Design_SubModule/Scripts/DR_Generated/DRDialogData.cs
2026-01-19 20:24:21 +08:00

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DialogData
// 数据类: DialogDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DialogData 数据行
/// </summary>
public class DRDialogData : DataRowBase
{
private DialogDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// PlotNode
/// </summary>
public string PlotNode
{
get
{
return _configData?.PlotNode ?? "";
}
}
/// <summary>
/// SceneId
/// </summary>
public int SceneId
{
get
{
return _configData?.SceneId ?? 0;
}
}
/// <summary>
/// Group
/// </summary>
public string Group
{
get
{
return _configData?.Group ?? "";
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// Direct
/// </summary>
public string Direct
{
get
{
return _configData?.Direct ?? "";
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// Content
/// </summary>
public string Content
{
get
{
return _configData?.Content ?? "";
}
}
/// <summary>
/// BubbleType
/// </summary>
public string BubbleType
{
get
{
return _configData?.BubbleType ?? "";
}
}
/// <summary>
/// Phone
/// </summary>
public string Phone
{
get
{
return _configData?.Phone ?? "";
}
}
/// <summary>
/// Status
/// </summary>
public string Status
{
get
{
return _configData?.Status ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DialogData>();
if (config?.Dialogdatas != null)
{
config.Dialogdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}