被踢下线不断开socket
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@ -645,7 +645,6 @@ func (ad *GameLogic) ReplaceExistPlayerAndAgent(a gate.Agent, player *Player) er
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if agent != nil && a != agent {
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G_getGameLogic().PackResInfo(agent, "ForceKickOut", data)
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internal.AsignPlayerToAgents(agent, ad.NotInitPlayer)
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agent.Close()
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log.Debug("player %d 被挤下线", player.M_DwUin)
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}
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internal.AsignPlayerToAgents(a, player)
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