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@ -432,10 +432,11 @@ func (p *Player) Outline() {
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BaseMod.Outline(int(Cacumulative))
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BaseMod.Outline(int(Cacumulative))
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p.PlayMod.save()
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p.PlayMod.save()
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p.TeLog("logout", map[string]interface{}{
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p.TeLog("logout", map[string]interface{}{
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"order_list": p.PlayMod.getOrderMod().GetOrderList(),
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"caccumulative": Cacumulative,
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"after_level": p.PlayMod.getBaseMod().GetLevel(),
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"order_list": p.PlayMod.getOrderMod().GetOrderList(),
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"tmp_diamond": p.PlayMod.getBaseMod().GetDiamond(),
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"after_level": p.PlayMod.getBaseMod().GetLevel(),
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"tmp_energy": p.PlayMod.getBaseMod().GetEnergy(),
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"tmp_diamond": p.PlayMod.getBaseMod().GetDiamond(),
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"tmp_energy": p.PlayMod.getBaseMod().GetEnergy(),
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})
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})
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p.UpdateUserInfo()
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p.UpdateUserInfo()
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}
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}
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