修改bonus bug
This commit is contained in:
parent
553fdef352
commit
bcd7743073
@ -235,7 +235,7 @@ func (l *LimitedTimeEventMod) AddProgress(Lv int) {
|
|||||||
}
|
}
|
||||||
l.Progress++
|
l.Progress++
|
||||||
if l.Progress == l.ProgressMax {
|
if l.Progress == l.ProgressMax {
|
||||||
SelectNum := limitedTimeEventCfg.GetProgressSelectNum(l.Lv)
|
SelectNum := limitedTimeEventCfg.GetProgressSelectNum(Lv)
|
||||||
BonusLv := limitedTimeEventCfg.GetBonusLv(l.Lv)
|
BonusLv := limitedTimeEventCfg.GetBonusLv(l.Lv)
|
||||||
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BonusLv)
|
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BonusLv)
|
||||||
n := 0
|
n := 0
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user