Design_SubModule/Scripts/thrift/gen-netstd/Byway/Thrift/Data/MapBuildingItem.cs
WIN-IEQ8U88PPRB\Administrator 25ceaa59c6 增加Mapbuilding标
2026-06-04 17:43:53 +08:00

823 lines
23 KiB
C#

/**
* <auto-generated>
* Autogenerated by Thrift Compiler (0.22.0)
* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
* </auto-generated>
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Thrift;
using Thrift.Collections;
using System.Runtime.Serialization;
using Thrift.Protocol;
using Thrift.Protocol.Entities;
using Thrift.Protocol.Utilities;
using Thrift.Transport;
using Thrift.Transport.Client;
#pragma warning disable IDE0079 // remove unnecessary pragmas
#pragma warning disable IDE0017 // object init can be simplified
#pragma warning disable IDE0028 // collection init can be simplified
#pragma warning disable IDE0305 // collection init can be simplified
#pragma warning disable IDE0034 // simplify default expression
#pragma warning disable IDE0066 // use switch expression
#pragma warning disable IDE0090 // simplify new expression
#pragma warning disable IDE0290 // use primary CTOR
#pragma warning disable IDE1006 // parts of the code use IDL spelling
#pragma warning disable CA1822 // empty DeepCopy() methods still non-static
#pragma warning disable IDE0083 // pattern matching "that is not SomeType" requires net5.0 but we still support earlier versions
namespace Byway.Thrift.Data
{
[DataContract(Namespace="")]
public partial class MapBuildingItem : TBase
{
private int _Id;
private int _Area;
private int _Building;
private int _BuildingUnlockLv;
private int _BuildNum;
private int _BuildLv;
private int _EXPReward;
private string _ProducerReward;
private int _Parts;
private string _PetCoins;
private string _FogCover;
private string _BuildingIcon;
[DataMember(Order = 0)]
public int Id
{
get
{
return _Id;
}
set
{
__isset.Id = true;
this._Id = value;
}
}
[DataMember(Order = 0)]
public int Area
{
get
{
return _Area;
}
set
{
__isset.Area = true;
this._Area = value;
}
}
[DataMember(Order = 0)]
public int Building
{
get
{
return _Building;
}
set
{
__isset.Building = true;
this._Building = value;
}
}
[DataMember(Order = 0)]
public int BuildingUnlockLv
{
get
{
return _BuildingUnlockLv;
}
set
{
__isset.BuildingUnlockLv = true;
this._BuildingUnlockLv = value;
}
}
[DataMember(Order = 0)]
public int BuildNum
{
get
{
return _BuildNum;
}
set
{
__isset.BuildNum = true;
this._BuildNum = value;
}
}
[DataMember(Order = 0)]
public int BuildLv
{
get
{
return _BuildLv;
}
set
{
__isset.BuildLv = true;
this._BuildLv = value;
}
}
[DataMember(Order = 0)]
public int EXPReward
{
get
{
return _EXPReward;
}
set
{
__isset.EXPReward = true;
this._EXPReward = value;
}
}
[DataMember(Order = 0)]
public string ProducerReward
{
get
{
return _ProducerReward;
}
set
{
__isset.ProducerReward = true;
this._ProducerReward = value;
}
}
[DataMember(Order = 0)]
public int Parts
{
get
{
return _Parts;
}
set
{
__isset.Parts = true;
this._Parts = value;
}
}
[DataMember(Order = 0)]
public string PetCoins
{
get
{
return _PetCoins;
}
set
{
__isset.PetCoins = true;
this._PetCoins = value;
}
}
[DataMember(Order = 0)]
public string FogCover
{
get
{
return _FogCover;
}
set
{
__isset.FogCover = true;
this._FogCover = value;
}
}
[DataMember(Order = 0)]
public string BuildingIcon
{
get
{
return _BuildingIcon;
}
set
{
__isset.BuildingIcon = true;
this._BuildingIcon = value;
}
}
[DataMember(Order = 1)]
public Isset __isset;
[DataContract]
public struct Isset
{
[DataMember]
public bool Id;
[DataMember]
public bool Area;
[DataMember]
public bool Building;
[DataMember]
public bool BuildingUnlockLv;
[DataMember]
public bool BuildNum;
[DataMember]
public bool BuildLv;
[DataMember]
public bool EXPReward;
[DataMember]
public bool ProducerReward;
[DataMember]
public bool Parts;
[DataMember]
public bool PetCoins;
[DataMember]
public bool FogCover;
[DataMember]
public bool BuildingIcon;
}
#region XmlSerializer support
public bool ShouldSerializeId()
{
return __isset.Id;
}
public bool ShouldSerializeArea()
{
return __isset.Area;
}
public bool ShouldSerializeBuilding()
{
return __isset.Building;
}
public bool ShouldSerializeBuildingUnlockLv()
{
return __isset.BuildingUnlockLv;
}
public bool ShouldSerializeBuildNum()
{
return __isset.BuildNum;
}
public bool ShouldSerializeBuildLv()
{
return __isset.BuildLv;
}
public bool ShouldSerializeEXPReward()
{
return __isset.EXPReward;
}
public bool ShouldSerializeProducerReward()
{
return __isset.ProducerReward;
}
public bool ShouldSerializeParts()
{
return __isset.Parts;
}
public bool ShouldSerializePetCoins()
{
return __isset.PetCoins;
}
public bool ShouldSerializeFogCover()
{
return __isset.FogCover;
}
public bool ShouldSerializeBuildingIcon()
{
return __isset.BuildingIcon;
}
#endregion XmlSerializer support
public MapBuildingItem()
{
}
public MapBuildingItem DeepCopy()
{
var tmp0 = new MapBuildingItem();
if(__isset.Id)
{
tmp0.Id = this.Id;
}
tmp0.__isset.Id = this.__isset.Id;
if(__isset.Area)
{
tmp0.Area = this.Area;
}
tmp0.__isset.Area = this.__isset.Area;
if(__isset.Building)
{
tmp0.Building = this.Building;
}
tmp0.__isset.Building = this.__isset.Building;
if(__isset.BuildingUnlockLv)
{
tmp0.BuildingUnlockLv = this.BuildingUnlockLv;
}
tmp0.__isset.BuildingUnlockLv = this.__isset.BuildingUnlockLv;
if(__isset.BuildNum)
{
tmp0.BuildNum = this.BuildNum;
}
tmp0.__isset.BuildNum = this.__isset.BuildNum;
if(__isset.BuildLv)
{
tmp0.BuildLv = this.BuildLv;
}
tmp0.__isset.BuildLv = this.__isset.BuildLv;
if(__isset.EXPReward)
{
tmp0.EXPReward = this.EXPReward;
}
tmp0.__isset.EXPReward = this.__isset.EXPReward;
if((ProducerReward != null) && __isset.ProducerReward)
{
tmp0.ProducerReward = this.ProducerReward;
}
tmp0.__isset.ProducerReward = this.__isset.ProducerReward;
if(__isset.Parts)
{
tmp0.Parts = this.Parts;
}
tmp0.__isset.Parts = this.__isset.Parts;
if((PetCoins != null) && __isset.PetCoins)
{
tmp0.PetCoins = this.PetCoins;
}
tmp0.__isset.PetCoins = this.__isset.PetCoins;
if((FogCover != null) && __isset.FogCover)
{
tmp0.FogCover = this.FogCover;
}
tmp0.__isset.FogCover = this.__isset.FogCover;
if((BuildingIcon != null) && __isset.BuildingIcon)
{
tmp0.BuildingIcon = this.BuildingIcon;
}
tmp0.__isset.BuildingIcon = this.__isset.BuildingIcon;
return tmp0;
}
public async global::System.Threading.Tasks.Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken)
{
iprot.IncrementRecursionDepth();
try
{
TField field;
await iprot.ReadStructBeginAsync(cancellationToken);
while (true)
{
field = await iprot.ReadFieldBeginAsync(cancellationToken);
if (field.Type == TType.Stop)
{
break;
}
switch (field.ID)
{
case 1:
if (field.Type == TType.I32)
{
Id = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 2:
if (field.Type == TType.I32)
{
Area = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 3:
if (field.Type == TType.I32)
{
Building = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 4:
if (field.Type == TType.I32)
{
BuildingUnlockLv = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 5:
if (field.Type == TType.I32)
{
BuildNum = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 6:
if (field.Type == TType.I32)
{
BuildLv = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 7:
if (field.Type == TType.I32)
{
EXPReward = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 8:
if (field.Type == TType.String)
{
ProducerReward = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 9:
if (field.Type == TType.I32)
{
Parts = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 10:
if (field.Type == TType.String)
{
PetCoins = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 11:
if (field.Type == TType.String)
{
FogCover = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 12:
if (field.Type == TType.String)
{
BuildingIcon = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
default:
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
break;
}
await iprot.ReadFieldEndAsync(cancellationToken);
}
await iprot.ReadStructEndAsync(cancellationToken);
}
finally
{
iprot.DecrementRecursionDepth();
}
}
public async global::System.Threading.Tasks.Task WriteAsync(TProtocol oprot, CancellationToken cancellationToken)
{
oprot.IncrementRecursionDepth();
try
{
var tmp1 = new TStruct("MapBuildingItem");
await oprot.WriteStructBeginAsync(tmp1, cancellationToken);
var tmp2 = new TField();
if(__isset.Id)
{
tmp2.Name = "Id";
tmp2.Type = TType.I32;
tmp2.ID = 1;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Id, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.Area)
{
tmp2.Name = "Area";
tmp2.Type = TType.I32;
tmp2.ID = 2;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Area, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.Building)
{
tmp2.Name = "Building";
tmp2.Type = TType.I32;
tmp2.ID = 3;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Building, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.BuildingUnlockLv)
{
tmp2.Name = "BuildingUnlockLv";
tmp2.Type = TType.I32;
tmp2.ID = 4;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(BuildingUnlockLv, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.BuildNum)
{
tmp2.Name = "BuildNum";
tmp2.Type = TType.I32;
tmp2.ID = 5;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(BuildNum, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.BuildLv)
{
tmp2.Name = "BuildLv";
tmp2.Type = TType.I32;
tmp2.ID = 6;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(BuildLv, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.EXPReward)
{
tmp2.Name = "EXPReward";
tmp2.Type = TType.I32;
tmp2.ID = 7;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(EXPReward, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((ProducerReward != null) && __isset.ProducerReward)
{
tmp2.Name = "ProducerReward";
tmp2.Type = TType.String;
tmp2.ID = 8;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(ProducerReward, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.Parts)
{
tmp2.Name = "Parts";
tmp2.Type = TType.I32;
tmp2.ID = 9;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Parts, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((PetCoins != null) && __isset.PetCoins)
{
tmp2.Name = "PetCoins";
tmp2.Type = TType.String;
tmp2.ID = 10;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(PetCoins, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((FogCover != null) && __isset.FogCover)
{
tmp2.Name = "FogCover";
tmp2.Type = TType.String;
tmp2.ID = 11;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(FogCover, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((BuildingIcon != null) && __isset.BuildingIcon)
{
tmp2.Name = "BuildingIcon";
tmp2.Type = TType.String;
tmp2.ID = 12;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(BuildingIcon, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
await oprot.WriteFieldStopAsync(cancellationToken);
await oprot.WriteStructEndAsync(cancellationToken);
}
finally
{
oprot.DecrementRecursionDepth();
}
}
public override bool Equals(object that)
{
if (!(that is MapBuildingItem other)) return false;
if (ReferenceEquals(this, other)) return true;
return ((__isset.Id == other.__isset.Id) && ((!__isset.Id) || (global::System.Object.Equals(Id, other.Id))))
&& ((__isset.Area == other.__isset.Area) && ((!__isset.Area) || (global::System.Object.Equals(Area, other.Area))))
&& ((__isset.Building == other.__isset.Building) && ((!__isset.Building) || (global::System.Object.Equals(Building, other.Building))))
&& ((__isset.BuildingUnlockLv == other.__isset.BuildingUnlockLv) && ((!__isset.BuildingUnlockLv) || (global::System.Object.Equals(BuildingUnlockLv, other.BuildingUnlockLv))))
&& ((__isset.BuildNum == other.__isset.BuildNum) && ((!__isset.BuildNum) || (global::System.Object.Equals(BuildNum, other.BuildNum))))
&& ((__isset.BuildLv == other.__isset.BuildLv) && ((!__isset.BuildLv) || (global::System.Object.Equals(BuildLv, other.BuildLv))))
&& ((__isset.EXPReward == other.__isset.EXPReward) && ((!__isset.EXPReward) || (global::System.Object.Equals(EXPReward, other.EXPReward))))
&& ((__isset.ProducerReward == other.__isset.ProducerReward) && ((!__isset.ProducerReward) || (global::System.Object.Equals(ProducerReward, other.ProducerReward))))
&& ((__isset.Parts == other.__isset.Parts) && ((!__isset.Parts) || (global::System.Object.Equals(Parts, other.Parts))))
&& ((__isset.PetCoins == other.__isset.PetCoins) && ((!__isset.PetCoins) || (global::System.Object.Equals(PetCoins, other.PetCoins))))
&& ((__isset.FogCover == other.__isset.FogCover) && ((!__isset.FogCover) || (global::System.Object.Equals(FogCover, other.FogCover))))
&& ((__isset.BuildingIcon == other.__isset.BuildingIcon) && ((!__isset.BuildingIcon) || (global::System.Object.Equals(BuildingIcon, other.BuildingIcon))));
}
public override int GetHashCode() {
int hashcode = 157;
unchecked {
if(__isset.Id)
{
hashcode = (hashcode * 397) + Id.GetHashCode();
}
if(__isset.Area)
{
hashcode = (hashcode * 397) + Area.GetHashCode();
}
if(__isset.Building)
{
hashcode = (hashcode * 397) + Building.GetHashCode();
}
if(__isset.BuildingUnlockLv)
{
hashcode = (hashcode * 397) + BuildingUnlockLv.GetHashCode();
}
if(__isset.BuildNum)
{
hashcode = (hashcode * 397) + BuildNum.GetHashCode();
}
if(__isset.BuildLv)
{
hashcode = (hashcode * 397) + BuildLv.GetHashCode();
}
if(__isset.EXPReward)
{
hashcode = (hashcode * 397) + EXPReward.GetHashCode();
}
if((ProducerReward != null) && __isset.ProducerReward)
{
hashcode = (hashcode * 397) + ProducerReward.GetHashCode();
}
if(__isset.Parts)
{
hashcode = (hashcode * 397) + Parts.GetHashCode();
}
if((PetCoins != null) && __isset.PetCoins)
{
hashcode = (hashcode * 397) + PetCoins.GetHashCode();
}
if((FogCover != null) && __isset.FogCover)
{
hashcode = (hashcode * 397) + FogCover.GetHashCode();
}
if((BuildingIcon != null) && __isset.BuildingIcon)
{
hashcode = (hashcode * 397) + BuildingIcon.GetHashCode();
}
}
return hashcode;
}
public override string ToString()
{
var tmp3 = new StringBuilder("MapBuildingItem(");
int tmp4 = 0;
if(__isset.Id)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Id: ");
Id.ToString(tmp3);
}
if(__isset.Area)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Area: ");
Area.ToString(tmp3);
}
if(__isset.Building)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Building: ");
Building.ToString(tmp3);
}
if(__isset.BuildingUnlockLv)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("BuildingUnlockLv: ");
BuildingUnlockLv.ToString(tmp3);
}
if(__isset.BuildNum)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("BuildNum: ");
BuildNum.ToString(tmp3);
}
if(__isset.BuildLv)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("BuildLv: ");
BuildLv.ToString(tmp3);
}
if(__isset.EXPReward)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("EXPReward: ");
EXPReward.ToString(tmp3);
}
if((ProducerReward != null) && __isset.ProducerReward)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("ProducerReward: ");
ProducerReward.ToString(tmp3);
}
if(__isset.Parts)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Parts: ");
Parts.ToString(tmp3);
}
if((PetCoins != null) && __isset.PetCoins)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("PetCoins: ");
PetCoins.ToString(tmp3);
}
if((FogCover != null) && __isset.FogCover)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("FogCover: ");
FogCover.ToString(tmp3);
}
if((BuildingIcon != null) && __isset.BuildingIcon)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("BuildingIcon: ");
BuildingIcon.ToString(tmp3);
}
tmp3.Append(')');
return tmp3.ToString();
}
}
}