123 lines
2.6 KiB
C#
123 lines
2.6 KiB
C#
// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
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// 配置类: FrameData
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// 数据类: FrameDataItem
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using UnityEngine;
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using Byway.Config;
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using Byway.Thrift.Data;
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using UnityGameFramework.Runtime;
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namespace CrazyMaple
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{
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/// <summary>
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/// FrameData 数据行
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/// </summary>
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public class DRFrameData : DataRowBase
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{
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private FrameDataItem _configData;
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/// <summary>
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/// 唯一标识
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/// </summary>
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public override int Id
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{
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get
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{
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return _configData?.Id ?? 0;
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}
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}
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/// <summary>
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/// NameKey
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/// </summary>
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public string NameKey
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{
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get
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{
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return _configData?.NameKey ?? "";
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}
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}
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/// <summary>
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/// Init
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/// </summary>
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public int Init
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{
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get
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{
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return _configData?.Init ?? 0;
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}
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}
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/// <summary>
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/// Icon
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/// </summary>
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public string Icon
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{
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get
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{
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return _configData?.Icon ?? "";
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}
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}
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/// <summary>
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/// SpineFile
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/// </summary>
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public string SpineFile
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{
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get
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{
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return _configData?.SpineFile ?? "";
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}
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}
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/// <summary>
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/// AnimName
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/// </summary>
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public string AnimName
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{
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get
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{
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return _configData?.AnimName ?? "";
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}
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}
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/// <summary>
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/// FrameImageScale
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/// </summary>
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public string FrameImageScale
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{
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get
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{
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return _configData?.FrameImageScale ?? "";
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}
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}
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/// <summary>
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/// 从配置加载数据
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/// </summary>
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public void LoadFromConfig(int id)
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{
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var config = ConfigManager.Instance.GetConfig<FrameData>();
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if (config?.Framedatas != null)
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{
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config.Framedatas.TryGetValue(id, out _configData);
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}
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}
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/// <summary>
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/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
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/// </summary>
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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int id = 0;
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if (int.TryParse(dataRowString, out id))
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{
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LoadFromConfig(id);
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return _configData != null;
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}
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return false;
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}
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}
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}
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