邮件补发
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40954c9fa8
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@ -352,18 +352,19 @@ func (p *Player) Login() {
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p.PlayMod.getCardMod().Login(G_GameLogicPtr.SeverInfo.OpenTime)
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p.PlayMod.getCardMod().Login(G_GameLogicPtr.SeverInfo.OpenTime)
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if p.PlayerBaseMod.Data.UserName == "388faebe29ffe56666a04ea22b902b0f" {
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if p.PlayerBaseMod.Data.UserName == "388faebe29ffe56666a04ea22b902b0f" {
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VarMod := p.PlayMod.getVarMod()
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VarMod := p.PlayMod.getVarMod()
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Mail1, _ := VarMod.GetVar(1)
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Mail1, _ := VarMod.GetVar(2)
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if Mail1 != nil {
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if Mail1 != nil {
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return
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return
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}
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}
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VarMod.SetVar(1, 1)
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VarMod.SetVar(2, 1)
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Items := make([]*item.Item, 0)
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Items := make([]*item.Item, 0)
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Items = append(Items, &item.Item{Id: item.ITEM_ENERGY_ID, Num: 200})
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Items = append(Items, &item.Item{Id: item.ITEM_ENERGY_ID, Num: 500})
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MailMod := p.PlayMod.getMailMod()
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MailMod := p.PlayMod.getMailMod()
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MailMod.Send("Test Players' Refund",
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MailMod.Send("Game Bug Report Handling & Compensation",
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`Welcome back to our game!
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`We sincerely apologize for this issue that has affected your experience.
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Here comes your refund for your scene progress and payment in test version!
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One of our collleague will contact you soon, and we kindly ask for your cooperation with the QA process.
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Have fun in new version!`, Items)
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As a token of our appreciation, here is 500 Energy for your trouble.
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Once again, we deeply regret any trouble this may have caused and thank you for your understanding and support.`, Items)
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}
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}
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}
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}
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