Design_SubModule/Scripts/DR_Generated/DRPlayHomeDecorateCfg.cs
2026-01-19 20:24:21 +08:00

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: PlayHomeDecorateCfg
// 数据类: PlayHomeDecorateCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// PlayHomeDecorateCfg 数据行
/// </summary>
public class DRPlayHomeDecorateCfg : DataRowBase
{
private PlayHomeDecorateCfgItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// TypeEnum
/// </summary>
public int TypeEnum
{
get
{
return _configData?.TypeEnum ?? 0;
}
}
/// <summary>
/// Category
/// </summary>
public int Category
{
get
{
return _configData?.Category ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// ResPrefix
/// </summary>
public string ResPrefix
{
get
{
return _configData?.ResPrefix ?? "";
}
}
/// <summary>
/// English
/// </summary>
public string English
{
get
{
return _configData?.English ?? "";
}
}
/// <summary>
/// Chinese
/// </summary>
public string Chinese
{
get
{
return _configData?.Chinese ?? "";
}
}
/// <summary>
/// Extra
/// </summary>
public int Extra
{
get
{
return _configData?.Extra ?? 0;
}
}
/// <summary>
/// SizeScale
/// </summary>
public float SizeScale
{
get
{
return System.Convert.ToSingle(_configData?.SizeScale ?? 0.0);
}
}
/// <summary>
/// Init
/// </summary>
public int Init
{
get
{
return _configData?.Init ?? 0;
}
}
/// <summary>
/// Tijiaoxian
/// </summary>
public string Tijiaoxian
{
get
{
return _configData?.Tijiaoxian ?? "";
}
}
/// <summary>
/// TPosY
/// </summary>
public float TPosY
{
get
{
return System.Convert.ToSingle(_configData?.TPosY ?? 0.0);
}
}
/// <summary>
/// GoName
/// </summary>
public string GoName
{
get
{
return _configData?.GoName ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<PlayHomeDecorateCfg>();
if (config?.Playhomedecoratecfgs != null)
{
config.Playhomedecoratecfgs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}