652 lines
17 KiB
C#
652 lines
17 KiB
C#
/**
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* <auto-generated>
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* Autogenerated by Thrift Compiler (0.22.0)
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* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
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* </auto-generated>
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Thrift;
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using Thrift.Collections;
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using System.Runtime.Serialization;
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using Thrift.Protocol;
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using Thrift.Protocol.Entities;
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using Thrift.Protocol.Utilities;
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using Thrift.Transport;
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using Thrift.Transport.Client;
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#pragma warning disable IDE0079 // remove unnecessary pragmas
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#pragma warning disable IDE0017 // object init can be simplified
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#pragma warning disable IDE0028 // collection init can be simplified
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#pragma warning disable IDE0305 // collection init can be simplified
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#pragma warning disable IDE0034 // simplify default expression
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#pragma warning disable IDE0066 // use switch expression
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#pragma warning disable IDE0090 // simplify new expression
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#pragma warning disable IDE0290 // use primary CTOR
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#pragma warning disable IDE1006 // parts of the code use IDL spelling
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#pragma warning disable CA1822 // empty DeepCopy() methods still non-static
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#pragma warning disable IDE0083 // pattern matching "that is not SomeType" requires net5.0 but we still support earlier versions
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namespace Byway.Thrift.Data
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{
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[DataContract(Namespace="")]
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public partial class IndoorProgressItem : TBase
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{
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private int _Id;
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private int _Scene;
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private int _Lv;
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private string _Item;
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private string _Emit;
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private string _Reward;
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private string _BigReward;
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private string _AreaReward;
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private int _Part;
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[DataMember(Order = 0)]
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public int Id
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{
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get
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{
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return _Id;
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}
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set
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{
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__isset.Id = true;
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this._Id = value;
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}
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}
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[DataMember(Order = 0)]
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public int Scene
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{
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get
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{
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return _Scene;
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}
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set
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{
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__isset.Scene = true;
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this._Scene = value;
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}
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}
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[DataMember(Order = 0)]
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public int Lv
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{
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get
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{
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return _Lv;
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}
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set
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{
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__isset.Lv = true;
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this._Lv = value;
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}
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}
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[DataMember(Order = 0)]
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public string Item
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{
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get
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{
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return _Item;
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}
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set
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{
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__isset.Item = true;
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this._Item = value;
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}
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}
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[DataMember(Order = 0)]
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public string Emit
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{
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get
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{
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return _Emit;
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}
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set
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{
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__isset.Emit = true;
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this._Emit = value;
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}
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}
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[DataMember(Order = 0)]
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public string Reward
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{
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get
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{
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return _Reward;
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}
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set
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{
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__isset.Reward = true;
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this._Reward = value;
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}
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}
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[DataMember(Order = 0)]
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public string BigReward
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{
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get
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{
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return _BigReward;
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}
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set
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{
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__isset.BigReward = true;
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this._BigReward = value;
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}
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}
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[DataMember(Order = 0)]
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public string AreaReward
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{
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get
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{
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return _AreaReward;
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}
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set
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{
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__isset.AreaReward = true;
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this._AreaReward = value;
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}
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}
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[DataMember(Order = 0)]
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public int Part
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{
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get
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{
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return _Part;
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}
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set
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{
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__isset.Part = true;
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this._Part = value;
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}
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}
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[DataMember(Order = 1)]
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public Isset __isset;
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[DataContract]
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public struct Isset
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{
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[DataMember]
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public bool Id;
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[DataMember]
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public bool Scene;
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[DataMember]
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public bool Lv;
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[DataMember]
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public bool Item;
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[DataMember]
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public bool Emit;
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[DataMember]
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public bool Reward;
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[DataMember]
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public bool BigReward;
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[DataMember]
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public bool AreaReward;
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[DataMember]
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public bool Part;
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}
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#region XmlSerializer support
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public bool ShouldSerializeId()
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{
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return __isset.Id;
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}
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public bool ShouldSerializeScene()
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{
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return __isset.Scene;
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}
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public bool ShouldSerializeLv()
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{
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return __isset.Lv;
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}
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public bool ShouldSerializeItem()
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{
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return __isset.Item;
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}
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public bool ShouldSerializeEmit()
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{
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return __isset.Emit;
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}
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public bool ShouldSerializeReward()
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{
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return __isset.Reward;
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}
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public bool ShouldSerializeBigReward()
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{
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return __isset.BigReward;
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}
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public bool ShouldSerializeAreaReward()
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{
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return __isset.AreaReward;
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}
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public bool ShouldSerializePart()
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{
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return __isset.Part;
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}
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#endregion XmlSerializer support
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public IndoorProgressItem()
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{
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}
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public IndoorProgressItem DeepCopy()
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{
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var tmp0 = new IndoorProgressItem();
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if(__isset.Id)
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{
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tmp0.Id = this.Id;
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}
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tmp0.__isset.Id = this.__isset.Id;
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if(__isset.Scene)
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{
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tmp0.Scene = this.Scene;
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}
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tmp0.__isset.Scene = this.__isset.Scene;
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if(__isset.Lv)
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{
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tmp0.Lv = this.Lv;
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}
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tmp0.__isset.Lv = this.__isset.Lv;
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if((Item != null) && __isset.Item)
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{
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tmp0.Item = this.Item;
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}
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tmp0.__isset.Item = this.__isset.Item;
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if((Emit != null) && __isset.Emit)
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{
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tmp0.Emit = this.Emit;
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}
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tmp0.__isset.Emit = this.__isset.Emit;
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if((Reward != null) && __isset.Reward)
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{
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tmp0.Reward = this.Reward;
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}
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tmp0.__isset.Reward = this.__isset.Reward;
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if((BigReward != null) && __isset.BigReward)
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{
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tmp0.BigReward = this.BigReward;
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}
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tmp0.__isset.BigReward = this.__isset.BigReward;
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if((AreaReward != null) && __isset.AreaReward)
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{
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tmp0.AreaReward = this.AreaReward;
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}
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tmp0.__isset.AreaReward = this.__isset.AreaReward;
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if(__isset.Part)
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{
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tmp0.Part = this.Part;
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}
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tmp0.__isset.Part = this.__isset.Part;
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return tmp0;
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}
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public async global::System.Threading.Tasks.Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken)
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{
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iprot.IncrementRecursionDepth();
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try
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{
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TField field;
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await iprot.ReadStructBeginAsync(cancellationToken);
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while (true)
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{
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field = await iprot.ReadFieldBeginAsync(cancellationToken);
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if (field.Type == TType.Stop)
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{
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break;
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}
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switch (field.ID)
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{
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case 1:
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if (field.Type == TType.I32)
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{
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Id = await iprot.ReadI32Async(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 2:
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if (field.Type == TType.I32)
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{
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Scene = await iprot.ReadI32Async(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 3:
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if (field.Type == TType.I32)
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{
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Lv = await iprot.ReadI32Async(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 4:
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if (field.Type == TType.String)
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{
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Item = await iprot.ReadStringAsync(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 5:
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if (field.Type == TType.String)
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{
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Emit = await iprot.ReadStringAsync(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 6:
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if (field.Type == TType.String)
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{
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Reward = await iprot.ReadStringAsync(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 7:
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if (field.Type == TType.String)
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{
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BigReward = await iprot.ReadStringAsync(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 8:
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if (field.Type == TType.String)
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{
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AreaReward = await iprot.ReadStringAsync(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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case 9:
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if (field.Type == TType.I32)
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{
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Part = await iprot.ReadI32Async(cancellationToken);
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}
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else
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{
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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}
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break;
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default:
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await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
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break;
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}
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await iprot.ReadFieldEndAsync(cancellationToken);
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}
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await iprot.ReadStructEndAsync(cancellationToken);
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}
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finally
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{
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iprot.DecrementRecursionDepth();
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}
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}
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public async global::System.Threading.Tasks.Task WriteAsync(TProtocol oprot, CancellationToken cancellationToken)
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{
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oprot.IncrementRecursionDepth();
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try
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{
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var tmp1 = new TStruct("IndoorProgressItem");
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await oprot.WriteStructBeginAsync(tmp1, cancellationToken);
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var tmp2 = new TField();
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if(__isset.Id)
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{
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tmp2.Name = "Id";
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tmp2.Type = TType.I32;
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tmp2.ID = 1;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteI32Async(Id, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if(__isset.Scene)
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{
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tmp2.Name = "Scene";
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tmp2.Type = TType.I32;
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tmp2.ID = 2;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteI32Async(Scene, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if(__isset.Lv)
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{
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tmp2.Name = "Lv";
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tmp2.Type = TType.I32;
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tmp2.ID = 3;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteI32Async(Lv, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if((Item != null) && __isset.Item)
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{
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tmp2.Name = "Item";
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tmp2.Type = TType.String;
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tmp2.ID = 4;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteStringAsync(Item, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if((Emit != null) && __isset.Emit)
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{
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tmp2.Name = "Emit";
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tmp2.Type = TType.String;
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tmp2.ID = 5;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteStringAsync(Emit, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if((Reward != null) && __isset.Reward)
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{
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tmp2.Name = "Reward";
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tmp2.Type = TType.String;
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tmp2.ID = 6;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteStringAsync(Reward, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if((BigReward != null) && __isset.BigReward)
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{
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tmp2.Name = "BigReward";
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tmp2.Type = TType.String;
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tmp2.ID = 7;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteStringAsync(BigReward, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if((AreaReward != null) && __isset.AreaReward)
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{
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tmp2.Name = "AreaReward";
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tmp2.Type = TType.String;
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tmp2.ID = 8;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteStringAsync(AreaReward, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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if(__isset.Part)
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{
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tmp2.Name = "Part";
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tmp2.Type = TType.I32;
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tmp2.ID = 9;
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await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
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await oprot.WriteI32Async(Part, cancellationToken);
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await oprot.WriteFieldEndAsync(cancellationToken);
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}
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await oprot.WriteFieldStopAsync(cancellationToken);
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await oprot.WriteStructEndAsync(cancellationToken);
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}
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finally
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{
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oprot.DecrementRecursionDepth();
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}
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}
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public override bool Equals(object that)
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{
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if (!(that is IndoorProgressItem other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return ((__isset.Id == other.__isset.Id) && ((!__isset.Id) || (global::System.Object.Equals(Id, other.Id))))
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&& ((__isset.Scene == other.__isset.Scene) && ((!__isset.Scene) || (global::System.Object.Equals(Scene, other.Scene))))
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&& ((__isset.Lv == other.__isset.Lv) && ((!__isset.Lv) || (global::System.Object.Equals(Lv, other.Lv))))
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&& ((__isset.Item == other.__isset.Item) && ((!__isset.Item) || (global::System.Object.Equals(Item, other.Item))))
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&& ((__isset.Emit == other.__isset.Emit) && ((!__isset.Emit) || (global::System.Object.Equals(Emit, other.Emit))))
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&& ((__isset.Reward == other.__isset.Reward) && ((!__isset.Reward) || (global::System.Object.Equals(Reward, other.Reward))))
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&& ((__isset.BigReward == other.__isset.BigReward) && ((!__isset.BigReward) || (global::System.Object.Equals(BigReward, other.BigReward))))
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&& ((__isset.AreaReward == other.__isset.AreaReward) && ((!__isset.AreaReward) || (global::System.Object.Equals(AreaReward, other.AreaReward))))
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&& ((__isset.Part == other.__isset.Part) && ((!__isset.Part) || (global::System.Object.Equals(Part, other.Part))));
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}
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public override int GetHashCode() {
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int hashcode = 157;
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unchecked {
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if(__isset.Id)
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{
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hashcode = (hashcode * 397) + Id.GetHashCode();
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}
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if(__isset.Scene)
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{
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hashcode = (hashcode * 397) + Scene.GetHashCode();
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}
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if(__isset.Lv)
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{
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hashcode = (hashcode * 397) + Lv.GetHashCode();
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}
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if((Item != null) && __isset.Item)
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{
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hashcode = (hashcode * 397) + Item.GetHashCode();
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}
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if((Emit != null) && __isset.Emit)
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{
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hashcode = (hashcode * 397) + Emit.GetHashCode();
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}
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if((Reward != null) && __isset.Reward)
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{
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hashcode = (hashcode * 397) + Reward.GetHashCode();
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}
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if((BigReward != null) && __isset.BigReward)
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{
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hashcode = (hashcode * 397) + BigReward.GetHashCode();
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}
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if((AreaReward != null) && __isset.AreaReward)
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{
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hashcode = (hashcode * 397) + AreaReward.GetHashCode();
|
|
}
|
|
if(__isset.Part)
|
|
{
|
|
hashcode = (hashcode * 397) + Part.GetHashCode();
|
|
}
|
|
}
|
|
return hashcode;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
var tmp3 = new StringBuilder("IndoorProgressItem(");
|
|
int tmp4 = 0;
|
|
if(__isset.Id)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Id: ");
|
|
Id.ToString(tmp3);
|
|
}
|
|
if(__isset.Scene)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Scene: ");
|
|
Scene.ToString(tmp3);
|
|
}
|
|
if(__isset.Lv)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Lv: ");
|
|
Lv.ToString(tmp3);
|
|
}
|
|
if((Item != null) && __isset.Item)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Item: ");
|
|
Item.ToString(tmp3);
|
|
}
|
|
if((Emit != null) && __isset.Emit)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Emit: ");
|
|
Emit.ToString(tmp3);
|
|
}
|
|
if((Reward != null) && __isset.Reward)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Reward: ");
|
|
Reward.ToString(tmp3);
|
|
}
|
|
if((BigReward != null) && __isset.BigReward)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("BigReward: ");
|
|
BigReward.ToString(tmp3);
|
|
}
|
|
if((AreaReward != null) && __isset.AreaReward)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("AreaReward: ");
|
|
AreaReward.ToString(tmp3);
|
|
}
|
|
if(__isset.Part)
|
|
{
|
|
if(0 < tmp4++) { tmp3.Append(", "); }
|
|
tmp3.Append("Part: ");
|
|
Part.ToString(tmp3);
|
|
}
|
|
tmp3.Append(')');
|
|
return tmp3.ToString();
|
|
}
|
|
}
|
|
|
|
}
|