playroom修复bug
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@ -164,7 +164,7 @@ func LimitedTimePlayroomTrigger_(p *Player, Id int) {
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if Id == playroom.PHYSIOLOGY_TYPE_TOLIET && Num == 0 && CleanMood.Num > 50 {
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if Id == playroom.PHYSIOLOGY_TYPE_TOLIET && Num == 0 && CleanMood.Num > 50 {
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CleanMood.Num = 50
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CleanMood.Num = 50
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} else {
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} else {
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PlayroomMod.AddMood(MType, MEffect*DiffValue)
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PlayroomMod.AddMood(MType, -MEffect*DiffValue)
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}
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}
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Physiology.Num = Num
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Physiology.Num = Num
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p.PlayMod.save()
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p.PlayMod.save()
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