using System; using UnityEngine; namespace MeowmentDebugTool { /// /// 日志节点 /// public class LogNode { /// /// 日志类型 /// public LogType LogType { get; private set; } /// /// 日志消息 /// public string LogMessage { get; private set; } /// /// 堆栈跟踪 /// public string StackTrace { get; private set; } /// /// 日志时间 /// public DateTime LogTime { get; private set; } /// /// 日志帧数 /// public int LogFrameCount { get; private set; } /// /// 创建日志节点 /// public static LogNode Create(LogType logType, string logMessage, string stackTrace) { LogNode logNode = new LogNode(); logNode.LogType = logType; logNode.LogMessage = logMessage; logNode.StackTrace = stackTrace; logNode.LogTime = DateTime.UtcNow; logNode.LogFrameCount = Time.frameCount; return logNode; } } }