue(id, out _configData);
}
}
///
/// 直接设置配置数据(性能优化:跳过字典查询)
///
public void SetConfigData(MapBuildingItem configData)
{
_configData = configData;
}
///
/// 解析数据行(优化:使用 userData 传入的配置实例,避免重复调用 GetConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (!int.TryParse(dataRowString, out id))
{
return false;
}
// 性能优化:尝试从 userData 获取配置字典,直接获取 Item
if (userData is System.Collections.Generic.Dictionary userDataDict)
{
// 优先尝试从缓存的字典直接获取 Item(最快)
if (userDataDict.TryGetValue("ConfigDict", out object dictObj))
{
var dict = dictObj as System.Collections.Generic.Dictionary;
if (dict != null && dict.TryGetValue(id, out var item))
{
_configData = item;
return true;
}
}
// 备选方案:从配置实例获取
if (userDataDict.TryGetValue("ConfigInstance", out object configObj))
{
var config = configObj as MapBuilding;
if (config != null)
{
LoadFromConfig(id, config);
return _configData != null;
}
}
}
// 兜底方案:直接查询(最慢)
LoadFromConfig(id);
return _configData != null;
}
}
}