Design_SubModule/Scripts/thrift/gen-netstd/Byway/Thrift/Data/IndoorProgressItem.cs
2026-01-19 20:24:21 +08:00

652 lines
17 KiB
C#

/**
* <auto-generated>
* Autogenerated by Thrift Compiler (0.22.0)
* DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
* </auto-generated>
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Thrift;
using Thrift.Collections;
using System.Runtime.Serialization;
using Thrift.Protocol;
using Thrift.Protocol.Entities;
using Thrift.Protocol.Utilities;
using Thrift.Transport;
using Thrift.Transport.Client;
#pragma warning disable IDE0079 // remove unnecessary pragmas
#pragma warning disable IDE0017 // object init can be simplified
#pragma warning disable IDE0028 // collection init can be simplified
#pragma warning disable IDE0305 // collection init can be simplified
#pragma warning disable IDE0034 // simplify default expression
#pragma warning disable IDE0066 // use switch expression
#pragma warning disable IDE0090 // simplify new expression
#pragma warning disable IDE0290 // use primary CTOR
#pragma warning disable IDE1006 // parts of the code use IDL spelling
#pragma warning disable CA1822 // empty DeepCopy() methods still non-static
#pragma warning disable IDE0083 // pattern matching "that is not SomeType" requires net5.0 but we still support earlier versions
namespace Byway.Thrift.Data
{
[DataContract(Namespace="")]
public partial class IndoorProgressItem : TBase
{
private int _Id;
private int _Scene;
private int _Lv;
private string _Item;
private string _Emit;
private string _Reward;
private string _BigReward;
private string _AreaReward;
private int _Part;
[DataMember(Order = 0)]
public int Id
{
get
{
return _Id;
}
set
{
__isset.Id = true;
this._Id = value;
}
}
[DataMember(Order = 0)]
public int Scene
{
get
{
return _Scene;
}
set
{
__isset.Scene = true;
this._Scene = value;
}
}
[DataMember(Order = 0)]
public int Lv
{
get
{
return _Lv;
}
set
{
__isset.Lv = true;
this._Lv = value;
}
}
[DataMember(Order = 0)]
public string Item
{
get
{
return _Item;
}
set
{
__isset.Item = true;
this._Item = value;
}
}
[DataMember(Order = 0)]
public string Emit
{
get
{
return _Emit;
}
set
{
__isset.Emit = true;
this._Emit = value;
}
}
[DataMember(Order = 0)]
public string Reward
{
get
{
return _Reward;
}
set
{
__isset.Reward = true;
this._Reward = value;
}
}
[DataMember(Order = 0)]
public string BigReward
{
get
{
return _BigReward;
}
set
{
__isset.BigReward = true;
this._BigReward = value;
}
}
[DataMember(Order = 0)]
public string AreaReward
{
get
{
return _AreaReward;
}
set
{
__isset.AreaReward = true;
this._AreaReward = value;
}
}
[DataMember(Order = 0)]
public int Part
{
get
{
return _Part;
}
set
{
__isset.Part = true;
this._Part = value;
}
}
[DataMember(Order = 1)]
public Isset __isset;
[DataContract]
public struct Isset
{
[DataMember]
public bool Id;
[DataMember]
public bool Scene;
[DataMember]
public bool Lv;
[DataMember]
public bool Item;
[DataMember]
public bool Emit;
[DataMember]
public bool Reward;
[DataMember]
public bool BigReward;
[DataMember]
public bool AreaReward;
[DataMember]
public bool Part;
}
#region XmlSerializer support
public bool ShouldSerializeId()
{
return __isset.Id;
}
public bool ShouldSerializeScene()
{
return __isset.Scene;
}
public bool ShouldSerializeLv()
{
return __isset.Lv;
}
public bool ShouldSerializeItem()
{
return __isset.Item;
}
public bool ShouldSerializeEmit()
{
return __isset.Emit;
}
public bool ShouldSerializeReward()
{
return __isset.Reward;
}
public bool ShouldSerializeBigReward()
{
return __isset.BigReward;
}
public bool ShouldSerializeAreaReward()
{
return __isset.AreaReward;
}
public bool ShouldSerializePart()
{
return __isset.Part;
}
#endregion XmlSerializer support
public IndoorProgressItem()
{
}
public IndoorProgressItem DeepCopy()
{
var tmp0 = new IndoorProgressItem();
if(__isset.Id)
{
tmp0.Id = this.Id;
}
tmp0.__isset.Id = this.__isset.Id;
if(__isset.Scene)
{
tmp0.Scene = this.Scene;
}
tmp0.__isset.Scene = this.__isset.Scene;
if(__isset.Lv)
{
tmp0.Lv = this.Lv;
}
tmp0.__isset.Lv = this.__isset.Lv;
if((Item != null) && __isset.Item)
{
tmp0.Item = this.Item;
}
tmp0.__isset.Item = this.__isset.Item;
if((Emit != null) && __isset.Emit)
{
tmp0.Emit = this.Emit;
}
tmp0.__isset.Emit = this.__isset.Emit;
if((Reward != null) && __isset.Reward)
{
tmp0.Reward = this.Reward;
}
tmp0.__isset.Reward = this.__isset.Reward;
if((BigReward != null) && __isset.BigReward)
{
tmp0.BigReward = this.BigReward;
}
tmp0.__isset.BigReward = this.__isset.BigReward;
if((AreaReward != null) && __isset.AreaReward)
{
tmp0.AreaReward = this.AreaReward;
}
tmp0.__isset.AreaReward = this.__isset.AreaReward;
if(__isset.Part)
{
tmp0.Part = this.Part;
}
tmp0.__isset.Part = this.__isset.Part;
return tmp0;
}
public async global::System.Threading.Tasks.Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken)
{
iprot.IncrementRecursionDepth();
try
{
TField field;
await iprot.ReadStructBeginAsync(cancellationToken);
while (true)
{
field = await iprot.ReadFieldBeginAsync(cancellationToken);
if (field.Type == TType.Stop)
{
break;
}
switch (field.ID)
{
case 1:
if (field.Type == TType.I32)
{
Id = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 2:
if (field.Type == TType.I32)
{
Scene = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 3:
if (field.Type == TType.I32)
{
Lv = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 4:
if (field.Type == TType.String)
{
Item = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 5:
if (field.Type == TType.String)
{
Emit = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 6:
if (field.Type == TType.String)
{
Reward = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 7:
if (field.Type == TType.String)
{
BigReward = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 8:
if (field.Type == TType.String)
{
AreaReward = await iprot.ReadStringAsync(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
case 9:
if (field.Type == TType.I32)
{
Part = await iprot.ReadI32Async(cancellationToken);
}
else
{
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
}
break;
default:
await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
break;
}
await iprot.ReadFieldEndAsync(cancellationToken);
}
await iprot.ReadStructEndAsync(cancellationToken);
}
finally
{
iprot.DecrementRecursionDepth();
}
}
public async global::System.Threading.Tasks.Task WriteAsync(TProtocol oprot, CancellationToken cancellationToken)
{
oprot.IncrementRecursionDepth();
try
{
var tmp1 = new TStruct("IndoorProgressItem");
await oprot.WriteStructBeginAsync(tmp1, cancellationToken);
var tmp2 = new TField();
if(__isset.Id)
{
tmp2.Name = "Id";
tmp2.Type = TType.I32;
tmp2.ID = 1;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Id, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.Scene)
{
tmp2.Name = "Scene";
tmp2.Type = TType.I32;
tmp2.ID = 2;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Scene, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.Lv)
{
tmp2.Name = "Lv";
tmp2.Type = TType.I32;
tmp2.ID = 3;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Lv, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((Item != null) && __isset.Item)
{
tmp2.Name = "Item";
tmp2.Type = TType.String;
tmp2.ID = 4;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(Item, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((Emit != null) && __isset.Emit)
{
tmp2.Name = "Emit";
tmp2.Type = TType.String;
tmp2.ID = 5;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(Emit, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((Reward != null) && __isset.Reward)
{
tmp2.Name = "Reward";
tmp2.Type = TType.String;
tmp2.ID = 6;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(Reward, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((BigReward != null) && __isset.BigReward)
{
tmp2.Name = "BigReward";
tmp2.Type = TType.String;
tmp2.ID = 7;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(BigReward, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if((AreaReward != null) && __isset.AreaReward)
{
tmp2.Name = "AreaReward";
tmp2.Type = TType.String;
tmp2.ID = 8;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteStringAsync(AreaReward, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
if(__isset.Part)
{
tmp2.Name = "Part";
tmp2.Type = TType.I32;
tmp2.ID = 9;
await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
await oprot.WriteI32Async(Part, cancellationToken);
await oprot.WriteFieldEndAsync(cancellationToken);
}
await oprot.WriteFieldStopAsync(cancellationToken);
await oprot.WriteStructEndAsync(cancellationToken);
}
finally
{
oprot.DecrementRecursionDepth();
}
}
public override bool Equals(object that)
{
if (!(that is IndoorProgressItem other)) return false;
if (ReferenceEquals(this, other)) return true;
return ((__isset.Id == other.__isset.Id) && ((!__isset.Id) || (global::System.Object.Equals(Id, other.Id))))
&& ((__isset.Scene == other.__isset.Scene) && ((!__isset.Scene) || (global::System.Object.Equals(Scene, other.Scene))))
&& ((__isset.Lv == other.__isset.Lv) && ((!__isset.Lv) || (global::System.Object.Equals(Lv, other.Lv))))
&& ((__isset.Item == other.__isset.Item) && ((!__isset.Item) || (global::System.Object.Equals(Item, other.Item))))
&& ((__isset.Emit == other.__isset.Emit) && ((!__isset.Emit) || (global::System.Object.Equals(Emit, other.Emit))))
&& ((__isset.Reward == other.__isset.Reward) && ((!__isset.Reward) || (global::System.Object.Equals(Reward, other.Reward))))
&& ((__isset.BigReward == other.__isset.BigReward) && ((!__isset.BigReward) || (global::System.Object.Equals(BigReward, other.BigReward))))
&& ((__isset.AreaReward == other.__isset.AreaReward) && ((!__isset.AreaReward) || (global::System.Object.Equals(AreaReward, other.AreaReward))))
&& ((__isset.Part == other.__isset.Part) && ((!__isset.Part) || (global::System.Object.Equals(Part, other.Part))));
}
public override int GetHashCode() {
int hashcode = 157;
unchecked {
if(__isset.Id)
{
hashcode = (hashcode * 397) + Id.GetHashCode();
}
if(__isset.Scene)
{
hashcode = (hashcode * 397) + Scene.GetHashCode();
}
if(__isset.Lv)
{
hashcode = (hashcode * 397) + Lv.GetHashCode();
}
if((Item != null) && __isset.Item)
{
hashcode = (hashcode * 397) + Item.GetHashCode();
}
if((Emit != null) && __isset.Emit)
{
hashcode = (hashcode * 397) + Emit.GetHashCode();
}
if((Reward != null) && __isset.Reward)
{
hashcode = (hashcode * 397) + Reward.GetHashCode();
}
if((BigReward != null) && __isset.BigReward)
{
hashcode = (hashcode * 397) + BigReward.GetHashCode();
}
if((AreaReward != null) && __isset.AreaReward)
{
hashcode = (hashcode * 397) + AreaReward.GetHashCode();
}
if(__isset.Part)
{
hashcode = (hashcode * 397) + Part.GetHashCode();
}
}
return hashcode;
}
public override string ToString()
{
var tmp3 = new StringBuilder("IndoorProgressItem(");
int tmp4 = 0;
if(__isset.Id)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Id: ");
Id.ToString(tmp3);
}
if(__isset.Scene)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Scene: ");
Scene.ToString(tmp3);
}
if(__isset.Lv)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Lv: ");
Lv.ToString(tmp3);
}
if((Item != null) && __isset.Item)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Item: ");
Item.ToString(tmp3);
}
if((Emit != null) && __isset.Emit)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Emit: ");
Emit.ToString(tmp3);
}
if((Reward != null) && __isset.Reward)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Reward: ");
Reward.ToString(tmp3);
}
if((BigReward != null) && __isset.BigReward)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("BigReward: ");
BigReward.ToString(tmp3);
}
if((AreaReward != null) && __isset.AreaReward)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("AreaReward: ");
AreaReward.ToString(tmp3);
}
if(__isset.Part)
{
if(0 < tmp4++) { tmp3.Append(", "); }
tmp3.Append("Part: ");
Part.ToString(tmp3);
}
tmp3.Append(')');
return tmp3.ToString();
}
}
}