//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------

namespace GameFramework.Sound
{
    /// <summary>
    /// 声音相关常量。
    /// </summary>
    internal static class Constant
    {
        internal const float DefaultTime = 0f;
        internal const bool DefaultMute = false;
        internal const bool DefaultLoop = false;
        internal const int DefaultPriority = 0;
        internal const float DefaultVolume = 1f;
        internal const float DefaultFadeInSeconds = 0f;
        internal const float DefaultFadeOutSeconds = 0f;
        internal const float DefaultPitch = 1f;
        internal const float DefaultPanStereo = 0f;
        internal const float DefaultSpatialBlend = 0f;
        internal const float DefaultMaxDistance = 100f;
        internal const float DefaultDopplerLevel = 1f;
    }
}
