修改倍数highRoller到期下调倍数
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5f647da1ac
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@ -39,23 +39,7 @@ func GetEnergyByMul(T int) float64 {
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}
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}
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}
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}
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func GetMaxEnergyMul(Lv int) int {
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func GetMaxEnergyMul(Lv int, Energy int) int {
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Mul := 0
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for i := 0; i < 999; i++ {
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data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i)
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if err != nil {
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break
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}
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UnlockLv := gamedata.GetIntValue(data, "UnlockLv")
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if Lv < UnlockLv {
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break
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}
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Mul = i - 1
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}
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return Mul
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}
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func GetMaxEnergyMul2(Lv int, Energy int) int {
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Mul := 0
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Mul := 0
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for i := 0; i < 999; i++ {
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for i := 0; i < 999; i++ {
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data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i)
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data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i)
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@ -41,7 +41,7 @@ func LimitedTimeEventTrigger(p *Player, AddEventId int) {
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case limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER:
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case limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER:
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BaseMod := p.PlayMod.getBaseMod()
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BaseMod := p.PlayMod.getBaseMod()
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EnergyMul := BaseMod.GetEnergyMul()
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EnergyMul := BaseMod.GetEnergyMul()
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MaxEnergyMul := baseCfg.GetMaxEnergyMul2(BaseMod.GetLevel(), BaseMod.GetEnergy())
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MaxEnergyMul := baseCfg.GetMaxEnergyMul(BaseMod.GetLevel(), BaseMod.GetEnergy())
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p.PlayMod.getBaseMod().ResetEnergyMul(MaxEnergyMul)
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p.PlayMod.getBaseMod().ResetEnergyMul(MaxEnergyMul)
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NewEnergyMul := p.PlayMod.getBaseMod().GetEnergyMul()
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NewEnergyMul := p.PlayMod.getBaseMod().GetEnergyMul()
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OrderMod := p.PlayMod.getOrderMod()
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OrderMod := p.PlayMod.getOrderMod()
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@ -149,7 +149,7 @@ func (p *PlayerBaseData) SaveDataFromDB(Key interface{}) bool {
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func (p *PlayerBaseData) GetMaxEnergyMul(player *Player) int {
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func (p *PlayerBaseData) GetMaxEnergyMul(player *Player) int {
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BaseMod := player.PlayMod.getBaseMod()
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BaseMod := player.PlayMod.getBaseMod()
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MaxEnergyMul := baseCfg.GetMaxEnergyMul(BaseMod.Level)
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MaxEnergyMul := baseCfg.GetMaxEnergyMul(BaseMod.GetLevel(), BaseMod.GetEnergy())
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if player.PlayMod.getLimitedTimeEventMod().CheckExist(limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER) {
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if player.PlayMod.getLimitedTimeEventMod().CheckExist(limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER) {
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MaxEnergyMul = 11
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MaxEnergyMul = 11
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}
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}
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