修复优化bug
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@ -510,14 +510,6 @@ func (ad *GameLogic) SendServerVersion(a gate.Agent) {
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}
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func (ad *GameLogic) ClearData(args []interface{}) {
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G_GameLogicPtr.M_Players.Range(func(k, v interface{}) bool {
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v.(*Player).PushAndSendClienRes(&msg.ForceKickOut{})
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v.(*Player).ClearData()
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v = nil
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log.Debug("palyer %d 断开连接 写入数据", k)
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return true
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})
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return
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player := args[0].(*Player)
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if player != nil && player.M_DwUin != 0 {
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player.agent = nil
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