# Unity生成的文件夹
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/

# 永远不要忽略Asset meta数据
![Aa]ssets/**/*.meta

# 但是忽略这些meta
[Aa]ssets/AssetStoreTools*
[Aa]ssets/StreamingAssets/aa.meta
[Aa]ssets/StreamingAssets/aa/*

# Visual Studio缓存目录
.vs/

# Gradle缓存目录 (Android)
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D生成的文件
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics
crashlytics-build.properties

# JetBrains Rider
.idea/
*.sln.iml

# macOS
.DS_Store
.AppleDouble
.LSOverride
._*

# Windows
Thumbs.db
Thumbs.db.meta
ehthumbs.db
[Dd]esktop.ini

# Plastic SCM
.plastic/

# 忽略TextMesh Pro导入提示
[Aa]ssets/TextMesh*Pro/

# Android
*.apk
*.aab
[Aa]ssets/Plugins/Android/*.aar

# 忽略Packages目录，但保留manifest
[Pp]ackages/*
![Pp]ackages/manifest.json
![Pp]ackages/packages-lock.json

# Timeline
[Aa]ssets/**/[Tt]imeline/

# 忽略fmod缓存
[Ff]MODStudioCache.asset
[Ff]MODStudioCache.asset.meta
[Aa]ssets/**/FMODStudioCache.asset
[Aa]ssets/**/FMODStudioCache.asset.meta

