6
This commit is contained in:
parent
0036ff96c7
commit
c0f02217c1
@ -16,13 +16,6 @@ import (
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"github.com/jmoiron/sqlx"
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)
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type user struct {
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Id int `db:"user_id"`
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Sex int `db:"sex"`
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UserName string `db:"username"`
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Email string `db:"email"`
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}
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var SqlDb *sqlx.DB
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var sqlDbMu sync.Mutex
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@ -271,6 +264,22 @@ func GetPlayerBaseInfoFromDbByName(name string) *ResPlayerBaseInfo {
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return &res
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}
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func GetPlayerBan(name string) int64 {
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sqlStr := "SELECT ban FROM t_player_baseinfo WHERE user_name = ?"
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var ban int64
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if err := SqlDb.Get(&ban, sqlStr, name); err != nil {
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log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "PlayerBaseInfo", sqlStr, err)
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return 0
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}
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return ban
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}
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func UpdatePlayerBan(uid int64, ban int64) error {
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sqlStr := "UPDATE t_player_baseinfo SET ban = ? WHERE dwUin = ?"
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_, err := SqlDb.Exec(sqlStr, ban, uid)
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return err
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}
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func UpdatePlayerBaseInfoName(oldName, newName string) error {
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sqlStr := "UPDATE t_player_baseinfo SET user_name = ? WHERE user_name = ?"
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_, err := SqlDb.Exec(sqlStr, newName, oldName)
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@ -37,7 +37,7 @@ type ResPlayerBaseInfo struct {
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Guild int32 `db:"guild"`
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PackUnlockCount int32 `db:"pack_unlock_count"`
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LastPlayTime int32 `db:"last_play_time"`
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EnergyBuyCount int32 `db:"EnergyBuyCount"`
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Ban int64 `db:"ban"`
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UserName string `db:"user_name"`
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NickName string `db:"nick_name"`
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LoginTime int32 `db:"login_time"`
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@ -83,7 +83,6 @@ type GameLogic struct {
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MailMgr *MailMgr // 邮件管理器
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ChampshipMgr *ChampshipMgr // 锦标赛管理器
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VarMgr *VarMgr // 变量管理器
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BanMgr *BanMgr // 封号管理器
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StartTime int64 // 服务器启动时间
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MessageMgr *MessageMgr // 消息管理器
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}
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@ -193,7 +192,6 @@ func (ad *GameLogic) NewAccountInsertDataToDB() bool {
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playerInfo.MusicCode = 1
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playerInfo.Guild = 1
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playerInfo.PackUnlockCount = 5
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playerInfo.EnergyBuyCount = 0
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playerInfo.UserName = ad.Db_AccountInfo.UserName
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playerInfo.LoginTime = (int32)(time.Now().Unix())
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playerInfo.LogoutTime = 0
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@ -359,26 +357,6 @@ func (ad *GameLogic) VarMgrCall(m *MsgMod.Msg) interface{} {
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return result
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}
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// 封号管理器
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func (ad *GameLogic) CreateBanMgr() {
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ad.BanMgr = &BanMgr{
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ServerMod: new(ServerMod),
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}
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ad.BanMgr.Init()
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}
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func (ad *GameLogic) BanMgrSend(m *MsgMod.Msg) {
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ad.BanMgr.Send(m)
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}
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func (ad *GameLogic) BanMgrCall(m *MsgMod.Msg) interface{} {
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result, err := ad.BanMgr.Call(m)
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if err != nil {
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return nil
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}
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return result
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}
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func (ad *GameLogic) GetSimplePlayerByUid(Id int) *PlayerSimpleData {
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if Id == 0 {
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return nil
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@ -494,12 +472,11 @@ func G_getGameLogic() *GameLogic {
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G_GameLogicPtr.CreateLogManager() //加载日志管理器
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if conf.Server.ServerType == "center" {
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G_GameLogicPtr.CreateFriendMgr() //创建好友管理器
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G_GameLogicPtr.CreateRankMgr() //创建排行榜管理器
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G_GameLogicPtr.CreateMailMgr() //创建邮件管理器
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G_GameLogicPtr.CreateChampshipMgr() // 创建竞标赛管理器
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G_GameLogicPtr.CreateVarMgr() // 创建变量管理器
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G_GameLogicPtr.CreateBanMgr() // 创建封号管理器
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}
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G_GameLogicPtr.CreateRankMgr() //创建排行榜管理器
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G_GameLogicPtr.CreateMailMgr() //创建邮件管理器
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G_GameLogicPtr.CreateMessageMgr() // 创建消息管理器
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ClusterMgrInit() //初始化集群
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G_GameLogicPtr.StartTime = time.Now().Unix()
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@ -676,15 +653,14 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqId2Verify", ReqId2Verify) // 身份证验证
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// 玩家
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RegisterMsgProcessFunc("ReqUserInfo", ReqUserInfo)
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RegisterMsgProcessFunc("ReqSetName", ReqSetName) // 设置名字
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RegisterMsgProcessFunc("ReqLang", ReqLang) // 设置语言
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RegisterMsgProcessFunc("ReqSetPetName", ReqSetPetName) // 设置宠物名字
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RegisterMsgProcessFunc("ReqSetFacebookUrl", ReqSetFacebookUrl) // 设置facebook地址
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RegisterMsgProcessFunc("ReqPlayerBaseInfo", ReqPlayerBaseInfofunction) // 请求玩家基本信息
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RegisterMsgProcessFunc("UpdateBaseItemInfo", UpdateBaseItemInfofunction) // 保存引导
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RegisterMsgProcessFunc("ReqKv", ReqKv) // 保存客户端数据
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RegisterMsgProcessFunc("ReqGetEnergyByAD", ReqGetEnergyByAD) // 看广告获取能量
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RegisterMsgProcessFunc("ReqBuyEnergy", ReqBuyEnergy) // 购买能量
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RegisterMsgProcessFunc("ReqSetName", ReqSetName) // 设置名字
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RegisterMsgProcessFunc("ReqLang", ReqLang) // 设置语言
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RegisterMsgProcessFunc("ReqSetPetName", ReqSetPetName) // 设置宠物名字
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RegisterMsgProcessFunc("ReqSetFacebookUrl", ReqSetFacebookUrl) // 设置facebook地址
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RegisterMsgProcessFunc("ReqPlayerBaseInfo", ReqPlayerBaseInfofunction) // 请求玩家基本信息
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RegisterMsgProcessFunc("ReqKv", ReqKv) // 保存客户端数据
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RegisterMsgProcessFunc("ReqGetEnergyByAD", ReqGetEnergyByAD) // 看广告获取能量
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RegisterMsgProcessFunc("ReqBuyEnergy", ReqBuyEnergy) // 购买能量
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// #region 棋盘
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RegisterMsgProcessFunc("ReqPlayerChessData", ReqPlayerChessDataFunc)
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RegisterMsgProcessFunc("UpdatePlayerChessData", UpdatePlayerChessDataFunc) // 更新棋盘数据
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@ -954,7 +930,6 @@ func Destroy() {
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G_GameLogicPtr.ChampshipMgr.SaveData()
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G_GameLogicPtr.MailMgr.SaveData()
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G_GameLogicPtr.VarMgr.SaveData()
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G_GameLogicPtr.BanMgr.SaveData()
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G_GameLogicPtr.MLogManager.Close()
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}
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log.Debug("服务器下线完成")
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@ -100,7 +100,7 @@ func VerifyUser(accountInfo *db.Db_Account, detail *msg.ReqLogin) (ResLogin *msg
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return
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}
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if G_GameLogicPtr.BanMgr.IsBanned(playerbaseinfo.DwUin) {
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if playerbaseinfo.Ban > GoUtil.Now() || playerbaseinfo.Ban == -1 {
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ResLogin = &msg.ResLogin{
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ResultCode: MergeConst.Protocol_Error_Account_Ban,
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DwUin: 0,
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@ -176,7 +176,7 @@ func AdminPlayerInfo(args []interface{}) error {
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res["Cumulative"] = player.PlayMod.getBaseMod().Cumulative
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res["RegisterTime"] = player.GetPlayerBaseMod().GetRegisterTime()
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res["TodayCumulative"] = player.PlayMod.getBaseMod().TodayCumulative
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res["Ban"] = G_GameLogicPtr.BanMgr.GetBanInfo(player.M_DwUin).EndTime
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res["Ban"] = db.GetPlayerBan(player.PlayMod.getBaseMod().Account)
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if online {
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res["Cumulative"] = int64(player.PlayMod.getBaseMod().Cumulative) + GoUtil.Now() - int64(player.PlayMod.getBaseMod().LoginTime)
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res["TodayCumulative"] = int64(player.PlayMod.getBaseMod().TodayCumulative) + GoUtil.Now() - int64(player.PlayMod.getBaseMod().LoginTime)
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@ -283,7 +283,7 @@ func ReqAdminBan(args []interface{}) error {
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res := make(map[string]interface{})
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res["Code"] = 0
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res["Msg"] = "ok"
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G_GameLogicPtr.BanMgr.BanUser(req.Uid, int64(req.Time), req.Reason)
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db.UpdatePlayerBan(req.Uid, int64(req.Time))
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AdminPlayerBack(a, res)
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return nil
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}
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@ -1,69 +0,0 @@
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package game
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import (
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"encoding/gob"
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GoUtil "server/game_util"
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)
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type BanMgr struct {
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*ServerMod
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}
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type BanData struct {
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NewBanList map[int64]*BanInfo // 新增的封禁列表
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}
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type BanInfo struct {
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UserId int64 // 玩家ID
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EndTime int64 // 封禁结束时间,0表示永久封禁
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Reason string // 封禁原因
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}
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func (f *BanMgr) Init() {
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gob.Register(&BanData{})
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f.key = BAN_MGR_KEY
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f.data = &BanData{
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NewBanList: make(map[int64]*BanInfo),
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}
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// 注册处理函数
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f.init()
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if f.data.(*BanData).NewBanList == nil {
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f.data.(*BanData).NewBanList = make(map[int64]*BanInfo)
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}
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}
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func (f *BanMgr) IsBanned(userId int64) bool {
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if f.data.(*BanData).NewBanList == nil {
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return false
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}
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Info, banned := f.data.(*BanData).NewBanList[userId]
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if !banned {
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return false
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}
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return Info.EndTime > GoUtil.Now() || Info.EndTime == -1 // 如果EndTime为0,表示永久封禁
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}
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func (f *BanMgr) GetBanInfo(userId int64) *BanInfo {
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if f.data.(*BanData).NewBanList == nil {
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return &BanInfo{}
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}
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Info, banned := f.data.(*BanData).NewBanList[userId]
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if !banned {
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return &BanInfo{}
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}
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return Info
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}
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func (f *BanMgr) BanUser(userId int64, endTime int64, reason string) {
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f.data.(*BanData).NewBanList[userId] = &BanInfo{
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UserId: userId,
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EndTime: endTime,
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Reason: reason,
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}
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f.SaveData()
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}
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func (f *BanMgr) UnbanUser(userId int64) {
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delete(f.data.(*BanData).NewBanList, userId)
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f.SaveData()
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}
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@ -17,14 +17,6 @@ func ClusterMgrInit() {
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}
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func clusterHandlerProcess(m *msg.Msg) {
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if fun, ok := clusterHandler[m.Type]; ok {
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fun(m)
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} else {
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FriendMgrSend(m)
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}
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}
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func RegisterClusterHandler(t int, fun func(*msg.Msg) error) {
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clusterHandler[t] = fun
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}
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@ -131,12 +131,6 @@ func (f *FriendMgr) sendToPlayerOnline(m *msg.Msg) (interface{}, error) {
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return nil, nil
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}
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// 同步信息
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func (f *FriendMgr) sync(m *msg.Msg) (interface{}, error) {
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data := f.getData().List[m.From]
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return data, nil
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}
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// 发送消息给玩家
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func sendToPlayer(m *msg.Msg) error {
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p := G_GameLogicPtr.GetPlayer(int64(m.To))
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@ -5,6 +5,7 @@ import (
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"server/game/mod/friend"
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limitedTimeEvent "server/game/mod/limited_time_event"
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"server/game/mod/msg"
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proto "server/msg"
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"sync"
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)
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@ -122,4 +123,6 @@ func init() {
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gob.Register(CatnipMsg{})
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gob.Register(&CatnipLock{})
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gob.Register(CRank{})
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gob.Register(&proto.ResChampshipRank{})
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gob.Register(&proto.ResChampshipPreRank{})
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}
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@ -419,7 +419,7 @@ func (p *Player) handle(m *msg.Msg) error {
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ReplyInfo := FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP, fmt.Sprintf("%d", CatnipMsg.GameId), m.End, nil)
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PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
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p.PushClientRes(&proto.ResFriendReplyNotify{
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Info: &proto.ResFriendLog{
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Info: &proto.ResFriendReply{
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Player: PlayerSimpleData,
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Param: ReplyInfo.Param,
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Type: int32(ReplyInfo.Type),
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@ -478,7 +478,7 @@ func (p *Player) handle(m *msg.Msg) error {
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ReplyInfo := FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP_ITEMS, "", m.End, Items)
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PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
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p.PushClientRes(&proto.ResFriendReplyNotify{
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Info: &proto.ResFriendLog{
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Info: &proto.ResFriendReply{
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Player: PlayerSimpleData,
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Param: ReplyInfo.Param,
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Type: int32(ReplyInfo.Type),
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@ -46,6 +46,8 @@ const (
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HANDLE_MOD_REPLY_PLAYER_MSG = 20012 // 回复玩家消息
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HANDLE_MDO_CHAMPSHIP_INRANK = 20013 // 锦标赛入榜
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HANDLE_MOD_CHAMPSHIP_RANK_INFO = 20014 // 锦标赛排名信息
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HANDLE_MOD_CHAMPSHIP_RANK_LIST = 20015 // 锦标赛排行榜
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HANDLE_MOD_CHAMPSHIP_PRE_RANK = 20016 // 锦标赛上期排名
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)
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const (
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@ -5,6 +5,7 @@ import (
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playroomCfg "server/conf/playroom"
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"server/game/mod/item"
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limitedTimeEvent "server/game/mod/limited_time_event"
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"server/game/mod/msg"
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GoUtil "server/game_util"
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proto "server/msg"
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)
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@ -294,8 +295,16 @@ func (p *Player) ChargeBackData() {
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func (p *Player) BackChampship() {
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ChampshipMod := p.PlayMod.getChampshipMod()
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MyRank := G_GameLogicPtr.ChampshipMgr.getMyRank(int(p.M_DwUin))
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MyPreRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(p.M_DwUin))
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MyRank := 0
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MyPreRank := 0
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res, _ := SendMsgToCenterSync(&msg.Msg{
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From: int(p.M_DwUin),
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HandleType: msg.HANDLE_MOD_CHAMPSHIP_RANK_INFO,
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})
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if res != nil {
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MyRank = res.Extra.([]int)[0]
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MyPreRank = res.Extra.([]int)[1]
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}
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p.PushClientRes(ChampshipMod.BackData(MyRank, MyPreRank))
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}
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@ -43,7 +43,7 @@ func (p *PlayerBaseData) BackUp() msg.ResPlayerBaseInfo {
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Guild: p.Data.Guild,
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PackUnlockCount: p.Data.PackUnlockCount,
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LastPlayTime: p.Data.LastPlayTime,
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EnergyBuyCount: p.Data.EnergyBuyCount,
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Ban: p.Data.Ban,
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LoginTime: p.Data.LoginTime,
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UserName: p.Data.UserName,
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LogoutTime: p.Data.LogoutTime,
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@ -70,7 +70,7 @@ func (p *PlayerBaseData) Recover(old *PlayerBaseData) *PlayerBaseData {
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Guild: p.Data.Guild,
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PackUnlockCount: p.Data.PackUnlockCount,
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LastPlayTime: p.Data.LastPlayTime,
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EnergyBuyCount: p.Data.EnergyBuyCount,
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Ban: p.Data.Ban,
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LoginTime: p.Data.LoginTime,
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UserName: p.Data.UserName,
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LogoutTime: p.Data.LogoutTime,
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@ -104,7 +104,7 @@ func (p *PlayerBaseData) LoadDataFromDB(UserName interface{}) bool {
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p.Data.Guild = sqlStruck.Guild
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p.Data.PackUnlockCount = sqlStruck.PackUnlockCount
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p.Data.LastPlayTime = sqlStruck.LastPlayTime
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p.Data.EnergyBuyCount = sqlStruck.EnergyBuyCount
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p.Data.Ban = sqlStruck.Ban
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p.Data.UserName = sqlStruck.UserName
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p.Data.LogoutTime = sqlStruck.LogoutTime
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p.Data.Todayolinetime = sqlStruck.Todayolinetime
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@ -132,7 +132,7 @@ func (p *PlayerBaseData) SaveDataFromDB(Key interface{}) bool {
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sqlStruck.Guild = p.Data.Guild
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sqlStruck.PackUnlockCount = p.Data.PackUnlockCount
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sqlStruck.LastPlayTime = p.Data.LastPlayTime
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sqlStruck.EnergyBuyCount = p.Data.EnergyBuyCount
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sqlStruck.Ban = int64(p.Data.Ban)
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sqlStruck.LoginTime = int32(BaseMod.LoginTime)
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sqlStruck.UserName = p.Data.UserName
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sqlStruck.LogoutTime = int32(BaseMod.LogoutTime)
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@ -163,22 +163,6 @@ func (p *PlayerBaseData) GetMaxEnergy() int {
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}
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// 更新游戏道具
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func (p *PlayerBaseData) UpdateBaseItemInfo(update *msg.UpdateBaseItemInfo) {
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for k, v := range update.MUpdateItem {
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switch k {
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case 4:
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p.Data.EnergyBuyCount = v
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case 8:
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p.Data.Guild = v
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case 9:
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p.Data.PackUnlockCount = v
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case 10:
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p.Data.EmitOrderCnt = v
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case 11:
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p.Data.LastPlayTime = v
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}
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}
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}
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func (p *PlayerBaseData) ReqRemoveAd(player *Player, buf []byte) {
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req := &msg.ReqRemoveAd{}
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@ -654,7 +638,7 @@ func (p *PlayerBaseData) GetDataByUid(Uid interface{}) bool {
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p.Data.Guild = sqlStruck.Guild
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p.Data.PackUnlockCount = sqlStruck.PackUnlockCount
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p.Data.LastPlayTime = sqlStruck.LastPlayTime
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p.Data.EnergyBuyCount = sqlStruck.EnergyBuyCount
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p.Data.Ban = sqlStruck.Ban
|
||||
p.Data.LoginTime = sqlStruck.LoginTime
|
||||
p.Data.UserName = sqlStruck.UserName
|
||||
p.Data.LogoutTime = sqlStruck.LogoutTime
|
||||
|
||||
@ -119,17 +119,6 @@ func ReqRemoveAdFunc(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// 更新玩家物品
|
||||
func UpdateBaseItemInfofunction(player *Player, buf []byte) error {
|
||||
detail := &msg.UpdateBaseItemInfo{}
|
||||
err := proto.Unmarshal(buf, detail)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
player.PlayerBaseMod.UpdateBaseItemInfo(detail)
|
||||
return nil
|
||||
}
|
||||
|
||||
// 请求玩家棋盘信息
|
||||
func ReqPlayerChessDataFunc(player *Player, buf []byte) error {
|
||||
detail := &msg.ReqPlayerChessData{}
|
||||
@ -2575,7 +2564,18 @@ func ReqChampshipRank(player *Player, buf []byte) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
m := G_GameLogicPtr.ChampshipMgr.GetRankMsg(int(player.M_DwUin))
|
||||
res, err := SendMsgToCenterSync(&MsqMod.Msg{
|
||||
From: int(player.M_DwUin),
|
||||
HandleType: MsqMod.HANDLE_MOD_CHAMPSHIP_RANK_LIST,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if res == nil {
|
||||
player.PushClientRes(&msg.ResChampshipRank{})
|
||||
return nil
|
||||
}
|
||||
m := res.Extra.(*msg.ResChampshipRank)
|
||||
player.PushClientRes(m)
|
||||
return nil
|
||||
}
|
||||
@ -2586,7 +2586,18 @@ func ReqChampshipPreRank(player *Player, buf []byte) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
m := G_GameLogicPtr.ChampshipMgr.GetPreRankMsg(int(player.M_DwUin))
|
||||
res, err := SendMsgToCenterSync(&MsqMod.Msg{
|
||||
From: int(player.M_DwUin),
|
||||
HandleType: MsqMod.HANDLE_MOD_CHAMPSHIP_PRE_RANK,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if res == nil {
|
||||
player.PushClientRes(&msg.ResChampshipPreRank{})
|
||||
return nil
|
||||
}
|
||||
m := res.Extra.(*msg.ResChampshipPreRank)
|
||||
player.PushClientRes(m)
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -141,5 +141,8 @@ func (p *Player) GetCatnipPartner(Uid int) []int {
|
||||
log.Error("GetVarData err : %s", err)
|
||||
return nil
|
||||
}
|
||||
if data == nil {
|
||||
return nil
|
||||
}
|
||||
return GoUtil.IntSlice(data.Extra)
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user