MeowmentDesign 更新
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Subproject commit e78462ce1c95bb74a5ee52ea505cd57a73138369
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Subproject commit ea8f052587557afd8afd3760e73a6d33d2818f03
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Subproject commit 10f0ce58ada99859a0d127844bdb41447c59e206
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Subproject commit 59298e4d8f9f439e9caa9ea1f3711b7547e2fb87
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@ -1075,12 +1075,22 @@ namespace DesignTools
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}
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/// <summary>
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/// 绘制Effect字段
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/// 绘制Effect字段(统一文本编辑)
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/// </summary>
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private void DrawEffectField(ItemData data)
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{
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EditorGUILayout.BeginVertical(GUILayout.Width(200));
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// 当前使用统一的文本编辑框处理所有类型
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EditorGUI.BeginChangeCheck();
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string newEffect = EditorGUILayout.TextField(data.Effect ?? "", GUILayout.Width(200));
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if (EditorGUI.EndChangeCheck())
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{
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data.Effect = newEffect;
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}
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/*
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// 以下是之前按类型特殊处理的代码,已注释保留,方便之后还原特殊处理
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switch (data.IType)
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{
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case 100: // 棋子 - 不显示
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@ -1117,6 +1127,7 @@ namespace DesignTools
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data.Effect = EditorGUILayout.TextField(data.Effect, GUILayout.Width(200));
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break;
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}
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*/
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EditorGUILayout.EndVertical();
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}
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@ -1352,10 +1363,11 @@ namespace DesignTools
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currentFolder = folderOptions[newFolderIndex];
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// 保存到缓存
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resSelectedFolderCache[data.Id] = currentFolder;
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// 组改变时,清空表和Item选择
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// 组改变时,清空表和Item选择,并清空Res数据
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currentTable = null;
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tableId = -1;
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itemId = -1;
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data.Res = ""; // 清空Res,避免旧数据干扰
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}
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else if (newFolderIndex == 0)
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{
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