playroom优化
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7f034659e3
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5bc2d37de3
@ -95,7 +95,7 @@ func PlayroomBackData(p *Player) {
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r.DailyTaskReward = GoUtil.IntToInt32(PlayroomMod.DailyTaskReward)
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r.DailyTask = PlayroomMod.BackDataTask()
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r.Kiss = int32(data.Kiss)
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r.Revenge = PlayroomMod.Revenge
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r.Revenge = PlayroomMod.RevengeUid
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r.InteractNum = int32(PlayroomMod.InteractNum)
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p.PushClientRes(r)
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}
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@ -53,7 +53,7 @@ type PlayroomMod struct {
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DailyTaskReward []int // 每日任务奖励
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Physiology map[int]*Physiology
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InteractNum int // 互动次数
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Revenge int64 // 复仇Uid
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RevengeUid int64 // 复仇Uid
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}
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type DailyTask struct {
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@ -317,7 +317,7 @@ func (p *PlayroomMod) AddChip(Uid int, Time int64) {
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return
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}
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p.ChipList = append(p.ChipList, &ChipInfo{Uid: Uid, Time: Time})
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p.Revenge = int64(Uid)
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p.RevengeUid = int64(Uid)
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}
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func (p *PlayroomMod) SetTarget(Target int) {
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@ -450,7 +450,7 @@ func (p *PlayroomMod) ResetGame() {
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p.GameId = 0
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p.GameReward = make(map[int]*item.Item)
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p.InteractNum = 0
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p.Revenge = 0
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p.RevengeUid = 0
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}
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func (p *PlayroomMod) ResetLose() {
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@ -574,7 +574,7 @@ func (p *PlayroomMod) NotifyLose() *msg.NotifyPlayroomLose {
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return &msg.NotifyPlayroomLose{
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LoseItem: item.ItemToMsg(p.LoseItem),
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Chip: ChipMessage,
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Revenge: p.Revenge,
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Revenge: p.RevengeUid,
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}
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}
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func (p *PlayroomMod) ResetPhysiology(MoodType int) {
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