游戏功能优化
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@ -113,9 +113,9 @@ func (p *PlayerChessData) UpdateChessData(player *Player, MChessData map[string]
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// 检查棋子数据是否一致
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// 检查棋子数据是否一致
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func (p *PlayerChessData) checkChessEqual(player *Player) bool {
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func (p *PlayerChessData) checkChessEqual(player *Player) bool {
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if len(p.Data.MChessData) == 0 {
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// if len(p.Data.MChessData) == 0 {
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return true
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// return true
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}
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// }
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ChessList := player.PlayMod.getChessMod().GetChessList()
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ChessList := player.PlayMod.getChessMod().GetChessList()
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if len(ChessList) != len(p.Data.MChessData) {
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if len(ChessList) != len(p.Data.MChessData) {
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return false
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return false
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