Merge branch 'sdk' into online

This commit is contained in:
hahwu 2025-02-08 19:02:51 +08:00
commit 2260bd6d71
3 changed files with 38 additions and 3 deletions

View File

@ -10,11 +10,13 @@ import (
const (
DECORATE_COST = "DecorateCost"
INDOOR_PROGRESS = "IndoorProgress"
DECORATE_CONST = "DecorateConst"
)
func init() {
gamedata.InitCfg("DecorateCost")
gamedata.InitCfg("IndoorProgress")
gamedata.InitCfg(DECORATE_COST)
gamedata.InitCfg(INDOOR_PROGRESS)
gamedata.InitCfg(DECORATE_CONST)
}
func GetStarCost(AreaId, SortId int) int {
@ -93,3 +95,13 @@ func GetProgressReward(Scene, Lv int) []*item.Item {
}
return nil
}
// 获取一键装饰的解锁等级
func GetOneKeyDecorateUnlockLv() int {
data, err := gamedata.GetDataByKey(DECORATE_CONST, "OneKey")
if err != nil {
log.Debug("GetOneKeyDecorateUnlockLv err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}

View File

@ -6,6 +6,7 @@ import (
"math"
"server/GoUtil"
cardCfg "server/conf/card"
decorateCfg "server/conf/decorate"
mergeDataCfg "server/conf/mergeData"
miningCfg "server/conf/mining"
playroomCfg "server/conf/playroom"
@ -419,7 +420,14 @@ func ReqDecorateAll(args []interface{}) error {
req := &msg.ReqDecorateAll{}
proto.Unmarshal(buf, req)
DecorateMod := player.PlayMod.getDecorateMod()
UnLockLv := decorateCfg.GetOneKeyDecorateUnlockLv()
if player.GetPlayerBaseMod().GetLevel() < UnLockLv {
player.SendErrClienRes(&msg.ResDecorateAll{
Code: msg.RES_CODE_FAIL,
Msg: fmt.Sprintf("等级不足%d级", UnLockLv),
})
return errors.New("等级不足")
}
PlayerBaseMod := player.GetPlayerBaseMod()
CostItem, AddItem, DecorateNum, DecorateList := DecorateMod.DecorateAll(PlayerBaseMod.GetStar())
err := player.HandleItem(CostItem, msg.ITEM_POP_LABEL_DecorateCost.String()) // 扣除道具

View File

@ -7,6 +7,7 @@ import (
"os"
"path"
"strings"
"sync"
"time"
)
@ -26,6 +27,7 @@ const (
)
type Logger struct {
lock sync.Mutex
level int
baseLogger *log.Logger
baseFile *os.File
@ -203,30 +205,43 @@ func (logger *Logger) Fatal(format string, a ...interface{}) {
}
var gLogger, _ = New("debug", "", log.LstdFlags)
var gloggerLock sync.Mutex
// It's dangerous to call the method on logging
func Export(logger *Logger) {
if logger != nil {
gloggerLock.Lock()
defer gloggerLock.Unlock()
gLogger = logger
}
}
func Debug(format string, a ...interface{}) {
gloggerLock.Lock()
defer gloggerLock.Unlock()
gLogger.doPrintf(debugLevel, printDebugLevel, format, a...)
}
func Release(format string, a ...interface{}) {
gloggerLock.Lock()
defer gloggerLock.Unlock()
gLogger.doPrintf(releaseLevel, printReleaseLevel, format, a...)
}
func Error(format string, a ...interface{}) {
gloggerLock.Lock()
defer gloggerLock.Unlock()
gLogger.doPrintf(errorLevel, printErrorLevel, format, a...)
}
func Fatal(format string, a ...interface{}) {
gloggerLock.Lock()
defer gloggerLock.Unlock()
gLogger.doPrintf(fatalLevel, printFatalLevel, format, a...)
}
func Close() {
gloggerLock.Lock()
defer gloggerLock.Unlock()
gLogger.Close()
}