邮件补发

This commit is contained in:
hahwu 2025-02-08 18:10:26 +08:00
parent 40954c9fa8
commit a773f58e45

View File

@ -352,18 +352,19 @@ func (p *Player) Login() {
p.PlayMod.getCardMod().Login(G_GameLogicPtr.SeverInfo.OpenTime)
if p.PlayerBaseMod.Data.UserName == "388faebe29ffe56666a04ea22b902b0f" {
VarMod := p.PlayMod.getVarMod()
Mail1, _ := VarMod.GetVar(1)
Mail1, _ := VarMod.GetVar(2)
if Mail1 != nil {
return
}
VarMod.SetVar(1, 1)
VarMod.SetVar(2, 1)
Items := make([]*item.Item, 0)
Items = append(Items, &item.Item{Id: item.ITEM_ENERGY_ID, Num: 200})
Items = append(Items, &item.Item{Id: item.ITEM_ENERGY_ID, Num: 500})
MailMod := p.PlayMod.getMailMod()
MailMod.Send("Test Players' Refund",
`Welcome back to our game!
Here comes your refund for your scene progress and payment in test version!
Have fun in new version!`, Items)
MailMod.Send("Game Bug Report Handling & Compensation",
`We sincerely apologize for this issue that has affected your experience.
One of our collleague will contact you soon, and we kindly ask for your cooperation with the QA process.
As a token of our appreciation, here is 500 Energy for your trouble.
Once again, we deeply regret any trouble this may have caused and thank you for your understanding and support.`, Items)
}
}