Merge branch 'sdk' into online

This commit is contained in:
hahwu 2025-07-30 19:02:57 +08:00
commit 34cfcb9656
22 changed files with 2197 additions and 1290 deletions

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@ -12,6 +12,7 @@ const (
Protocol_Error_Account_Device_Error int32 = 106 Protocol_Error_Account_Device_Error int32 = 106
Protocol_Error_Id_Not_Verify int32 = 107 Protocol_Error_Id_Not_Verify int32 = 107
Protocol_Error_Id_Verify_Error int32 = 108 Protocol_Error_Id_Verify_Error int32 = 108
Protocol_Error_Account_Ban int32 = 109
Protocol_Res_Buy_Cnt_Limit int32 = 110 Protocol_Res_Buy_Cnt_Limit int32 = 110
Protocol_Res_Buy_CD int32 = 111 Protocol_Res_Buy_CD int32 = 111

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@ -1,6 +1,10 @@
package catnipCfg package catnipCfg
import "server/gamedata" import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
)
const ( const (
CATNIP_TEMPLATE_CFG_NAME = "CatnipTemplate" CATNIP_TEMPLATE_CFG_NAME = "CatnipTemplate"
@ -9,6 +13,12 @@ const (
CATNIP_GAME_CFG_NAME = "CatnipGame" CATNIP_GAME_CFG_NAME = "CatnipGame"
) )
const (
CATNIP_REWARD_TYPE_LOW = 1
CATNIP_REWARD_TYPE_MID = 2
CATNIP_REWARD_TYPE_HIGH = 3
)
func init() { func init() {
gamedata.InitCfg(CATNIP_TEMPLATE_CFG_NAME) gamedata.InitCfg(CATNIP_TEMPLATE_CFG_NAME)
gamedata.InitCfg(CATNIP_JACKPOT_CFG_NAME) gamedata.InitCfg(CATNIP_JACKPOT_CFG_NAME)
@ -23,3 +33,78 @@ func GetGameNum(Id int) int {
} }
return gamedata.GetIntValue(data, "PassNum") return gamedata.GetIntValue(data, "PassNum")
} }
func GetJackpotItem(Mul int) (int, []*item.Item, int) {
data, err := gamedata.GetData(CATNIP_JACKPOT_CFG_NAME)
if err != nil {
return 0, nil, 0
}
JackpotType := GetJackpotType(Mul)
r := make(map[int]int)
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == JackpotType {
r[GoUtil.Int(k)] = 1
}
}
Id := GoUtil.RandMap(r)
if Id == 0 {
return 0, nil, 0
}
itemData, err := gamedata.GetDataByIntKey(CATNIP_JACKPOT_CFG_NAME, Id)
if err != nil {
return 0, nil, 0
}
return Id, gamedata.GetItemList(itemData, "Items"), gamedata.GetIntValue(itemData, "Growth")
}
func GetJackpotType(Mul int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_MULTIPLIER_CFG_NAME, Mul)
if err != nil {
return 0
}
R := map[int]int{
CATNIP_REWARD_TYPE_LOW: gamedata.GetIntValue(data, "Low"),
CATNIP_REWARD_TYPE_MID: gamedata.GetIntValue(data, "Mid"),
CATNIP_REWARD_TYPE_HIGH: gamedata.GetIntValue(data, "High"),
}
return GoUtil.RandMap(R)
}
func GetTemplateId(Id int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Template")
}
func GetProgressReward(Id int, Progress int) []*item.Item {
TemplateId := GetTemplateId(Id)
data, err := gamedata.GetDataByIntKey(CATNIP_GAME_CFG_NAME, Id)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "Need") == Progress && gamedata.GetIntValue(v, "Template") == TemplateId {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
func GetItemCost(Id, Mul int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
return nil
}
return item.MutilItem(gamedata.GetItemList(data, "ItemCost"), Mul)
}
func GetGrandReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Reward")
}

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@ -583,3 +583,17 @@ func GetPetOrderItemExpByList(ItemList []*item.Item) int {
} }
return r return r
} }
func GetShopItemAdNum(Id int) int {
data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
if err != nil {
log.Debug("GetShopItemAdNum err:%v", err)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ItemId") == Id {
return gamedata.GetIntValue(v, "Dailystorage")
}
}
return 0
}

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@ -6,10 +6,14 @@ import (
"server/pkg/github.com/name5566/leaf/log" "server/pkg/github.com/name5566/leaf/log"
) )
var CFG_NAME = "UserData" const (
CFG_NAME = "UserData"
CFG_NANE_CONST = "UserDataConst"
)
func init() { func init() {
gamedata.InitCfg(CFG_NAME) gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CFG_NANE_CONST)
} }
// 获取用户能量倍数 // 获取用户能量倍数
@ -103,3 +107,30 @@ func GetUnlock(Lv int) string {
s2 := gamedata.GetStringValue(data, "Unlock_2") s2 := gamedata.GetStringValue(data, "Unlock_2")
return s1 + "," + s2 return s1 + "," + s2
} }
func GetInitEnergy() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Energy")
if err != nil {
log.Debug("UserDataCfg GetInitEnergy not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInitDiamond() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Diamond")
if err != nil {
log.Debug("UserDataCfg GetInitDiamond not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInitStar() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Star")
if err != nil {
log.Debug("UserDataCfg GetInitStar not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}

69
src/server/game/BanMgr.go Normal file
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@ -0,0 +1,69 @@
package game
import (
"encoding/gob"
"server/GoUtil"
)
type BanMgr struct {
*ServerMod
}
type BanData struct {
NewBanList map[int64]*BanInfo // 新增的封禁列表
}
type BanInfo struct {
UserId int64 // 玩家ID
EndTime int64 // 封禁结束时间0表示永久封禁
Reason string // 封禁原因
}
func (f *BanMgr) Init() {
gob.Register(&BanData{})
f.key = BAN_MGR_KEY
f.data = &BanData{
NewBanList: make(map[int64]*BanInfo),
}
// 注册处理函数
f.init()
if f.data.(*BanData).NewBanList == nil {
f.data.(*BanData).NewBanList = make(map[int64]*BanInfo)
}
}
func (f *BanMgr) IsBanned(userId int64) bool {
if f.data.(*BanData).NewBanList == nil {
return false
}
Info, banned := f.data.(*BanData).NewBanList[userId]
if !banned {
return false
}
return Info.EndTime > GoUtil.Now() || Info.EndTime == -1 // 如果EndTime为0表示永久封禁
}
func (f *BanMgr) GetBanInfo(userId int64) *BanInfo {
if f.data.(*BanData).NewBanList == nil {
return &BanInfo{}
}
Info, banned := f.data.(*BanData).NewBanList[userId]
if !banned {
return &BanInfo{}
}
return Info
}
func (f *BanMgr) BanUser(userId int64, endTime int64, reason string) {
f.data.(*BanData).NewBanList[userId] = &BanInfo{
UserId: userId,
EndTime: endTime,
Reason: reason,
}
f.SaveData()
}
func (f *BanMgr) UnbanUser(userId int64) {
delete(f.data.(*BanData).NewBanList, userId)
f.SaveData()
}

View File

@ -9,6 +9,7 @@ import (
"server/GoUtil" "server/GoUtil"
"server/MergeConst" "server/MergeConst"
"server/conf" "server/conf"
userCfg "server/conf/user"
"strconv" "strconv"
"sync" "sync"
@ -83,6 +84,7 @@ type GameLogic struct {
MailMgr *MailMgr // 邮件管理器 MailMgr *MailMgr // 邮件管理器
ChampshipMgr *ChampshipMgr // 锦标赛管理器 ChampshipMgr *ChampshipMgr // 锦标赛管理器
VarMgr *VarMgr // 变量管理器 VarMgr *VarMgr // 变量管理器
BanMgr *BanMgr // 封号管理器
StartTime int64 // 服务器启动时间 StartTime int64 // 服务器启动时间
} }
@ -102,9 +104,6 @@ func (gl *GameLogic) ZeroFlush() {
}) })
var a1 = []interface{}{gl.DailyTaskTimestamp} var a1 = []interface{}{gl.DailyTaskTimestamp}
GoUtil.CallEvent(MergeConst.Notify_Daily_Renew, a1) GoUtil.CallEvent(MergeConst.Notify_Daily_Renew, a1)
// gl.RankMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新排行榜
// gl.ChampshipMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新锦标赛
// gl.VarMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新变量
gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE) gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE)
gl.CreateDailyLogFile() gl.CreateDailyLogFile()
log.Debug("Server ZeroFlush") log.Debug("Server ZeroFlush")
@ -185,10 +184,10 @@ func (ad *GameLogic) NewAccountInsertDataToDB() bool {
insertId = insertId + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000) insertId = insertId + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000)
playerInfo := &db.ResPlayerBaseInfo{} playerInfo := &db.ResPlayerBaseInfo{}
playerInfo.DwUin = int64(insertId) playerInfo.DwUin = int64(insertId)
playerInfo.Energy = 100 playerInfo.Energy = int32(userCfg.GetInitEnergy())
playerInfo.Star = 0 playerInfo.Star = int32(userCfg.GetInitStar())
playerInfo.RecoverTime = int32(time.Now().Unix()) playerInfo.RecoverTime = int32(time.Now().Unix())
playerInfo.Diamond = 0 playerInfo.Diamond = int32(userCfg.GetInitDiamond())
playerInfo.Level = 1 playerInfo.Level = 1
playerInfo.Exp = 0 playerInfo.Exp = 0
playerInfo.StartOrderId = "1" playerInfo.StartOrderId = "1"
@ -400,6 +399,26 @@ func (ad *GameLogic) VarMgrCall(m *MsgMod.Msg) interface{} {
return result return result
} }
// 封号管理器
func (ad *GameLogic) CreateBanMgr() {
ad.BanMgr = &BanMgr{
ServerMod: new(ServerMod),
}
ad.BanMgr.Init()
}
func (ad *GameLogic) BanMgrSend(m *MsgMod.Msg) {
ad.BanMgr.Send(m)
}
func (ad *GameLogic) BanMgrCall(m *MsgMod.Msg) interface{} {
result, err := ad.BanMgr.Call(m)
if err != nil {
return nil
}
return result
}
func (ad *GameLogic) GetSimplePlayerByUid(Id int) *PlayerSimpleData { func (ad *GameLogic) GetSimplePlayerByUid(Id int) *PlayerSimpleData {
if Id == 0 { if Id == 0 {
return nil return nil
@ -480,6 +499,7 @@ func G_getGameLogic() *GameLogic {
G_GameLogicPtr.CreateMailMgr() //创建邮件管理器 G_GameLogicPtr.CreateMailMgr() //创建邮件管理器
G_GameLogicPtr.CreateChampshipMgr() // 创建竞标赛管理器 G_GameLogicPtr.CreateChampshipMgr() // 创建竞标赛管理器
G_GameLogicPtr.CreateVarMgr() // 创建变量管理器 G_GameLogicPtr.CreateVarMgr() // 创建变量管理器
G_GameLogicPtr.CreateBanMgr() // 创建封号管理器
ClusterMgrInit() //初始化集群 ClusterMgrInit() //初始化集群
G_GameLogicPtr.StartTime = time.Now().Unix() G_GameLogicPtr.StartTime = time.Now().Unix()
// G_GameLogicPtr.CreateHttpManager() // G_GameLogicPtr.CreateHttpManager()
@ -752,6 +772,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线 RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友 RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞 RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
RegisterMsgProcessFunc("ReqFriendTReward", ReqFriendTReward) // 请求时间线点赞
RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求 RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友 RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友
@ -946,6 +967,7 @@ func Destroy() {
G_GameLogicPtr.ChampshipMgr.SaveData() G_GameLogicPtr.ChampshipMgr.SaveData()
G_GameLogicPtr.MailMgr.SaveData() G_GameLogicPtr.MailMgr.SaveData()
G_GameLogicPtr.VarMgr.SaveData() G_GameLogicPtr.VarMgr.SaveData()
G_GameLogicPtr.BanMgr.SaveData()
G_GameLogicPtr.MLogManager.Close() G_GameLogicPtr.MLogManager.Close()
} }
log.Debug("服务器下线完成") log.Debug("服务器下线完成")

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@ -45,6 +45,9 @@ func ReqGmCommand_(player *Player, Command string) error {
// log.Error("ReqGmCommand panic: %v", err) // log.Error("ReqGmCommand panic: %v", err)
// } // }
// }() // }()
if conf.Server.GameName != "pet_home" && conf.Server.GameName != "merge_pet_sdk" {
return fmt.Errorf("Player %d ReqGmCommand not support in game %s, command %s", player.M_DwUin, conf.Server.GameName, Command)
}
player.TeLog("gm", map[string]interface{}{ player.TeLog("gm", map[string]interface{}{
"command": Command, "command": Command,
}) })

View File

@ -780,6 +780,7 @@ func (p *Player) LoginBackData() {
p.PushClientRes(p.PlayMod.mod_list.Item.BackData()) p.PushClientRes(p.PlayMod.mod_list.Item.BackData())
p.PushClientRes(p.GetPlayerBaseMod().BackAsset()) p.PushClientRes(p.GetPlayerBaseMod().BackAsset())
p.PushClientRes(p.PlayMod.mod_list.Kv.BackData()) p.PushClientRes(p.PlayMod.mod_list.Kv.BackData())
p.PushClientRes(p.PlayMod.mod_list.Friend.BubbleBackData())
p.BackDataActivity() p.BackDataActivity()
BackChampship(p) BackChampship(p)
BackUserInfo(p) BackUserInfo(p)
@ -922,6 +923,7 @@ func (p *Player) AddLog(Uid int, Type int, Param string, Time int64) {
Id: int32(Id), Id: int32(Id),
Time: int32(Time), Time: int32(Time),
}, },
Bubble: FriendMod.GetBubbble(Id),
}) })
} }

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@ -76,6 +76,14 @@ func PlayroomBackData(p *Player) {
EmojiId: int32(v.Emoji), EmojiId: int32(v.Emoji),
}) })
} }
AdWatch := make([]*proto.AdItem, 0)
for k, v := range PlayroomMod.ADItem {
AdWatch = append(AdWatch, &proto.AdItem{
Watch: int32(v.Watch),
LastWatch: int32(v.LastTime),
ItemId: int32(k),
})
}
data := G_GameLogicPtr.GetUserData(int(p.M_DwUin)) data := G_GameLogicPtr.GetUserData(int(p.M_DwUin))
r.Dress = Dress r.Dress = Dress
@ -98,6 +106,7 @@ func PlayroomBackData(p *Player) {
r.Kiss = int32(data.Kiss) r.Kiss = int32(data.Kiss)
r.Revenge = PlayroomMod.RevengeUid r.Revenge = PlayroomMod.RevengeUid
r.InteractNum = int32(PlayroomMod.InteractNum) r.InteractNum = int32(PlayroomMod.InteractNum)
r.AdItem = AdWatch
p.PushClientRes(r) p.PushClientRes(r)
} }

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@ -309,7 +309,7 @@ func handle(p *Player, m *msg.Msg) error {
p.PushClientRes(ChargeMod.BackData()) p.PushClientRes(ChargeMod.BackData())
case msg.HANDLE_TYPE_PLAYROOM_KISS: // playroom亲吻 case msg.HANDLE_TYPE_PLAYROOM_KISS: // playroom亲吻
p.NotifyPlayroomKiss() p.NotifyPlayroomKiss()
case msg.HANDLE_TYPE_CATNIP_INVITE: case msg.HANDLE_TYPE_CATNIP_INVITE: // 邀请好友参与猫咪游戏
CatnipMod := p.PlayMod.getCatnipMod() CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsg := m.Extra.(CatnipMsg) CatnipMsg := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP) ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
@ -317,7 +317,7 @@ func handle(p *Player, m *msg.Msg) error {
return nil return nil
} }
CatnipMod.BeInvited(CatnipMsg.GameId, int(m.From), m.SendT) CatnipMod.BeInvited(CatnipMsg.GameId, int(m.From), m.SendT)
case msg.HANDLE_TYPE_CATNIP_AGREE: case msg.HANDLE_TYPE_CATNIP_AGREE: // 同意好友参与猫咪游戏
CatnipMod := p.PlayMod.getCatnipMod() CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsgInfo := m.Extra.(CatnipMsg) CatnipMsgInfo := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP) ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
@ -337,7 +337,7 @@ func handle(p *Player, m *msg.Msg) error {
SendT: GoUtil.Now(), SendT: GoUtil.Now(),
}) })
} }
case msg.HANDLE_TYPE_CATNIP_AGREE_DEL: case msg.HANDLE_TYPE_CATNIP_AGREE_DEL: // 同意好友参与猫咪游戏后删除邀请
CatnipMod := p.PlayMod.getCatnipMod() CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsg := m.Extra.(CatnipMsg) CatnipMsg := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP) ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
@ -345,6 +345,22 @@ func handle(p *Player, m *msg.Msg) error {
return nil return nil
} }
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From)) CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
case msg.HANDLE_TYPE_CATNIP_REFUSE: // 拒绝好友参与猫咪游戏
CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsg := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
return nil
}
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
case msg.HANDLE_TYPE_CATNIP_GROWTH:
CatnipMod := p.PlayMod.getCatnipMod()
CatnipGrowthInfo := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
if ActivityId != CatnipGrowthInfo.ActivityId { // 活动ID不匹配
return nil
}
CatnipMod.Growth(CatnipGrowthInfo.GameId, CatnipGrowthInfo.Growth)
default: default:
log.Debug("uid : %d, handle msg type : %d not exist", p.M_DwUin, m.Type) log.Debug("uid : %d, handle msg type : %d not exist", p.M_DwUin, m.Type)
} }
@ -666,6 +682,7 @@ func GetCardInfoMsg(CardInfo *card.CardInfo) *proto.ResFriendCard {
Type: int32(CardInfo.Type), Type: int32(CardInfo.Type),
Status: int32(CardInfo.Status), Status: int32(CardInfo.Status),
Id: CardInfo.Id, Id: CardInfo.Id,
Emoji: int32(CardInfo.Emoji),
} }
} }

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@ -4,6 +4,7 @@ import (
"bytes" "bytes"
"encoding/gob" "encoding/gob"
"fmt" "fmt"
userCfg "server/conf/user"
"server/db" "server/db"
"server/game/mod/activity" "server/game/mod/activity"
"server/game/mod/avatar" "server/game/mod/avatar"
@ -145,9 +146,9 @@ func (p *PlayerModData) InitMod(player *Player) (bool, error) {
BaseMod.SetAccount(PlayerBaseMod.Data.UserName) BaseMod.SetAccount(PlayerBaseMod.Data.UserName)
BaseMod.SetLevel(int(PlayerBaseMod.Data.Level)) BaseMod.SetLevel(int(PlayerBaseMod.Data.Level))
BaseMod.SetExp(int(PlayerBaseMod.Data.Exp)) BaseMod.SetExp(int(PlayerBaseMod.Data.Exp))
BaseMod.SetEnergy(int(PlayerBaseMod.Data.Energy)) BaseMod.SetEnergy(userCfg.GetInitEnergy())
BaseMod.SetStar(int(PlayerBaseMod.Data.Star)) BaseMod.SetStar(userCfg.GetInitStar())
BaseMod.SetDiamond(int(PlayerBaseMod.Data.Diamond)) BaseMod.SetDiamond(userCfg.GetInitDiamond())
BaseMod.SetRecoverTime(int64(PlayerBaseMod.Data.RecoverTime)) BaseMod.SetRecoverTime(int64(PlayerBaseMod.Data.RecoverTime))
BaseMod.FackBookId = PlayerBaseMod.Data.FaceBookId BaseMod.FackBookId = PlayerBaseMod.Data.FaceBookId
is_update = true is_update = true
@ -191,13 +192,18 @@ func (p *PlayerMod) save() {
p.is_update = true p.is_update = true
} }
func (p *PlayerMod) IsBlackList() bool {
BaseMod := p.getBaseMod()
return BaseMod.Account == "cecf89cd063b93c63da531daf7204afa"
}
func (p *PlayerMod) ClearData(player *Player) { func (p *PlayerMod) ClearData(player *Player) {
ChessMod := p.getChessMod() ChessMod := p.getChessMod()
if len(ChessMod.ChessMap) > 0 && len(ChessMod.ChessList) != len(ChessMod.ChessMap) { if len(ChessMod.ChessMap) > 0 && len(ChessMod.ChessList) != len(ChessMod.ChessMap) {
log.Debug("uid: %d, SaveData, chess error ", player.M_DwUin) log.Debug("uid: %d, SaveData, chess error ", player.M_DwUin)
return return
} }
if p.is_update { if p.is_update && !p.IsBlackList() {
//序列化模块 //序列化模块
var buf bytes.Buffer var buf bytes.Buffer
encode := gob.NewEncoder(&buf) encode := gob.NewEncoder(&buf)

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@ -0,0 +1,23 @@
package game
import (
"server/GoUtil"
"server/game/mod/activity"
"server/game/mod/msg"
)
func (p *Player) CatnipGrowthMsg(To, Id, Growth int) error {
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
FriendMgrSend(&msg.Msg{
From: int(p.M_DwUin),
To: To,
Type: msg.HANDLE_TYPE_CATNIP_GROWTH,
SendT: GoUtil.Now(),
Extra: CatnipMsg{
ActivityId: ActivityId,
GameId: Id,
Growth: Growth,
},
})
return nil
}

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@ -1864,6 +1864,7 @@ func ReqCardSend(player *Player, buf []byte) error {
}) })
return err return err
} }
CardInfo.Emoji = int(req.Emoji)
m := &MsqMod.Msg{ m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_SEND_CARD, Type: MsqMod.HANDLE_TYPE_SEND_CARD,
From: int(player.M_DwUin), From: int(player.M_DwUin),
@ -1901,6 +1902,7 @@ func ReqCardExchange(player *Player, buf []byte) error {
}) })
return err return err
} }
CardInfo.Emoji = int(req.Emoji)
m := &MsqMod.Msg{ m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_EX_CARD, Type: MsqMod.HANDLE_TYPE_EX_CARD,
From: int(player.M_DwUin), From: int(player.M_DwUin),
@ -2027,8 +2029,9 @@ func ReqAgreeCardExchange(player *Player, buf []byte) error {
player.PlayMod.save() player.PlayMod.save()
player.PushClientRes(CardMod.NotifyCard()) player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(&msg.ResAgreeCardExchange{ player.PushClientRes(&msg.ResAgreeCardExchange{
Code: msg.RES_CODE_SUCCESS, Code: msg.RES_CODE_SUCCESS,
Id: req.Id, Id: req.Id,
Emoji: int32(CardInfo.Emoji),
}) })
m := &MsqMod.Msg{ m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_ARGREE_EX_CARD, Type: MsqMod.HANDLE_TYPE_ARGREE_EX_CARD,
@ -2151,6 +2154,7 @@ func ReqGetFriendCard(player *Player, buf []byte) error {
Code: msg.RES_CODE_SUCCESS, Code: msg.RES_CODE_SUCCESS,
Id: req.Id, Id: req.Id,
CardId: int32(CardInfo.CardId), CardId: int32(CardInfo.CardId),
Emoji: int32(CardInfo.Emoji),
}) })
player.PushClientRes(CardMod.NotifyCard()) player.PushClientRes(CardMod.NotifyCard())
return nil return nil
@ -2675,6 +2679,34 @@ func ReqFriendTLUpvote(player *Player, buf []byte) error {
return nil return nil
} }
func ReqFriendTReward(player *Player, buf []byte) error {
req := &msg.ReqFriendTReward{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
Items, err := FriendMod.GetReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResFriendTReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendTReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResFriendTReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTReward{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
return nil
}
func ReqChampshipRankReward(player *Player, buf []byte) error { func ReqChampshipRankReward(player *Player, buf []byte) error {
MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin)) MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin))
ChampshipMod := player.PlayMod.getChampshipMod() ChampshipMod := player.PlayMod.getChampshipMod()
@ -3638,6 +3670,7 @@ func ReqPlayroomBuyItem(player *Player, buf []byte) error {
}) })
return err return err
} }
err := player.HandleLoseItem(CostItem, msg.ITEM_POP_LABEL_PlayroomBuyItem.String()) err := player.HandleLoseItem(CostItem, msg.ITEM_POP_LABEL_PlayroomBuyItem.String())
if err != nil { if err != nil {
player.SendErrClienRes(&msg.ResPlayroomBuyItem{ player.SendErrClienRes(&msg.ResPlayroomBuyItem{
@ -3892,6 +3925,17 @@ func ReqPlayroomShop(player *Player, buf []byte) error {
}) })
return err return err
} }
// 消耗道具为0则为广告获取
if LoseItem[0].Num == 0 {
err := PlayroomMod.AdWatch(AddItems[0].Id)
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomBuyItem{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
}
err = player.HandleLoseItem(LoseItem, msg.ITEM_POP_LABEL_PlayroomShop.String()) err = player.HandleLoseItem(LoseItem, msg.ITEM_POP_LABEL_PlayroomShop.String())
if err != nil { if err != nil {
player.SendErrClienRes(&msg.ResPlayroomShop{ player.SendErrClienRes(&msg.ResPlayroomShop{
@ -3914,7 +3958,7 @@ func ReqPlayroomShop(player *Player, buf []byte) error {
"reward": AddItems, "reward": AddItems,
}) })
player.PlayMod.save() player.PlayMod.save()
PlayroomBackData(player) player.PushClientRes(PlayroomMod.NotifyMood())
player.PushClientRes(&msg.ResPlayroomShop{ player.PushClientRes(&msg.ResPlayroomShop{
Code: msg.RES_CODE_SUCCESS, Code: msg.RES_CODE_SUCCESS,
}) })
@ -4783,7 +4827,8 @@ func ReqCatnipMultiply(player *Player, buf []byte) error {
return err return err
} }
player.TeLog("catnip_multiply", map[string]interface{}{ player.TeLog("catnip_multiply", map[string]interface{}{
"Id": int(req.Id), "Id": int(req.Id),
"Mul": int(req.Multiply),
}) })
player.PlayMod.save() player.PlayMod.save()
player.PushClientRes(&msg.ResCatnipMultiply{ player.PushClientRes(&msg.ResCatnipMultiply{
@ -4797,7 +4842,7 @@ func ReqCatnipPlay(player *Player, buf []byte) error {
req := &msg.ReqCatnipPlay{} req := &msg.ReqCatnipPlay{}
proto.Unmarshal(buf, req) proto.Unmarshal(buf, req)
CatnipMod := player.PlayMod.getCatnipMod() CatnipMod := player.PlayMod.getCatnipMod()
err := CatnipMod.Play(int(req.Id)) Id, Growth, PartnerId, Items, ItemCost, err := CatnipMod.Play(int(req.Id))
if err != nil { if err != nil {
player.SendErrClienRes(&msg.ResCatnipPlay{ player.SendErrClienRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_FAIL, Code: msg.RES_CODE_FAIL,
@ -4805,12 +4850,33 @@ func ReqCatnipPlay(player *Player, buf []byte) error {
}) })
return err return err
} }
err = player.HandleLoseItem(ItemCost, msg.ITEM_POP_LABEL_CatnipPlay.String())
if err != nil {
player.SendErrClienRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_CatnipPlay.String())
if err != nil {
player.SendErrClienRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
}
player.TeLog("catnip_play", map[string]interface{}{ player.TeLog("catnip_play", map[string]interface{}{
"Id": int(req.Id), "Id": int(req.Id),
"Growth": Growth,
"PartnerId": PartnerId,
"Items": Items,
}) })
if Growth > 0 {
player.CatnipGrowthMsg(PartnerId, int(req.Id), Growth)
}
player.PlayMod.save() player.PlayMod.save()
player.PushClientRes(&msg.ResCatnipPlay{ player.PushClientRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_SUCCESS, Code: msg.RES_CODE_SUCCESS,
Id: int32(Id),
}) })
return nil return nil
} }
@ -4820,7 +4886,7 @@ func ReqCatnipReward(player *Player, buf []byte) error {
req := &msg.ReqCatnipReward{} req := &msg.ReqCatnipReward{}
proto.Unmarshal(buf, req) proto.Unmarshal(buf, req)
CatnipMod := player.PlayMod.getCatnipMod() CatnipMod := player.PlayMod.getCatnipMod()
Items, err := CatnipMod.Reward(int(req.Progress)) Items, err := CatnipMod.Reward(int(req.Id), int(req.Progress))
if err != nil { if err != nil {
player.SendErrClienRes(&msg.ResCatnipReward{ player.SendErrClienRes(&msg.ResCatnipReward{
Code: msg.RES_CODE_FAIL, Code: msg.RES_CODE_FAIL,
@ -4837,7 +4903,9 @@ func ReqCatnipReward(player *Player, buf []byte) error {
return err return err
} }
player.TeLog("catnip_reward", map[string]interface{}{ player.TeLog("catnip_reward", map[string]interface{}{
"Items": Items, "Id": int(req.Id),
"Progress": int(req.Progress),
"Items": Items,
}) })
player.PlayMod.save() player.PlayMod.save()
player.PushClientRes(&msg.ResCatnipReward{ player.PushClientRes(&msg.ResCatnipReward{
@ -4846,6 +4914,7 @@ func ReqCatnipReward(player *Player, buf []byte) error {
return nil return nil
} }
// 猫草大作战领取大奖
func ReqCatnipGrandReward(player *Player, buf []byte) error { func ReqCatnipGrandReward(player *Player, buf []byte) error {
req := &msg.ReqCatnipGrandReward{} req := &msg.ReqCatnipGrandReward{}
proto.Unmarshal(buf, req) proto.Unmarshal(buf, req)

View File

@ -19,6 +19,7 @@ const (
MAIL_MGR_KEY = "MAIL_MGR" MAIL_MGR_KEY = "MAIL_MGR"
VAR_MGR_KEY = "VAR_MGR" VAR_MGR_KEY = "VAR_MGR"
CHAMPSHIP_MGR_KEY = "CHAMPSHIP_MGR" CHAMPSHIP_MGR_KEY = "CHAMPSHIP_MGR"
BAN_MGR_KEY = "BAN_MGR"
PER_SAVE_TIME = 60 PER_SAVE_TIME = 60
) )

View File

@ -85,6 +85,7 @@ type GameResult struct {
type CatnipMsg struct { type CatnipMsg struct {
ActivityId int ActivityId int
GameId int GameId int
Growth int // 增长值
} }
type CatnipLock struct { type CatnipLock struct {

View File

@ -26,6 +26,7 @@ var AdminFuncMap = map[string]func([]interface{}) error{
"ReqReloadServerMail": ReqReloadServerMail, "ReqReloadServerMail": ReqReloadServerMail,
"ReqReload": ReqReload, "ReqReload": ReqReload,
"ReqAdminGm": ReqAdminGm, "ReqAdminGm": ReqAdminGm,
"ReqAdminBan": ReqAdminBan,
} }
func AdminProcess(Func string, args []interface{}) { func AdminProcess(Func string, args []interface{}) {
@ -87,6 +88,14 @@ func VerifyUser(accountInfo *db.Db_Account, detail *msg.ReqLogin) (ResLogin *msg
return return
} }
if G_GameLogicPtr.BanMgr.IsBanned(playerbaseinfo.DwUin) {
ResLogin = &msg.ResLogin{
ResultCode: MergeConst.Protocol_Error_Account_Ban,
DwUin: 0,
}
return
}
ResLogin = &msg.ResLogin{ ResLogin = &msg.ResLogin{
ResultCode: 0, ResultCode: 0,
DwUin: playerbaseinfo.DwUin, DwUin: playerbaseinfo.DwUin,
@ -124,6 +133,7 @@ func AdminPlayerInfo(args []interface{}) error {
res["Cumulative"] = player.PlayMod.getBaseMod().Cumulative res["Cumulative"] = player.PlayMod.getBaseMod().Cumulative
res["RegisterTime"] = player.GetPlayerBaseMod().GetRegisterTime() res["RegisterTime"] = player.GetPlayerBaseMod().GetRegisterTime()
res["TodayCumulative"] = player.PlayMod.getBaseMod().TodayCumulative res["TodayCumulative"] = player.PlayMod.getBaseMod().TodayCumulative
res["Ban"] = G_GameLogicPtr.BanMgr.GetBanInfo(player.M_DwUin).EndTime
if online { if online {
res["Cumulative"] = int64(player.PlayMod.getBaseMod().Cumulative) + GoUtil.Now() - int64(player.PlayMod.getBaseMod().LoginTime) res["Cumulative"] = int64(player.PlayMod.getBaseMod().Cumulative) + GoUtil.Now() - int64(player.PlayMod.getBaseMod().LoginTime)
res["TodayCumulative"] = int64(player.PlayMod.getBaseMod().TodayCumulative) + GoUtil.Now() - int64(player.PlayMod.getBaseMod().LoginTime) res["TodayCumulative"] = int64(player.PlayMod.getBaseMod().TodayCumulative) + GoUtil.Now() - int64(player.PlayMod.getBaseMod().LoginTime)
@ -211,11 +221,6 @@ func ReqAdminGm(args []interface{}) error {
player.lock.Lock() player.lock.Lock()
defer player.lock.Unlock() defer player.lock.Unlock()
err := ReqGmCommand_(player, req.Command) err := ReqGmCommand_(player, req.Command)
if err != nil {
res["Code"] = 1
res["Msg"] = err.Error()
}
if err != nil { if err != nil {
res["Code"] = 1 res["Code"] = 1
res["Msg"] = err.Error() res["Msg"] = err.Error()
@ -225,3 +230,15 @@ func ReqAdminGm(args []interface{}) error {
AdminPlayerBack(a, res) AdminPlayerBack(a, res)
return nil return nil
} }
func ReqAdminBan(args []interface{}) error {
a, buf := ParseAdminArgs(args)
req := &msg.ReqAdminBan{}
proto.Unmarshal(buf, req)
res := make(map[string]interface{})
res["Code"] = 0
res["Msg"] = "ok"
G_GameLogicPtr.BanMgr.BanUser(req.Uid, int64(req.Time), req.Reason)
AdminPlayerBack(a, res)
return nil
}

View File

@ -73,6 +73,7 @@ type CardInfo struct {
EndTime int64 EndTime int64
StartTime int64 StartTime int64
Status int Status int
Emoji int
} }
func (c *CardMod) InitData() { func (c *CardMod) InitData() {

View File

@ -8,10 +8,10 @@ import (
) )
type CatnipMod struct { type CatnipMod struct {
Id int Id int
Game map[int]*CatnipGame Game map[int]*CatnipGame
InviteList map[int][]*InviteInfo // 邀请列表key: 邀请者ID, value: 被邀请者ID
BeInvitedList map[int][]*InviteInfo // 被邀请列表key: 被邀请者ID, value: 邀请者ID IsGetGrandReward bool // 是否领取过大丰收奖励
} }
type InviteInfo struct { type InviteInfo struct {
@ -20,13 +20,15 @@ type InviteInfo struct {
} }
type CatnipGame struct { type CatnipGame struct {
Id int // 游戏ID Id int // 游戏ID
Partner int // 伙伴ID Partner int // 伙伴ID
Progress int // 进度 Progress int // 进度
PartnerAdd int // 伙伴贡献 PartnerAdd int // 伙伴贡献
Reward []int // 已领取阶段奖励 Reward []int // 已领取阶段奖励
Mul int // 倍数 Mul int // 倍数
Status int // 0: Not Started, 1: In Progress, 2: Completed Status int // 0: Not Started, 1: In Progress, 2: Completed
InviteList map[int]*InviteInfo // 邀请列表key: 邀请者ID, value: 被邀请者ID
BeInvitedList map[int]*InviteInfo // 被邀请列表key: 被邀请者ID, value: 邀请者ID
} }
const ( const (
@ -40,12 +42,6 @@ func (c *CatnipMod) InitData() {
if c.Game == nil { if c.Game == nil {
c.Game = make(map[int]*CatnipGame) c.Game = make(map[int]*CatnipGame)
} }
if c.InviteList == nil {
c.InviteList = make(map[int][]*InviteInfo)
}
if c.BeInvitedList == nil {
c.BeInvitedList = make(map[int][]*InviteInfo)
}
} }
func (c *CatnipMod) Login(Id int) int { func (c *CatnipMod) Login(Id int) int {
@ -58,6 +54,7 @@ func (c *CatnipMod) Login(Id int) int {
return 0 return 0
} }
c.Id = Id c.Id = Id
c.IsGetGrandReward = false // Reset grand reward status on login
c.Game = make(map[int]*CatnipGame) c.Game = make(map[int]*CatnipGame)
GameNum := catnipCfg.GetGameNum(c.Id) // Assuming 1 is the default game ID GameNum := catnipCfg.GetGameNum(c.Id) // Assuming 1 is the default game ID
for i := 1; i <= GameNum; i++ { for i := 1; i <= GameNum; i++ {
@ -83,15 +80,15 @@ func (c *CatnipMod) Invite(Id, Uid int) error {
if GameInfo.Status != 0 { if GameInfo.Status != 0 {
return fmt.Errorf("game with ID %d is already in progress or completed", Id) return fmt.Errorf("game with ID %d is already in progress or completed", Id)
} }
for _, invite := range c.InviteList[Id] {
if invite.InviteId == Uid { if GameInfo.InviteList[Uid] != nil {
return fmt.Errorf("user with ID %d is already invited to game ID %d", Uid, Id) return fmt.Errorf("user with ID %d is already invited to game ID %d", Uid, Id)
}
} }
c.InviteList[Id] = append(c.InviteList[Id], &InviteInfo{
GameInfo.InviteList[Uid] = &InviteInfo{
InviteId: Uid, InviteId: Uid,
Time: GoUtil.Now(), Time: GoUtil.Now(),
}) }
return nil return nil
} }
@ -104,15 +101,14 @@ func (c *CatnipMod) BeInvited(Id, Uid int, Time int64) error {
return fmt.Errorf("game with ID %d is already in progress or completed", Id) return fmt.Errorf("game with ID %d is already in progress or completed", Id)
} }
// Check if the user is already invited // Check if the user is already invited
for _, invite := range c.BeInvitedList[Uid] { invite := GameInfo.BeInvitedList[Uid]
if invite.InviteId == Id { if invite != nil && invite.InviteId == Id {
return fmt.Errorf("user with ID %d has already been invited to game ID %d", Uid, Id) return fmt.Errorf("user with ID %d has already been invited to game ID %d", Uid, Id)
}
} }
c.BeInvitedList[Uid] = append(c.BeInvitedList[Uid], &InviteInfo{ GameInfo.BeInvitedList[Uid] = &InviteInfo{
InviteId: Id, InviteId: Id,
Time: Time, Time: Time,
}) }
return nil return nil
} }
@ -125,27 +121,15 @@ func (c *CatnipMod) Agree(Id, Uid int) ([]int, error) {
return nil, fmt.Errorf("game with ID %d is already in progress or completed", Id) return nil, fmt.Errorf("game with ID %d is already in progress or completed", Id)
} }
// Check if the user is in the invite list // Check if the user is in the invite list
inviteList, exists := c.InviteList[Id] _, exists := GameInfo.InviteList[Uid]
if !exists { if !exists {
return nil, fmt.Errorf("no invites found for game ID %d", Id)
}
userExists := false
InviteUser := []int{}
for _, invite := range inviteList {
if invite.InviteId == Uid {
userExists = true
continue
}
InviteUser = append(InviteUser, invite.InviteId)
}
if !userExists {
return nil, fmt.Errorf("user with ID %d is not invited to game ID %d", Uid, Id) return nil, fmt.Errorf("user with ID %d is not invited to game ID %d", Uid, Id)
} }
c.InviteList[Id] = make([]*InviteInfo, 0) // Clear the invite list after agreeing // Remove the invite after agreeing
GameInfo.Partner = Uid // Set the partner for the game delete(GameInfo.InviteList, Uid)
GameInfo.Status = GAME_STATUS_COMPLETED // Set the game status to in progress GameInfo.Partner = Uid // Set the partner for the game
return InviteUser, nil GameInfo.Status = GAME_STATUS_COMPLETED // Set the game status to completed
return []int{}, nil
} }
func (c *CatnipMod) DelInvited(Id, Uid int) error { func (c *CatnipMod) DelInvited(Id, Uid int) error {
@ -156,14 +140,8 @@ func (c *CatnipMod) DelInvited(Id, Uid int) error {
if GameInfo.Status != GAME_STATUS_IDLE { if GameInfo.Status != GAME_STATUS_IDLE {
return fmt.Errorf("game with ID %d is already in progress or completed", Id) return fmt.Errorf("game with ID %d is already in progress or completed", Id)
} }
for k, invite := range c.BeInvitedList[Id] { delete(GameInfo.InviteList, Uid)
if invite.InviteId == Uid { return nil
// Remove the invite from the list
c.BeInvitedList[Id] = append(c.InviteList[Id][:k], c.InviteList[Id][k+1:]...)
return nil
}
}
return fmt.Errorf("user with ID %d is not invited to game ID %d", Uid, Id)
} }
func (c *CatnipMod) Multiply(Id, Mul int) error { func (c *CatnipMod) Multiply(Id, Mul int) error {
@ -183,24 +161,61 @@ func (c *CatnipMod) Refuse(Id, Uid int) error {
if GameInfo.Status != GAME_STATUS_IDLE { if GameInfo.Status != GAME_STATUS_IDLE {
return fmt.Errorf("game with ID %d is already in progress or completed", Id) return fmt.Errorf("game with ID %d is already in progress or completed", Id)
} }
for k, invite := range c.InviteList[Id] { delete(GameInfo.BeInvitedList, Uid)
if invite.InviteId == Uid { return nil
// Remove the invite from the list }
c.InviteList[Id] = append(c.InviteList[Id][:k], c.InviteList[Id][k+1:]...)
return nil func (c *CatnipMod) Play(Id int) (int, int, int, []*item.Item, []*item.Item, error) {
} GameInfo, ok := c.Game[Id]
if !ok {
return 0, 0, 0, nil, nil, fmt.Errorf("game with ID %d does not exist", Id)
} }
return nil Id, Items, Growth := catnipCfg.GetJackpotItem(GameInfo.Mul)
if Growth > 0 {
c.Growth(Id, Growth)
}
ItemCost := catnipCfg.GetItemCost(c.Id, GameInfo.Mul)
return Id, Growth, GameInfo.Partner, Items, ItemCost, nil
} }
func (c *CatnipMod) Play(Id int) error { func (c *CatnipMod) Reward(Id, Progress int) ([]*item.Item, error) {
return nil GameInfo, ok := c.Game[Id]
} if !ok {
return nil, fmt.Errorf("game with Progress %d does not exist", Id)
func (c *CatnipMod) Reward(Id int) ([]*item.Item, error) { }
return nil, nil if GameInfo.Progress < Progress {
return nil, fmt.Errorf("game with ID %d has not reached the required progress %d", Id, Progress)
}
if GoUtil.InArray(Progress, GameInfo.Reward) {
return nil, fmt.Errorf("reward for progress %d has already been claimed in game ID %d", Progress, Id)
}
GameInfo.Reward = append(GameInfo.Reward, Progress)
return catnipCfg.GetProgressReward(c.Id, Progress), nil
} }
func (c *CatnipMod) GrandReward() ([]*item.Item, error) { func (c *CatnipMod) GrandReward() ([]*item.Item, error) {
return nil, nil for _, game := range c.Game {
if game.Status != GAME_STATUS_COMPLETED {
return nil, fmt.Errorf("game with ID %d is not completed", game.Id)
}
}
if c.IsGetGrandReward {
return nil, fmt.Errorf("grand reward has already been claimed")
}
c.IsGetGrandReward = true
return catnipCfg.GetGrandReward(c.Id), nil
}
func (c *CatnipMod) Growth(Id, Growth int) {
GameInfo, ok := c.Game[Id]
if !ok {
return // Game does not exist
}
if GameInfo.Status != GAME_STATUS_IN_PROGRESS {
return // Game is not in progress
}
GameInfo.Progress += Growth
if GameInfo.Progress >= catnipCfg.GetGameNum(Id) { // Assuming the game ends when progress reaches a certain threshold
GameInfo.Status = GAME_STATUS_COMPLETED
}
} }

View File

@ -6,6 +6,7 @@ import (
cardCfg "server/conf/card" cardCfg "server/conf/card"
"server/game/mod/card" "server/game/mod/card"
"server/game/mod/item" "server/game/mod/item"
"server/msg"
) )
type FriendMod struct { type FriendMod struct {
@ -17,8 +18,15 @@ type FriendMod struct {
Card map[string]*card.CardInfo // 收到的申请交换 Card map[string]*card.CardInfo // 收到的申请交换
Log []*LogInfo // 日志 Log []*LogInfo // 日志
AutoId int AutoId int
Id int64 // 已同步msg ID Id int64 // 已同步msg ID
Npc []int // npc id Npc []int // npc id
Bubble map[int]*BubbleInfo // 气泡
}
type BubbleInfo struct {
Id int // 气泡ID
Time int64 // 气泡时间
Type int
} }
type FriendInfo struct { type FriendInfo struct {
@ -94,6 +102,7 @@ type LogInfo struct {
Time int64 Time int64
Param string Param string
Upvote bool // 点赞 Upvote bool // 点赞
Reward bool // 是否已领取奖励
} }
func (f *FriendMod) InitData() { func (f *FriendMod) InitData() {
@ -112,6 +121,9 @@ func (f *FriendMod) InitData() {
if f.NewFriendList == nil { if f.NewFriendList == nil {
f.NewFriendList = make(map[int]*FriendInfo) f.NewFriendList = make(map[int]*FriendInfo)
} }
if f.Bubble == nil {
f.Bubble = make(map[int]*BubbleInfo)
}
if len(f.FriendList) > 0 && len(f.NewFriendList) == 0 { if len(f.FriendList) > 0 && len(f.NewFriendList) == 0 {
for k := range f.FriendList { for k := range f.FriendList {
f.NewFriendList[k] = &FriendInfo{ f.NewFriendList[k] = &FriendInfo{
@ -257,12 +269,47 @@ func (f *FriendMod) AddLog(Uid, Type int, Param string) int {
Time: GoUtil.Now(), Time: GoUtil.Now(),
Param: Param, Param: Param,
}) })
switch Type {
case LOG_TYPE_HANDBOOK_UPVOTE:
f.AddBubble(f.AutoId, Type)
case LOG_TYPE_PLAYROOM_UPVOTE:
f.AddBubble(f.AutoId, Type)
}
if len(f.Log) > 30 { if len(f.Log) > 30 {
f.Log = f.Log[len(f.Log)-30:] f.Log = f.Log[len(f.Log)-30:]
} }
return f.AutoId return f.AutoId
} }
func (f *FriendMod) AddBubble(Id, Type int) {
f.Bubble[Id] = &BubbleInfo{
Id: Id,
Time: GoUtil.Now(),
Type: Type,
}
}
func (f *FriendMod) GetBubbble(Id int) *msg.FriendBubbleInfo {
if v, ok := f.Bubble[Id]; ok {
return &msg.FriendBubbleInfo{
Id: int32(v.Id),
Type: int32(v.Type),
}
}
return nil
}
func (f *FriendMod) BubbleBackData() *msg.ResFriendBubble {
rs := make([]*msg.FriendBubbleInfo, 0, len(f.Bubble))
for _, v := range f.Bubble {
rs = append(rs, &msg.FriendBubbleInfo{
Id: int32(v.Id),
Type: int32(v.Type),
})
}
return &msg.ResFriendBubble{
Bubble: rs,
}
}
func (f *FriendMod) ResetGoldCardEx() { func (f *FriendMod) ResetGoldCardEx() {
for _, v := range f.Card { for _, v := range f.Card {
@ -287,7 +334,25 @@ func (f *FriendMod) Upvote(Id int) ([]*item.Item, int, error) {
return nil, 0, fmt.Errorf("already upvote") return nil, 0, fmt.Errorf("already upvote")
} }
info.Upvote = true info.Upvote = true
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 1)}, info.Uid, nil return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, info.Uid, nil
}
func (f *FriendMod) GetReward(Id int) ([]*item.Item, error) {
info, ok := f.Bubble[Id]
if !ok {
return nil, fmt.Errorf("bubble not exist")
}
reward := []*item.Item{}
switch info.Type {
case LOG_TYPE_HANDBOOK_UPVOTE:
reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
case LOG_TYPE_PLAYROOM_UPVOTE:
reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
default:
return nil, fmt.Errorf("log type not support")
}
delete(f.Bubble, Id)
return reward, nil
} }
func (f *FriendMod) AddWishApply(Uid int64) error { func (f *FriendMod) AddWishApply(Uid int64) error {

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@ -450,19 +450,12 @@ func (l *LimitedTimeEventMod) GetCatTrickReward() ([]*item.Item, error) {
return nil, fmt.Errorf("CatTrick event not exist") return nil, fmt.Errorf("CatTrick event not exist")
} }
d := l.EventList[EVENT_TYPE_CAT_TRICK].D.(*CatTrick) d := l.EventList[EVENT_TYPE_CAT_TRICK].D.(*CatTrick)
if len(d.List) == 0 { if d.Energy < 100 {
return nil, fmt.Errorf("CatTrick list is empty") return nil, fmt.Errorf("CatTrick energy not enough")
}
info := d.List[0]
Diamon, Energy := limitedTimeEventCfg.GetCatTrickDiamond(info.Type)
d.Energy -= Diamon * Energy
if len(d.List) == 1 {
delete(l.EventList, EVENT_TYPE_CAT_TRICK)
} else {
d.List = d.List[1:]
} }
d.Energy -= 100
return []*item.Item{ return []*item.Item{
{Id: item.ITEM_DIAMOND_ID, Num: Diamon}, {Id: item.ITEM_DIAMOND_ID, Num: 1},
}, nil }, nil
} }

View File

@ -56,6 +56,12 @@ type PlayroomMod struct {
RevengeUid int64 // 复仇Uid RevengeUid int64 // 复仇Uid
FilterVisitor bool // 是否过滤访客 FilterVisitor bool // 是否过滤访客
TodayVisitedUsers []int // 今日已拜访过的用户 TodayVisitedUsers []int // 今日已拜访过的用户
ADItem map[int]*ItemInfo
}
type ItemInfo struct {
Watch int // 观看次数
LastTime int64 // 上次观看时间
} }
type DailyTask struct { type DailyTask struct {
@ -184,6 +190,9 @@ func (p *PlayroomMod) InitData() {
p.Dress[Part] = append(p.Dress[Part], v) p.Dress[Part] = append(p.Dress[Part], v)
} }
} }
if p.ADItem == nil {
p.ADItem = make(map[int]*ItemInfo)
}
} }
func (p *PlayroomMod) ZeroUpdate() { func (p *PlayroomMod) ZeroUpdate() {
@ -193,6 +202,7 @@ func (p *PlayroomMod) ZeroUpdate() {
p.UpvoteList = make([]int, 0) p.UpvoteList = make([]int, 0)
p.DailyTaskReward = make([]int, 0) p.DailyTaskReward = make([]int, 0)
p.TodayVisitedUsers = make([]int, 0) p.TodayVisitedUsers = make([]int, 0)
p.ADItem = make(map[int]*ItemInfo)
p.InitDailyTask() p.InitDailyTask()
} }
@ -632,10 +642,19 @@ func (p *PlayroomMod) NotifyMood() *msg.NotifyPlayroomMood {
for k, v := range p.MoodInfo { for k, v := range p.MoodInfo {
Mood[int32(k)] = int32(v.Num) Mood[int32(k)] = int32(v.Num)
} }
resAdItems := make([]*msg.AdItem, 0)
for k, v := range p.ADItem {
resAdItems = append(resAdItems, &msg.AdItem{
ItemId: int32(k),
Watch: int32(v.Watch),
LastWatch: int32(v.LastTime),
})
}
return &msg.NotifyPlayroomMood{ return &msg.NotifyPlayroomMood{
AllMood: int32(p.AllMood), AllMood: int32(p.AllMood),
Mood: Mood, Mood: Mood,
Physiology: GoUtil.MapIntToInt32(p.GetPhysiologyList()), Physiology: GoUtil.MapIntToInt32(p.GetPhysiologyList()),
AdItem: resAdItems,
} }
} }
@ -739,6 +758,7 @@ func (p *PlayroomMod) GetFlipReward() ([]*item.Item, int, error) {
func (p *PlayroomMod) BuyItem(Id int) ([]*item.Item, []*item.Item) { func (p *PlayroomMod) BuyItem(Id int) ([]*item.Item, []*item.Item) {
return playroomCfg.GetBuyItem(Id) return playroomCfg.GetBuyItem(Id)
} }
func (p *PlayroomMod) UnLock(Lv int) bool { func (p *PlayroomMod) UnLock(Lv int) bool {
@ -819,7 +839,7 @@ func (p *PlayroomMod) GiveUpvote(Uid int) ([]*item.Item, error) {
return nil, fmt.Errorf("upvote already") return nil, fmt.Errorf("upvote already")
} }
p.UpvoteList = append(p.UpvoteList, Uid) p.UpvoteList = append(p.UpvoteList, Uid)
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 10)}, nil return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, nil
} }
func (p *PlayroomMod) AddUpvote() { func (p *PlayroomMod) AddUpvote() {
@ -915,3 +935,15 @@ func (p *PlayroomMod) Guide(Type int) error {
p.Physiology[Type].Num = 0 p.Physiology[Type].Num = 0
return nil return nil
} }
func (p *PlayroomMod) AdWatch(Id int) error {
if _, ok := p.ADItem[Id]; !ok {
p.ADItem[Id] = &ItemInfo{Watch: 0, LastTime: 0}
}
p.ADItem[Id].Watch++
p.ADItem[Id].LastTime = GoUtil.Now()
if p.ADItem[Id].Watch > playroomCfg.GetShopItemAdNum(Id) {
return fmt.Errorf("AdWatch Watch is over limit")
}
return nil
}

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