# Unity生成的文件夹 [Ll]ibrary/ [Tt]emp/ [Oo]bj/ [Bb]uild/ [Bb]uilds/ [Ll]ogs/ [Uu]ser[Ss]ettings/ # 永远不要忽略Asset meta数据 ![Aa]ssets/**/*.meta # 但是忽略这些meta [Aa]ssets/AssetStoreTools* [Aa]ssets/StreamingAssets/aa.meta [Aa]ssets/StreamingAssets/aa/* # Visual Studio缓存目录 .vs/ # Gradle缓存目录 (Android) .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D生成的文件 *.apk *.aab *.unitypackage *.app # Crashlytics crashlytics-build.properties # JetBrains Rider .idea/ *.sln.iml # macOS .DS_Store .AppleDouble .LSOverride ._* # Windows Thumbs.db Thumbs.db.meta ehthumbs.db [Dd]esktop.ini # Plastic SCM .plastic/ # 忽略TextMesh Pro导入提示 [Aa]ssets/TextMesh*Pro/ # Android *.apk *.aab [Aa]ssets/Plugins/Android/*.aar # 忽略Packages目录,但保留manifest # [Pp]ackages/* # ![Pp]ackages/manifest.json # ![Pp]ackages/packages-lock.json # Timeline [Aa]ssets/**/[Tt]imeline/ # 忽略fmod缓存 [Ff]MODStudioCache.asset [Ff]MODStudioCache.asset.meta [Aa]ssets/**/FMODStudioCache.asset [Aa]ssets/**/FMODStudioCache.asset.meta