134 lines
3.1 KiB
C#
134 lines
3.1 KiB
C#
// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
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// 配置类: NickNameRandomData
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// 数据类: NickNameRandomDataItem
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using UnityEngine;
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using Byway.Config;
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using Byway.Thrift.Data;
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using UnityGameFramework.Runtime;
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namespace CrazyMaple
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{
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/// <summary>
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/// NickNameRandomData 数据行
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/// </summary>
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public class DRNickNameRandomData : DataRowBase
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{
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private NickNameRandomDataItem _configData;
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/// <summary>
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/// 唯一标识
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/// </summary>
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public override int Id
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{
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get
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{
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return _configData?.Id ?? 0;
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}
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}
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/// <summary>
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/// EnglishAdjective
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/// </summary>
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public string EnglishAdjective
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{
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get
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{
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return _configData?.EnglishAdjective ?? "";
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}
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}
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/// <summary>
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/// EnglishNoun
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/// </summary>
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public string EnglishNoun
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{
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get
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{
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return _configData?.EnglishNoun ?? "";
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}
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}
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/// <summary>
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/// ChineseAdjective
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/// </summary>
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public string ChineseAdjective
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{
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get
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{
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return _configData?.ChineseAdjective ?? "";
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}
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}
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/// <summary>
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/// ChineseNoun
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/// </summary>
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public string ChineseNoun
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{
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get
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{
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return _configData?.ChineseNoun ?? "";
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}
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}
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/// <summary>
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/// ChineseAdjective2
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/// </summary>
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public string ChineseAdjective2
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{
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get
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{
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return _configData?.ChineseAdjective2 ?? "";
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}
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}
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/// <summary>
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/// PortugueseAdjective
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/// </summary>
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public string PortugueseAdjective
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{
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get
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{
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return _configData?.PortugueseAdjective ?? "";
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}
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}
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/// <summary>
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/// PortugueseNoun
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/// </summary>
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public string PortugueseNoun
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{
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get
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{
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return _configData?.PortugueseNoun ?? "";
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}
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}
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/// <summary>
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/// 从配置加载数据
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/// </summary>
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public void LoadFromConfig(int id)
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{
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var config = ConfigManager.Instance.GetConfig<NickNameRandomData>();
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if (config?.Nicknamerandomdatas != null)
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{
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config.Nicknamerandomdatas.TryGetValue(id, out _configData);
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}
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}
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/// <summary>
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/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
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/// </summary>
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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int id = 0;
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if (int.TryParse(dataRowString, out id))
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{
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LoadFromConfig(id);
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return _configData != null;
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}
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return false;
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}
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}
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}
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