修复12点更新bug

This commit is contained in:
hahwu 2024-12-12 14:24:54 +08:00
parent a88818c0d8
commit 417024ce88
3 changed files with 5 additions and 1 deletions

View File

@ -114,7 +114,7 @@ func (gl *GameLogic) NoonFlush() {
gl.NoonFlush()
})
var a1 = []interface{}{gl.DailyTaskTimestamp}
gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE)
gl.NotifyAll(MsgMod.MSG_NOON_UPDATE)
GoUtil.CallEvent(MergeConst.Notify_Midday_Renew, a1)
}

View File

@ -49,6 +49,8 @@ func handle(p *Player, m *msg.Msg) error {
return HandleFriendMsg(p, m)
case msg.SERVER_ZERO_UPDATE:
p.ZeroUpdate(nil)
case msg.SERVER_NOON_UPDATE:
p.NoonUpdate(nil)
case msg.HANDLE_TYPE_INVITE_ADD_FRIEND: // 邀请添加好友
FriendMod := p.PlayMod.getFriendMod()
FriendMod.AddFriend(m.From)

View File

@ -13,6 +13,7 @@ type Msg struct {
}
var MSG_ZERO_UPDATE = &Msg{Type: SERVER_ZERO_UPDATE}
var MSG_NOON_UPDATE = &Msg{Type: SERVER_NOON_UPDATE}
const (
//好友操作
@ -63,6 +64,7 @@ const (
//server mod handle
SERVER_ZERO_UPDATE //zero update
HANDLE_TYPE_PLAYROOM_LOSE // playroom偷取物品
SERVER_NOON_UPDATE // 12点更新
)
const (