229 lines
5.4 KiB
C#
229 lines
5.4 KiB
C#
// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
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// 配置类: DialogData
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// 数据类: DialogDataItem
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using UnityEngine;
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using Byway.Config;
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using Byway.Thrift.Data;
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using UnityGameFramework.Runtime;
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namespace CrazyMaple
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{
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/// <summary>
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/// DialogData 数据行
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/// </summary>
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public class DRDialogData : DataRowBase
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{
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private DialogDataItem _configData;
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/// <summary>
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/// 唯一标识
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/// </summary>
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public override int Id
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{
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get
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{
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return _configData?.Id ?? 0;
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}
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}
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/// <summary>
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/// Area
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/// </summary>
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public int Area
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{
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get
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{
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return _configData?.Area ?? 0;
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}
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}
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/// <summary>
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/// Building
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/// </summary>
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public int Building
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{
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get
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{
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return _configData?.Building ?? 0;
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}
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}
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/// <summary>
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/// BuildLv
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/// </summary>
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public int BuildLv
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{
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get
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{
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return _configData?.BuildLv ?? 0;
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}
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}
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/// <summary>
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/// SortId
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/// </summary>
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public int SortId
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{
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get
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{
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return _configData?.SortId ?? 0;
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}
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}
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/// <summary>
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/// Group
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/// </summary>
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public string Group
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{
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get
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{
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return _configData?.Group ?? "";
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}
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}
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/// <summary>
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/// Direct
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/// </summary>
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public string Direct
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{
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get
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{
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return _configData?.Direct ?? "";
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}
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}
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/// <summary>
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/// Icon
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/// </summary>
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public string Icon
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{
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get
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{
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return _configData?.Icon ?? "";
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}
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}
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/// <summary>
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/// Title
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/// </summary>
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public string Title
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{
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get
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{
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return _configData?.Title ?? "";
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}
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}
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/// <summary>
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/// Content
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/// </summary>
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public string Content
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{
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get
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{
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return _configData?.Content ?? "";
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}
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}
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/// <summary>
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/// BubbleType
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/// </summary>
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public string BubbleType
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{
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get
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{
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return _configData?.BubbleType ?? "";
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}
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}
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/// <summary>
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/// Phone
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/// </summary>
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public string Phone
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{
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get
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{
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return _configData?.Phone ?? "";
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}
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}
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/// <summary>
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/// Status
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/// </summary>
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public string Status
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{
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get
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{
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return _configData?.Status ?? "";
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}
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}
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/// <summary>
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/// 从配置加载数据(优先使用传入的配置实例)
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/// </summary>
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public void LoadFromConfig(int id, DialogData config = null)
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{
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if (config == null)
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{
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config = ConfigManager.Instance.GetConfig<DialogData>();
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}
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if (config?.Dialogdatas != null)
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{
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config.Dialogdatas.TryGetValue(id, out _configData);
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}
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}
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/// <summary>
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/// 直接设置配置数据(性能优化:跳过字典查询)
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/// </summary>
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public void SetConfigData(DialogDataItem configData)
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{
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_configData = configData;
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}
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/// <summary>
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/// 解析数据行(优化:使用 userData 传入的配置实例,避免重复调用 GetConfig)
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/// </summary>
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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int id = 0;
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if (!int.TryParse(dataRowString, out id))
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{
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return false;
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}
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// 性能优化:尝试从 userData 获取配置字典,直接获取 Item
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if (userData is System.Collections.Generic.Dictionary<string, object> userDataDict)
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{
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// 优先尝试从缓存的字典直接获取 Item(最快)
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if (userDataDict.TryGetValue("ConfigDict", out object dictObj))
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{
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var dict = dictObj as System.Collections.Generic.Dictionary<int, DialogDataItem>;
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if (dict != null && dict.TryGetValue(id, out var item))
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{
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_configData = item;
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return true;
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}
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}
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// 备选方案:从配置实例获取
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if (userDataDict.TryGetValue("ConfigInstance", out object configObj))
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{
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var config = configObj as DialogData;
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if (config != null)
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{
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LoadFromConfig(id, config);
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return _configData != null;
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}
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}
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}
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// 兜底方案:直接查询(最慢)
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LoadFromConfig(id);
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return _configData != null;
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}
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}
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}
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