playroom每日任务

This commit is contained in:
hahwu 2025-04-22 11:33:07 +08:00
parent a3dc973d91
commit eac8c6b4d2
9 changed files with 234 additions and 202 deletions

View File

@ -33,6 +33,7 @@ func init() {
gamedata.InitCfg(CFG_PLAYROOM_AIR)
gamedata.InitCfg(CFG_PLAYROOM_LOCK)
gamedata.InitCfg(CFG_PLAYROOM_DAILYTASK)
gamedata.InitCfg(CFG_PLAYROOM_DAILYTASKREWARD)
}
func GetShopItem(Id int) (int, []*item.Item) {
@ -386,12 +387,20 @@ func GetDailyTask(Type int) map[int]string {
return r2
}
func GetDailyTaskType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASK, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Type")
}
func GetDailyTaskReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASKREWARD, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Reward")
return gamedata.GetItemList(data, "Items")
}
// 获取场景冲刺奖池

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@ -153,7 +153,6 @@ func (p *Player) ProcessTrigger() {
MailMod := p.PlayMod.getMailMod()
PlayroomMod := p.PlayMod.getPlayroomMod()
IsMailBack := false
IsPlayroomBack := false
for _, tr := range p.Trigger {
if DailyTaskMod.Trigger(tr) {
IsDailyBack = true
@ -161,9 +160,7 @@ func (p *Player) ProcessTrigger() {
if p.MailTrigger(tr) {
IsMailBack = true
}
if PlayroomMod.QuestTrigger(tr) {
IsPlayroomBack = true
}
PlayroomMod.QuestTrigger(tr)
}
if IsDailyBack {
@ -172,9 +169,6 @@ func (p *Player) ProcessTrigger() {
if IsMailBack {
p.PushClientRes(MailMod.BackData())
}
if IsPlayroomBack {
// TODO playroom每日任务返回
}
p.Trigger = make([]*quest.Trigger, 0)
}

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@ -0,0 +1,127 @@
package game
import (
"server/GoUtil"
"server/game/mod/item"
proto "server/msg"
)
func PlayroomBackData(p *Player) {
r := &proto.ResPlayroom{}
PlayroomMod := p.PlayMod.getPlayroomMod()
FriendMod := p.PlayMod.getFriendMod()
r.Status = int32(PlayroomMod.Status)
r.Items = item.ItemToMsg(PlayroomMod.Reward)
Opponent := make([]*proto.RoomOpponent, 0)
FriendList := make([]*proto.FriendRoom, 0)
for k, v := range PlayroomMod.Visitor {
ps := G_GameLogicPtr.GetSimplePlayerByUid(k)
if ps == nil {
continue
}
if !FriendMod.CheckFriend(k) {
Opponent = append(Opponent, &proto.RoomOpponent{
Uid: int64(k),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
LastTime: int32(v.Time),
})
}
}
Friend := FriendMod.GetFriendList()
for k := range Friend {
ps := G_GameLogicPtr.GetSimplePlayerByUid(k)
if ps == nil {
continue
}
Times, _ := PlayroomMod.GetVisitorInfo(k)
FriendList = append(FriendList, &proto.FriendRoom{
Uid: int64(k),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
Times: int32(Times),
})
}
r.Opponent = Opponent
r.Friend = FriendList
Collect := make([]int32, 0)
for k, v := range PlayroomMod.GetCollect() {
if v > 0 {
Collect = append(Collect, int32(k))
}
}
r.Collect = Collect
Dress := make(map[int32]*proto.PlayroomDress)
for k, v := range PlayroomMod.GetDress() {
Dress[int32(k)] = &proto.PlayroomDress{
List: GoUtil.IntToInt32(v),
}
}
ChipMessage := make([]*proto.ChipInfo, 0)
for _, v := range PlayroomMod.ChipList {
ChipMessage = append(ChipMessage, &proto.ChipInfo{
Uid: int64(v.Uid),
})
}
r.Dress = Dress
r.DressSet = GoUtil.MapIntToInt32(PlayroomMod.GetDressSet())
r.PetAir = GoUtil.IntToInt32(PlayroomMod.GetPetAir())
r.PetAirSet = int32(PlayroomMod.GetPetAirSet())
r.Chip = ChipMessage
r.StartTime = int32(PlayroomMod.Starttime)
r.WorkStatus = int32(PlayroomMod.WorkStatus)
r.Playroom = GoUtil.MapIntToInt32(PlayroomMod.GetRoom())
r.Mood = GoUtil.MapIntToInt32(PlayroomMod.GetMood())
r.Physiology = GoUtil.MapIntToInt32(PlayroomMod.GetPhysiologyList())
r.AllMood = int32(PlayroomMod.AllMood)
r.Jackpot = int32(PlayroomMod.JackpotNum)
r.Upvote = int32(PlayroomMod.Upvote)
r.RoomPoint = int32(PlayroomMod.RoomPoint)
r.DailyTaskReward = GoUtil.IntToInt32(PlayroomMod.DailyTaskReward)
r.DailyTask = PlayroomMod.BackDataTask()
p.PushClientRes(r)
}
func PlayroomVisit(p *Player, Uid int) {
if Uid == 0 {
return
}
PlayroomMod := p.PlayMod.getPlayroomMod()
r := &proto.ResPlayroomInfo{}
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Uid)
Now := GoUtil.Now()
Work := false
if PlayerData.WorkStart > 0 && PlayerData.WorkStart+86400 > Now {
Work = true
}
r.Uid = int64(Uid)
r.Name = PlayerData.Name
r.Face = int32(PlayerData.Face)
r.Avatar = int32(PlayerData.Avatar)
r.Playroom = GoUtil.MapIntToInt32(PlayerData.Playroom)
r.GameId = int32(PlayroomMod.GameId)
r.Defense = Work
r.Emoji = GoUtil.MapIntToInt32(PlayerData.Emoji)
// ChipMessage := make([]*proto.ChipInfo, 0)
// for _, v := range PlayroomMod.ChipList {
// ChipMessage = append(ChipMessage, &proto.ChipInfo{
// Uid: int64(v.Uid),
// })
// }
// r.Chip = ChipMessage
r.PetName = PlayerData.PetName
Items := make(map[int32]*proto.ItemInfo, 0)
for k, v := range PlayroomMod.GameReward {
Items[int32(k)] = &proto.ItemInfo{
Id: int32(v.Id),
Num: int32(v.Num),
}
}
r.Upvote = GoUtil.InArray(Uid, PlayroomMod.UpvoteList)
r.Items = Items
r.Status = int32(PlayroomMod.GameStatus)
p.PushClientRes(r)
}

View File

@ -532,8 +532,9 @@ func (p *PlayerBaseData) AddExp(player *Player, exp int) (int, error) {
}
}
PlayroomMod := player.PlayMod.getPlayroomMod()
PlayroomMod.UnLock(int(BaseMod.Level))
PlayroomBackData(player)
if PlayroomMod.UnLock(int(BaseMod.Level)) {
PlayroomBackData(player)
}
player.PushClientRes(p.BackAsset())
return upLv, nil
}

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@ -668,124 +668,6 @@ func PlayroomOrderTrigger(p *Player) error {
return nil
}
func PlayroomBackData(p *Player) {
r := &proto.ResPlayroom{}
PlayroomMod := p.PlayMod.getPlayroomMod()
FriendMod := p.PlayMod.getFriendMod()
r.Status = int32(PlayroomMod.Status)
r.Items = item.ItemToMsg(PlayroomMod.Reward)
Opponent := make([]*proto.RoomOpponent, 0)
FriendList := make([]*proto.FriendRoom, 0)
for k, v := range PlayroomMod.Visitor {
ps := G_GameLogicPtr.GetSimplePlayerByUid(k)
if ps == nil {
continue
}
if !FriendMod.CheckFriend(k) {
Opponent = append(Opponent, &proto.RoomOpponent{
Uid: int64(k),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
LastTime: int32(v.Time),
})
}
}
Friend := FriendMod.GetFriendList()
for k := range Friend {
ps := G_GameLogicPtr.GetSimplePlayerByUid(k)
if ps == nil {
continue
}
Times, _ := PlayroomMod.GetVisitorInfo(k)
FriendList = append(FriendList, &proto.FriendRoom{
Uid: int64(k),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
Times: int32(Times),
})
}
r.Opponent = Opponent
r.Friend = FriendList
Collect := make([]int32, 0)
for k, v := range PlayroomMod.GetCollect() {
if v > 0 {
Collect = append(Collect, int32(k))
}
}
r.Collect = Collect
Dress := make(map[int32]*proto.PlayroomDress)
for k, v := range PlayroomMod.GetDress() {
Dress[int32(k)] = &proto.PlayroomDress{
List: GoUtil.IntToInt32(v),
}
}
ChipMessage := make([]*proto.ChipInfo, 0)
for _, v := range PlayroomMod.ChipList {
ChipMessage = append(ChipMessage, &proto.ChipInfo{
Uid: int64(v.Uid),
})
}
r.Dress = Dress
r.DressSet = GoUtil.MapIntToInt32(PlayroomMod.GetDressSet())
r.PetAir = GoUtil.IntToInt32(PlayroomMod.GetPetAir())
r.PetAirSet = int32(PlayroomMod.GetPetAirSet())
r.Chip = ChipMessage
r.StartTime = int32(PlayroomMod.Starttime)
r.WorkStatus = int32(PlayroomMod.WorkStatus)
r.Playroom = GoUtil.MapIntToInt32(PlayroomMod.GetRoom())
r.Mood = GoUtil.MapIntToInt32(PlayroomMod.GetMood())
r.Physiology = GoUtil.MapIntToInt32(PlayroomMod.GetPhysiologyList())
r.AllMood = int32(PlayroomMod.AllMood)
r.Jackpot = int32(PlayroomMod.JackpotNum)
r.Upvote = int32(PlayroomMod.Upvote)
r.RoomPoint = int32(PlayroomMod.RoomPoint)
p.PushClientRes(r)
}
func PlayroomVisit(p *Player, Uid int) {
if Uid == 0 {
return
}
PlayroomMod := p.PlayMod.getPlayroomMod()
r := &proto.ResPlayroomInfo{}
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Uid)
Now := GoUtil.Now()
Work := false
if PlayerData.WorkStart > 0 && PlayerData.WorkStart+86400 > Now {
Work = true
}
r.Uid = int64(Uid)
r.Name = PlayerData.Name
r.Face = int32(PlayerData.Face)
r.Avatar = int32(PlayerData.Avatar)
r.Playroom = GoUtil.MapIntToInt32(PlayerData.Playroom)
r.GameId = int32(PlayroomMod.GameId)
r.Defense = Work
r.Emoji = GoUtil.MapIntToInt32(PlayerData.Emoji)
// ChipMessage := make([]*proto.ChipInfo, 0)
// for _, v := range PlayroomMod.ChipList {
// ChipMessage = append(ChipMessage, &proto.ChipInfo{
// Uid: int64(v.Uid),
// })
// }
// r.Chip = ChipMessage
r.PetName = PlayerData.PetName
Items := make(map[int32]*proto.ItemInfo, 0)
for k, v := range PlayroomMod.GameReward {
Items[int32(k)] = &proto.ItemInfo{
Id: int32(v.Id),
Num: int32(v.Num),
}
}
r.Upvote = GoUtil.InArray(Uid, PlayroomMod.UpvoteList)
r.Items = Items
r.Status = int32(PlayroomMod.GameStatus)
p.PushClientRes(r)
}
func GetVisitorPlayer(p *Player) int {
PlayroomMod := p.PlayMod.getPlayroomMod()
VisitorList := PlayroomMod.GetVisitor()

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@ -315,7 +315,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResGetChessFromBuff{
player.SendErrClienRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
@ -3072,6 +3072,7 @@ func ReqPlayroomInfo(player *Player, buf []byte) error {
}
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Targer)
PlayroomMod.SetTarget(Targer)
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_VISITROOM})
if PlayerData.Loginout > 0 && PlayerData.Loginout < GoUtil.Now()-int64(playroomCfg.GetGameOutline()) { // todo DEBUG
log.Debug("ReqPlayroomInfo PlayerData.Loginout:%v, %v", PlayerData.Loginout, playroomCfg.GetGameOutline())
GameType := PlayroomMod.RandGameType()
@ -3153,8 +3154,8 @@ func ReqPlayroomSetRoom(player *Player, buf []byte) error {
})
return err
}
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_ROOMDEC})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomSetRoom{
Code: msg.RES_CODE_SUCCESS,
})
@ -3281,6 +3282,8 @@ func ReqPlayroomWork(player *Player, buf []byte) error {
})
return err
}
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETWORK})
player.PlayMod.save()
player.PushClientRes(PlayroomMod.NotifyWork())
// PlayroomBackData(player)
@ -3512,6 +3515,7 @@ func ReqPlayroomUnlock(player *Player, buf []byte) error {
Code: msg.RES_CODE_SUCCESS,
Id: int32(req.Id),
})
PlayroomBackData(player)
return nil
}
@ -3540,6 +3544,7 @@ func ReqPlayroomTask(player *Player, buf []byte) error {
Code: msg.RES_CODE_SUCCESS,
Id: int32(req.Id),
})
PlayroomBackData(player)
return nil
}
@ -3569,6 +3574,7 @@ func ReqPlayroomTaskReward(player *Player, buf []byte) error {
Id: int32(Id),
Type: req.Type,
})
PlayroomBackData(player)
return nil
}
@ -3714,28 +3720,7 @@ func ReqFriendTreasureStart(player *Player, buf []byte) error {
return fmt.Errorf("not enough star")
}
// FriendList := FriendMod.GetFriendList()
// FriendList2 := GoUtil.SubSlices(FriendList, FriendTreasureMod.GetFriendList())
// if len(FriendList2) < 5 {
// player.SendErrClienRes(&msg.ResFriendTreasureStart{
// Code: msg.RES_CODE_FAIL,
// Msg: "not enough friends",
// })
// return fmt.Errorf("not enough friends")
// }
// Alive := make([]int, 0)
// NotAlive := make([]int, 0)
// Now := GoUtil.Now()
// for _, v := range FriendList2 {
// PD := G_GameLogicPtr.GetSimplePlayerByUid(v)
// if PD.Login < Now-86400 {
// NotAlive = append(NotAlive, v)
// } else {
// Alive = append(Alive, v)
// }
// }
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETTREASURE})
FriendTreasureMod.InitGame(req.List, req.List2)
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTreasureStart{
@ -3956,7 +3941,7 @@ func ReqPlayroomDressSet(player *Player, buf []byte) error {
req := &msg.ReqPlayroomDressSet{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
error := PlayroomMod.PlayroomDressSet(GoUtil.MapInt32ToInt(req.DressSet))
Parts, error := PlayroomMod.PlayroomDressSet(GoUtil.MapInt32ToInt(req.DressSet))
if error != nil {
player.SendErrClienRes(&msg.ResPlayroomDressSet{
Code: msg.RES_CODE_FAIL,
@ -3964,6 +3949,7 @@ func ReqPlayroomDressSet(player *Player, buf []byte) error {
})
return error
}
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETDRESS, A: []interface{}{Parts}})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomDressSet{

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@ -179,9 +179,7 @@ func (p *PlayroomMod) ZeroUpdate() {
}
func (p *PlayroomMod) InitDailyTask() {
if p.DailyTask == nil {
p.DailyTask = make(map[int]*DailyTask)
}
p.DailyTask = make(map[int]*DailyTask)
Index := 1
TaskList1 := playroomCfg.GetDailyTask(DAILY_TASK_TYPE_ONE)
for k, v := range TaskList1 {
@ -190,8 +188,8 @@ func (p *PlayroomMod) InitDailyTask() {
p.DailyTask[k] = &DailyTask{
Items: Items,
Status: 0,
Quest: quest.QuestProgress{Label: Quest.Label, Num: 0, Target: Quest.Num, Status: false},
UnLock: false,
Quest: Quest,
UnLock: true,
}
Index++
}
@ -202,7 +200,7 @@ func (p *PlayroomMod) InitDailyTask() {
p.DailyTask[k] = &DailyTask{
Items: Items,
Status: 0,
Quest: quest.QuestProgress{Label: Quest.Label, Num: 0, Target: Quest.Num, Status: false},
Quest: Quest,
UnLock: false,
}
Index++
@ -211,7 +209,8 @@ func (p *PlayroomMod) InitDailyTask() {
func (p *PlayroomMod) QuestTrigger(Tr *quest.Trigger) bool {
update := false
for _, v := range p.DailyTask {
unlock := true
for k, v := range p.DailyTask {
if !v.UnLock {
continue
}
@ -222,10 +221,20 @@ func (p *PlayroomMod) QuestTrigger(Tr *quest.Trigger) bool {
if up {
update = true
}
if v.Quest.Status {
v.Status = quest.QUEST_STATUS_FINISH
}
Type := playroomCfg.GetDailyTaskType(k)
if Type == DAILY_TASK_TYPE_ONE && v.Status == quest.QUEST_STATUS_UNFINISH {
unlock = false
}
}
if unlock {
for _, v := range p.DailyTask {
v.UnLock = true
}
}
return update
}
@ -670,10 +679,10 @@ func (p *PlayroomMod) BuyItem(Id int) ([]*item.Item, []*item.Item) {
return playroomCfg.GetBuyItem(Id)
}
func (p *PlayroomMod) UnLock(Lv int) {
func (p *PlayroomMod) UnLock(Lv int) bool {
UnlockLv := playroomCfg.GetUnLockLv()
if Lv < UnlockLv {
return
if Lv < UnlockLv || len(p.Physiology) != 0 {
return false
}
if len(p.Physiology) == 0 {
Now := GoUtil.Now()
@ -703,6 +712,7 @@ func (p *PlayroomMod) UnLock(Lv int) {
InitPetAir := playroomCfg.GetInitAirList()
p.PetAir = append(p.PetAir, InitPetAir...)
}
return true
}
// shop
@ -732,22 +742,26 @@ func (p *PlayroomMod) UnlockPetAir(Id int) {
p.PetAir = append(p.PetAir, Id)
}
func (p *PlayroomMod) PlayroomDressSet(DressSet map[int]int) error {
func (p *PlayroomMod) PlayroomDressSet(DressSet map[int]int) ([]int, error) {
// 判断服装是否存在
Part := make([]int, 0)
for Type, Id := range DressSet {
dresses, ok := p.Dress[Type]
if Id == 0 {
continue
}
if !ok {
return fmt.Errorf("dress type not found")
return nil, fmt.Errorf("dress type not found")
}
if !GoUtil.InArray(Id, dresses) {
return fmt.Errorf("dress not found")
return nil, fmt.Errorf("dress not found")
}
if p.DressSet[Type] != Id {
Part = append(Part, Type)
}
}
p.DressSet = DressSet
return nil
return Part, nil
}
func (p *PlayroomMod) GiveUpvote(Uid int) error {
@ -813,3 +827,16 @@ func (p *PlayroomMod) AddRoomPointAdd() {
p.RoomPoint = 0
}
}
func (p *PlayroomMod) BackDataTask() map[int32]*msg.DailyTask {
DailyTask := make(map[int32]*msg.DailyTask)
for k, v := range p.DailyTask {
DailyTask[int32(k)] = &msg.DailyTask{
Status: int32(v.Status),
UnLock: v.UnLock,
Progress: quest.QuestProgressToMsg(&v.Quest),
Items: item.ItemToMsg(v.Items),
}
}
return DailyTask
}

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@ -86,18 +86,15 @@ func TriggerQuestProgress(q *QuestProgress, Tr *Trigger) bool {
InteractId := Tr.A[0].(int)
Ids := make([]int, 0)
for _, v := range q.A {
Ids = append(Ids, v.(int))
Ids = append(Ids, GoUtil.Int(v))
}
if GoUtil.InArray(InteractId, Ids) {
q.Num += 1
}
case TRIGGER_LABEL_PETDRESS: // 换装x次
DressType := Tr.A[0].(string)
Ids := make([]string, 0)
for _, v := range q.A {
Ids = append(Ids, v.(string))
}
if GoUtil.InStringArray(DressType, Ids) {
DressType := Tr.A[0].(int)
Ids := q.A[0].([]int)
if GoUtil.InArray(DressType, Ids) {
q.Num += 1
}
default:

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@ -18383,32 +18383,33 @@ func (*ReqPlayroom) Descriptor() ([]byte, []int) {
}
type ResPlayroom struct {
state protoimpl.MessageState `protogen:"open.v1"`
Status int32 `protobuf:"varint,1,opt,name=status,proto3" json:"status,omitempty"` // 状态
Items []*ItemInfo `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items,omitempty"` // 触发式订单奖励
Opponent []*RoomOpponent `protobuf:"bytes,3,rep,name=Opponent,proto3" json:"Opponent,omitempty"` // 对手
Friend []*FriendRoom `protobuf:"bytes,4,rep,name=Friend,proto3" json:"Friend,omitempty"` // 好友
Playroom map[int32]int32 `protobuf:"bytes,5,rep,name=Playroom,proto3" json:"Playroom,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 空间装饰 位置 =》 装饰id
Collect []int32 `protobuf:"varint,6,rep,packed,name=collect,proto3" json:"collect,omitempty"` // 已解锁的装饰
Mood map[int32]int32 `protobuf:"bytes,7,rep,name=Mood,proto3" json:"Mood,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 心情 <位置, 心情>
LoseItem []*ItemInfo `protobuf:"bytes,8,rep,name=LoseItem,proto3" json:"LoseItem,omitempty"` // 损失的道具
StartTime int32 `protobuf:"varint,9,opt,name=StartTime,proto3" json:"StartTime,omitempty"` // 开始时间
WorkStatus int32 `protobuf:"varint,10,opt,name=WorkStatus,proto3" json:"WorkStatus,omitempty"` // 1 工作中 2 休息中
AllMood int32 `protobuf:"varint,11,opt,name=AllMood,proto3" json:"AllMood,omitempty"` // 总心情
Chip []*ChipInfo `protobuf:"bytes,12,rep,name=Chip,proto3" json:"Chip,omitempty"` // 碎片
WorkOutline int32 `protobuf:"varint,13,opt,name=WorkOutline,proto3" json:"WorkOutline,omitempty"` // 离线打工状态 0 未离线 1 已离线
Jackpot int32 `protobuf:"varint,14,opt,name=Jackpot,proto3" json:"Jackpot,omitempty"` // 每日转盘次数
Physiology map[int32]int32 `protobuf:"bytes,15,rep,name=Physiology,proto3" json:"Physiology,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"`
Dress map[int32]*PlayroomDress `protobuf:"bytes,16,rep,name=Dress,proto3" json:"Dress,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 服装仓库 位置 =》 服装id 位置ID 1 帽子 2 眼镜 3 上衣 4 裤子 5 鞋子 6 连体 7 胡子 8 脸 9 美瞳
DressSet map[int32]int32 `protobuf:"bytes,17,rep,name=DressSet,proto3" json:"DressSet,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 服装装饰 位置 =》 服装id
PetAir []int32 `protobuf:"varint,18,rep,packed,name=PetAir,proto3" json:"PetAir,omitempty"` // 宠物背包
PetAirSet int32 `protobuf:"varint,19,opt,name=PetAirSet,proto3" json:"PetAirSet,omitempty"` // 宠物背包设置
Upvote int32 `protobuf:"varint,20,opt,name=Upvote,proto3" json:"Upvote,omitempty"` // 点赞次数
RoomPoint int32 `protobuf:"varint,21,opt,name=RoomPoint,proto3" json:"RoomPoint,omitempty"` // 房间积分
Unlock []int32 `protobuf:"varint,22,rep,packed,name=Unlock,proto3" json:"Unlock,omitempty"` // 解锁的房间id
DailyTask map[int32]*DailyTask `protobuf:"bytes,23,rep,name=DailyTask,proto3" json:"DailyTask,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 每日任务
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
state protoimpl.MessageState `protogen:"open.v1"`
Status int32 `protobuf:"varint,1,opt,name=status,proto3" json:"status,omitempty"` // 状态
Items []*ItemInfo `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items,omitempty"` // 触发式订单奖励
Opponent []*RoomOpponent `protobuf:"bytes,3,rep,name=Opponent,proto3" json:"Opponent,omitempty"` // 对手
Friend []*FriendRoom `protobuf:"bytes,4,rep,name=Friend,proto3" json:"Friend,omitempty"` // 好友
Playroom map[int32]int32 `protobuf:"bytes,5,rep,name=Playroom,proto3" json:"Playroom,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 空间装饰 位置 =》 装饰id
Collect []int32 `protobuf:"varint,6,rep,packed,name=collect,proto3" json:"collect,omitempty"` // 已解锁的装饰
Mood map[int32]int32 `protobuf:"bytes,7,rep,name=Mood,proto3" json:"Mood,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 心情 <位置, 心情>
LoseItem []*ItemInfo `protobuf:"bytes,8,rep,name=LoseItem,proto3" json:"LoseItem,omitempty"` // 损失的道具
StartTime int32 `protobuf:"varint,9,opt,name=StartTime,proto3" json:"StartTime,omitempty"` // 开始时间
WorkStatus int32 `protobuf:"varint,10,opt,name=WorkStatus,proto3" json:"WorkStatus,omitempty"` // 1 工作中 2 休息中
AllMood int32 `protobuf:"varint,11,opt,name=AllMood,proto3" json:"AllMood,omitempty"` // 总心情
Chip []*ChipInfo `protobuf:"bytes,12,rep,name=Chip,proto3" json:"Chip,omitempty"` // 碎片
WorkOutline int32 `protobuf:"varint,13,opt,name=WorkOutline,proto3" json:"WorkOutline,omitempty"` // 离线打工状态 0 未离线 1 已离线
Jackpot int32 `protobuf:"varint,14,opt,name=Jackpot,proto3" json:"Jackpot,omitempty"` // 每日转盘次数
Physiology map[int32]int32 `protobuf:"bytes,15,rep,name=Physiology,proto3" json:"Physiology,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"`
Dress map[int32]*PlayroomDress `protobuf:"bytes,16,rep,name=Dress,proto3" json:"Dress,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 服装仓库 位置 =》 服装id 位置ID 1 帽子 2 眼镜 3 上衣 4 裤子 5 鞋子 6 连体 7 胡子 8 脸 9 美瞳
DressSet map[int32]int32 `protobuf:"bytes,17,rep,name=DressSet,proto3" json:"DressSet,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 服装装饰 位置 =》 服装id
PetAir []int32 `protobuf:"varint,18,rep,packed,name=PetAir,proto3" json:"PetAir,omitempty"` // 宠物背包
PetAirSet int32 `protobuf:"varint,19,opt,name=PetAirSet,proto3" json:"PetAirSet,omitempty"` // 宠物背包设置
Upvote int32 `protobuf:"varint,20,opt,name=Upvote,proto3" json:"Upvote,omitempty"` // 点赞次数
RoomPoint int32 `protobuf:"varint,21,opt,name=RoomPoint,proto3" json:"RoomPoint,omitempty"` // 房间积分
Unlock []int32 `protobuf:"varint,22,rep,packed,name=Unlock,proto3" json:"Unlock,omitempty"` // 解锁的房间id
DailyTask map[int32]*DailyTask `protobuf:"bytes,23,rep,name=DailyTask,proto3" json:"DailyTask,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 每日任务
DailyTaskReward []int32 `protobuf:"varint,24,rep,packed,name=DailyTaskReward,proto3" json:"DailyTaskReward,omitempty"` // 任务大奖励
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ResPlayroom) Reset() {
@ -18602,6 +18603,13 @@ func (x *ResPlayroom) GetDailyTask() map[int32]*DailyTask {
return nil
}
func (x *ResPlayroom) GetDailyTaskReward() []int32 {
if x != nil {
return x.DailyTaskReward
}
return nil
}
// 领取任务奖励
type ReqPlayroomTask struct {
state protoimpl.MessageState `protogen:"open.v1"`
@ -23691,7 +23699,7 @@ const file_proto_Gameapi_proto_rawDesc = "" +
"\rResRaceReward\x12&\n" +
"\x04Code\x18\x01 \x01(\x0e2\x12.tutorial.RES_CODER\x04Code\x12\x10\n" +
"\x03Msg\x18\x02 \x01(\tR\x03Msg\"\r\n" +
"\vReqPlayroom\"\xcd\n" +
"\vReqPlayroom\"\xf7\n" +
"\n" +
"\vResPlayroom\x12\x16\n" +
"\x06status\x18\x01 \x01(\x05R\x06status\x12(\n" +
@ -23721,7 +23729,8 @@ const file_proto_Gameapi_proto_rawDesc = "" +
"\x06Upvote\x18\x14 \x01(\x05R\x06Upvote\x12\x1c\n" +
"\tRoomPoint\x18\x15 \x01(\x05R\tRoomPoint\x12\x16\n" +
"\x06Unlock\x18\x16 \x03(\x05R\x06Unlock\x12B\n" +
"\tDailyTask\x18\x17 \x03(\v2$.tutorial.ResPlayroom.DailyTaskEntryR\tDailyTask\x1a;\n" +
"\tDailyTask\x18\x17 \x03(\v2$.tutorial.ResPlayroom.DailyTaskEntryR\tDailyTask\x12(\n" +
"\x0fDailyTaskReward\x18\x18 \x03(\x05R\x0fDailyTaskReward\x1a;\n" +
"\rPlayroomEntry\x12\x10\n" +
"\x03key\x18\x01 \x01(\x05R\x03key\x12\x14\n" +
"\x05value\x18\x02 \x01(\x05R\x05value:\x028\x01\x1a7\n" +