AIHelper首次提交

This commit is contained in:
zhengxianxin 2026-03-05 10:33:42 +08:00
commit c368257c2b
894 changed files with 40991 additions and 0 deletions

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.gitignore vendored Normal file
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Mono auto generated files
mono_crash.*
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
.vsconfig
AB/
apk/
*.lua
Logs/
HybridCLRData/
Assets/Sample/
.vscode/settings.json
*.dat
Assets/StreamingAssets/
Packages/src/
Assets/HybridCLRGenerate/
Assets/HybridCLRGenerate.meta
Assets/GameMain/Prefabs/Parts/BackUP/
Assets/GameMain/DataTableTest/

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# Default ignored files
/workspace.xml

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<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<codeStyleSettings language="XML">
<indentOptions>
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<?xml version="1.0" encoding="UTF-8"?>
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unityStreamingAssets=.unity3d**STREAMING_ASSETS**
org.gradle.jvmargs=-Xmx4096m
android.useAndroidX=true
android.enableJetifier=true
android.enableR8=true
android.enableD8=true

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org.gradle.jvmargs=-Xmx4096m
android.useAndroidX=true
android.enableJetifier=true
android.enableR8=true
android.enableD8=true

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apply plugin: 'com.android.library'
**APPLY_PLUGINS**
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'androidx.multidex:multidex:2.0.1'
implementation 'androidx.appcompat:appcompat:1.0.2'
implementation 'net.aihelp:android-aihelp-aar:5.6.+'
**DEPS**}
android {
namespace "com.unity3d.player"
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD**
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
}**PACKAGING_OPTIONS**
}**REPOSITORIES**
**IL_CPP_BUILD_SETUP**
**SOURCE_BUILD_SETUP**
**EXTERNAL_SOURCES**

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apply plugin: 'com.android.library'
**APPLY_PLUGINS**
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'androidx.multidex:multidex:2.0.1'
implementation 'androidx.appcompat:appcompat:1.0.2'
implementation 'net.aihelp:android-aihelp-aar:5.6.+'
**DEPS**}
android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD**
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
}**PACKAGING_OPTIONS**
}**REPOSITORIES**
**IL_CPP_BUILD_SETUP**
**SOURCE_BUILD_SETUP**
**EXTERNAL_SOURCES**

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using UnityEditor;
using UnityEditor.Callbacks;
//using UnityEditor.iOS.Xcode;
using System.IO;
public class PostProcessBuild
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target == BuildTarget.iOS)
{
//string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
//PBXProject proj = new PBXProject();
//proj.ReadFromFile(projPath);
//// 获取 Main Target (Unity-iPhone)
//string mainTargetGuid = proj.GetUnityMainTargetGuid();
//// 获取 UnityFramework Target
//string frameworkTargetGuid = proj.GetUnityFrameworkTargetGuid();
//// 给 UnityFramework 添加 -ObjC
//if (!string.IsNullOrEmpty(frameworkTargetGuid))
//{
// proj.AddBuildProperty(frameworkTargetGuid, "OTHER_LDFLAGS", "-ObjC");
//}
//else
//{
// UnityEngine.Debug.LogWarning("UnityFramework target GUID is null or empty");
//}
//// (可选)如果需要给主 Target 也加:
//proj.AddBuildProperty(mainTargetGuid, "OTHER_LDFLAGS", "-ObjC");
//proj.WriteToFile(projPath);
}
}
}

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