优化时间线奖励
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659e9dc135
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@ -772,6 +772,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
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RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
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RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
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RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
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RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
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RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
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RegisterMsgProcessFunc("ReqFriendTReward", ReqFriendTReward) // 请求时间线点赞
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RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
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RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
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RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
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RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
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RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友
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RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友
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@ -2678,6 +2678,34 @@ func ReqFriendTLUpvote(player *Player, buf []byte) error {
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return nil
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return nil
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}
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}
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func ReqFriendTReward(player *Player, buf []byte) error {
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req := &msg.ReqFriendTReward{}
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proto.Unmarshal(buf, req)
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FriendMod := player.PlayMod.getFriendMod()
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Items, err := FriendMod.GetReward(int(req.Id))
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if err != nil {
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player.SendErrClienRes(&msg.ResFriendTReward{
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Code: msg.RES_CODE_FAIL,
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Msg: err.Error(),
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})
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return err
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}
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err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendTReward.String())
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if err != nil {
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player.SendErrClienRes(&msg.ResFriendTReward{
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Code: msg.RES_CODE_FAIL,
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Msg: err.Error(),
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})
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return err
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}
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player.PlayMod.save()
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player.PushClientRes(&msg.ResFriendTReward{
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Code: msg.RES_CODE_SUCCESS,
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Id: req.Id,
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})
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return nil
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}
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func ReqChampshipRankReward(player *Player, buf []byte) error {
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func ReqChampshipRankReward(player *Player, buf []byte) error {
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MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin))
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MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin))
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ChampshipMod := player.PlayMod.getChampshipMod()
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ChampshipMod := player.PlayMod.getChampshipMod()
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@ -94,6 +94,7 @@ type LogInfo struct {
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Time int64
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Time int64
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Param string
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Param string
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Upvote bool // 点赞
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Upvote bool // 点赞
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Reward bool // 是否已领取奖励
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}
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}
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func (f *FriendMod) InitData() {
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func (f *FriendMod) InitData() {
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@ -287,7 +288,37 @@ func (f *FriendMod) Upvote(Id int) ([]*item.Item, int, error) {
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return nil, 0, fmt.Errorf("already upvote")
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return nil, 0, fmt.Errorf("already upvote")
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}
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}
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info.Upvote = true
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info.Upvote = true
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 1)}, info.Uid, nil
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, info.Uid, nil
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}
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func (f *FriendMod) GetReward(Id int) ([]*item.Item, error) {
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if len(f.Log) == 0 {
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return nil, fmt.Errorf("no log")
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}
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info := &LogInfo{}
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reward := make([]*item.Item, 0)
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for _, v := range f.Log {
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if v.Id == Id {
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info = v
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break
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}
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}
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if info.Id == 0 {
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return nil, fmt.Errorf("log not exist")
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}
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if info.Reward {
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return nil, fmt.Errorf("already get reward")
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}
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info.Reward = true
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switch info.Type {
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case LOG_TYPE_HANDBOOK_UPVOTE:
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reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
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case LOG_TYPE_PLAYROOM_UPVOTE:
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reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
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default:
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return nil, fmt.Errorf("log type not support")
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}
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return reward, nil
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}
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}
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func (f *FriendMod) AddWishApply(Uid int64) error {
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func (f *FriendMod) AddWishApply(Uid int64) error {
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@ -839,7 +839,7 @@ func (p *PlayroomMod) GiveUpvote(Uid int) ([]*item.Item, error) {
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return nil, fmt.Errorf("upvote already")
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return nil, fmt.Errorf("upvote already")
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}
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}
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p.UpvoteList = append(p.UpvoteList, Uid)
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p.UpvoteList = append(p.UpvoteList, Uid)
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 10)}, nil
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, nil
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}
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}
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func (p *PlayroomMod) AddUpvote() {
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func (p *PlayroomMod) AddUpvote() {
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