<?xml version="1.0" encoding="UTF-8"?>
<linker>
  <assembly fullname="GameFramework" preserve="all" />
  <assembly fullname="UnityGameFramework.Runtime" preserve="all" />
</linker>

<!--

Unity 2017.3（不含）以前的版本，请删除以上内容，并使用以下内容。
For versions before Unity 2017.3 (excluded), please delete the above contents and use the following contents.

<?xml version="1.0" encoding="UTF-8"?>
<linker>
  <assembly fullname="GameFramework">
    <namespace fullname="GameFramework" preserve="all" />
    <namespace fullname="GameFramework.Config" preserve="all" />
    <namespace fullname="GameFramework.DataNode" preserve="all" />
    <namespace fullname="GameFramework.DataTable" preserve="all" />
    <namespace fullname="GameFramework.Debugger" preserve="all" />
    <namespace fullname="GameFramework.Download" preserve="all" />
    <namespace fullname="GameFramework.Entity" preserve="all" />
    <namespace fullname="GameFramework.Event" preserve="all" />
    <namespace fullname="GameFramework.FileSystem" preserve="all" />
    <namespace fullname="GameFramework.Fsm" preserve="all" />
    <namespace fullname="GameFramework.Localization" preserve="all" />
    <namespace fullname="GameFramework.Network" preserve="all" />
    <namespace fullname="GameFramework.ObjectPool" preserve="all" />
    <namespace fullname="GameFramework.Procedure" preserve="all" />
    <namespace fullname="GameFramework.Resource" preserve="all" />
    <namespace fullname="GameFramework.Scene" preserve="all" />
    <namespace fullname="GameFramework.Setting" preserve="all" />
    <namespace fullname="GameFramework.Sound" preserve="all" />
    <namespace fullname="GameFramework.UI" preserve="all" />
    <namespace fullname="GameFramework.WebRequest" preserve="all" />
  </assembly>
  <assembly fullname="Assembly-CSharp">
    <namespace fullname="UnityGameFramework.Runtime" preserve="all" />
  </assembly>
</linker>

-->
