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2175 changed files with 1014929 additions and 37330 deletions

13
.gitignore vendored
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@ -10,16 +10,3 @@ src/server/log/
src/server/*.exe
src/server/gamedata/config/*.json
src/server/unit_test.go
src/server/teLog/*
src/server/teLog/log.2024-11-28
src/server/logs/ga_log/*.log
src/server/goroutine.prof
src/server/heap_after.pb.gz
src/server/test/logs/*
src/server/test/teLog/*
src/server/*.exe*
src/server/msg/Gameapi.pb.go
src/server/gen-go
src/server/GeoLite2-Country
src/server/test/GeoLite2-Country
src/server/msg/Gameapi_grpc.pb.go

179
src/server/GoUtil/GoUtil.go Normal file
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@ -0,0 +1,179 @@
package GoUtil
import (
"bytes"
"encoding/gob"
"math/rand"
"reflect"
"strconv"
"time"
)
// 实例化一个通过字符串映射函数切片的map
var eventByName = make(map[string][]*EventObj)
type EventObj struct {
Callback func([]interface{})
Obj interface{}
}
func (o *EventObj) isEqual(tar *EventObj) bool {
if reflect.ValueOf(o.Callback).Pointer() == reflect.ValueOf(tar.Callback).Pointer() && o.Obj == tar.Obj {
return true
}
return false
}
// 注册事件,提供事件名和回调函数
func RegisterEvent(name string, callback func([]interface{}), Obj interface{}) {
eo := new(EventObj)
eo.Callback = callback
eo.Obj = Obj
// 通过名字查找事件列表
list := eventByName[name]
// 在列表切片中添加函数
list = append(list, eo)
// 将修改的事件列表切片保存回去
eventByName[name] = list
}
// 调用事件
func CallEvent(name string, param []interface{}) {
// 通过名字找到事件列表
list := eventByName[name]
// 遍历这个事件的所有回调
for _, eo := range list {
// 传入参数调用回调
eo.Callback(param)
}
}
func RemoveEvent(name string, callback func([]interface{}), Obj interface{}) {
// 通过名字找到事件列表
list := eventByName[name]
j := 0
eo := new(EventObj)
eo.Callback = callback
eo.Obj = Obj
// 遍历这个事件的所有回调
for _, v := range list {
if !v.isEqual(eo) {
list[j] = v
j++
}
}
eventByName[name] = list[:j]
// fmt.Println("len eventByName[name]:", len(eventByName[name]))
//fmt.Println("len eventByName[name]:", len(eventByName))
// fmt.Println("len list:", len(list))
}
func DeleteEleByValue(list []int, ele int) []int {
j := 0
for _, v := range list {
if v != ele {
list[j] = v
j++
}
}
ret := list[:j]
return ret
}
func BoolToInt32(b bool) int32 {
if b {
return 1
}
return 0
}
func IfTrue(a bool, b, c interface{}) interface{} {
if a {
return b
}
return c
}
func Int64(a interface{}) int64 {
if a == nil {
return 0
}
switch v := a.(type) {
case int:
return int64(v)
case int32:
return int64(v)
case int64:
return v
case float64:
return int64(v)
}
return 0
}
func Int(a interface{}) int {
if a == nil {
return 0
}
switch v := a.(type) {
case int:
return v
case int32:
return int(v)
case int64:
return int(v)
case float64:
return int(v)
case string:
r, err := strconv.Atoi(v)
if err != nil {
return 0
}
return r
}
return 0
}
func GobMarshal(data interface{}) ([]byte, error) {
var buf bytes.Buffer
encode := gob.NewEncoder(&buf)
err := encode.Encode(data)
if err != nil {
return nil, err
}
return buf.Bytes(), nil
}
func GobUnmarshal(data []byte, obj interface{}) error {
decode := gob.NewDecoder(bytes.NewReader(data))
err := decode.Decode(obj)
if err != nil {
return err
}
return nil
}
func GetServerIdByUid(uid int) int {
return int(uid / 100000)
}
func CreateOrderSn(uid int) string {
Now := time.Now()
return "order_" + strconv.Itoa(uid) + "_" + Now.Format("20060102150405") + RandString(6)
}
// 生成指定长度的随机字符串
func RandString(n int) string {
const letters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
r := rand.New(rand.NewSource(time.Now().UnixNano()))
b := make([]byte, n)
for i := range b {
b[i] = letters[r.Intn(len(letters))]
}
return string(b)
}

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@ -1,7 +1,7 @@
package GoUtil
import (
dailyTaskCfg "server/conf/daily_task"
dailyTaskCfg "server/conf/dailyTask"
"server/game/mod/item"
)
@ -12,13 +12,6 @@ func MapIntToSlice(m map[int]struct{}) []int32 {
}
return s
}
func MapIntToIntSlice(m map[int]struct{}) []int {
var s []int
for k := range m {
s = append(s, k)
}
return s
}
func MapIntToInt32(m map[int]int) map[int32]int32 {
r := make(map[int32]int32)
@ -28,14 +21,6 @@ func MapIntToInt32(m map[int]int) map[int32]int32 {
return r
}
func MapInt32ToInt(m map[int32]int32) map[int]int {
r := make(map[int]int)
for k, v := range m {
r[int(k)] = int(v)
}
return r
}
func GetMapKey(v any) []int {
if v == nil {
return []int{}
@ -80,29 +65,3 @@ func GetMapKey(v any) []int {
}
return []int{}
}
func DiffMap(a, b map[int]int) map[int]int {
diff := make(map[int]int)
for k, v := range a {
if v2, ok := b[k]; !ok || v != v2 {
diff[k] = v
}
}
for k, v := range b {
if _, ok := a[k]; !ok {
diff[k] = v
}
}
return diff
}
func GetMapIntValueByKey(m interface{}, key string) int {
mi, ok := m.(map[string]interface{})
if !ok {
return 0
}
if v, ok := mi[key]; ok {
return Int(v)
}
return 0
}

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@ -0,0 +1,8 @@
package GoUtil
func RandNum(start int, end int) int {
if start > end {
return 0
}
return start + GetRand().Intn(end-start+1)
}

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@ -6,9 +6,6 @@ import (
)
func RandMap(d map[int]int) int {
if len(d) == 0 {
return 0
}
total := 0
for _, v := range d {
total += v
@ -26,28 +23,7 @@ func RandMap(d map[int]int) int {
}
// 如果没有找到,返回一个默认值
return 0
}
func RandStringMap(d map[string]int) string {
total := 0
for _, v := range d {
total += v
}
// 生成一个 [0, total) 范围内的随机数
r := rand.Intn(total)
// 根据随机数选择一个键
for k, v := range d {
if r < v {
return k
}
r -= v
}
// 如果没有找到,返回一个默认值
return ""
return -1
}
// 从d中随机选取n个元素 不放回

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@ -0,0 +1,172 @@
package GoUtil
import (
"sort"
"strconv"
)
func IntToInt32(d []int) []int32 {
r := make([]int32, 0, len(d))
for _, d := range d {
r = append(r, int32(d))
}
return r
}
func RandPopSlice(slice []int) ([]int, int) {
slen := len(slice)
if slen == 0 {
return slice, -1
}
Id := GetRand().Intn(slen)
return append(slice[0:Id], slice[Id+1:]...), slice[Id]
}
func RandSlice(slice []int) int {
slen := len(slice)
if slen == 0 {
return 0
}
Id := GetRand().Intn(slen)
return slice[Id]
}
func RandSliceNum(slice []int, num int) []int {
r := make([]int, 0, num)
if num <= 0 || len(slice) < num {
return slice
}
for i := 0; i < num; i++ {
Id := GetRand().Intn(len(slice))
r = append(r, slice[Id])
slice = append(slice[0:Id], slice[Id+1:]...)
}
return r
}
func RandSliceNumNonAdjacent(slice []int, num int) []int {
if len(slice) < 2*num {
return nil
}
sort.Ints(slice)
result := make([]int, 0, num)
for len(result) < num {
Id := GetRand().Intn(len(slice))
result = append(result, slice[Id])
slice = SubAdjacentElemSlice(slice, Id)
}
return result
}
func SubAdjacentElemSlice(s []int, Id int) []int {
r := make([]int, 0, len(s))
for k, v := range s {
if k < Id-1 || k > Id+1 {
r = append(r, v)
}
}
return r
}
func RandStringSlice(slice []string) string {
slen := len(slice)
if slen == 0 {
return ""
}
Id := GetRand().Intn(slen)
return slice[Id]
}
func SliceStringToInt(s []string) []int {
if len(s) == 0 {
return []int{}
}
r := make([]int, 0, len(s))
for _, v := range s {
v1, _ := strconv.Atoi(v)
r = append(r, v1)
}
return r
}
func SliceIntToInt32(s []int) []int32 {
r := make([]int32, 0, len(s))
for _, v := range s {
r = append(r, int32(v))
}
return r
}
func PopElemSlice(s []int, Id int) ([]int, bool) {
for k, v := range s {
if v == Id {
return append(s[0:k], s[k+1:]...), true
}
}
return s, false
}
func ElemInSlice(s []int, Id int) bool {
for _, v := range s {
if v == Id {
return true
}
}
return false
}
func GetElemNum(s []int, Id int) int {
n := 0
for _, v := range s {
if v == Id {
n++
}
}
return n
}
func InArray(Id int, s []int) bool {
for _, v := range s {
if v == Id {
return true
}
}
return false
}
func InStringArray(Id string, s []string) bool {
for _, v := range s {
if v == Id {
return true
}
}
return false
}
// toInterfaceSlice converts a slice of strings to a slice of empty interfaces
func ToInterfaceSlice(slice []string) []interface{} {
result := make([]interface{}, len(slice))
for i, v := range slice {
result[i] = v
}
return result
}
// a - b
func SubSlices(a, b []int) []int {
result := make([]int, 0, len(a))
for _, num := range a {
if !InArray(num, b) {
result = append(result, num)
}
}
return result
}
func PopSlice(s []int) (int, []int) {
if len(s) == 0 {
return -1, s
}
return s[0], s[1:]
}

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@ -1,9 +1,6 @@
package GoUtil
import (
"server/conf"
"time"
)
import "time"
const (
SEVENDAYS = 604800
@ -30,16 +27,8 @@ func MonthZeroTimestamp() int64 {
func NextZeroTimestampDuration() int64 {
now := time.Now()
location := now.Location()
midnight := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, location)
nextMidnight := midnight.AddDate(0, 0, 1)
// Adjust for daylight saving time transitions
_, nowOffset := now.Zone()
_, nextMidnightOffset := nextMidnight.Zone()
offsetDifference := nextMidnightOffset - nowOffset
return nextMidnight.Unix() - now.Unix() + int64(offsetDifference)
midnight := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
return midnight.AddDate(0, 0, 1).Unix() - now.Unix()
}
// 获取距离下个中午十二点时间戳的秒数
@ -98,23 +87,10 @@ func GetWeekdayAndHour() (int, int) {
}
func ParseTime(timeStr string) int64 {
loc, _ := time.LoadLocation("Local")
t, _ := time.ParseInLocation("2006-01-02 15:04:05", timeStr, loc)
t, _ := time.Parse("2006-01-02 15:04:05", timeStr)
return t.Unix()
}
func ServerOpenTime() int64 {
return ParseTime(conf.Server.ServerOpenTime)
}
func GetServerOpenDay() int {
ServerStartTime := conf.Server.ServerOpenTime
t, _ := time.Parse("2006-01-02 15:04:05", ServerStartTime)
now := time.Now()
d := now.Sub(t)
return int(d.Hours() / 24)
}
// 获取时间戳距离现在过了多少个自然周
func WeeksSince(timestamp int64) int {
// 将时间戳转换为 time.Time 对象
@ -142,44 +118,3 @@ func FullWeeksSince(timestamp int64) int {
return currentWeek - startWeek
}
func ZeroTime(timestamp int64) int64 {
t := time.Unix(timestamp, 0)
return time.Date(t.Year(), t.Month(), t.Day(), 0, 0, 0, 0, t.Location()).Unix()
}
// 计算给定时间戳所在的 0 点到现在的 0 点过了几天
func DaysSince(timestamp int64) int {
// 获取给定时间戳的 0 点时间
t := time.Unix(timestamp, 0)
startOfDay := time.Date(t.Year(), t.Month(), t.Day(), 0, 0, 0, 0, t.Location())
// 获取当前时间的 0 点时间
now := time.Now()
startOfToday := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
// 计算两个时间之间的天数差
days := int(startOfToday.Sub(startOfDay).Hours() / 24)
return days
}
func IsSameDay(timestamp1, timestamp2 int64) bool {
t1 := time.Unix(timestamp1, 0)
t2 := time.Unix(timestamp2, 0)
return t1.Year() == t2.Year() && t1.YearDay() == t2.YearDay()
}
func IsFirstDayOfMonth() bool {
now := time.Now()
return now.Day() == 1
}
func NowMonth() int {
return int(time.Now().Month())
}
func FormatTime(timestamp int64) string {
t := time.Unix(timestamp, 0)
return t.Format("2006-01-02 15:04:05")
}

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@ -3,19 +3,13 @@ package MergeConst
type ProtocolType int32
const (
Protocol_Error_Account_Exist int32 = 100
Protocol_Error_Account_OR_PWD_ERROR int32 = 101
Protocol_Error_Account_OR_PWD_Short int32 = 102
Protocol_Error_Account_Fail int32 = 103
Protocol_Error_Account_NoExsit int32 = 104
Protocol_Error_Account_Code_Error int32 = 105
Protocol_Error_Account_Device_Error int32 = 106
Protocol_Error_Id_Not_Verify int32 = 107
Protocol_Error_Id_Verify_Error int32 = 108
Protocol_Error_Account_Ban int32 = 109
Protocol_Res_Buy_Cnt_Limit int32 = 110
Protocol_Res_Buy_CD int32 = 111
Protocol_Error_Account_Exist int32 = 100
Protocol_Error_Account_OR_PWD_ERROR int32 = 101
Protocol_Error_Account_OR_PWD_Short int32 = 102
Protocol_Error_Account_Fail int32 = 103
Protocol_Error_Account_NoExsit int32 = 104
Protocol_Res_Buy_Cnt_Limit int32 = 110
Protocol_Res_Buy_CD int32 = 111
Protocol_Email_Find_Fail int32 = 120
Protocol_Active_No_Exsit int32 = 130
Protocol_Active_7Day_Rewarded int32 = 131
@ -100,12 +94,10 @@ const G_Champion_settlement_Duration = 3600 * 23
const G_Champion_Unlock_Score = 2
const G_Champion_Max_Score = 44650
const G_Champion_People_Cnt = 50
const SUCCESS = 1
const (
ORDER_STATUS_IDLE = 0 // 订单未完成
ORDER_STATUS_PAY = 1 // 订单已支付
ORDER_STATUS_CANCEL = 2 // 订单取消
ORDER_STATUS_CANCLE = 2 // 订单取消
ORDER_STATUS_SHIP = 3 // 订单已发货
)
const GLOBAL_SERVER_ID = 0 // 全局服ID

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@ -1,8 +0,0 @@
package MergeConst
const (
Go_gc_percent = 200
Go_gc_memory_limit = 1024 << 20
Go_game_version = "1.0.3" // 游戏版本号,格式为 "主版本号.次版本号.修订号",每次发布新版本时需要更新
Go_log_delete_days = 3 // 日志删除天数,超过这个天数的日志文件将被删除
)

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@ -1,16 +0,0 @@
## 命名规范
- **清晰优先**:名称应准确表达含义,避免歧义。
- **导出规则**:导出标识符首字母大写,未导出首字母小写。
- **包名**:小写单词,简短且描述职责(如 `store`、`auth`)。
- **文件名**:小写(可下划线分隔),测试文件以 `_test.go` 结尾。
- **函数/变量/类型**:驼峰命名;导出使用 PascalCase例如 `UserService`、`CreateUser`)。
- **接口**:以行为命名,常用 `-er` 结尾(如 `Reader`、`Store`),避免 `I` 前缀。
- **缩写**:统一大小写(例如导出使用 `ID`、`URL`;未导出使用 `id`、`url`)。
- **错误**:包级错误使用 `Err` 前缀(如 `ErrNotFound`)。
- **Context 与并发**:统一使用 `ctx` 作 `context.Context`,通道命名要有语义(如 `done`, `jobs`)。
- **构造函数/选项**:使用 `NewType` 与 `WithXxx` 约定,避免多个布尔参数。

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@ -1,78 +0,0 @@
package backend
import (
"context"
"net"
"server/conf"
"server/game"
"server/msg"
"gitea.bywaystudios.com/pet_home/leaf/log"
"google.golang.org/grpc"
)
type backendServer struct {
msg.UnimplementedBackendServer
}
func (s *backendServer) ReloadActivity(ctx context.Context, req *msg.ReqActivityCfgReload) (*msg.ResActivityCfgReload, error) {
defer func() {
if r := recover(); r != nil {
log.Error("ReloadActivity panic: %v", r)
}
}()
log.Debug("Received ReloadActivity request: %v", req)
game.AcitivityCfgReload()
return nil, nil
}
func (s *backendServer) OrderShipping(ctx context.Context, req *msg.ReqOrderShipping) (*msg.ResOrderShipping, error) {
defer func() {
if r := recover(); r != nil {
log.Error("OrderShipping panic: %v", r)
}
}()
log.Debug("Received OrderShipping request: %v", req)
res, err := game.AdminShipping(req)
if err != nil {
log.Error("OrderShipping error: %v", err)
return nil, err
}
return res, nil
}
func (s *backendServer) UserDetail(ctx context.Context, req *msg.UserDetailParam) (*msg.ResUserDetail, error) {
defer func() {
if r := recover(); r != nil {
log.Error("UserDetail panic: %v", r)
}
}()
log.Debug("Received UserDetail request: %v", req)
res, err := game.AdminPlayerDetailInfo(req)
if err != nil {
log.Error("UserDetail error: %v", err)
return nil, err
}
return res, nil
}
func Start() {
if conf.Server.RPCAddr == "" {
log.Debug("RPC server address not configured, skipping gRPC server startup")
return
}
lis, err := net.Listen("tcp", conf.Server.RPCAddr)
if err != nil {
log.Error("failed to listen: %v", err)
return
}
s := grpc.NewServer()
msg.RegisterBackendServer(s, &backendServer{})
log.Debug("gRPC server listening on %s", conf.Server.RPCAddr)
if err := s.Serve(lis); err != nil {
log.Error("server exited with error: %v", err)
}
}

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@ -2,9 +2,8 @@ package base
import (
"server/conf"
"gitea.bywaystudios.com/pet_home/leaf/chanrpc"
"gitea.bywaystudios.com/pet_home/leaf/module"
"server/pkg/github.com/name5566/leaf/chanrpc"
"server/pkg/github.com/name5566/leaf/module"
)
func NewSkeleton() *module.Skeleton {

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@ -1,113 +0,0 @@
package main
import (
"fmt"
"runtime"
"server/game"
"server/game/mod/msg"
"testing"
)
// func TestBenchInit(t *testing.T) {
// f := "wmz00%d"
// for i := 0; i < 10000; i++ {
// UserName := fmt.Sprintf(f, i)
// game.G_GameLogicPtr.Db_AccountInfo.UserName = UserName
// game.G_GameLogicPtr.Db_AccountInfo.UserPassword = "123456"
// if game.G_GameLogicPtr.NewAccountInsertDataToDB() {
// fmt.Printf("UserName:%s\n init success", UserName)
// }
// }
// }
/*
*
cluster 消息处理基准测试
36716 34961 ns/op 1690 B/op 38 allocs/op
*/
func BenchmarkClusterMsg(b *testing.B) {
game.ClusterMgrInit()
runtime.GOMAXPROCS(8)
game.G_getGameLogic()
for i := 0; i < b.N; i++ {
m := &msg.Msg{
HandleType: msg.HANDLE_MOD_PLAYER_LOGIN,
Extra: 0,
}
game.MessageHandle(m)
}
}
func printMemUsage() {
var m runtime.MemStats
runtime.ReadMemStats(&m)
// 输出内存使用情况
fmt.Printf("Alloc = %v MiB", bToMb(m.Alloc))
fmt.Printf("\tTotalAlloc = %v MiB", bToMb(m.TotalAlloc))
fmt.Printf("\tSys = %v MiB", bToMb(m.Sys))
fmt.Printf("\tNumGC = %v\n", m.NumGC)
var playerCount int
game.G_GameLogicPtr.M_Players.Range(func(key, value interface{}) bool {
playerCount++
return true
})
fmt.Printf("\tPlayerNum = %v\n", playerCount)
}
func bToMb(b uint64) uint64 {
return b / 1024 / 1024
}
func BenchmarkChampionshipGroup(b *testing.B) {
for i := 0; i < b.N; i++ {
game.G_GameLogicPtr.CreateChampshipMgr()
game.G_GameLogicPtr.ChampshipMgr.Debug()
}
}
func BenchmarkPlayerInit(b *testing.B) {
for i := 0; i < b.N; i++ {
p := new(game.Player)
p.InitPlayer("3625212")
p.LoginBackData()
}
}
func BenchmarkPlayerBackup(b *testing.B) {
p := new(game.Player)
p.InitPlayer("3625212")
for i := 0; i < b.N; i++ {
p.BackUp()
}
}
func BenchmarkPlayerRecover(b *testing.B) {
p := new(game.Player)
p.InitPlayer("3625212")
backup := p.BackUp()
for i := 0; i < b.N; i++ {
p.Recover(backup)
}
}
func BenchmarkPlayerHandleMsg(b *testing.B) {
p := new(game.Player)
p.InitPlayer("3625212")
list := make([]*msg.Msg, 0, 1000)
for i := 0; i < 1000; i++ {
m := &msg.Msg{
HandleType: msg.HANDLE_MOD_PLAYER_LOGIN,
Type: msg.HANDLE_TYPE_APPLY,
From: 100001,
To: i + 100002,
Extra: 0,
}
list = append(list, m)
}
for i := 0; i < b.N; i++ {
for _, m := range list {
p.HandleMsg(m)
}
}
}

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@ -3,14 +3,12 @@ package mergeCluster
import (
"fmt"
"math"
"server/GoUtil"
"server/conf"
"server/game/mod/msg"
GoUtil "server/game_util"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/network"
"sync"
"gitea.bywaystudios.com/pet_home/leaf/network"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
@ -18,9 +16,7 @@ const (
)
var FuncMap = map[int]func(*Agent, *msg.Msg) error{} // 消息处理函数
var funcMapMu sync.RWMutex // FuncMap 的读写锁
var CallbackChan = make(map[string]chan *msg.Msg) // 回调消息队列
var callbackChanMu sync.RWMutex // CallbackChan 的读写锁
var (
server *network.TCPServer // 服务器
Center *network.TCPClient // 集群中心
@ -34,14 +30,14 @@ func Init() {
server = new(network.TCPServer)
server.Addr = conf.Server.ListenAddr
server.MaxConnNum = int(math.MaxInt32)
server.PendingWriteNum = 1 << 14
server.PendingWriteNum = conf.PendingWriteNum
server.LenMsgLen = 4
server.MaxMsgLen = 1 << 16
server.MaxMsgLen = 4096
server.NewAgent = newServerAgent
server.Start()
}
if conf.Server.CenterAddr != "" && conf.Server.ServerType != "center" {
if conf.Server.CenterAddr != "" {
connectRemote(conf.Server.CenterAddr, ClusterCenterId, "center")
}
@ -51,11 +47,6 @@ func Init() {
registerFunc(msg.CLUSTER_EXIT, ClusterExit)
}
// GetCallbackChanMu 返回 CallbackChan 的读写锁,供外部包安全访问 CallbackChan
func GetCallbackChanMu() *sync.RWMutex {
return &callbackChanMu
}
func Destroy() {
if server != nil {
log.Release("closing cluster server")
@ -97,7 +88,7 @@ func (a *Agent) Run() {
m := msg.Msg{}
err = GoUtil.GobUnmarshal(data, &m)
if err != nil {
log.Debug("decode err: %v, data: %s", err, string(data))
log.Debug("decode err: %v", err)
return
}
err = processMsg(a, &m)

View File

@ -2,14 +2,12 @@ package mergeCluster
import (
"fmt"
"server/GoUtil"
"server/conf"
"server/game/mod/msg"
GoUtil "server/game_util"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/network"
"time"
"gitea.bywaystudios.com/pet_home/leaf/network"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
func RevcServerMsg(m *msg.Msg) error {
@ -50,14 +48,19 @@ func HandShakeRecv(a *Agent, m *msg.Msg) error {
RemoteAddr: m.Extra.(string),
},
})
} else {
syncMsg := &msg.Msg{
Type: msg.CLUSTER_FRIEND_SYNC,
To: ServerId,
HandleType: msg.HANDLE_MOD_CLUSTER_SYNC,
}
sendGameMsg(syncMsg)
}
syncMsg := &msg.Msg{
Type: msg.CLUSTER_FRIEND_SYNC,
To: ServerId,
}
sendGameMsg(syncMsg)
fmt.Print("现有区服连接:")
serverAgent.Range(func(key, value interface{}) bool {
fmt.Print(key)
fmt.Print(",")
return true
})
fmt.Println()
return nil
}
@ -76,7 +79,7 @@ func ClusterJoin(a *Agent, m *msg.Msg) error {
return nil
}
log.Debug("ClusterJoin ServerId %v", clusterJoin.ServerId)
//connectRemote(clusterJoin.RemoteAddr, clusterJoin.ServerId, "server")
connectRemote(clusterJoin.RemoteAddr, clusterJoin.ServerId, "server")
return nil
}
@ -93,30 +96,23 @@ func connectRemote(RemoteAddr string, ConnType int, ConnLabel string) error {
client := new(network.TCPClient)
client.Addr = RemoteAddr
client.ConnNum = 1
client.PendingWriteNum = 1 << 14
client.PendingWriteNum = conf.PendingWriteNum
client.LenMsgLen = 4
client.MaxMsgLen = 1 << 16
client.MaxMsgLen = 4096
client.NewAgent = newAgent
client.ConnType = ConnType
client.ConnLabel = ConnLabel
client.ConnectInterval = time.Duration(time.Minute * 1)
client.ConnectInterval = time.Duration(time.Minute * 5)
if ConnType == ClusterCenterId { // 中心服断开重连
client.AutoReconnect = true
}
client.Start()
Center = client
clients = append(clients, client)
log.Debug("connet remote to addr:%s", RemoteAddr)
return nil
}
func SendServerMsg(m *msg.Msg, serverId int) error {
if m.UniKey == "" {
m.UniKey = GoUtil.UniKey(fmt.Sprintf("%v,Cluster Msg", m))
}
if m.SendT == 0 {
m.SendT = GoUtil.Now()
}
if v, ok := serverAgent.Load(serverId); ok {
data, err := GoUtil.GobMarshal(m)
if err != nil {
@ -124,47 +120,10 @@ func SendServerMsg(m *msg.Msg, serverId int) error {
return err
}
v.(network.Agent).WriteMsg(data)
return nil
}
return fmt.Errorf("server %d not online", serverId)
}
func CallServerMsg(m *msg.Msg, serverId int) (*msg.Msg, error) {
if m.UniKey == "" {
m.UniKey = GoUtil.UniKey(fmt.Sprintf("%v,Cluster Msg", m))
}
if m.SendT == 0 {
m.SendT = GoUtil.Now()
}
v, ok := serverAgent.Load(serverId)
// 之后再发送消息
if !ok {
return nil, fmt.Errorf("server %d not online", serverId)
}
// 先注册回调通道,避免发送出去后对方快速返回导致丢失
newChan := make(chan *msg.Msg, 1)
registerChanel(m.UniKey, newChan)
defer unregisterChanel(m.UniKey)
data, err := GoUtil.GobMarshal(m)
if err != nil {
log.Debug("CallServerMsg GobMarshal err %v", err)
return nil, err
}
v.(network.Agent).WriteMsg(data)
// 等待返回(直接接收一次)
timeout := time.After(5 * time.Second)
select {
case backm := <-newChan:
if backm == nil {
return nil, fmt.Errorf("server %d not response", serverId)
}
// log.Debug("CallServerMsg reply %v", backm)
return backm, nil
case <-timeout:
return nil, fmt.Errorf("timeout waiting for server %d response", serverId)
}
}
func SendMsgAll(m *msg.Msg) {
data, err := GoUtil.GobMarshal(m)
if err != nil {
@ -179,12 +138,7 @@ func SendMsgAll(m *msg.Msg) {
func processMsg(a *Agent, m *msg.Msg) error {
var err error
funcMapMu.RLock()
fun, ok := FuncMap[m.Type]
funcMapMu.RUnlock()
if ok {
if fun, ok := FuncMap[m.Type]; ok {
err = fun(a, m)
} else {
MsgChan <- m //交由game Module消息处理
@ -193,21 +147,7 @@ func processMsg(a *Agent, m *msg.Msg) error {
}
func registerFunc(key int, fun func(*Agent, *msg.Msg) error) {
funcMapMu.Lock()
FuncMap[key] = fun
funcMapMu.Unlock()
}
func registerChanel(key string, chanel chan *msg.Msg) {
callbackChanMu.Lock()
CallbackChan[key] = chanel
callbackChanMu.Unlock()
}
func unregisterChanel(key string) {
callbackChanMu.Lock()
delete(CallbackChan, key)
callbackChanMu.Unlock()
}
func sendGameMsg(m *msg.Msg) {

View File

@ -1,8 +1,17 @@
package mergeCluster
import (
"encoding/gob"
"server/game/mod/msg"
)
func init() {
gob.Register(&msg.Msg{})
gob.Register(&ClusterJoinData{})
}
type ClusterJoinData struct {
ServerId int
Country int
RemoteAddr string
}

View File

@ -0,0 +1,41 @@
package startOrderCfg
import (
"server/gamedata"
"strconv"
)
type StartOrderCfg struct {
}
var CFG_NAME = "StartOrder"
func init() {
gamedata.InitCfg(CFG_NAME)
}
// 根据step 获取初始订单
func GetStartOrderByStep(id int) []*gamedata.StartOrderData {
ret := make([]*gamedata.StartOrderData, 0)
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
return ret
}
for k, v := range data {
record := v.(map[string]interface{})
stepVal := gamedata.ParseInt(record["step"])
var MergeList []int
for _, vv := range record["merge_id_list"].([]interface{}) {
MergeList = append(MergeList, gamedata.ParseInt(vv))
}
if int(stepVal) == id {
OrderId, _ := strconv.Atoi(k)
ret = append(ret, &gamedata.StartOrderData{
Id: OrderId,
Step: int(stepVal),
MergeList: MergeList,
})
}
}
return ret
}

View File

@ -0,0 +1,46 @@
package activityCfg
import (
"server/GoUtil"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_ACTIVITY = "Activity"
)
func init() {
gamedata.InitCfg(CFG_ACTIVITY)
}
func GetActivityList() []*gamedata.ActivityData {
data, err := gamedata.GetData(CFG_ACTIVITY)
if err != nil {
log.Debug("GetActivityList err:%v", err)
}
Now := GoUtil.Now()
var List []*gamedata.ActivityData
for k, v := range data {
StartTimeStr := gamedata.GetStringValue(v, "StartTime")
EndTimeStr := gamedata.GetStringValue(v, "EndTime")
StartTime := GoUtil.ParseTime(StartTimeStr)
EndTime := GoUtil.ParseTime(EndTimeStr)
if Now >= StartTime && Now <= EndTime {
Id, _ := strconv.Atoi(k)
Type := gamedata.GetIntValue(v, "Type")
Name := gamedata.GetStringValue(v, "Name")
Title := gamedata.GetStringValue(v, "Title")
ActivityData := &gamedata.ActivityData{
Id: Id,
Type: Type,
Name: Name,
Title: Title,
}
List = append(List, ActivityData)
}
}
return List
}

View File

@ -1,145 +0,0 @@
package activityCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strconv"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_ACTIVITY = "Activity"
CFG_ACTIVITY_GIFT = "ActivityGift"
)
func init() {
gamedata.InitCfg(CFG_ACTIVITY)
gamedata.InitCfg(CFG_ACTIVITY_GIFT)
}
func GetActivityGiftId(chargeId int) int {
data, err := gamedata.GetData(CFG_ACTIVITY_GIFT)
if err != nil {
log.Debug("GetActivityGiftId err:%v", err)
return 0
}
for _, v := range data {
ChargeId := gamedata.GetIntValue(v, "ChargeId")
if ChargeId == chargeId {
return gamedata.GetIntValue(v, "AId")
}
}
return 0
}
func GetActivityGiftItems(chargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_ACTIVITY_GIFT)
if err != nil {
log.Debug("GetActivityGiftItems err:%v", err)
return nil
}
for _, v := range data {
ChargeId := gamedata.GetIntValue(v, "ChargeId")
if ChargeId == chargeId {
Items := gamedata.GetItemList(v, "Items")
return Items
}
}
return nil
}
func GetActivityList() []*gamedata.ActivityData {
data, err := gamedata.GetData(CFG_ACTIVITY)
if err != nil {
log.Debug("GetActivityList err:%v", err)
return nil
}
List := make([]*gamedata.ActivityData, 0, len(data))
for k, v := range data {
StartTimeStr := gamedata.GetStringValue(v, "StartTime")
EndTimeStr := gamedata.GetStringValue(v, "EndTime")
StartTime := GoUtil.ParseTime(StartTimeStr)
EndTime := GoUtil.ParseTime(EndTimeStr)
Type := gamedata.GetIntValue(v, "Type")
Name := gamedata.GetStringValue(v, "Name")
Title := gamedata.GetStringValue(v, "Title")
Level := gamedata.GetIntValue(v, "Level")
ActivityData := &gamedata.ActivityData{
Id: GoUtil.Int(k),
Type: Type,
AType: gamedata.GetIntValue(v, "AType"),
Name: Name,
Title: Title,
Level: Level,
StartTime: StartTime,
EndTime: EndTime,
}
List = append(List, ActivityData)
}
return List
}
func GetActivityListOrigin() []*gamedata.ActivityData {
data, err := gamedata.GetData(CFG_ACTIVITY)
if err != nil {
log.Debug("GetActivityList err:%v", err)
return nil
}
List := make([]*gamedata.ActivityData, 0, len(data))
for k, v := range data {
StartTimeStr := gamedata.GetStringValue(v, "StartTime")
EndTimeStr := gamedata.GetStringValue(v, "EndTime")
StartTime := GoUtil.ParseTime(StartTimeStr)
EndTime := GoUtil.ParseTime(EndTimeStr)
Id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetActivityList parse id err:%v, key:%s", err, k)
continue
}
Type := gamedata.GetIntValue(v, "Type")
Name := gamedata.GetStringValue(v, "Name")
Title := gamedata.GetStringValue(v, "Title")
Level := gamedata.GetIntValue(v, "Level")
ActivityData := &gamedata.ActivityData{
Id: Id,
Type: Type,
AType: gamedata.GetIntValue(v, "AType"),
Name: Name,
Title: Title,
Level: Level,
StartTime: StartTime,
EndTime: EndTime,
}
List = append(List, ActivityData)
}
return List
}
func GetActivityRewardItems(ActId int) []*item.Item {
data, err := gamedata.GetData(CFG_ACTIVITY_GIFT)
if err != nil {
log.Debug("GetActivityRewardItems err:%v", err)
return nil
}
for _, v := range data {
ChargeId := gamedata.GetIntValue(v, "ChargeId")
AId := gamedata.GetIntValue(v, "AId")
if ChargeId == 0 && AId == ActId {
Items := gamedata.GetItemList(v, "Items")
return Items
}
}
return nil
}
func GetActivityRecycleMail(ActId int) (string, string, string) {
data, err := gamedata.GetDataByIntKey(CFG_ACTIVITY, ActId)
if err != nil {
log.Debug("GetActivityRecycleMail err:%v", err)
return "", "", ""
}
return gamedata.GetStringValue(data, "Title"), gamedata.GetStringValue(data, "Mail_Title"), gamedata.GetStringValue(data, "Mail_Content")
}

View File

@ -1,11 +1,9 @@
package avatarCfg
import (
"math/rand"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
@ -22,7 +20,7 @@ func GetInitList() []int {
log.Debug("GetInitList err: %v", err)
return nil
}
r := make([]int, 0, len(data))
r := make([]int, 0)
for k, v := range data {
IsInit := gamedata.GetIntValue(v, "Init")
if IsInit == 1 {
@ -33,15 +31,6 @@ func GetInitList() []int {
return r
}
func GetRandInitId() int {
list := GetInitList()
if len(list) == 0 {
return 0
}
index := rand.Intn(len(list))
return list[index]
}
func CheckExist(Id int) bool {
data, err := gamedata.GetData(CFG_AVATAR)
if err != nil {
@ -51,17 +40,3 @@ func CheckExist(Id int) bool {
_, ok := data[strconv.Itoa(Id)]
return ok
}
func GetAllId() []int {
data, err := gamedata.GetData(CFG_AVATAR)
if err != nil {
log.Debug("GetAllId err: %v", err)
return nil
}
r := make([]int, 0, len(data))
for k := range data {
Id, _ := strconv.Atoi(k)
r = append(r, Id)
}
return r
}

View File

@ -0,0 +1,39 @@
package baseCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_BASE = "Base"
)
const (
ENERGY_SHOP_MUL = "energy_shop_mul"
)
func init() {
gamedata.InitCfg(CFG_BASE)
}
func GetEnergyByMul(T int) float64 {
data, err := gamedata.GetDataByKey(CFG_BASE, ENERGY_SHOP_MUL)
if err != nil {
log.Debug("GetEnergyByMul err:%v", err)
return 0
}
d := data["Value"].(map[string]interface{})
if len(d) == 0 {
return 0
}
T = min(T, len(d))
T1 := strconv.Itoa(T)
if v, ok := d[T1]; ok {
return v.(float64)
} else {
return 0
}
}

View File

@ -1,98 +0,0 @@
package baseCfg
import (
"server/game/mod/item"
"server/gamedata"
"strconv"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_BASE = "Base"
)
const (
ENERGY_SHOP_MUL = "energy_shop_mul"
ENERGY_CFG = "BaseEnergy"
MAX_ENERGY_LEVEL = 999 // 最大能量等级上限
)
func init() {
gamedata.InitCfg(CFG_BASE)
gamedata.InitCfg(ENERGY_CFG)
}
func GetEnergyByMul(T int) float64 {
data, err := gamedata.GetDataByKey(CFG_BASE, ENERGY_SHOP_MUL)
if err != nil {
log.Debug("GetEnergyByMul err:%v", err)
return 0
}
valueData, ok := data["Value"]
if !ok {
log.Debug("GetEnergyByMul: Value field not found")
return 0
}
d, ok := valueData.(map[string]interface{})
if !ok || len(d) == 0 {
log.Debug("GetEnergyByMul: Value is not a valid map")
return 0
}
T = min(T, len(d))
T1 := strconv.Itoa(T)
if v, ok := d[T1]; ok {
if floatVal, ok := v.(float64); ok {
return floatVal
}
log.Debug("GetEnergyByMul: value is not float64, key=%s", T1)
}
return 0
}
func GetFriendReplyReward() []*item.Item {
data, err := gamedata.GetDataByKey(CFG_BASE, "friend_reply")
if err != nil {
log.Debug("GetFriendReplyReward err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Value")
}
func GetEnergyByADNum() []*item.Item {
data, err := gamedata.GetDataByKey(CFG_BASE, "ad_energy_gift")
if err != nil {
log.Debug("GetEnergyByADNum err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Value")
}
func GetMaxEnergyMul(Lv int, Energy int) int {
Mul := 0
for i := 1; i <= MAX_ENERGY_LEVEL; i++ {
data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i)
if err != nil {
break
}
UnlockLv := gamedata.GetIntValue(data, "UnlockLv")
needEnergy := gamedata.GetIntValue(data, "NeedEnergy")
if Lv < UnlockLv || Energy < needEnergy {
break
}
Mul = i - 1
}
return Mul
}
func GetLimitEnergyMul(Lv int) int {
data, err := gamedata.GetDataByIntKey(ENERGY_CFG, Lv+1)
if err != nil {
log.Debug("GetLimitEnergyMul err:%v, Lv=%d", err, Lv)
return 0
}
return gamedata.GetIntValue(data, "Limit")
}

View File

@ -1,13 +1,12 @@
package cardCfg
import (
"server/GoUtil"
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
@ -29,73 +28,51 @@ func init() {
func GetAllCollectReward() []*item.Item {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "all_collect_reward")
if err != nil {
log.Debug("GetAllCollectReward err:%v", err)
return nil
log.Debug("GetAllCollectReward data not found")
}
if value, ok := data["Value"]; ok {
return item.ParseItem(value)
}
return nil
return item.ParseItem(data["Value"])
}
func GetStarById(Id int) int {
data, err := gamedata.GetDataByIntKey(CARD_DETAIL_CFG_NAME, Id)
if err != nil {
log.Debug("GetStarById err:%v, Id=%d", err, Id)
return 0
log.Debug("GetStarById data not found")
}
return gamedata.GetIntValue(data, "Star")
}
func GetRoundById(Id int) int {
data, err := gamedata.GetDataByIntKey(CARD_DETAIL_CFG_NAME, Id)
if err != nil {
log.Debug("GetRoundById err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Round")
}
// 获取开启卡包获得的卡牌数量
func GetPackRewardCnt(Star int) int {
data, err := gamedata.GetDataByIntKey(CARD_PACK_CFG_NAME, Star)
if err != nil {
log.Debug("GetPackRewardCnt err:%v, Star=%d", err, Star)
return 0
log.Debug("GetPackRewardCnt data not found")
}
return gamedata.GetIntValue(data, "RewardCnt")
}
// 获取开启开包得x星卡
// 获取开启开包得x星卡
func GetPackMustHave(Star int) int {
data, err := gamedata.GetDataByIntKey(CARD_PACK_CFG_NAME, Star)
if err != nil {
log.Debug("GetPackMustHave err:%v, Star=%d", err, Star)
return 0
log.Debug("GetPackMustHave data not found")
}
return gamedata.GetIntValue(data, "MustHave")
}
// 根据星级获取卡牌列表
func GetCardListByStar(Round, Star, IsGold int) []int {
func GetCardListByStar(Star, IsGold int) []int {
var CardList []int
data, err := gamedata.GetData(CARD_DETAIL_CFG_NAME)
if err != nil {
log.Debug("GetCardListByStar err:%v", err)
return nil
log.Debug("GetCardListByStar data not found")
}
CardList := make([]int, 0, len(data)/10)
for k, v := range data {
Extra := gamedata.GetIntValue(v, "Round")
if Round < Extra {
continue
}
vStar := gamedata.GetIntValue(v, "Star")
isGold := gamedata.GetIntValue(v, "IsGold")
if vStar == Star && IsGold == isGold {
id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetCardListByStar parse id err:%v, key=%s", err, k)
continue
}
id, _ := strconv.Atoi(k)
CardList = append(CardList, id)
}
}
@ -103,20 +80,16 @@ func GetCardListByStar(Round, Star, IsGold int) []int {
}
// 获取随机卡牌
func GetRandListByStar(Star int) map[int]int {
func GetRandListByStar(Star int) []int {
var randList []int
data, err := gamedata.GetDataByIntKey(CARD_PACK_CFG_NAME, Star)
if err != nil {
log.Debug("GetRandListByStar err:%v, Star=%d", err, Star)
return nil
log.Debug("GetRandListByStar data not found")
}
r1 := gamedata.GetStringValue(data, "RandRate")
r2 := strings.Split(r1, ",")
randList := GoUtil.SliceStringToInt(r2)
r := make(map[int]int, len(randList))
for k, v := range randList {
r[k+1] = v
}
return r
randList = GoUtil.SliceStringToInt(r2)
return randList
}
// 获取卡牌收集奖励
@ -133,33 +106,33 @@ func GetCollectReward(Color int) ([]*item.Item, int) {
}
// 获取兑换奖励
func GetExchangeCfg(Id int) (int, []*item.Item) {
func GetExchangeCfg(Id int) (int, []*item.Item, []int) {
data, err := gamedata.GetDataByIntKey(CARD_EXCHANGE_CFG, Id)
if err != nil {
log.Debug("GetExchangeCfg err:%v, Id=%d", err, Id)
return 0, nil
log.Debug("GetExchangeCfg data not found")
return 0, nil, nil
}
itemNum := gamedata.GetIntValue(data, "Item")
itemList := []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, itemNum)}
CostStar := gamedata.GetIntValue(data, "CostStar")
itemList := gamedata.GetItemList(data, "Item")
return CostStar, itemList
CardPackStr := gamedata.GetStringValue(data, "CardPack")
s1 := CardPackStr[1 : len(CardPackStr)-1]
CardPack := GoUtil.SliceStringToInt(strings.Split(s1, ","))
return CostStar, itemList, CardPack
}
// 根据系列获取卡牌列表
func GetCardListByColor(Id int) []int {
data, err := gamedata.GetData(CARD_DETAIL_CFG_NAME)
if err != nil {
log.Debug("GetCardListByColor err:%v, Id=%d", err, Id)
return nil
log.Debug("GetCardListByColor data not found")
return []int{}
}
r := make([]int, 0, len(data)/5)
var r []int
for k, v := range data {
color := gamedata.GetIntValue(v, "PictureAlbum")
if color == Id {
k1, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetCardListByColor parse id err:%v, key=%s", err, k)
continue
}
k1, _ := strconv.Atoi(k)
r = append(r, k1)
}
}
@ -167,42 +140,24 @@ func GetCardListByColor(Id int) []int {
}
// 获取所有卡牌id
func GetAllCardId(Round int) []int {
func GetAllCardId() []int {
data, err := gamedata.GetData(CARD_DETAIL_CFG_NAME)
if err != nil {
log.Debug("GetAllCardId err:%v, Round=%d", err, Round)
return nil
log.Debug("GetCardListByColor data not found")
return []int{}
}
r := make([]int, 0, len(data))
for k, v := range data {
Extra := gamedata.GetIntValue(v, "Round")
if Round < Extra {
continue
}
k1, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetAllCardId parse id err:%v, key=%s", err, k)
continue
}
var r []int
for k := range data {
k1, _ := strconv.Atoi(k)
r = append(r, k1)
}
return r
}
func CheckCardIsGold(Id int) bool {
data, err := gamedata.GetDataByIntKey(CARD_DETAIL_CFG_NAME, Id)
if err != nil {
log.Debug("CheckCardIsGold err:%v, Id=%d", err, Id)
return false
}
return gamedata.GetIntValue(data, "IsGold") == 1
}
func GetCardDuration() int64 {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "duration")
if err != nil {
log.Debug("GetCardDuration err:%v", err)
return 0
log.Debug("GetCardDuration data not found")
}
return int64(gamedata.GetIntValue(data, "Value"))
}
@ -210,8 +165,7 @@ func GetCardDuration() int64 {
func GetExTimes() int {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "exchange_times")
if err != nil {
log.Debug("GetExTimes err:%v", err)
return 0
log.Debug("GetExTimes data not found")
}
return gamedata.GetIntValue(data, "Value")
}
@ -219,29 +173,7 @@ func GetExTimes() int {
func GetReqTimes() int {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "request_times")
if err != nil {
log.Debug("GetReqTimes err:%v", err)
return 0
log.Debug("GetReqTimes data not found")
}
return gamedata.GetIntValue(data, "Value")
}
func GetItemIdByCardId(CardId int) int {
data, err := gamedata.GetDataByIntKey(CARD_DETAIL_CFG_NAME, CardId)
if err != nil {
log.Debug("GetItemIdByCardId err:%v, CardId=%d", err, CardId)
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetSeasonFirstReward() []*item.Item {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "season_first")
if err != nil {
log.Debug("GetSeasonFirstReward err:%v", err)
return nil
}
if value, ok := data["Value"]; ok {
return item.ParseItem(value)
}
return nil
}

View File

@ -1,156 +0,0 @@
package catnipCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CATNIP_TEMPLATE_CFG_NAME = "CatnipTemplate"
CATNIP_JACKPOT_CFG_NAME = "CatnipJackpot"
CATNIP_MULTIPLIER_CFG_NAME = "CatnipMultiplier"
CATNIP_GAME_CFG_NAME = "CatnipGame"
)
const (
CATNIP_REWARD_TYPE_LOW = 1
CATNIP_REWARD_TYPE_MID = 2
CATNIP_REWARD_TYPE_HIGH = 3
)
func init() {
gamedata.InitCfg(CATNIP_TEMPLATE_CFG_NAME)
gamedata.InitCfg(CATNIP_JACKPOT_CFG_NAME)
gamedata.InitCfg(CATNIP_MULTIPLIER_CFG_NAME)
gamedata.InitCfg(CATNIP_GAME_CFG_NAME)
}
func GetGameNum(Id int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
log.Debug("GetGameNum err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "PassNum")
}
func GetGameMaxProgress(Id int) int {
TemplateId := GetTemplateId(Id)
data, err := gamedata.GetData(CATNIP_GAME_CFG_NAME)
if err != nil {
log.Debug("GetGameMaxProgress err:%v, Id=%d", err, Id)
return 0
}
MaxProgress := 0
for _, v := range data {
if gamedata.GetIntValue(v, "Template") != TemplateId {
continue
}
MaxProgress = max(MaxProgress, gamedata.GetIntValue(v, "Need"))
}
return MaxProgress
}
func GetJackpotItem(Mul int) (int, []*item.Item, int, int) {
data, err := gamedata.GetData(CATNIP_JACKPOT_CFG_NAME)
if err != nil {
log.Debug("GetJackpotItem err:%v, Mul=%d", err, Mul)
return 0, nil, 0, 0
}
JackpotType := GetJackpotType(Mul)
r := make(map[int]int, len(data))
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == JackpotType {
r[GoUtil.Int(k)] = 1
}
}
Id := GoUtil.RandMap(r)
if Id == 0 {
return 0, nil, 0, 0
}
itemData, err := gamedata.GetDataByIntKey(CATNIP_JACKPOT_CFG_NAME, Id)
if err != nil {
log.Debug("GetJackpotItem get itemData err:%v, Id=%d", err, Id)
return 0, nil, 0, 0
}
return Id, gamedata.GetItemList(itemData, "Items"), gamedata.GetIntValue(itemData, "Growth"), gamedata.GetIntValue(itemData, "FriendItems")
}
func GetJackpotType(Mul int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_MULTIPLIER_CFG_NAME, Mul)
if err != nil {
log.Debug("GetJackpotType err:%v, Mul=%d", err, Mul)
return 0
}
R := map[int]int{
CATNIP_REWARD_TYPE_LOW: gamedata.GetIntValue(data, "Low"),
CATNIP_REWARD_TYPE_MID: gamedata.GetIntValue(data, "Mid"),
CATNIP_REWARD_TYPE_HIGH: gamedata.GetIntValue(data, "High"),
}
return GoUtil.RandMap(R)
}
func GetTemplateId(Id int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
log.Debug("GetTemplateId err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Template")
}
func GetProgressReward(Id int, Rewards []int, Progress int) ([]*item.Item, []int) {
TemplateId := GetTemplateId(Id)
data, err := gamedata.GetData(CATNIP_GAME_CFG_NAME)
if err != nil {
log.Debug("GetProgressReward err:%v, Id=%d", err, Id)
return nil, nil
}
Items := make([]*item.Item, 0, len(data))
Ids := make([]int, 0, len(data))
for k, v := range data {
rewardId := GoUtil.Int(k)
if !GoUtil.InArray(rewardId, Rewards) && gamedata.GetIntValue(v, "Need") < Progress && gamedata.GetIntValue(v, "Template") == TemplateId {
Items = append(Items, gamedata.GetItemList(v, "Items")...)
Ids = append(Ids, rewardId)
}
}
return Items, Ids
}
func GetProgressNum(Id int) int {
TemplateId := GetTemplateId(Id)
data, err := gamedata.GetData(CATNIP_GAME_CFG_NAME)
if err != nil {
log.Debug("GetProgressNum err:%v, Id=%d", err, Id)
return 0
}
Num := 0
for _, v := range data {
if gamedata.GetIntValue(v, "Template") == TemplateId {
Num++
}
}
return Num
}
func GetItemCost(Id, Mul int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
log.Debug("GetItemCost err:%v, Id=%d", err, Id)
return nil
}
return item.MutilItem(gamedata.GetItemList(data, "ItemCost"), Mul)
}
func GetGrandReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
log.Debug("GetGrandReward err:%v, Id=%d", err, Id)
return nil
}
return gamedata.GetItemList(data, "Reward")
}

View File

@ -0,0 +1,47 @@
package champshipCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
)
const (
CFG_CHAMPSHIP_SCORE = "ChampshipScore"
CFG_CHAMPSHIP_RANK = "ChampshipRank"
CFG_CHAMPSHIP_JACKPOT = "ChampshipJackpot"
)
func init() {
gamedata.InitCfg(CFG_CHAMPSHIP_SCORE)
gamedata.InitCfg(CFG_CHAMPSHIP_RANK)
gamedata.InitCfg(CFG_CHAMPSHIP_JACKPOT)
}
func GetChessScore(ChessLv int) int {
data, err := gamedata.GetDataByIntKey(CFG_CHAMPSHIP_SCORE, ChessLv)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Score")
}
func GetReward(Reward, Score int) (int, []*item.Item) {
data, err := gamedata.GetData(CFG_CHAMPSHIP_JACKPOT)
if err != nil {
return Reward, nil
}
r := make([]*item.Item, 0)
for k, v := range data {
Id := GoUtil.Int(k)
if Reward >= Id {
continue
}
Reward = max(Reward, Id)
if Score >= gamedata.GetIntValue(v, "Score") {
Items := item.ParseItem(gamedata.GetStringValue(v, "Items"))
r = item.Merge(r, Items)
}
}
return Reward, r
}

View File

@ -1,148 +0,0 @@
package champshipCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_CHAMPSHIP_SCORE = "ChampshipScore"
CFG_CHAMPSHIP_RANK = "ChampshipRank"
CFG_CHAMPSHIP_JACKPOT = "ChampshipJackpot"
CFG_CHAMPSHIP_GROUP = "ChampshipGroup"
CFG_CHAMPSHIP_CONST = "ChampshipConst"
)
func init() {
gamedata.InitCfg(CFG_CHAMPSHIP_SCORE)
gamedata.InitCfg(CFG_CHAMPSHIP_RANK)
gamedata.InitCfg(CFG_CHAMPSHIP_JACKPOT)
gamedata.InitCfg(CFG_CHAMPSHIP_GROUP)
gamedata.InitCfg(CFG_CHAMPSHIP_CONST)
}
func GetGroupId(N int) int {
data, err := gamedata.GetData(CFG_CHAMPSHIP_GROUP)
if err != nil {
log.Debug("GetGroupId err:%v, N=%d", err, N)
return 1
}
for k, v := range data {
if N >= gamedata.GetIntValue(v, "Min") && N <= gamedata.GetIntValue(v, "Max") {
return GoUtil.Int(k)
}
}
return 11
}
func GetChessScore(ChessLv int) int {
data, err := gamedata.GetDataByIntKey(CFG_CHAMPSHIP_SCORE, ChessLv)
if err != nil {
log.Debug("GetChessScore err:%v, ChessLv=%d", err, ChessLv)
return 0
}
return gamedata.GetIntValue(data, "Score")
}
func GetReward(Reward, Score, activityId, orderFactor int) (int, []*item.Item) {
data, err := gamedata.GetData(CFG_CHAMPSHIP_JACKPOT)
if err != nil {
log.Debug("GetReward err:%v, Reward=%d, Score=%d", err, Reward, Score)
return Reward, nil
}
r := make([]*item.Item, 0, len(data))
NewReward := Reward
for _, v := range data {
rewardGroupType := gamedata.GetIntValue(v, "RewardGroupType")
if rewardGroupType != activityId {
continue
}
Id := gamedata.GetIntValue(v, "Step")
if Reward >= Id {
continue
}
if Score < gamedata.GetIntValue(v, "Total") {
continue
}
Items := item.ParseItem(gamedata.GetValue(v, "Items"))
r = item.Merge(r, Items)
NewReward = max(NewReward, Id)
starReward := gamedata.GetIntValue(v, "StarReward")
if starReward > 0 {
starnum := int((float64(starReward) * float64(orderFactor) / 500)) * 5
if starnum > 0 {
r = append(r, item.NewItem(item.ITEM_STAR_ID, starnum))
}
}
}
return NewReward, r
}
func GetRewardItems(Reward int) ([]*item.Item, int) {
data, err := gamedata.GetDataByIntKey(CFG_CHAMPSHIP_JACKPOT, Reward)
if err != nil {
log.Debug("GetRewardItems err:%v, Reward=%d", err, Reward)
return nil, 0
}
return gamedata.GetItemList(data, "Items"), gamedata.GetIntValue(data, "Score")
}
func GetRewardTotalScore(Reward int) int {
data, err := gamedata.GetDataByIntKey(CFG_CHAMPSHIP_JACKPOT, Reward)
if err != nil {
log.Debug("GetRewardTotalScore err:%v, Reward=%d", err, Reward)
return 0
}
return gamedata.GetIntValue(data, "Total")
}
func GetRankReward(Rank, yesterdayActivityId int) []*item.Item {
data, err := gamedata.GetData(CFG_CHAMPSHIP_RANK)
if err != nil {
log.Debug("GetRankReward err:%v, Rank=%d, yesterdayActivityId=%d", err, Rank, yesterdayActivityId)
return nil
}
for _, v := range data {
if Rank >= gamedata.GetIntValue(v, "Min") && Rank <= gamedata.GetIntValue(v, "Max") && yesterdayActivityId == gamedata.GetIntValue(v, "RewardGroupType") {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
func GetMaxRewardId() int {
data, err := gamedata.GetData(CFG_CHAMPSHIP_JACKPOT)
if err != nil {
log.Debug("GetMaxRewardId err:%v", err)
return 0
}
MaxId := 0
for k := range data {
Id := GoUtil.Int(k)
if Id > MaxId {
MaxId = Id
}
}
return MaxId
}
func GetChampshipActivityId() []int {
data, err := gamedata.GetDataByKey(CFG_CHAMPSHIP_CONST, "RewardGroupType_const")
if err != nil {
log.Debug("GetChampshipActivityId err:%v", err)
return nil
}
value := gamedata.GetStringValue(data, "Value")
var res []int
for _, v := range strings.Split(value, "|") {
id := GoUtil.Int(v)
if id > 0 {
res = append(res, id)
}
}
return res
}

View File

@ -0,0 +1,253 @@
package chargeCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
"sort"
"strings"
)
const (
CFG_CHARGE = "Charge"
CFG_DIAMOND_SHOP = "DiamondShop"
CFG_ENERGY_SHOP = "EnergyShop"
CFG_SEPCIAL_SHOP = "SpecialShop"
CFG_FREE_SHOP = "FreeShop"
CFG_CHARGE_CONST = "ChargeConst"
CFG_CHARGE_GIFT = "ChargeGift"
)
func init() {
gamedata.InitCfg(CFG_CHARGE)
gamedata.InitCfg(CFG_DIAMOND_SHOP)
gamedata.InitCfg(CFG_ENERGY_SHOP)
gamedata.InitCfg(CFG_SEPCIAL_SHOP)
gamedata.InitCfg(CFG_FREE_SHOP)
gamedata.InitCfg(CFG_CHARGE_CONST)
gamedata.InitCfg(CFG_CHARGE_GIFT)
}
func GetMoneyCharge(ChargeId int) float64 {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
return 0
}
return gamedata.GetFloatValue(data, "Money")
}
func GetDiamondShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_DIAMOND_SHOP)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return []*item.Item{item.NewItem(item.ITEM_DIAMOND_ID, gamedata.GetIntValue(v, "Diamond"))}
}
}
return nil
}
func GetEnergyShopId(ChargeId int) int {
data, err := gamedata.GetData(CFG_ENERGY_SHOP)
if err != nil {
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return GoUtil.Int(k)
}
}
return 0
}
func GetEnergyShopReward(ChargeId int, First bool) []*item.Item {
data, err := gamedata.GetData(CFG_ENERGY_SHOP)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
Energy := gamedata.GetIntValue(v, "Energy")
if !First {
Energy += gamedata.GetIntValue(v, "FirstCharge")
}
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, Energy)}
}
}
return nil
}
func GetSpecialShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items"))
}
}
return nil
}
func GetSpecialShopType(ChargeId int) int {
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetIntValue(v, "Type")
}
}
return 0
}
func GetFreeShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_FREE_SHOP, ChargeId)
if err != nil {
return nil
}
Item := gamedata.GetValue(data, "Items")
return item.ParseItem(Item)
}
func GetSpecialShopGrade(Money float64, Type int) int {
type grade struct {
id int
money float64
}
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
return 0
}
l := make([]grade, 0)
for _, v := range data {
if gamedata.GetIntValue(v, "Type") != Type {
continue
}
l = append(l, grade{
id: gamedata.GetIntValue(v, "Grade"),
money: GetMoneyCharge(gamedata.GetIntValue(v, "ChargeId")),
})
}
sort.Slice(l, func(i, j int) bool {
return l[i].money < l[j].money
})
for _, v := range l {
if Money < v.money {
return v.id
}
}
return 0
}
func GetUnlockShopLv() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "shop_unlock_lv")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetSpecialShopCount() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "special_shop_count")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetAdChargeId() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "ad_charge_id")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyDuration() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_duration")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyMaxDia() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_max_diamond")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyRandDia() (int, int) {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_diamond_rand")
if err != nil {
return 0, 0
}
str := gamedata.GetStringValue(data, "Value")
strArr := strings.Split(str, ",")
if len(strArr) != 2 {
return 0, 0
}
return GoUtil.Int(strArr[0]), GoUtil.Int(strArr[1])
}
func GetPiggyBankChargeId() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_charge_id")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetGiftReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items"))
}
}
return nil
}
func GetGiftLimit(ChargeId int) int {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetIntValue(v, "Count")
}
}
return 0
}
func GetGiftId(ChargeId int) int {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return GoUtil.Int(k)
}
}
return 0
}
func GetChargeInfo(ChargeId int) (float64, string) {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
return 0, ""
}
return gamedata.GetFloatValue(data, "Money"), gamedata.GetStringValue(data, "Unit")
}

View File

@ -1,419 +0,0 @@
package chargeCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"sort"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_CHARGE = "Charge"
CFG_DIAMOND_SHOP = "DiamondShop" // 钻石商店
CFG_ENERGY_SHOP = "EnergyShop" // 体力商店
CFG_SEPCIAL_SHOP = "SpecialShop" // 特惠商店
CFG_FREE_SHOP = "FreeShop" // 免费商店
CFG_CHARGE_CONST = "ChargeConst" // 充值常量配置
CFG_CHARGE_GIFT = "ChargeGift" // 充值礼包
CFG_CHARGE_WISH = "ChargeWish" // 许愿配置
CFG_CHARGE_PETCOIN = "ChargePetCoin" // 宠物币充值配置
CFG_CHARGE_AD = "ChargeAD" // 广告充值配置
)
func init() {
gamedata.InitCfg(CFG_CHARGE)
gamedata.InitCfg(CFG_DIAMOND_SHOP)
gamedata.InitCfg(CFG_ENERGY_SHOP)
gamedata.InitCfg(CFG_SEPCIAL_SHOP)
gamedata.InitCfg(CFG_FREE_SHOP)
gamedata.InitCfg(CFG_CHARGE_CONST)
gamedata.InitCfg(CFG_CHARGE_GIFT)
gamedata.InitCfg(CFG_CHARGE_WISH)
gamedata.InitCfg(CFG_CHARGE_PETCOIN)
gamedata.InitCfg(CFG_CHARGE_AD)
}
func GetADReward(ChargeId int) ([]*item.Item, int) {
data, err := gamedata.GetData(CFG_CHARGE_AD)
if err != nil {
log.Debug("GetADReward err:%v, ChargeId=%d", err, ChargeId)
return nil, 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items")), gamedata.GetIntValue(v, "PetWork")
}
}
return nil, 0
}
func GetWeeklyDiscountDay() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "weekly_discount_day")
if err != nil {
log.Debug("GetWeeklyDiscountDay err:%v", err)
return -1
}
return gamedata.GetIntValue(data, "Value")
}
func GetMoneyCharge(ChargeId int) float64 {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
log.Debug("GetMoneyCharge err:%v, ChargeId=%d", err, ChargeId)
return 0
}
return gamedata.GetFloatValue(data, "Money")
}
func GetDiamondShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_DIAMOND_SHOP)
if err != nil {
log.Debug("GetDiamondShopReward err:%v, ChargeId=%d", err, ChargeId)
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return []*item.Item{item.NewItem(item.ITEM_DIAMOND_ID, gamedata.GetIntValue(v, "Diamond"))}
}
}
return nil
}
func GetEnergyShopId(ChargeId int) int {
data, err := gamedata.GetData(CFG_ENERGY_SHOP)
if err != nil {
log.Debug("GetEnergyShopId err:%v, ChargeId=%d", err, ChargeId)
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return GoUtil.Int(k)
}
}
return 0
}
func GetWeeklyInfo(Pos int) (int, int) {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "weekly_chess_shop")
if err != nil {
log.Debug("GetWeeklyInfo err:%v, Pos=%d", err, Pos)
return 0, 0
}
valueData, ok := data["Value"]
if !ok {
log.Debug("GetWeeklyInfo: Value field not found")
return 0, 0
}
r, ok := valueData.([]interface{})
if !ok {
log.Debug("GetWeeklyInfo: Value is not []interface{}")
return 0, 0
}
for _, v := range r {
v1, ok := v.(map[string]interface{})
if !ok {
continue
}
Id := GoUtil.Int(v1["Id"])
if Id == Pos {
return GoUtil.Int(v1["Discount"]), GoUtil.Int(v1["Limit"])
}
}
return 0, 0
}
func GetWeeklyInfoAll() map[int]gamedata.WeeklyDiscountInfo {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "weekly_chess_shop")
if err != nil {
log.Debug("GetWeeklyInfoAll err:%v", err)
return nil
}
valueData, ok := data["Value"]
if !ok {
log.Debug("GetWeeklyInfoAll: Value field not found")
return nil
}
r, ok := valueData.([]interface{})
if !ok {
log.Debug("GetWeeklyInfoAll: Value is not []interface{}")
return nil
}
res := make(map[int]gamedata.WeeklyDiscountInfo, len(r))
for _, v := range r {
v1, ok := v.(map[string]interface{})
if !ok {
continue
}
Id := GoUtil.Int(v1["Id"])
res[Id] = gamedata.WeeklyDiscountInfo{
Id: GoUtil.Int(v1["Id"]),
Discount: GoUtil.Int(v1["Discount"]),
WeeklyLimit: GoUtil.Int(v1["Limit"]),
}
}
return res
}
func GetEnergyShopReward(ChargeId int, First bool) []*item.Item {
data, err := gamedata.GetData(CFG_ENERGY_SHOP)
if err != nil {
log.Debug("GetEnergyShopReward err:%v, ChargeId=%d", err, ChargeId)
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
Energy := gamedata.GetIntValue(v, "Energy")
if !First {
Energy += gamedata.GetIntValue(v, "FirstCharge")
}
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, Energy)}
}
}
return nil
}
func GetSpecialShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
log.Debug("GetSpecialShopReward err:%v, ChargeId=%d", err, ChargeId)
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items"))
}
}
return nil
}
func GetSpecialShopType(ChargeId int) int {
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
log.Debug("GetSpecialShopType err:%v, ChargeId=%d", err, ChargeId)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetIntValue(v, "Type")
}
}
return 0
}
func GetFreeShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_FREE_SHOP, ChargeId)
if err != nil {
log.Debug("GetFreeShopReward err:%v, ChargeId=%d", err, ChargeId)
return nil
}
Item := gamedata.GetValue(data, "Items")
return item.ParseItem(Item)
}
func GetSpecialShopGrade(Money float64, Type int) int {
type grade struct {
id int
money float64
}
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
log.Debug("GetSpecialShopGrade err:%v, Money=%.2f, Type=%d", err, Money, Type)
return 0
}
l := make([]grade, 0, len(data))
for _, v := range data {
if gamedata.GetIntValue(v, "Type") != Type {
continue
}
l = append(l, grade{
id: gamedata.GetIntValue(v, "Grade"),
money: GetMoneyCharge(gamedata.GetIntValue(v, "ChargeId")),
})
}
sort.Slice(l, func(i, j int) bool {
return l[i].money > l[j].money
})
if len(l) == 0 {
return 0
}
maxMoney := 0.0
for _, v := range l {
if Money >= v.money {
maxMoney = max(maxMoney, v.money)
}
}
for _, v := range l {
if v.money == maxMoney {
return v.id
}
}
return l[0].id
}
func GetUnlockShopLv() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "shop_unlock_lv")
if err != nil {
log.Debug("GetUnlockShopLv err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetSpecialShopCount() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "special_shop_count")
if err != nil {
log.Debug("GetSpecialShopCount err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetAdChargeId() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "ad_charge_id")
if err != nil {
log.Debug("GetAdChargeId err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyDuration() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_duration")
if err != nil {
log.Debug("GetPiggyDuration err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyMaxDia() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_max_diamond")
if err != nil {
log.Debug("GetPiggyMaxDia err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyRandDia() (int, int) {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_diamond_rand")
if err != nil {
log.Debug("GetPiggyRandDia err:%v", err)
return 0, 0
}
str := gamedata.GetStringValue(data, "Value")
strArr := strings.Split(str, ",")
if len(strArr) != 2 {
return 0, 0
}
return GoUtil.Int(strArr[0]), GoUtil.Int(strArr[1])
}
func GetPiggyBankChargeId() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_charge_id")
if err != nil {
log.Debug("GetPiggyBankChargeId err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetGiftReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
log.Debug("GetGiftReward err:%v, ChargeId=%d", err, ChargeId)
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items"))
}
}
return nil
}
func GetGiftLimit(ChargeId int) int {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
log.Debug("GetGiftLimit err:%v, ChargeId=%d", err, ChargeId)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetIntValue(v, "Count")
}
}
return 0
}
func GetGiftId(ChargeId int) int {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
log.Debug("GetGiftId err:%v, ChargeId=%d", err, ChargeId)
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return GoUtil.Int(k)
}
}
return 0
}
func GetChargeInfo(ChargeId int) (float64, string) {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
log.Debug("GetChargeInfo err:%v, ChargeId=%d", err, ChargeId)
return 0, ""
}
return gamedata.GetFloatValue(data, "Money"), gamedata.GetStringValue(data, "Unit")
}
func GetProduceName(ChargeId int) string {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
log.Debug("GetProduceName err:%v, ChargeId=%d", err, ChargeId)
return ""
}
return gamedata.GetStringValue(data, "Remark")
}
func GetWishCount(ItemId int) int {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE_WISH, ItemId)
if err != nil {
log.Debug("GetWishCount err:%v, ItemId=%d", err, ItemId)
return 0
}
return gamedata.GetIntValue(data, "Wish")
}
func GetPetCoinShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_CHARGE_PETCOIN)
if err != nil {
log.Debug("GetPetCoinShopReward err:%v, ChargeId=%d", err, ChargeId)
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
func GetWeeklyDiscountStartEnd() (int64, int64) {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "weekly_discount_time")
if err != nil {
log.Debug("GetWeeklyDiscountStartEnd err:%v", err)
return 0, 0
}
str := gamedata.GetStringValue(data, "Value")
strArr := strings.Split(str, "|")
if len(strArr) != 2 {
return 0, 0
}
return GoUtil.ParseTime(strArr[0]), GoUtil.ParseTime(strArr[1])
}

View File

@ -1,68 +0,0 @@
package collectCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_COLLECT = "Collect"
CFG_COLLECT_JACKPOT = "CollectJackpot"
)
func init() {
gamedata.InitCfg(CFG_COLLECT)
gamedata.InitCfg(CFG_COLLECT_JACKPOT)
}
func GetJackpotId() []int {
data, err := gamedata.GetData(CFG_COLLECT_JACKPOT)
if err != nil {
log.Debug("GetJackpotId err:%v", err)
return nil
}
ret := make([]int, 0, len(data))
for k := range data {
ret = append(ret, GoUtil.Int(k))
}
return ret
}
func GetJackpotItems(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_COLLECT_JACKPOT, Id)
if err != nil {
log.Debug("GetJackpotItems err:%v, Id=%d", err, Id)
return nil
}
return gamedata.GetItemList(data, "Items")
}
func GetRewardNeed(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_COLLECT, Id)
if err != nil {
log.Debug("GetRewardNeed err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Need")
}
func GetRewardType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_COLLECT, Id)
if err != nil {
log.Debug("GetRewardType err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Type")
}
func GetRewardLen() int {
data, err := gamedata.GetData(CFG_COLLECT)
if err != nil {
log.Debug("GetRewardLen err:%v", err)
return 0
}
return len(data)
}

View File

@ -7,19 +7,18 @@ import (
var (
// log conf
LogFlag = log.LstdFlags | log.Lmicroseconds
LogFlag = log.LstdFlags
// gate conf
PendingWriteNum = 2000 // 客户端链接的写入消息队列长度
MaxMsgLen uint32 = 65536 // 16KB
PendingWriteNum = 2000
MaxMsgLen uint32 = 16384 // 16KB
HTTPTimeout = 10 * time.Second
LenMsgLen = 2
LittleEndian = false
// skeleton conf
// 增加 goroutine 相关配置,避免 "Too many goroutines" 错误
GoLen = 50000 // 从 10000 增加到 50000控制并发 goroutine 数量
TimerDispatcherLen = 50000 // 从 10000 增加到 50000定时器队列长度
AsynCallLen = 50000 // 从 10000 增加到 50000异步调用队列长度
ChanRPCLen = 50000 // 从 10000 增加到 50000RPC 通道长度
GoLen = 10000
TimerDispatcherLen = 10000
AsynCallLen = 10000
ChanRPCLen = 10000
)

View File

@ -0,0 +1,89 @@
package dailyTaskCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
DAILY_TASK_CONST = "DailyTaskConst"
DAILY_TASK = "DailyTask"
DAILY_TASK_ACTIVE = "DailyTaskActive"
DAILY_TASK_JACKPOT = "DailyTaskJackpot"
)
func init() {
gamedata.InitCfg(DAILY_TASK_CONST)
gamedata.InitCfg(DAILY_TASK)
gamedata.InitCfg(DAILY_TASK_ACTIVE)
gamedata.InitCfg(DAILY_TASK_JACKPOT)
}
// 获取任务列表
func GetTaskList(Lv int) map[int]string {
r := make(map[int]string)
data, err := gamedata.GetData(DAILY_TASK)
if err != nil {
log.Debug("GetTaskList get data nil")
return r
}
for k, v := range data {
lv := gamedata.GetIntValue(v, "Lv")
if Lv >= lv {
k1, _ := strconv.Atoi(k)
r[k1] = gamedata.GetStringValue(v, "Task")
}
}
return r
}
func GetTaskActiveId() []int {
data, err := gamedata.GetData(DAILY_TASK_ACTIVE)
if err != nil {
log.Debug("GetTaskActiveId get data nil")
return []int{}
}
r := make([]int, 0, len(data))
for k := range data {
Id, _ := strconv.Atoi(k)
r = append(r, Id)
}
return r
}
func GetTaskActiveById(Id int) int {
data, err := gamedata.GetDataByIntKey(DAILY_TASK_ACTIVE, Id)
if err != nil {
log.Debug("GetTaskActiveById get data nil")
return 0
}
return gamedata.GetIntValue(data, "Num")
}
type Jackpot struct {
Items []*item.Item
Is_card int
}
func GetTaskWeekJackpot() map[int]Jackpot {
r := make(map[int]Jackpot)
data, err := gamedata.GetData(DAILY_TASK_JACKPOT)
if err != nil {
log.Debug("GetTaskWeekJackpot get data nil")
return r
}
for k, v := range data {
Id, _ := strconv.Atoi(k)
isCard := gamedata.GetIntValue(v, "CardPack")
Item := item.ParseItem(gamedata.GetValue(v, "Items"))
r[Id] = Jackpot{
Items: Item,
Is_card: isCard,
}
}
return r
}

View File

@ -1,162 +0,0 @@
package dailyTaskCfg
import (
"server/game/mod/item"
"server/gamedata"
"strconv"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
DAILY_TASK_CONST = "DailyTaskConst"
DAILY_TASK = "DailyTask"
DAILY_TASK_ACTIVE = "DailyTaskActive"
DAILY_TASK_JACKPOT = "DailyTaskJackpot"
DAILY_TASK_REWARD = "DailyTaskReward"
)
func init() {
gamedata.InitCfg(DAILY_TASK_CONST)
gamedata.InitCfg(DAILY_TASK)
gamedata.InitCfg(DAILY_TASK_ACTIVE)
gamedata.InitCfg(DAILY_TASK_JACKPOT)
gamedata.InitCfg(DAILY_TASK_REWARD)
}
func GetDailyTaskReward(Id, activityId int) []*item.Item {
data, err := gamedata.GetData(DAILY_TASK_REWARD)
if err != nil {
log.Debug("GetDailyTaskReward err:%v", err)
return nil
}
for _, v := range data {
sortId := gamedata.GetIntValue(v, "SortId")
rewardGroupType := gamedata.GetIntValue(v, "RewardGroupType")
if sortId == Id && rewardGroupType == activityId {
items := gamedata.GetItemList(v, "ItemID")
petCoinBase := gamedata.GetIntValue(v, "PetCoinBase")
if petCoinBase > 0 {
items = append(items, &item.Item{
Id: item.ITEM_STAR_ID,
Num: petCoinBase,
})
}
return items
}
}
return nil
}
func GetDailyTaskScore(Id, activityId int) int {
data, err := gamedata.GetData(DAILY_TASK_REWARD)
if err != nil {
log.Debug("GetDailyTaskScore err:%v", err)
return 0
}
for _, v := range data {
sortId := gamedata.GetIntValue(v, "SortId")
rewardGroupType := gamedata.GetIntValue(v, "RewardGroupType")
if sortId == Id && rewardGroupType == activityId {
return gamedata.GetIntValue(v, "ScoreReward")
}
}
return 0
}
func GetActivityIds() []int {
data, err := gamedata.GetDataByKey(DAILY_TASK_CONST, "RewardGroupType_const")
if err != nil {
log.Debug("GetActivityIds err:%v", err)
return nil
}
str := gamedata.GetStringValue(data, "Value")
strArr := strings.Split(str, "|")
result := make([]int, 0, len(strArr))
for _, v := range strArr {
a, _ := strconv.Atoi(v)
if a != 0 {
result = append(result, a)
}
}
return result
}
// 获取任务列表
func GetTaskList(Lv int) map[int]string {
data, err := gamedata.GetData(DAILY_TASK)
if err != nil {
log.Debug("GetTaskList err:%v, Lv=%d", err, Lv)
return nil
}
r := make(map[int]string, len(data))
for k, v := range data {
lv := gamedata.GetIntValue(v, "Lv")
if Lv >= lv {
k1, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetTaskList parse id err:%v, key=%s", err, k)
continue
}
r[k1] = gamedata.GetStringValue(v, "Task")
}
}
return r
}
func GetTaskActiveId() []int {
data, err := gamedata.GetData(DAILY_TASK_ACTIVE)
if err != nil {
log.Debug("GetTaskActiveId err:%v", err)
return nil
}
r := make([]int, 0, len(data))
for k := range data {
Id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetTaskActiveId parse id err:%v, key=%s", err, k)
continue
}
r = append(r, Id)
}
return r
}
func GetTaskActiveById(Id int) int {
data, err := gamedata.GetDataByIntKey(DAILY_TASK_ACTIVE, Id)
if err != nil {
log.Debug("GetTaskActiveById err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Num")
}
type Jackpot struct {
Items []*item.Item
Is_card int
}
func GetTaskWeekJackpot() map[int]Jackpot {
data, err := gamedata.GetData(DAILY_TASK_JACKPOT)
if err != nil {
log.Debug("GetTaskWeekJackpot err:%v", err)
return nil
}
r := make(map[int]Jackpot, len(data))
for k, v := range data {
Id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetTaskWeekJackpot parse id err:%v, key=%s", err, k)
continue
}
isCard := gamedata.GetIntValue(v, "CardPack")
Item := item.ParseItem(gamedata.GetValue(v, "Items"))
r[Id] = Jackpot{
Items: Item,
Is_card: isCard,
}
}
return r
}

View File

@ -0,0 +1,95 @@
package decorateCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
DECORATE_COST = "DecorateCost"
INDOOR_PROGRESS = "IndoorProgress"
)
func init() {
gamedata.InitCfg("DecorateCost")
gamedata.InitCfg("IndoorProgress")
}
func GetStarCost(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("DecorateCost GetStarCost not found")
return 0
}
for _, v := range data {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["AreaId"]) == AreaId && gamedata.ParseInt(v1["SortId"]) == SortId {
return gamedata.ParseInt(v1["CostCount"])
}
}
return 0
}
func GetAreaId(id int) int {
value, err := gamedata.GetDataByIntKey("DecorateCost", id)
if err != nil {
log.Debug("DecorateCost GetAreaId id:%v not found", id)
return 0
}
return gamedata.ParseInt(value["AreaId"])
}
func GetNextAreaId(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("DecorateCost GetStarCost not found")
return 0
}
for k, v := range data {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["AreaId"]) == AreaId && gamedata.ParseInt(v1["SortId"]) == SortId {
UnionKey, _ := strconv.Atoi(k)
nextId := UnionKey + 1
AreaId = GetAreaId(nextId)
return AreaId
}
}
return 0
}
func GetAllSortIdByAreaId(AreaId int) []int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("DecorateCost GetAllSortIdByAreaId not found")
return nil
}
var SortIdList []int
for _, v := range data {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["AreaId"]) == AreaId {
Sort := gamedata.ParseInt(v1["SortId"])
if Sort == 0 {
continue
}
SortIdList = append(SortIdList, Sort)
}
}
return SortIdList
}
func GetProgressReward(Scene, Lv int) []*item.Item {
value, err := gamedata.GetData("IndoorProgress")
if err != nil {
log.Debug("IndoorProgress GetProgressReward not found")
return nil
}
for _, v := range value {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["Scene"]) == Scene && gamedata.ParseInt(v1["Lv"]) == Lv {
return item.ParseItem(v1["Item"])
}
}
return nil
}

View File

@ -1,256 +0,0 @@
package decorateCfg
import (
"server/game/mod/item"
"server/gamedata"
"strconv"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
DECORATE_COST = "DecorateCost"
INDOOR_PROGRESS = "IndoorProgress"
DECORATE_CONST = "DecorateConst"
DECORATE_AREA = "DecorateArea" // 装饰区域
)
func init() {
gamedata.InitCfg(DECORATE_COST)
gamedata.InitCfg(INDOOR_PROGRESS)
gamedata.InitCfg(DECORATE_CONST)
gamedata.InitCfg(DECORATE_AREA)
}
func GetStarCost(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("GetStarCost err:%v, AreaId=%d, SortId=%d", err, AreaId, SortId)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "AreaId") == AreaId && gamedata.GetIntValue(v, "SortId") == SortId {
return gamedata.GetIntValue(v, "CostCount")
}
}
return 0
}
func GetStarCostByAreaId(AreaId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("GetStarCost err:%v, AreaId=%d", err, AreaId)
return 0
}
var total int
for _, v := range data {
if gamedata.GetIntValue(v, "AreaId") == AreaId {
total += gamedata.GetIntValue(v, "CostCount")
}
}
return total
}
func GetAreaId(id int) int {
value, err := gamedata.GetDataByIntKey("DecorateCost", id)
if err != nil {
log.Debug("GetAreaId err:%v, id=%d", err, id)
return 0
}
return gamedata.GetIntValue(value, "AreaId")
}
func GetNextAreaId(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("GetNextAreaId err:%v, AreaId=%d, SortId=%d", err, AreaId, SortId)
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "AreaId") == AreaId && gamedata.GetIntValue(v, "SortId") == SortId {
UnionKey, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetNextAreaId parse key err:%v, key=%s", err, k)
return 0
}
nextId := UnionKey + 1
AreaId = GetAreaId(nextId)
return AreaId
}
}
return 0
}
func GetAllSortIdByAreaId(AreaId int) []int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("GetAllSortIdByAreaId err:%v, AreaId=%d", err, AreaId)
return nil
}
SortIdList := make([]int, 0, len(data)/5)
for _, v := range data {
if gamedata.GetIntValue(v, "AreaId") == AreaId {
Sort := gamedata.GetIntValue(v, "SortId")
if Sort == 0 {
continue
}
SortIdList = append(SortIdList, Sort)
}
}
return SortIdList
}
func GetProgressReward(Scene, Lv int) []*item.Item {
value, err := gamedata.GetData(INDOOR_PROGRESS)
if err != nil {
log.Debug("GetProgressReward err:%v, Scene=%d, Lv=%d", err, Scene, Lv)
return nil
}
for _, v := range value {
if gamedata.GetIntValue(v, "Scene") == Scene && gamedata.GetIntValue(v, "Lv") == Lv {
return gamedata.GetItemList(v, "AreaReward")
}
}
return nil
}
func GetDecoarteReward(Scene int, Lv int) []*item.Item {
value, err := gamedata.GetData(INDOOR_PROGRESS)
if err != nil {
log.Debug("GetDecoarteReward err:%v, Scene=%d, Lv=%d", err, Scene, Lv)
return nil
}
for _, v := range value {
if gamedata.GetIntValue(v, "Scene") == Scene && gamedata.GetIntValue(v, "Lv") == Lv {
return gamedata.GetItemList(v, "Item")
}
}
return nil
}
func GetAreaReward(AreaId int) []*item.Item {
value, err := gamedata.GetDataByIntKey(DECORATE_AREA, AreaId)
if err != nil {
log.Debug("GetAreaReward err:%v, AreaId=%d", err, AreaId)
return nil
}
return gamedata.GetItemList(value, "Items")
}
// 获取一键装饰的解锁等级
func GetOneKeyDecorateUnlockLv() int {
data, err := gamedata.GetDataByKey(DECORATE_CONST, "OneKey")
if err != nil {
log.Debug("GetOneKeyDecorateUnlockLv err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
// 获取每次装饰增加的体力值
func GetDecorateAddEnergy() int {
data, err := gamedata.GetDataByKey(DECORATE_CONST, "AddEnergy")
if err != nil {
log.Debug("GetDecorateAddEnergy err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetAreaPerPExp(AreaId int) int {
data, err := gamedata.GetDataByIntKey(DECORATE_AREA, AreaId)
if err != nil {
log.Debug("GetAreaPerPExp err:%v, AreaId=%d", err, AreaId)
return 0
}
return gamedata.GetIntValue(data, "PerPExp")
}
func GetDecoratePExp(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("GetDecoratePExp err:%v, AreaId=%d, SortId=%d", err, AreaId, SortId)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "AreaId") == AreaId && gamedata.GetIntValue(v, "SortId") == SortId {
return gamedata.GetIntValue(v, "PetExp")
}
}
return 0
}
func GetAllPartId() []int {
data, err := gamedata.GetDataByKey(DECORATE_CONST, "AllPartId")
if err != nil {
log.Debug("GetAllPartId err:%v", err)
return nil
}
str := gamedata.GetStringValue(data, "Value")
r1 := strings.Split(str, "|")
PartIdList := make([]int, 0, len(r1))
for _, v := range r1 {
id, err := strconv.Atoi(v)
if err != nil {
log.Debug("GetAllPartId parse id err:%v, v=%s", err, v)
continue
}
PartIdList = append(PartIdList, id)
}
return PartIdList
}
func GetIdBySenceAndLv(Sence, Lv int) int {
data, err := gamedata.GetData(INDOOR_PROGRESS)
if err != nil {
log.Debug("GetIdBySenceAndLv err:%v, Sence=%d, Lv=%d", err, Sence, Lv)
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "Scene") == Sence && gamedata.GetIntValue(v, "Lv") == Lv {
id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetIdBySenceAndLv parse id err:%v, key=%s", err, k)
return 0
}
return id
}
}
return 0
}
func GetPartNumByAreaId(AreaId int) map[int]int {
data, err := gamedata.GetData(INDOOR_PROGRESS)
if err != nil {
log.Debug("GetPartNumByAreaId err:%v, AreaId=%d", err, AreaId)
return nil
}
res := make(map[int]int, len(data))
for k, v := range data {
Sence := gamedata.GetIntValue(v, "Scene")
if Sence != AreaId {
continue
}
id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetPartNumByAreaId parse id err:%v, key=%s", err, k)
continue
}
PartNum := gamedata.GetIntValue(v, "Part")
if PartNum == 0 {
continue
}
res[id] = PartNum
}
return res
}
func GetAreaIdByIndoorId(IndoorId int) int {
data, err := gamedata.GetDataByIntKey(INDOOR_PROGRESS, IndoorId)
if err != nil {
log.Debug("GetAreaIdByIndoorId err:%v, IndoorId=%d", err, IndoorId)
return 0
}
return gamedata.GetIntValue(data, "Scene")
}

View File

@ -1,54 +0,0 @@
package emojiCfg
import (
GoUtil "server/game_util"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_EMOJI = "Emoji"
)
func init() {
gamedata.InitCfg(CFG_EMOJI)
}
func GetInitList() []int {
data, err := gamedata.GetData(CFG_EMOJI)
if err != nil {
log.Debug("GetInitList err:%v", err)
return nil
}
ret := make([]int, 0, len(data))
for k, v := range data {
Init := gamedata.GetIntValue(v, "Init")
if Init == 1 {
ret = append(ret, GoUtil.Int(k))
}
}
return ret
}
func GetAllList() []int {
data, err := gamedata.GetData(CFG_EMOJI)
if err != nil {
log.Debug("GetAllList err:%v", err)
return nil
}
ret := make([]int, 0, len(data))
for k := range data {
ret = append(ret, GoUtil.Int(k))
}
return ret
}
func GetEmojiName(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_EMOJI, Id)
if err != nil {
log.Debug("GetEmojiName err:%v, Id=%d", err, Id)
return ""
}
return gamedata.GetStringValue(data, "Name")
}

View File

@ -3,8 +3,6 @@ package endlessCfg
import (
"server/game/mod/item"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
@ -17,15 +15,14 @@ func init() {
gamedata.InitCfg(CFG_ENDLESS_JACKPOT)
}
func GetEnergy(Money float64) float64 {
func GetDiamond(Money float64) float64 {
data, err := gamedata.GetData(CFG_ENDLESS)
if err != nil {
log.Debug("GetEnergy err:%v, Money=%.2f", err, Money)
return 0
}
for _, v := range data {
if Money == gamedata.GetFloatValue(v, "Money") {
return gamedata.GetFloatValue(v, "Energy")
return gamedata.GetFloatValue(v, "Diamond")
}
}
return 0
@ -34,7 +31,6 @@ func GetEnergy(Money float64) float64 {
func NextMoney(Money float64) float64 {
data, err := gamedata.GetData(CFG_ENDLESS)
if err != nil {
log.Debug("NextMoney err:%v, Money=%.2f", err, Money)
return 0
}
for _, v := range data {
@ -48,7 +44,6 @@ func NextMoney(Money float64) float64 {
func GetChargeId(Money float64) int {
data, err := gamedata.GetData(CFG_ENDLESS)
if err != nil {
log.Debug("GetChargeId err:%v, Money=%.2f", err, Money)
return 0
}
for _, v := range data {
@ -59,29 +54,27 @@ func GetChargeId(Money float64) int {
return 0
}
func GetPerEnergy(Id int) float64 {
func GetPerDiamond(Id int) float64 {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
log.Debug("GetPerEnergy err:%v, Id=%d", err, Id)
return 0
}
for _, v := range data {
if Id == gamedata.GetIntValue(v, "ItemId") {
return gamedata.GetFloatValue(v, "Energy")
return gamedata.GetFloatValue(v, "Diamond")
}
}
return 0
}
func GetItemId(Energy float64, Type, Lv int) []int {
func GetItemId(Diamond float64, Type int) []int {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
log.Debug("GetItemId err:%v, Energy=%.2f, Type=%d, Lv=%d", err, Energy, Type, Lv)
return nil
}
ItemId := make([]int, 0, len(data))
var ItemId []int
for _, v := range data {
if Lv >= gamedata.GetIntValue(v, "Lv") && Energy >= gamedata.GetFloatValue(v, "Energy") && Type != gamedata.GetIntValue(v, "Type") && gamedata.GetIntValue(v, "ItemId") != item.ITEM_ENERGY_ID {
if Diamond >= gamedata.GetFloatValue(v, "Diamond") && Type != gamedata.GetIntValue(v, "Type") && gamedata.GetIntValue(v, "ItemId") != item.ITEM_ENERGY_ID {
ItemId = append(ItemId, gamedata.GetIntValue(v, "ItemId"))
}
}
@ -91,7 +84,6 @@ func GetItemId(Energy float64, Type, Lv int) []int {
func GetType(ItemId int) int {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
log.Debug("GetType err:%v, ItemId=%d", err, ItemId)
return 0
}
for _, v := range data {
@ -102,15 +94,14 @@ func GetType(ItemId int) int {
return 0
}
func GetEnergyByItemId(ItemId int) float64 {
func GeDiamondByItemId(ItemId int) float64 {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
log.Debug("GetEnergyByItemId err:%v, ItemId=%d", err, ItemId)
return 0
}
for _, v := range data {
if ItemId == gamedata.GetIntValue(v, "ItemId") {
return gamedata.GetFloatValue(v, "Energy")
return gamedata.GetFloatValue(v, "Diamond")
}
}
return 0

View File

@ -0,0 +1,42 @@
package faceCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_FACE = "Face"
)
func init() {
gamedata.InitCfg(CFG_FACE)
}
func GetInitList() []int {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("GetInitList err: %v", err)
return nil
}
r := make([]int, 0)
for k, v := range data {
IsInit := gamedata.GetIntValue(v, "Init")
if IsInit == 1 {
k, _ := strconv.Atoi(k)
r = append(r, k)
}
}
return r
}
func CheckExist(Id int) bool {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("CheckExist err: %v", err)
return false
}
_, ok := data[strconv.Itoa(Id)]
return ok
}

View File

@ -1,75 +0,0 @@
package faceCfg
import (
"math/rand"
"server/gamedata"
"strconv"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_FACE = "Face"
)
func init() {
gamedata.InitCfg(CFG_FACE)
}
func GetInitList() []int {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("GetInitList err:%v", err)
return nil
}
r := make([]int, 0, len(data))
for k, v := range data {
IsInit := gamedata.GetIntValue(v, "Init")
if IsInit == 1 {
id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetInitList parse id err:%v, key=%s", err, k)
continue
}
r = append(r, id)
}
}
return r
}
func GetRandInitId() int {
list := GetInitList()
if len(list) == 0 {
return 0
}
index := rand.Intn(len(list))
return list[index]
}
func CheckExist(Id int) bool {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("CheckExist err:%v, Id=%d", err, Id)
return false
}
_, ok := data[strconv.Itoa(Id)]
return ok
}
func GetAllId() []int {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("GetAllId err:%v", err)
return nil
}
r := make([]int, 0, len(data))
for k := range data {
Id, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetAllId parse id err:%v, key=%s", err, k)
continue
}
r = append(r, Id)
}
return r
}

View File

@ -1,71 +0,0 @@
package friendCfg
import (
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_NPC_FRIENDS = "NPCFriends"
CFG_CONST = "FriendConst"
)
func init() {
gamedata.InitCfg(CFG_NPC_FRIENDS)
gamedata.InitCfg(CFG_CONST)
}
func IsNpcFriend(Id int) bool {
_, err := gamedata.GetDataByIntKey(CFG_NPC_FRIENDS, Id)
if err != nil {
log.Debug("IsNpcFriend err:%v, Id=%d", err, Id)
return false
}
return true
}
func GetFriendSponsorNum() int {
data, err := gamedata.GetDataByKey(CFG_CONST, "friend_energy_bonus")
if err != nil {
log.Debug("GetFriendSponsorNum err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetFriendLimitNum() int {
data, err := gamedata.GetDataByKey(CFG_CONST, "friend_limit")
if err != nil {
log.Debug("GetFriendLimitNum err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetDailyRecommendLimit() int {
data, err := gamedata.GetDataByKey(CFG_CONST, "friend_daily_recommend_limit")
if err != nil {
log.Debug("GetDailyRecommendLimit err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetApplyListLimit() int {
data, err := gamedata.GetDataByKey(CFG_CONST, "friend_apply_list_limit")
if err != nil {
log.Debug("GetApplyListLimit err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetDailyGetApplyLimit() int {
data, err := gamedata.GetDataByKey(CFG_CONST, "friend_daily_get_apply_limit")
if err != nil {
log.Debug("GetDailyGetApplyLimit err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}

View File

@ -1,87 +0,0 @@
package friendTreasureCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
)
const (
CFG_FRIEND_TREASURE_PROB = "FriendTreasureProb"
CFG_FRIEND_TREASURE_CHEST = "FriendTreasureChest"
CFG_FRIEND_TREASURE_CONST = "FriendTreasureConst"
)
func init() {
gamedata.InitCfg(CFG_FRIEND_TREASURE_PROB)
gamedata.InitCfg(CFG_FRIEND_TREASURE_CHEST)
gamedata.InitCfg(CFG_FRIEND_TREASURE_CONST)
}
func GetBigReward() []*item.Item {
data, err := gamedata.GetDataByKey(CFG_FRIEND_TREASURE_CONST, "big_reward")
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Value")
}
func GetFriendTreasureProb(Num int) map[int]int {
data, err := gamedata.GetData(CFG_FRIEND_TREASURE_PROB)
if err != nil {
return nil
}
ProbMap := make(map[int]int)
for k, v := range data {
Id := GoUtil.Int(k)
Prob := gamedata.GetIntValue(v, "Prob")
ProbMap[Id] = Prob
}
AddProb := 0
n := 0
for k, v := range ProbMap {
if k > Num {
AddProb += v
n++
ProbMap[k] = 0
}
}
PerProb := AddProb / n
for k, v := range ProbMap {
if k <= Num && k != 1 {
ProbMap[k] = v + PerProb
}
}
return ProbMap
}
func GetProbAdd(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_FRIEND_TREASURE_PROB, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Add")
}
func GetChestProb() map[int]int {
data, err := gamedata.GetData(CFG_FRIEND_TREASURE_CHEST)
if err != nil {
return nil
}
ProbMap := make(map[int]int)
for k, v := range data {
Id := GoUtil.Int(k)
Prob := gamedata.GetIntValue(v, "Prob")
ProbMap[Id] = Prob
}
return ProbMap
}
func GetChestItems(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_FRIEND_TREASURE_CHEST, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Items")
}

View File

@ -1,73 +0,0 @@
package fur_cfg
import (
"server/game/mod/item"
"server/gamedata"
)
const (
CFG_FUR_CONST = "FurShopConst"
CFG_FUR_SHOP = "FurShop"
)
func init() {
gamedata.InitCfg(CFG_FUR_CONST)
gamedata.InitCfg(CFG_FUR_SHOP)
}
func GetFurShopCost(id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_FUR_SHOP, id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Cost")
}
func GetFurShopFreeTimes() int {
data, err := gamedata.GetDataByKey(CFG_FUR_CONST, "free_unlock")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetFurShopTag(id int) int {
data, err := gamedata.GetDataByIntKey(CFG_FUR_SHOP, id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "TAG")
}
func GetFurShopName(id int) string {
data, err := gamedata.GetDataByIntKey(CFG_FUR_SHOP, id)
if err != nil {
return ""
}
return gamedata.GetStringValue(data, "Name")
}
func GetFurShopItem(id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_FUR_SHOP, id)
if err != nil {
return nil
}
itemId := gamedata.GetIntValue(data, "ItemID")
if itemId == 0 {
return nil
}
return []*item.Item{
{
Id: itemId,
Num: 1,
},
}
}
func GetFurShopCostNum(id int) int {
item := GetFurShopCost(id)
if len(item) == 0 {
return 0
}
return item[0].Num
}

View File

@ -1,119 +0,0 @@
package guesscolorCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_GUESS_COLOR_TEMPLATE = "GuessColorTemplate"
CFG_GUESS_COLOR_REWARD = "GuessColorReward"
)
func init() {
gamedata.InitCfg(CFG_GUESS_COLOR_TEMPLATE)
gamedata.InitCfg(CFG_GUESS_COLOR_REWARD)
}
func GetFirstPass(Id int) map[int]int {
data, err := gamedata.GetDataByIntKey(CFG_GUESS_COLOR_TEMPLATE, Id)
if err != nil {
log.Debug("GetFirstPass err:%v, Id=%d", err, Id)
return nil
}
str := gamedata.GetStringValue(data, "FirstPass")
arr := strings.Split(str, "|")
ret := make(map[int]int, len(arr))
for k, v := range arr {
ret[k+1] = GoUtil.Int(v)
}
return ret
}
func GetLoseItem(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_GUESS_COLOR_TEMPLATE, Id)
if err != nil {
log.Debug("GetLoseItem err:%v, Id=%d", err, Id)
return nil
}
return gamedata.GetItemList(data, "ItemCost")
}
func GetFirstItem(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_GUESS_COLOR_TEMPLATE, Id)
if err != nil {
log.Debug("GetFirstItem err:%v, Id=%d", err, Id)
return nil
}
return gamedata.GetItemList(data, "FirstItem")
}
func GetActivityItemId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_GUESS_COLOR_TEMPLATE, Id)
if err != nil {
log.Debug("GetActivityItemId err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetRewardItem(Id int, Type int) []*item.Item {
data, err := gamedata.GetData(CFG_GUESS_COLOR_REWARD)
if err != nil {
log.Debug("GetRewardItem err:%v, Id=%d, Type=%d", err, Id, Type)
return nil
}
for k, v := range data {
min := GoUtil.Int(k)
max := gamedata.GetIntValue(v, "Max")
if Id >= min && Id <= max {
if Type == 1 {
return gamedata.GetItemList(v, "Items1")
}
return gamedata.GetItemList(v, "Items2")
}
}
return nil
}
func GetPassNum(Id int) int {
data, err := gamedata.GetData(CFG_GUESS_COLOR_REWARD)
if err != nil {
log.Debug("GetPassNum err:%v, Id=%d", err, Id)
return 0
}
for k, v := range data {
min := GoUtil.Int(k)
max := gamedata.GetIntValue(v, "Max")
if Id >= min && Id <= max {
return gamedata.GetIntValue(v, "Num")
}
}
return 0
}
func GetWinTime(Id int) int {
data, err := gamedata.GetData(CFG_GUESS_COLOR_REWARD)
if err != nil {
log.Debug("GetWinTime err:%v, Id=%d", err, Id)
return 0
}
for k, v := range data {
min := GoUtil.Int(k)
max := gamedata.GetIntValue(v, "Max")
if Id >= min && Id <= max {
Type := gamedata.GetIntValue(v, "Type")
if Type == 1 {
return gamedata.GetIntValue(v, "Win")
}
str := gamedata.GetStringValue(v, "Win")
arr := strings.Split(str, "|")
return GoUtil.RandNum(GoUtil.Int(arr[0]), GoUtil.Int(arr[1]))
}
}
return 0
}

View File

@ -1,25 +0,0 @@
package guidecfg
import (
"server/game/mod/item"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
GUIDE_REWARD = "GuideReward"
)
func init() {
gamedata.InitCfg(GUIDE_REWARD)
}
func GetGuideReward(Id int) ([]*item.Item, int) {
data, err := gamedata.GetDataByIntKey(GUIDE_REWARD, Id)
if err != nil {
log.Debug("GetGuideReward err:%v, Id=%d", err, Id)
return nil, 0
}
return item.ParseItem(gamedata.GetValue(data, "Items")), gamedata.GetIntValue(data, "Num")
}

View File

@ -1,120 +0,0 @@
package GuideTaskCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strconv"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
GUIDE_TASK_CONST = "GuideTaskConst"
GUIDE_TASK_TASK = "GuideTaskTask"
GUIDE_TASK_ACTIVE = "GuideTaskActive"
)
func init() {
gamedata.InitCfg(GUIDE_TASK_CONST)
gamedata.InitCfg(GUIDE_TASK_TASK)
gamedata.InitCfg(GUIDE_TASK_ACTIVE)
}
func GetTaskRewardById(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(GUIDE_TASK_TASK, Id)
if err != nil {
log.Debug("GetTaskRewardById err:%v, Id=%d", err, Id)
return nil
}
return gamedata.GetItemList(data, "Items")
}
func GetTaskById(Id int) string {
data, err := gamedata.GetDataByIntKey(GUIDE_TASK_TASK, Id)
if err != nil {
log.Debug("GetTaskById err:%v, Id=%d", err, Id)
return ""
}
return gamedata.GetStringValue(data, "Task")
}
func GetTaskActive(Id int) int {
data, err := gamedata.GetDataByIntKey(GUIDE_TASK_TASK, Id)
if err != nil {
log.Debug("GetTaskActive err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Active")
}
func GetUnlock(Id int) int {
data, err := gamedata.GetDataByIntKey(GUIDE_TASK_TASK, Id)
if err != nil {
log.Debug("GetUnlock err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Unlock")
}
func GetActiveReward(Id int) ([]*item.Item, int) {
data, err := gamedata.GetDataByIntKey(GUIDE_TASK_ACTIVE, Id)
if err != nil {
log.Debug("GetActiveReward err:%v, Id=%d", err, Id)
return nil, 0
}
return gamedata.GetItemList(data, "Items"), gamedata.GetIntValue(data, "Active")
}
func GetActiveReward2(reward []int, Active int) []*item.Item {
data, err := gamedata.GetData(GUIDE_TASK_ACTIVE)
if err != nil {
log.Debug("GetActiveReward2 err:%v, Active=%d", err, Active)
return nil
}
for k, v := range data {
active := gamedata.GetIntValue(v, "Active")
if active < Active {
continue
}
if GoUtil.InArray(GoUtil.Int(k), reward) {
continue
}
return gamedata.GetItemList(v, "Items")
}
return nil
}
func GetUnlockLv() int {
data, err := gamedata.GetDataByKey(GUIDE_TASK_CONST, "UnlockLv")
if err != nil {
log.Debug("GetUnlockLv err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetDays() int {
data, err := gamedata.GetDataByKey(GUIDE_TASK_CONST, "Days")
if err != nil {
log.Debug("GetDays err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetTaskList(Lv int) map[int]string {
data, err := gamedata.GetData(GUIDE_TASK_TASK)
if err != nil {
log.Debug("GetTaskList err:%v, Lv=%d", err, Lv)
return nil
}
r := make(map[int]string, len(data))
for k, v := range data {
k1, err := strconv.Atoi(k)
if err != nil {
log.Debug("GetTaskList parse id err:%v, key=%s", err, k)
continue
}
r[k1] = gamedata.GetStringValue(v, "Task")
}
return r
}

View File

@ -0,0 +1,24 @@
package guildCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
)
const (
GUILD_REWARD = "GuildReward"
)
func init() {
gamedata.InitCfg(GUILD_REWARD)
}
func GetGuildReward(Id int) ([]*item.Item, int) {
data, err := gamedata.GetDataByIntKey(GUILD_REWARD, Id)
if err != nil {
log.Debug("GuildCfg GetGuildReward Id:%v not found", Id)
return nil, 0
}
return item.ParseItem(gamedata.GetValue(data, "Items")), gamedata.GetIntValue(data, "Num")
}

View File

@ -1,36 +0,0 @@
package handbookCfg
import (
"server/game/mod/item"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_HANDBOOK = "Handbook"
CFG_HANDBOOK_CONST = "HandbookConst"
)
func init() {
gamedata.InitCfg(CFG_HANDBOOK)
gamedata.InitCfg(CFG_HANDBOOK_CONST)
}
func GetHandbookReward(Type string) []*item.Item {
data, err := gamedata.GetDataByKey(CFG_HANDBOOK, Type)
if err != nil {
log.Debug("GetHandbookReward err:%v, Type=%s", err, Type)
return nil
}
return gamedata.GetItemList(data, "Items")
}
func GetHandbookCollectReward() []*item.Item {
data, err := gamedata.GetDataByKey(CFG_HANDBOOK_CONST, "collect_item")
if err != nil {
log.Debug("GetHandbookCollectReward err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Value")
}

View File

@ -1,25 +0,0 @@
package inviteCfg
import (
"server/game/mod/item"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_INVITE = "Invite"
)
func init() {
gamedata.InitCfg(CFG_INVITE)
}
func GetInviteReward(index int) (int, []*item.Item) {
data, err := gamedata.GetDataByIntKey(CFG_INVITE, index)
if err != nil {
log.Debug("GetInviteReward err:%v, index=%d", err, index)
return 0, nil
}
return gamedata.GetIntValue(data, "Need"), gamedata.GetItemList(data, "Items")
}

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@ -0,0 +1,48 @@
package itemCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
var CFG_NAME = "Item"
func init() {
gamedata.InitCfg(CFG_NAME)
}
func GetItemType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("ItemCfg GetItemType Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["IType"])
}
func GetItemEffect(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("ItemCfg GetItemEffect Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["Effect"])
}
func GetItemEffectList(Id int) []int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("ItemCfg GetItemEffect Id:%v not found", Id)
return []int{}
}
var res []int
str := gamedata.GetStringValue(data, "Effect")
a := strings.Split(str, ",")
for _, v := range a {
b, _ := strconv.Atoi(v)
res = append(res, b)
}
return res
}

View File

@ -1,65 +0,0 @@
package itemCfg
import (
languageCfg "server/conf/language"
"server/gamedata"
"server/msg"
"strconv"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
var CFG_NAME = "Item"
func init() {
gamedata.InitCfg(CFG_NAME)
}
func GetItemType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetItemType err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "IType")
}
func GetItemEffect(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetItemEffect err:%v, Id=%d", err, Id)
return 0
}
return gamedata.GetIntValue(data, "Effect")
}
func GetItemEffectList(Id int) []int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetItemEffectList err:%v, Id=%d", err, Id)
return nil
}
str := gamedata.GetStringValue(data, "Effect")
a := strings.Split(str, ",")
res := make([]int, 0, len(a))
for _, v := range a {
b, err := strconv.Atoi(v)
if err != nil {
log.Debug("GetItemEffectList parse err:%v, v=%s", err, v)
continue
}
res = append(res, b)
}
return res
}
func GetItemName(Id int) (string, string) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetItemName err:%v, Id=%d", err, Id)
return "", ""
}
name := gamedata.GetStringValue(data, "Name")
return languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, name), languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, name)
}

View File

@ -5,16 +5,13 @@ import (
"io"
"os"
"gitea.bywaystudios.com/pet_home/leaf/log"
"server/pkg/github.com/name5566/leaf/log"
)
var Server struct {
AppID int
AppPath string
LogLevel string
LogPath string
WSAddr string
RPCAddr string
CertFile string
KeyFile string
TCPAddr string
@ -31,12 +28,6 @@ var Server struct {
RedisAddr string
RedisPort string
RedisPwd string
RedisDb int
RedisWriteAddr string // 主写地址host:port 或 单独 host, 仍兼容旧 RedisAddr/RedisPort
RedisReadAddrs string // 只读地址逗号分隔host:port,...
RedisMasterName string // 哨兵模式下的 master 名称
RedisConnType string // "Direct" 或 "Sentinel"
GameName string
ServerType string
@ -48,28 +39,13 @@ var Server struct {
ListenAddr string
CenterAddr string
CenterNode int
RemoteAddr string
GameConfPath string
TELOGDIR string
GoogleVerify bool
Partition int
KafkaHost string
KafkaPort string
Version string
CountryCode string
IdVerify bool
RemoteAddr string
}
func init() {
filePath := "conf/server.json"
if len(os.Args) == 2 {
if os.Args[1] != "" && os.Args[1][0] != '-' {
filePath = os.Args[1]
}
}
file, err := os.Open(filePath)
// data, err := ioutil.ReadFile("conf/server.json")
file, err := os.Open("conf/server.json")
if err != nil {
panic(err)
}

View File

@ -1,64 +0,0 @@
package languageCfg
import (
"server/gamedata"
"server/msg"
)
const (
CFG_LANGUAGE = "LanguageData"
CFG_ALLLANGUAGE = "AllLanguage"
CFG_ALLLANGUAGE_CLIENT = "AllLanguageClient"
)
func init() {
gamedata.InitCfg(CFG_LANGUAGE)
gamedata.InitCfg(CFG_ALLLANGUAGE)
gamedata.InitCfg(CFG_ALLLANGUAGE_CLIENT)
}
func GetLanguage(lang msg.LANG_TYPE, key string) string {
res := _GetClientLanguage(lang, key)
if res != key {
return res
}
return _GetBackendLanguage(lang, key)
}
func _GetClientLanguage(lang msg.LANG_TYPE, key string) string {
data, err := gamedata.GetDataByKey(CFG_ALLLANGUAGE_CLIENT, key)
if err != nil {
return key
}
switch lang {
case msg.LANG_TYPE_LANG_EN:
return gamedata.GetStringValue(data, "en_US")
case msg.LANG_TYPE_LANG_PTBR:
return gamedata.GetStringValue(data, "pt_BR")
case msg.LANG_TYPE_LANG_CN:
return gamedata.GetStringValue(data, "zh_CN")
case msg.LANG_TYPE_LANG_ES_LATAM:
return gamedata.GetStringValue(data, "es_LATAM")
default:
return key
}
}
func _GetBackendLanguage(lang msg.LANG_TYPE, key string) string {
data, err := gamedata.GetDataByKey(CFG_ALLLANGUAGE, key)
if err != nil {
return key
}
switch lang {
case msg.LANG_TYPE_LANG_EN:
return gamedata.GetStringValue(data, "en_US")
case msg.LANG_TYPE_LANG_PTBR:
return gamedata.GetStringValue(data, "pt_BR")
case msg.LANG_TYPE_LANG_CN:
return gamedata.GetStringValue(data, "zh_CN")
case msg.LANG_TYPE_LANG_ES_LATAM:
return gamedata.GetStringValue(data, "es_LATAM")
default:
return key
}
}

View File

@ -0,0 +1,219 @@
package limitedTimeEventCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
const (
CFG_LIMITED_TIME_EVENT = "LimitedTimeEvent"
CFG_LIMITED_TIME_EVENT_METEOR = "LimitedTimeEventMeteor"
CFG_LIMITED_TIME_EVENT_CHEST = "LimitedTimeEventChest"
CFG_LIMITED_TIME_EVENT_ORDER = "LimitedTimeEventOrder"
CFG_LIMITED_TIME_EVENT_SENCE = "LimitedTimeEventSence"
CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT = "LimitedTimeEventSenceJackpot"
CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
)
func init() {
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_METEOR)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CHEST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_ORDER)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_SENCE)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_FAST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
}
// 获取限时事件触发列表
func GetLimitedTimeEventCfg() []*gamedata.LimitedTimeEventData {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT)
if err != nil {
log.Debug("GetLimitedTimeEventCfg err:%v", err)
return nil
}
var res []*gamedata.LimitedTimeEventData
Day, Hour := GoUtil.GetWeekdayAndHour()
for k, v := range data {
weekDay := gamedata.GetIntValue(v, "WeekDay")
startTime := gamedata.GetIntValue(v, "StartTime")
endTime := gamedata.GetIntValue(v, "EndTime")
if weekDay == Day && Hour >= startTime && Hour < endTime {
Id, _ := strconv.Atoi(k)
res = append(res, &gamedata.LimitedTimeEventData{
Id: Id,
EventId: gamedata.GetIntValue(v, "EventId"),
Duration: int64(gamedata.GetIntValue(v, "Duration")),
})
}
}
return res
}
// 获取流星雨加成
func GetMeteorAdd(ChessLv int) int {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_METEOR, ChessLv)
if err != nil {
log.Debug("GetMeteorAdd err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Add")
}
// 获取宝箱雨奖励
func GetChestReward(Star int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
if err != nil {
log.Debug("GetChestReward err:%v", err)
return nil
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Star >= Min && Star <= Max {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取超级订单奖励
func GetSuperOrderReward(Star int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_ORDER)
if err != nil {
log.Debug("GetSuperOrderReward err:%v", err)
return nil
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Star >= Min && Star <= Max {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取场景冲刺奖励
func GetSceneDashReward(Sence, Progress int) (int, []*item.Item) {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE)
if err != nil {
log.Debug("GetSceneDashReward err:%v", err)
return 0, nil
}
for k, v := range data {
if Sence == gamedata.GetIntValue(v, "Sence") && Progress == gamedata.GetIntValue(v, "Progress") {
return GoUtil.Int(k), gamedata.GetItemList(v, "Items")
}
}
return 0, nil
}
func GetSenceJackpotProb() map[int]int {
r := make(map[int]int)
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
if err != nil {
log.Debug("GetSenceJackpotReward err:%v", err)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
return r
}
func GetSenceJackpotReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT, Id)
if err != nil {
log.Debug("GetSenceJackpotReward err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Items")
}
// 获取连击快手奖励
func GetFastProduceReward(Times, Energy int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_FAST)
if err != nil {
log.Debug("GetSceneDashReward err:%v", err)
return nil
}
for _, v := range data {
if Times == gamedata.GetIntValue(v, "Times") && Energy <= gamedata.GetIntValue(v, "Max") && Energy >= gamedata.GetIntValue(v, "Min") {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
func GetProgressMax() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Progress_max")
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "value")
}
func GetProgressRewardRand(Lv int) map[int]int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetProgressRewardRand err:%v", err)
return nil
}
r := make(map[int]int)
for k, v := range data {
if Lv >= gamedata.GetIntValue(v, "Min") && Lv <= gamedata.GetIntValue(v, "Max") {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
}
return r
}
func GetProgressSelectNum(Lv int) int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Progress_lv_num")
if err != nil {
log.Debug("GetProgressSelectNum err:%v", err)
return 0
}
Str := gamedata.GetStringValue(data, "value")
Strarr := strings.Split(Str, ";")
for _, v := range Strarr {
a := strings.Split(v, ",")
if len(a) != 3 {
continue
}
Min, _ := strconv.Atoi(a[0])
Max, _ := strconv.Atoi(a[1])
if Lv >= Min && Lv <= Max {
Num, _ := strconv.Atoi(a[2])
return Num
}
}
return 0
}
func GetProgressReward(RewardId int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetProgressReward err:%v", err)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
if Id == RewardId {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}

View File

@ -1,457 +0,0 @@
package limitedTimeEventCfg
import (
"math"
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"sort"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_LIMITED_TIME_EVENT = "LimitedTimeEvent"
CFG_LIMITED_TIME_EVENT_METEOR = "LimitedTimeEventMeteor"
CFG_LIMITED_TIME_EVENT_CHEST = "LimitedTimeEventChest"
CFG_LIMITED_TIME_EVENT_ORDER = "LimitedTimeEventOrder"
CFG_LIMITED_TIME_EVENT_SENCE = "LimitedTimeEventSence"
CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT = "LimitedTimeEventSenceJackpot"
CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT = "LimitedTimeEventChestJackpot"
CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
CFG_LIMITED_TIME_EVENT_BONUS = "LimitedTimeEventBonus"
CFG_LIMITED_TIME_EVENT_MONEY = "LimitedTimeEventMoney"
CFG_LIMITED_TIME_EVENT_LUCKY = "LimitedTimeEventLucky"
CFG_LIMTTED_TIME_EVENT_DECORATE_OFF = "LimitedTimeEventDecorateOff"
)
func init() {
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_METEOR)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CHEST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_ORDER)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_SENCE)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_FAST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_BONUS)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_MONEY)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_LUCKY)
gamedata.InitCfg(CFG_LIMTTED_TIME_EVENT_DECORATE_OFF)
}
// 获取限时事件触发列表
func GetLimitedTimeEventCfg() []*gamedata.LimitedTimeEventData {
return nil
}
func GetEventName(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT, Id)
if err != nil {
log.Debug("GetEventName err:%v, Id=%d", err, Id)
return ""
}
return gamedata.GetStringValue(data, "Name")
}
// 获取流星雨加成
func GetMeteorAdd(ChessLv int) int {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_METEOR, ChessLv)
if err != nil {
log.Debug("GetMeteorAdd err:%v, ChessLv=%d", err, ChessLv)
return 0
}
return gamedata.GetIntValue(data, "Add")
}
// 获取宝箱雨奖励
func GetChestReward(Star int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
if err != nil {
log.Debug("GetChestReward err:%v, Star=%d", err, Star)
return nil
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Star >= Min && Star <= Max {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取超级订单奖励
func GetSuperOrderReward(energy int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_ORDER)
if err != nil {
log.Debug("GetSuperOrderReward err:%v, energy=%d", err, energy)
return nil
}
star := energy
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if star >= Min && star <= Max {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取场景冲刺奖励
func GetSceneDashReward(Sence, Progress int) (int, []*item.Item) {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE)
if err != nil {
log.Debug("GetSceneDashReward err:%v, Sence=%d, Progress=%d", err, Sence, Progress)
return 0, nil
}
for k, v := range data {
if Sence == gamedata.GetIntValue(v, "Sence") && Progress == gamedata.GetIntValue(v, "Progress") {
return GoUtil.Int(k), gamedata.GetItemList(v, "Items")
}
}
return 0, nil
}
// 获取场景冲刺奖池
func GetSenceJackpotProb() map[int]int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
if err != nil {
log.Debug("GetSenceJackpotProb err:%v", err)
return nil
}
r := make(map[int]int, len(data))
for k, v := range data {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
return r
}
// 获取场景冲刺奖励
func GetSenceJackpotReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT, Id)
if err != nil {
log.Debug("GetSenceJackpotReward err:%v, Id=%d", err, Id)
return nil
}
return gamedata.GetItemList(data, "Items")
}
// 获取连击快手奖励
func GetFastProduceReward(Energy int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_FAST)
if err != nil {
log.Debug("GetFastProduceReward err:%v, Energy=%d", err, Energy)
return nil
}
if len(data) == 0 {
return nil
}
// Convert map to slice for sorting
type sortData struct {
Id string
Energy float64
}
sortedList := make([]sortData, 0, len(data))
energy := float64(Energy) / 10.0
for k, v := range data {
dataEnergy := gamedata.GetFloatValue(v, "EnergyValue")
sortedList = append(sortedList, sortData{k, math.Abs(energy - dataEnergy)})
}
// Sort by Energy in ascending order
sort.Slice(sortedList, func(i, j int) bool {
return sortedList[i].Energy < sortedList[j].Energy
})
return gamedata.GetItemList(data[sortedList[0].Id], "Items")
}
// 获取连击快手最大次数
func GetFastProduceMaxTimes() int {
Max := 0
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_FAST)
if err != nil {
log.Debug("GetFastProduceMaxTimes err:%v", err)
return 0
}
for _, v := range data {
Max = max(gamedata.GetIntValue(v, "Times"), Max)
}
return Max
}
// 获取进度最大值
func GetProgressMax(Lv, Num int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
if err != nil {
log.Debug("GetProgressMax err:%v, Lv=%d, Num=%d", err, Lv, Num)
return 0
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Lv >= Min && Lv <= Max {
OrderNumStr := gamedata.GetStringValue(v, "OrderNum")
OrderNum := GoUtil.SplitInt(OrderNumStr, ",")
if Num >= len(OrderNum) {
return OrderNum[len(OrderNum)-1]
} else {
return OrderNum[Num]
}
}
}
return 0
}
func GetBonusLv(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
if err != nil {
log.Debug("GetBonusLv err:%v, Lv=%d", err, Lv)
return 0
}
for k, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Lv >= Min && Lv <= Max {
return GoUtil.Int(k)
}
}
return 0
}
// 获取进度奖励随机
func GetProgressRewardRand(Lv int) map[int]int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetProgressRewardRand err:%v, Lv=%d", err, Lv)
return nil
}
r := make(map[int]int, len(data))
for k, v := range data {
if Lv >= gamedata.GetIntValue(v, "BonusLv") {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
}
return r
}
func GetJackpotIdByType(Type int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetJackpotIdByType err:%v, Type=%d", err, Type)
return 0
}
for k, v := range data {
Id := GoUtil.Int(k)
if Type == gamedata.GetIntValue(v, "Type") {
return Id
}
}
return 0
}
// 获取进度选择数量
func GetProgressSelectNum(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
if err != nil {
log.Debug("GetProgressSelectNum err:%v, Lv=%d", err, Lv)
return 0
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Lv >= Min && Lv <= Max {
return gamedata.GetIntValue(v, "Option")
}
}
return 0
}
// 获取进度奖励
func GetProgressReward(RewardId int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetProgressReward err:%v, RewardId=%d", err, RewardId)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
if Id == RewardId {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取进度奖励类型
func GetProgressRewardType(RewardId int) int {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_JACKPOT, RewardId)
if err != nil {
log.Debug("GetProgressRewardType err:%v, RewardId=%d", err, RewardId)
return 0
}
return gamedata.GetIntValue(data, "Type")
}
func GetUnlockLv() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "unlock_lv")
if err != nil {
log.Debug("GetUnlockLv err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetCatSaleCD() int64 {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Event_Cooldown_7days")
if err != nil {
log.Debug("GetCatSaleCD err:%v", err)
return 0
}
return int64(gamedata.GetIntValue(data, "Value"))
}
func GetFirstEvent() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "First_Event")
if err != nil {
log.Debug("GetFirstEvent err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetFastCD() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Fast_Cd")
if err != nil {
log.Debug("GetFastCD err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPaybackDay() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "payback_day")
if err != nil {
log.Debug("GetPaybackDay err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetHighRollerNeedEnergy() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "High_Roller_Need_Energy")
if err != nil {
log.Debug("GetHighRollerNeedEnergy err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetThiefProb() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Thief_Prob")
if err != nil {
log.Debug("GetThiefProb err:%v", err)
return 0
}
value := gamedata.GetStringValue(data, "Value")
a1 := strings.Split(value, "|")
prob := make(map[int]int, len(a1))
for _, v := range a1 {
a2 := strings.Split(v, ":")
prob[GoUtil.Int(a2[0])] = GoUtil.Int(a2[1])
}
return GoUtil.RandMap(prob)
}
// 招财猫
func GetMoneyCat(Id int) (float64, int) {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_MONEY, Id)
if err != nil {
log.Debug("GetMoneyCat err:%v, Id=%d", err, Id)
return 0.0, 0
}
return gamedata.GetFloatValue(data, "Mul"), gamedata.GetIntValue(data, "Cd")
}
func GetMoneyCatMax() int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_MONEY)
if err != nil {
log.Debug("GetMoneyCatMax err:%v", err)
return 0
}
return len(data)
}
func GetLuckyCatMaxEarning(Remain int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_LUCKY)
if err != nil {
log.Debug("GetLuckyCatMaxEarning err:%v, Remain=%d", err, Remain)
return 0
}
type d struct {
t int
e int
}
l := make([]d, 0, len(data))
for k, v := range data {
t := GoUtil.Int(k)
e := gamedata.GetIntValue(v, "Earn")
l = append(l, d{t, e})
}
sort.Slice(l, func(i, j int) bool {
return l[i].t < l[j].t
})
for _, v := range l {
if Remain <= v.t {
return v.e
}
}
return 0
}
func GetCatTrickEnergy() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "CatTrick_ConsumeEnergy")
if err != nil {
log.Debug("GetCatTrickEnergy err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetCatTrickDiamond() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "CatTrick_RewardDiamond")
if err != nil {
log.Debug("GetCatTrickDiamond err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetDecorateOffDiscount(AreaId, StepId int) int {
data, err := gamedata.GetData(CFG_LIMTTED_TIME_EVENT_DECORATE_OFF)
if err != nil {
log.Debug("GetDecorateOffDiscount err:%v, AreaId=%d, StepId=%d", err, AreaId, StepId)
return 100
}
for _, v := range data {
StartAreaId := gamedata.GetIntValue(v, "StartArea")
EndAreaId := gamedata.GetIntValue(v, "EndArea")
StartStepId := gamedata.GetIntValue(v, "StartStep")
EndStepId := gamedata.GetIntValue(v, "EndStep")
if AreaId >= StartAreaId && AreaId <= EndAreaId && StepId >= StartStepId && StepId <= EndStepId {
return gamedata.GetIntValue(v, "Off")
}
}
return 100
}

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@ -1,112 +0,0 @@
package mailCfg
import (
"fmt"
languageCfg "server/conf/language"
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"server/msg"
"strings"
)
const (
CFG_LOGIN_BACK = "LoginBack"
CFG_MAIL = "Mail"
MAIL_RECALL_ID = 12
MAIL_CHARGE_SEND_ID = 13
MAIL_CHARGE_RECEIVE_ID = 14
)
type TriggerMail struct {
Id int
Title string
SubTitle string
Content string
EnglistTitle string
SubTitleEn string
EnglistContent string
Items []*item.Item
Type int
Trigger []string
}
func init() {
gamedata.InitCfg(CFG_LOGIN_BACK)
gamedata.InitCfg(CFG_MAIL)
}
func GetLoginBack(Id string) (int, int) {
data, err := gamedata.GetDataByKey(CFG_LOGIN_BACK, Id)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "Num1"), gamedata.GetIntValue(data, "Num2")
}
func GetTriggerMail() []*TriggerMail {
data, err := gamedata.GetData(CFG_MAIL)
if err != nil {
return nil
}
ret := make([]*TriggerMail, 0)
for k, v := range data {
T := gamedata.GetStringValue(v, "Trigger")
if T == "" {
continue
}
T1 := strings.Split(T, "|")
if len(T1) < 4 {
continue
}
data := &TriggerMail{
Id: GoUtil.Int(k),
Title: gamedata.GetStringValue(v, "Title"),
Content: gamedata.GetStringValue(v, "Content"),
EnglistTitle: gamedata.GetStringValue(v, "EnglistTitle"),
EnglistContent: gamedata.GetStringValue(v, "EnglistContent"),
Items: gamedata.GetItemList(v, "Items"),
Type: gamedata.GetIntValue(v, "Type"),
Trigger: strings.Split(T, "|"),
}
ret = append(ret, data)
}
return ret
}
func GetRecallMail(Title, ItemName, TitleEn, ItemNameEn string) (string, string, string, string) {
data, err := gamedata.GetDataByIntKey(CFG_MAIL, 12)
if err != nil {
return "", "", "", ""
}
mt := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, gamedata.GetStringValue(data, "Title"))
mc := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, gamedata.GetStringValue(data, "Content"))
mt_en := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, gamedata.GetStringValue(data, "Title"))
mc_en := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, gamedata.GetStringValue(data, "Content"))
return fmt.Sprintf(mt, Title), fmt.Sprintf(mc, Title, ItemName), fmt.Sprintf(mt_en, TitleEn), fmt.Sprintf(mc_en, Title, ItemNameEn)
}
func GetChargeSendMail(PlayerName string) (string, string, string, string) {
data, err := gamedata.GetDataByIntKey(CFG_MAIL, MAIL_CHARGE_SEND_ID)
if err != nil {
return "", "", "", ""
}
mt := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, gamedata.GetStringValue(data, "Title"))
mc := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, gamedata.GetStringValue(data, "Content"))
mt_en := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, gamedata.GetStringValue(data, "Title"))
mc_en := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, gamedata.GetStringValue(data, "Content"))
return mt, fmt.Sprintf(mc, PlayerName), mt_en, fmt.Sprintf(mc_en, PlayerName)
}
func GetChargeReceiveMail(PlayerName string, Content string) (string, string, string, string) {
data, err := gamedata.GetDataByIntKey(CFG_MAIL, MAIL_CHARGE_RECEIVE_ID)
if err != nil {
return "", "", "", ""
}
mt := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, gamedata.GetStringValue(data, "Title"))
mc := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, gamedata.GetStringValue(data, "Content"))
mt_en := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, gamedata.GetStringValue(data, "Title"))
mc_en := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, gamedata.GetStringValue(data, "Content"))
return fmt.Sprintf(mt, PlayerName), fmt.Sprintf(mc, Content), fmt.Sprintf(mt_en, PlayerName), fmt.Sprintf(mc_en, Content)
}

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@ -0,0 +1,188 @@
package mergeDataCfg
import (
"errors"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
const (
CFG_NAME = "MergeData"
CONST_NAME = "MergeDataConst"
// 棋子类型
CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
CHESS_PRODUCT_SUB_TYPE = 2 // 次产物
CHESS_PRODUCT_SUB_EMIT_TYPE = 3 // 次发射器产物
)
func init() {
gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CONST_NAME)
}
// 获取单个数据
func GetOne(Id int) (*gamedata.MergeDataRecord, error) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return &gamedata.MergeDataRecord{}, errors.New("not found")
}
return &gamedata.MergeDataRecord{
Id: gamedata.ParseInt(data["Id"]),
Lv: gamedata.ParseInt(data["Lv"]),
MaxLv: gamedata.ParseInt(data["MaxLv"]),
SellType: gamedata.ParseString(data["SellType"]),
SellNum: gamedata.ParseInt(data["SellNum"]),
SellDiamond: gamedata.ParseInt(data["SellDiamond"]),
Color: gamedata.ParseString(data["Color"]),
Star: gamedata.ParseInt(data["Star"]),
Type: gamedata.ParseString(data["Type"]),
Emit_Product: gamedata.ParseString(data["Emit_Product"]),
CoolTime: gamedata.ParseInt(data["CoolTime"]),
}, nil
}
// 根据id获取棋子获得的星星
func GetStarById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["Star"])
}
// 根据等级和颜色获取棋子id
func GetChessIdByLvAndColor(Lv int, Color string) int {
if Lv == 0 || Color == "" {
return 0
}
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
log.Debug("MergeDataCfg GetChessIdByLvAndColor lv:%v Color:%v not found", Lv, Color)
return 0
}
for k, v := range data {
lv := gamedata.GetIntValue(v, "Lv")
color := gamedata.GetStringValue(v, "Color")
if Lv == lv && color == Color {
Id, _ := strconv.Atoi(k)
return Id
}
}
return 0
}
// 根据Id获取棋子等级
func GetLvById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["Lv"])
}
// 根据Id获取棋子最大等级
func GetMaxLvById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetMaxLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["MaxLv"])
}
// 根据Id获取棋子类型
func GetTypeById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return ""
}
return gamedata.ParseString(data["Type"])
}
// 根据Id获取棋子类型
func GetColorById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetColorById GetOne Id:%v not found", Id)
return ""
}
return gamedata.ParseString(data["Color"])
}
// 根据Id获取发射器产出类型
func GetEmitProduceType(Id int) []string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return []string{}
}
return strings.Split(gamedata.ParseString(data["Emit_Product"]), ",")
}
// 根据Id获取发射器Id
func GetEmitId(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return ""
}
return gamedata.ParseString(data["Emit_ID"])
}
// 获取常量
func GetConst(Key string) string {
data, err := gamedata.GetDataByKey(CONST_NAME, Key)
if err != nil {
log.Debug("GetConst GetOne Id:%s not found", Key)
return ""
}
return gamedata.ParseString(data["Value"])
}
// 获取常量
func GetConstInt(Key string) int {
data, err := gamedata.GetDataByKey(CONST_NAME, Key)
if err != nil {
log.Debug("GetConst GetOne Id:%s not found", Key)
return 0
}
return gamedata.ParseInt(data["Value"])
}
func GetExtraEmitId() map[string]struct{} {
Value := GetConst("EmitId_Extra_Order")
arr := strings.Split(Value, ",")
var r = make(map[string]struct{})
for _, v := range arr {
r[v] = struct{}{}
}
return r
}
func GetProductType(Chess int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Chess)
if err != nil {
log.Debug("GetProductType GetOne Id:%v not found", Chess)
return 0
}
return gamedata.ParseInt(data["PType"])
}
func GetChessBagMaxGrid() int {
return GetConstInt("chess_bag_max")
}
func GetChessBagBugNum() int {
return GetConstInt("chess_bag_buy")
}
func GetChessBagInitNum() int {
return GetConstInt("chess_bag_init")
}

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@ -1,620 +0,0 @@
package mergeDataCfg
import (
"errors"
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strconv"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_NAME = "MergeData"
CONST_NAME = "MergeDataConst"
CFG_MERGE_EMIT = "MergeDataEmit"
// 棋子类型
CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
CHESS_PRODUCT_SECONDARY_TYPE = 2 // 次产物
CHESS_PRODUCT_SUB_TYPE = 3 // 子发射器产物
)
func init() {
gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CONST_NAME)
gamedata.InitCfg(CFG_MERGE_EMIT)
}
func GetEmitTypeByColor(Color string) string {
data, err := gamedata.GetData(CFG_MERGE_EMIT)
if err != nil {
return ""
}
for k, v := range data {
ColorList := strings.Split(gamedata.GetStringValue(v, "Order_Type"), ",")
if GoUtil.InStringArray(Color, ColorList) {
return k
}
}
return ""
}
func GetEmitProduce(EmitType string) []string {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, EmitType)
if err != nil {
log.Debug("GetEmitProduce GetOne EmitType:%s not found", EmitType)
return []string{}
}
return strings.Split(gamedata.GetStringValue(data, "Product_Type"), ",")
}
func GetEmitOrderProduce(EmitType string) []string {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, EmitType)
if err != nil {
log.Debug("GetEmitProduce GetOne EmitType:%s not found", EmitType)
return []string{}
}
return strings.Split(gamedata.GetStringValue(data, "Order_Type"), ",")
}
// 获取单个数据
func GetOne(Id int) (*gamedata.MergeDataRecord, error) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return &gamedata.MergeDataRecord{}, errors.New("not found")
}
return &gamedata.MergeDataRecord{
Id: gamedata.GetIntValue(data, "Id"),
Lv: gamedata.GetIntValue(data, "Lv"),
MaxLv: gamedata.GetIntValue(data, "MaxLv"),
SellType: gamedata.GetStringValue(data, "SellType"),
SellNum: gamedata.GetIntValue(data, "SellNum"),
SellDiamond: gamedata.GetIntValue(data, "SellDiamond"),
Color: gamedata.GetStringValue(data, "Color"),
Star: gamedata.GetIntValue(data, "Star"),
Type: gamedata.GetStringValue(data, "Type"),
Emit_Product: gamedata.GetStringValue(data, "Emit_Product"),
CoolTime: gamedata.GetIntValue(data, "CoolTime"),
Emit_Type: gamedata.GetStringValue(data, "Emit_Type"),
}, nil
}
// 根据id获取棋子获得的星星
func GetStarById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetIntValue(data, "Star")
}
func GetNameById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return ""
}
return gamedata.GetStringValue(data, "Title")
}
// 根据等级和颜色获取棋子id
func GetChessIdByLvAndColor(Lv int, Color string) int {
if Lv == 0 || Color == "" {
return 0
}
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
// log.Debug("MergeDataCfg GetChessIdByLvAndColor lv:%v Color:%v not found", Lv, Color)
return 0
}
for k, v := range data {
lv := gamedata.GetIntValue(v, "Lv")
color := gamedata.GetStringValue(v, "Color")
if Lv == lv && color == Color {
Id, _ := strconv.Atoi(k)
return Id
}
}
// log.Debug("MergeDataCfg GetChessIdByLvAndColor lv:%v Color:%v not found", Lv, Color)
return 0
}
// 根据Id获取棋子等级
func GetLvById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
//log.Debug("GetLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetIntValue(data, "Lv")
}
// 根据Id获取棋子最大等级
func GetMaxLvById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
// log.Debug("GetMaxLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetIntValue(data, "MaxLv")
}
// 根据Id获取棋子最大等级
func GetMaxLvByColor(Color string) int {
ChessId := GetChessIdByLvAndColor(1, Color)
data, err := gamedata.GetDataByIntKey(CFG_NAME, ChessId)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "MaxLv")
}
// 根据Id获取发射器最小等级
func GetEmitMinLvById(Id string) int {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, Id)
if err != nil {
// log.Debug("GetEmitMinLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetIntValue(data, "Emit_Min_Lv")
}
// 根据Id获取发射器修正系数
func GetEmitRatio(Id string) float64 {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, Id)
if err != nil {
// log.Debug("GetEmitRatio GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetFloatValue(data, "Ratio")
}
func GetEmitRetire(Id string) int {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, Id)
if err != nil {
log.Debug("GetEmitRetire GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetIntValue(data, "Retire")
}
func GetEmitProductNumByColor(Id string) int {
data, err := gamedata.GetData(CFG_MERGE_EMIT)
if err != nil {
log.Debug("GetEmitProductNumByColor GetOne Id:%v not found", Id)
return 0
}
for _, v := range data {
ColorList := strings.Split(gamedata.GetStringValue(v, "Product_Type"), ",")
if GoUtil.InStringArray(Id, ColorList) {
return len(strings.Split(gamedata.GetStringValue(v, "Product_Type"), ","))
}
}
return 0
}
// 根据Id获取棋子类型
func GetTypeById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return ""
}
return gamedata.GetStringValue(data, "Type")
}
// 根据Id获取棋子类型
func GetColorById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetColorById GetOne Id:%v not found", Id)
return ""
}
return gamedata.GetStringValue(data, "Color")
}
// 根据Id获取棋子类型
func GetSellNumById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetSellNumById GetOne Id:%v not found", Id)
return 0
}
return gamedata.GetIntValue(data, "SellNum")
}
// 根据Id获取发射器产出类型
func GetEmitProduceType(Id int) []string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetEmitProduceType GetOne Id:%v not found", Id)
return []string{}
}
return strings.Split(gamedata.GetStringValue(data, "Emit_Product"), ",")
}
// 根据Id获取发射器产出类型
func GetEmitProduceChessType(Id int) []string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
//log.Debug("GetEmitProduceChessType GetOne Id:%v not found", Id)
return []string{}
}
value := gamedata.GetStringValue(data, "Product_Type")
if value == "" {
return []string{}
}
return strings.Split(value, ",")
}
// 根据Id获取发射器Id
func GetEmitId(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
// log.Debug("GetEmitId GetOne Id:%v not found", Id)
return ""
}
return gamedata.GetStringValue(data, "Emit_ID")
}
func GetAllId() []int {
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
return []int{}
}
key := make([]int, 0, len(data))
for k := range data {
key = append(key, GoUtil.Int(k))
}
return key
}
func GetEmitType(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetEmitType GetOne Id:%v not found", Id)
return ""
}
return gamedata.GetStringValue(data, "Emit_Type")
}
func GetEmitN(EmitSeries string) int {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, EmitSeries)
if err != nil {
log.Debug("GetEmitN GetOne EmitSeries:%v not found", EmitSeries)
return 0
}
return gamedata.GetIntValue(data, "N")
}
// 获取常量
func GetConst(Key string) string {
data, err := gamedata.GetDataByKey(CONST_NAME, Key)
if err != nil {
log.Debug("GetConst GetOne Id:%s not found", Key)
return ""
}
return gamedata.GetStringValue(data, "Value")
}
// 获取常量
func GetConstInt(Key string) int {
data, err := gamedata.GetDataByKey(CONST_NAME, Key)
if err != nil {
log.Debug("GetConst GetOne Id:%s not found", Key)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetExtraEmitId() map[string]struct{} {
Value := GetConst("EmitId_Extra_Order")
arr := strings.Split(Value, ",")
var r = make(map[string]struct{})
for _, v := range arr {
r[v] = struct{}{}
}
return r
}
func GetChessBagMaxGrid() int {
return GetConstInt("chess_bag_max")
}
func GetChessBagBugNum() int {
return GetConstInt("chess_bag_buy")
}
func GetChessBagInitNum() int {
return GetConstInt("chess_bag_init")
}
func GetSourceChestItem() []*item.Item {
data, err := gamedata.GetDataByKey(CONST_NAME, "source_chest_reward")
if err != nil {
log.Debug("GetSourceChestItem GetOne not found")
return nil
}
Str := gamedata.GetStringValue(data, "Value")
A1 := strings.Split(Str, "|")
var r []*item.Item
if len(A1) < 2 {
return r
}
A2 := strings.Split(A1[0], "/")
A3 := GoUtil.StringToInt(A2)
A4 := GoUtil.RandSlice(A3)
r = append(r, item.NewItem(item.ITEM_DIAMOND_ID, A4))
B2 := strings.Split(A1[1], "/")
B3 := GoUtil.StringToInt(B2)
B4 := GoUtil.RandSlice(B3)
r = append(r, item.NewItem(item.ITEM_ENERGY_ID, B4))
return r
}
func GetHighSourceChestItem() []*item.Item {
data, err := gamedata.GetDataByKey(CONST_NAME, "high_source_chest_reward")
if err != nil {
log.Debug("GetHighSourceChestItem GetOne not found")
return nil
}
Str := gamedata.GetStringValue(data, "Value")
A1 := strings.Split(Str, "|")
var r []*item.Item
if len(A1) < 2 {
return r
}
A2 := strings.Split(A1[0], "/")
A3 := GoUtil.StringToInt(A2)
A4 := GoUtil.RandSlice(A3)
r = append(r, item.NewItem(item.ITEM_DIAMOND_ID, A4))
B2 := strings.Split(A1[1], "/")
B3 := GoUtil.StringToInt(B2)
B4 := GoUtil.RandSlice(B3)
r = append(r, item.NewItem(item.ITEM_ENERGY_ID, B4))
return r
}
func GetRetireReward() []*item.Item {
data, err := gamedata.GetDataByKey(CONST_NAME, "retire_reward")
if err != nil {
log.Debug("GetRetireReward GetOne not found")
return nil
}
return gamedata.GetItemList(data, "Value")
}
func DynamicLevRev(Lv int, EmitId int, Color string) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, EmitId)
if err != nil {
// log.Debug("DynamicLev GetOne EmitId:%v not found", EmitId)
return Lv
}
DynamicLv := gamedata.GetStringValue(data, "Dynamic")
if DynamicLv == "" {
return Lv
}
Arr := strings.Split(DynamicLv, ",")
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
if len(Arr2) != 2 {
continue
}
if Color == Arr2[0] {
NewLv, _ := strconv.Atoi(Arr2[1])
return Lv + NewLv
}
}
return Lv
}
func DynamicLev(Lv int, EmitId int, Color string) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, EmitId)
if err != nil {
//log.Debug("DynamicLev GetOne EmitId:%v not found", EmitId)
return Lv
}
DynamicLv := gamedata.GetStringValue(data, "Dynamic")
if DynamicLv == "" {
return Lv
}
Arr := strings.Split(DynamicLv, ",")
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
if len(Arr2) != 2 {
continue
}
if Color == Arr2[0] {
NewLv, _ := strconv.Atoi(Arr2[1])
return Lv - NewLv
}
}
return Lv
}
func DynamicLev2(Lv int, EmitId int, Color1 string, Color2 string) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, EmitId)
if err != nil {
//log.Debug("DynamicLev GetOne EmitId:%v not found", EmitId)
return Lv
}
DynamicLv := gamedata.GetStringValue(data, "Dynamic")
if DynamicLv == "" {
return Lv
}
Arr := strings.Split(DynamicLv, ",")
BaseLv := Lv
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
if len(Arr2) != 2 {
continue
}
if Color1 == Arr2[0] {
NewLv, _ := strconv.Atoi(Arr2[1])
BaseLv = Lv + NewLv
}
}
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
if len(Arr2) != 2 {
continue
}
if Color2 == Arr2[0] {
NewLv, _ := strconv.Atoi(Arr2[1])
return BaseLv - NewLv
}
}
return Lv
}
func DynamicAdjust(EmitId int, Color string, EnergyMul int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, EmitId)
if err != nil {
//log.Debug("DynamicLev GetOne EmitId:%v not found", EmitId)
return 0
}
DynamicLv := ""
switch EnergyMul {
case 0:
DynamicLv = gamedata.GetStringValue(data, "Dynamic")
case 1, 2:
DynamicLv = gamedata.GetStringValue(data, "Dynamic1")
case 3, 4:
DynamicLv = gamedata.GetStringValue(data, "Dynamic2")
default:
DynamicLv = gamedata.GetStringValue(data, "Dynamic3")
}
if DynamicLv == "" {
return 0
}
Arr := strings.Split(DynamicLv, ",")
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
if len(Arr2) != 2 {
continue
}
if Color == Arr2[0] {
NewLv, _ := strconv.Atoi(Arr2[1])
return NewLv
}
}
return 0
}
func GetAdjust(EmitId int, Color string, EnergyMul int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, EmitId)
if err != nil {
//log.Debug("DynamicLev GetOne EmitId:%v not found", EmitId)
return 0
}
AdjustLv := ""
switch EnergyMul {
case 0:
AdjustLv = gamedata.GetStringValue(data, "Dynamic")
case 1, 2:
AdjustLv = gamedata.GetStringValue(data, "Dynamic1")
case 3, 4:
AdjustLv = gamedata.GetStringValue(data, "Dynamic2")
default:
AdjustLv = gamedata.GetStringValue(data, "Dynamic3")
}
if AdjustLv == "" {
return 0
}
Arr := strings.Split(AdjustLv, ",")
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
if len(Arr2) != 2 {
continue
}
if Color == Arr2[0] {
NewLv, _ := strconv.Atoi(Arr2[1])
return NewLv
}
}
return 0
}
func GetSellDiamondMul(EmitId int, Color string) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, EmitId)
if err != nil {
log.Debug("GetSellDiamondMul GetOne EmitId:%v not found", EmitId)
return 0
}
ProductEmit := gamedata.GetStringValue(data, "Emit_Product")
if ProductEmit == "" {
return 1
}
Arr := strings.Split(ProductEmit, ",")
if Color == Arr[0] {
return 1
}
if !GoUtil.InStringArray(Color, Arr) {
return 1
}
Emit_List := gamedata.GetStringValue(data, "Emit_List")
MainProb := getColorProb(Emit_List, Arr[0])
SubProb := getColorProb(Emit_List, Color)
return int(MainProb / SubProb)
}
func getColorProb(Emit_List string, Color string) float64 {
Arr := strings.Split(Emit_List, ",")
Prob := 0.0
for _, v := range Arr {
Arr2 := strings.Split(v, "=")
A1 := GoUtil.Int(Arr2[0])
A2, _ := strconv.ParseFloat(Arr2[1], 64)
A1Color := GetColorById(A1)
if A1Color != Color {
continue
}
Prob += A2 * float64(A1%10)
}
return Prob
}
func GetMergeStar(MergeList []int) int {
Star := 0
for _, v := range MergeList {
Star += GetStarById(v)
}
return Star
}
func GetAllChessBySeries(Series string) []int {
data, err := gamedata.GetData(CFG_NAME)
ProductList := GetEmitProduce(Series)
if err != nil {
return []int{}
}
var r []int
for k, v := range data {
Type := gamedata.GetStringValue(v, "Type")
if Type == "Emitter" {
EmitId := gamedata.GetStringValue(v, "Emit_ID")
if EmitId == Series {
r = append(r, GoUtil.Int(k))
}
}
if Type == "Product" {
Color := gamedata.GetStringValue(v, "Color")
if GoUtil.InStringArray(Color, ProductList) {
r = append(r, GoUtil.Int(k))
}
}
}
return r
}

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@ -1,130 +0,0 @@
package miningCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strconv"
"strings"
)
const (
CFG_MINING_TEMPLATE = "MiningTemplate"
CFG_MINING_JACKPOT = "MiningJackpot"
CFG_MINING_GEM = "MiningGem"
CFG_MINING_PASS = "MiningPass"
)
func init() {
gamedata.InitCfg(CFG_MINING_TEMPLATE)
gamedata.InitCfg(CFG_MINING_JACKPOT)
gamedata.InitCfg(CFG_MINING_GEM)
gamedata.InitCfg(CFG_MINING_PASS)
}
func GetTemplate(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_MINING_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Template")
}
func GetActivityItemId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_MINING_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetLoseItem(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_MINING_TEMPLATE, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "ItemCost")
}
func GetStartItemNum(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_MINING_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "StartItemNum")
}
func GetPassArea(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_MINING_PASS, Id)
if err != nil {
return 0
}
Area := gamedata.GetStringValue(data, "Area")
strArr := strings.Split(Area, "*")
a, _ := strconv.Atoi(strArr[0])
b, _ := strconv.Atoi(strArr[1])
return a * b
}
func GetPassGem(Id int) []int {
data, err := gamedata.GetDataByIntKey(CFG_MINING_PASS, Id)
if err != nil {
return nil
}
Gem := gamedata.GetStringValue(data, "Gem")
strArr := strings.Split(Gem, "|")
result := make([]int, 0, len(strArr))
for _, v := range strArr {
a, _ := strconv.Atoi(v)
result = append(result, a)
}
return result
}
func GetRandItem() []*item.Item {
data, err := gamedata.GetData(CFG_MINING_JACKPOT)
if err != nil {
return nil
}
ProbMap := make(map[int]int)
for k, v := range data {
Id := GoUtil.Int(k)
ProbMap[Id] = gamedata.GetIntValue(v, "Prob")
}
RandId := GoUtil.RandMap(ProbMap)
Info, _ := gamedata.GetDataByIntKey(CFG_MINING_JACKPOT, RandId)
return gamedata.GetItemList(Info, "Items")
}
func GetPassItem(Id int, orderFactor int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_MINING_PASS, Id)
if err != nil {
return nil
}
items := gamedata.GetItemList(data, "Items")
starReward := gamedata.GetIntValue(data, "StarReward")
var starnum int
if starReward > 0 {
starnum = int((float64(starReward) * float64(orderFactor) / 500)) * 5
if starnum > 0 {
items = append(items, &item.Item{
Id: item.ITEM_STAR_ID,
Num: starnum,
})
}
}
return items
}
func GetPassItemList(orderFactor int) map[int][]*item.Item {
data, err := gamedata.GetData(CFG_MINING_PASS)
if err != nil {
return nil
}
result := make(map[int][]*item.Item)
for k := range data {
Id := GoUtil.Int(k)
result[Id] = GetPassItem(Id, orderFactor)
}
return result
}

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@ -1,43 +0,0 @@
package notification_cfg
import "server/gamedata"
const (
CFG_NOTIFICATION = "Notification"
)
func init() {
gamedata.InitCfg(CFG_NOTIFICATION)
}
func GetFriendApplyNotificationCooldown() int {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 2)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Cooldown")
}
func GetPetroomGameNotificationCooldown() (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 1)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "Cooldown"), gamedata.GetIntValue(data, "DailyLimit")
}
func GetPetroomGameNotificationMsg() (string, string) {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 1)
if err != nil {
return "", ""
}
return gamedata.GetStringValue(data, "TitleKey"), gamedata.GetStringValue(data, "InfoKey")
}
func GetFriendApplyNotificationMsg() (string, string) {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 2)
if err != nil {
return "", ""
}
return gamedata.GetStringValue(data, "TitleKey"), gamedata.GetStringValue(data, "InfoKey")
}

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@ -0,0 +1,38 @@
package orderCfg
import (
"server/gamedata"
)
const (
CFG_ORDER_DATA = "OrderData"
CFG_ORDER_CHESS_DATA = "OrderChessData"
)
func init() {
gamedata.InitCfg(CFG_ORDER_DATA)
gamedata.InitCfg(CFG_ORDER_CHESS_DATA)
}
func GetLvMin(EnergyMul int) int {
data, err := gamedata.GetDataByIntKey(CFG_ORDER_DATA, EnergyMul)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "LvMin")
}
func GetLvMax(EnergyMul, N int) int {
if v, ok := gamedata.G_AllConfigsJsonData["OrderChessData"]; ok {
data := v.GetData()
for _, v := range data {
dEnergy := gamedata.GetIntValue(v, "EnergyMul")
Min := gamedata.GetIntValue(v, "MinN")
Max := gamedata.GetIntValue(v, "MaxN")
if dEnergy == EnergyMul && N >= Min && N <= Max {
return gamedata.GetIntValue(v, "MaxLv")
}
}
}
return 0
}

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@ -1,190 +0,0 @@
package orderCfg
import (
"math"
"server/gamedata"
"sort"
"strconv"
)
const (
CFG_ORDER_DATA = "OrderData"
CFG_ORDER_CHESS_DATA = "OrderChessData"
CFG_ORDER_NUM_DATA = "OrderNumData"
CFG_START_ORDER = "StartOrder"
CFG_CONST = "OrderConst"
CFG_ORDER_SCENE = "OrderScene"
CFG_ORDER_K = "OrderK"
)
func init() {
gamedata.InitCfg(CFG_ORDER_DATA)
gamedata.InitCfg(CFG_ORDER_CHESS_DATA)
gamedata.InitCfg(CFG_ORDER_NUM_DATA)
gamedata.InitCfg(CFG_START_ORDER)
gamedata.InitCfg(CFG_CONST)
gamedata.InitCfg(CFG_ORDER_SCENE)
gamedata.InitCfg(CFG_ORDER_K)
}
func GetOrderK(Lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_ORDER_K, Lv)
if err != nil {
return 0
}
Energy := gamedata.GetIntValue(data, "Energy")
K := gamedata.GetFloatValue(data, "K")
return int(math.Round(float64(Energy)*K/10) * 10)
}
func GetOrderFactor(Scene int) int {
data, err := gamedata.GetDataByIntKey(CFG_ORDER_SCENE, Scene)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Factor")
}
func GetEmitExtraOrder() string {
data, err := gamedata.GetDataByKey(CFG_CONST, "EmitId_Extra_Order")
if err != nil {
return ""
}
return gamedata.GetStringValue(data, "Value")
}
func GetLvMin(EnergyMul int) int {
data, err := gamedata.GetDataByIntKey(CFG_ORDER_DATA, EnergyMul)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "LvMin")
}
func GetLvMax(EnergyMul, N int) int {
data, err := gamedata.GetData(CFG_ORDER_CHESS_DATA)
if err != nil {
return 0
}
for _, v := range data {
dEnergy := gamedata.GetIntValue(v, "EnergyMul")
Min := gamedata.GetIntValue(v, "MinN")
Max := gamedata.GetIntValue(v, "MaxN")
if dEnergy == EnergyMul {
if N >= Min && N <= Max {
return gamedata.GetIntValue(v, "MaxLv")
}
}
}
return 0
}
func GetOrderNum(Level int) int {
data, err := gamedata.GetData(CFG_ORDER_NUM_DATA)
if err != nil {
return 0
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Level >= Min && Level <= Max {
return gamedata.GetIntValue(v, "Num")
}
}
return 0
}
func GetStartOrderInfo(Id int) (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_START_ORDER, Id)
if err != nil {
return -1, -1
}
return gamedata.GetIntValue(data, "group"), gamedata.GetIntValue(data, "step")
}
func GetStartOrderList() []*gamedata.StartOrderData {
data, err := gamedata.GetData(CFG_START_ORDER)
if err != nil {
return []*gamedata.StartOrderData{}
}
ret := make([]*gamedata.StartOrderData, 0, len(data))
for k, v := range data {
OrderId, _ := strconv.Atoi(k)
ret = append(ret, &gamedata.StartOrderData{
Id: OrderId,
MergeList: gamedata.GetIntSliceValue(v, "merge_id_list"),
Appear: gamedata.GetStringValue(v, "appear"),
Preview: gamedata.GetStringValue(v, "preview"),
Items: gamedata.GetItemList(v, "reward"),
Group: gamedata.GetIntValue(v, "group"),
Step: gamedata.GetIntValue(v, "step"),
})
}
sort.Slice(ret, func(i, j int) bool {
return ret[i].Id < ret[j].Id
})
return ret
}
func GetStartOrderByStep(id int) []*gamedata.StartOrderData {
data, err := gamedata.GetData(CFG_START_ORDER)
if err != nil {
return []*gamedata.StartOrderData{}
}
ret := make([]*gamedata.StartOrderData, len(data))
for k, v := range data {
stepVal := gamedata.GetIntValue(v, "step")
if int(stepVal) == id {
OrderId, _ := strconv.Atoi(k)
ret = append(ret, &gamedata.StartOrderData{
Id: OrderId,
Step: int(stepVal),
MergeList: gamedata.GetIntSliceValue(v, "merge_id_list"),
})
}
}
sort.Slice(ret, func(i, j int) bool {
return ret[i].Id < ret[j].Id
})
return ret
}
func GetStartOrderById(id int) *gamedata.StartOrderData {
data, err := gamedata.GetData(CFG_START_ORDER)
if err != nil {
return nil
}
v, ok := data[strconv.Itoa(id)]
if !ok {
return nil
}
stepVal := gamedata.GetIntValue(v, "step")
return &gamedata.StartOrderData{
Id: id,
Step: int(stepVal),
MergeList: gamedata.GetIntSliceValue(v, "merge_id_list"),
}
}
func GetMaxStep() int {
data, err := gamedata.GetData(CFG_START_ORDER)
if err != nil {
return 0
}
max := 0
for _, v := range data {
stepVal := gamedata.GetIntValue(v, "step")
if int(stepVal) > max {
max = int(stepVal)
}
}
return max
}
func GetOrderType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_START_ORDER, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "type")
}

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@ -1,122 +0,0 @@
package passCfg
import (
"server/game/mod/item"
"server/gamedata"
"slices"
)
const (
CFG_PASS_TEMPLATE = "PassTemplate"
CFG_PASS = "Pass"
)
func init() {
gamedata.InitCfg(CFG_PASS_TEMPLATE)
gamedata.InitCfg(CFG_PASS)
}
func GetTemplate(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PASS_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Template")
}
func GetActivityItemId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PASS_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetLowChargeId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PASS_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "LowChargeId")
}
func GetHighChargeId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PASS_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "HighChargeId")
}
func GetNewLevel(Template int, Score int, Reward []int) []int {
data, err := gamedata.GetData(CFG_PASS)
if err != nil {
return nil
}
NewReward := make([]int, 0, len(data))
for _, v := range data {
if gamedata.GetIntValue(v, "Template") != Template {
continue
}
LevelScore := gamedata.GetIntValue(v, "TotalScore")
Index := gamedata.GetIntValue(v, "Level")
if Score >= LevelScore && !slices.Contains(Reward, Index) {
NewReward = append(NewReward, Index)
}
}
return NewReward
}
func GetFreeChargeItems(Template int, Reward []int) []*item.Item {
data, err := gamedata.GetData(CFG_PASS)
if err != nil {
return nil
}
Items := make([]*item.Item, 0, len(data))
for _, v := range data {
if gamedata.GetIntValue(v, "Template") != Template {
continue
}
Index := gamedata.GetIntValue(v, "Level")
if slices.Contains(Reward, Index) {
Items = append(Items, gamedata.GetItemList(data, "FreeReward")...)
}
}
return Items
}
func GetLowChargeItems(Template int, Reward []int) []*item.Item {
data, err := gamedata.GetData(CFG_PASS)
if err != nil {
return nil
}
Items := make([]*item.Item, 0, len(data))
for _, v := range data {
if gamedata.GetIntValue(v, "Template") != Template {
continue
}
Index := gamedata.GetIntValue(v, "Level")
if slices.Contains(Reward, Index) {
Items = append(Items, gamedata.GetItemList(data, "LowReward")...)
}
}
return Items
}
func GetHighChargeItems(Template int, Reward []int) []*item.Item {
data, err := gamedata.GetData(CFG_PASS)
if err != nil {
return nil
}
Items := make([]*item.Item, 0, len(data))
for _, v := range data {
if gamedata.GetIntValue(v, "Template") != Template {
continue
}
Index := gamedata.GetIntValue(v, "Level")
if slices.Contains(Reward, Index) {
Items = append(Items, gamedata.GetItemList(data, "HighReward")...)
}
}
return Items
}

View File

@ -1,723 +0,0 @@
package playroomCfg
import (
"server/game/mod/item"
GoUtil "server/game_util"
"server/gamedata"
"strings"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_PLAYROOM_CONST = "PlayroomConst"
CFG_PLAYROOM_DECORATE = "PlayroomDecorate"
CFG_PLAYROOM_MOOD = "PlayroomMood"
CFG_PLAYROOM_PHYSIOLOGY = "PlayroomPhysiology"
CFG_PLAYROOM_PHYSIOLOGY_TYPE = "PlayroomPhysiologyType"
CFG_PLAYROOM_SHOP = "PlayroomShop"
CFG_PLAYROOM_DRESS = "PlayroomDress"
CFG_PLAYROOM_AIR = "PlayroomAir"
CFG_PLAYROOM_LOCK = "PlayroomLock"
CFG_PLAYROOM_DAILYTASK = "PlayroomDailyTask"
CFG_PLAYROOM_DAILYTASKREWARD = "PlayroomDailyTaskReward"
CFG_PLAYROOM_TASKJACKPOT = "PlayroomTaskJackpot"
CFG_PLAYROOM_ORDERITEM = "PlayroomOrderItem" // 订单物品
)
func init() {
gamedata.InitCfg(CFG_PLAYROOM_CONST)
gamedata.InitCfg(CFG_PLAYROOM_DECORATE)
gamedata.InitCfg(CFG_PLAYROOM_MOOD)
gamedata.InitCfg(CFG_PLAYROOM_PHYSIOLOGY)
gamedata.InitCfg(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
gamedata.InitCfg(CFG_PLAYROOM_SHOP)
gamedata.InitCfg(CFG_PLAYROOM_DRESS)
gamedata.InitCfg(CFG_PLAYROOM_AIR)
gamedata.InitCfg(CFG_PLAYROOM_LOCK)
gamedata.InitCfg(CFG_PLAYROOM_DAILYTASK)
gamedata.InitCfg(CFG_PLAYROOM_DAILYTASKREWARD)
gamedata.InitCfg(CFG_PLAYROOM_TASKJACKPOT)
gamedata.InitCfg(CFG_PLAYROOM_ORDERITEM)
}
func GetShopItem(Id int) (int, []*item.Item, int, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_SHOP, Id)
if err != nil {
return 0, nil, 0, 0
}
return gamedata.GetIntValue(data, "ItemId"), gamedata.GetItemList(data, "Cost"), gamedata.GetIntValue(data, "Discount"), gamedata.GetIntValue(data, "Limit")
}
func GetShopWeeklyLimit() map[int]gamedata.WeeklyDiscountInfo {
r := make(map[int]gamedata.WeeklyDiscountInfo)
data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
if err != nil {
return r
}
for k, v := range data {
Id := GoUtil.Int(k)
Limit := gamedata.GetIntValue(v, "Limit")
if Limit == 0 {
continue
}
r[Id] = gamedata.WeeklyDiscountInfo{
Id: Id,
Discount: gamedata.GetIntValue(v, "Discount"),
WeeklyLimit: Limit,
}
}
return r
}
func GetShopWish(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_SHOP, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Wish")
}
func GetUnLockLv() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Lv")
if err != nil {
return 999
}
return gamedata.GetIntValue(data, "Value")
}
func GetGameOutline() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "GameOutline")
if err != nil {
return 999
}
return gamedata.GetIntValue(data, "Value")
}
func GetChipNum() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "ChipNum")
if err != nil {
return 12
}
return gamedata.GetIntValue(data, "Value")
}
func GetOrderStar() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Star")
if err != nil {
return 1000
}
return gamedata.GetIntValue(data, "Value")
}
func GetRewardStar() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RewardStar")
if err != nil {
return 1000
}
return gamedata.GetIntValue(data, "Value")
}
func GetTriggerCd() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "CD")
if err != nil {
return 1000
}
return gamedata.GetIntValue(data, "Value")
}
func GetFoodItem() []int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Food")
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetCleanItem() []int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Clean")
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetToyItem() []int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Toy")
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetDailyItem() []int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Daily")
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetPremiumItem() []int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PremiumItem")
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetInteractNum() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "InteractNum")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInteractUnlock() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "InteractUnlock")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetVisitorItem() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "VisitorItem")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetWorkItem() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "WorkItem")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetWorkChargeId() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "WorkChargeId")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetJackpotNum() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Jackpot")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInteract(Id, Type int) (int, []*item.Item, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return 0, nil, 0
}
if Type == 1 {
return gamedata.GetIntValue(data, "Type"), gamedata.GetItemList(data, "Cost"), gamedata.GetIntValue(data, "Effect")
}
return gamedata.GetIntValue(data, "Type"), gamedata.GetItemList(data, "Cost2"), gamedata.GetIntValue(data, "Effect")
}
func GetInteractPhysiology(Id int) (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "PType"), gamedata.GetIntValue(data, "PEffect")
}
func GetInteractPExp(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "PExp")
}
func GetInitDecorate() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_DECORATE)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k, v := range data {
if gamedata.GetIntValue(v, "Init") == 1 {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetDecorateList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_DECORATE)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetBuyItem(Id int) ([]*item.Item, []*item.Item) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return nil, nil
}
return gamedata.GetItemList(data, "Cost2"), gamedata.GetItemList(data, "Buy")
}
func GetPhysiologyMax(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Max")
}
func GetPhysiologyDuration(Id int, Num int) int {
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY)
if err != nil {
return 0
}
for _, v := range data {
Type := gamedata.GetIntValue(v, "Type")
if Type != Id {
continue
}
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Num >= Min && Num <= Max {
return gamedata.GetIntValue(v, "Per") * 60
}
}
return 0
}
func GetPhysiologyTypeList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetMoodEffect(Id int) (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "MType"), gamedata.GetIntValue(data, "MEffect")
}
func IsStokeCat(Id int) bool {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "StokeCatId")
if err != nil {
return false
}
return gamedata.GetIntValue(data, "Value") == Id
}
func IsTakeCat(Id int) bool {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "TakeCatId")
if err != nil {
return false
}
Ids := gamedata.GetIntSliceValue(data, "Value")
return GoUtil.InArray(Id, Ids)
}
func GetRoomPointInvite() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointInvite")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetRoomPointAdd() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointAdd")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func IsPlayCat(Id int) bool {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PlayCatId")
if err != nil {
return false
}
Ids := gamedata.GetIntSliceValue(data, "Value")
return GoUtil.InArray(Id, Ids)
}
func GetInitAirList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_AIR)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k, v := range data {
if gamedata.GetIntValue(v, "Init") == 1 {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetAirList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_AIR)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetInitDressList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_DRESS)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k, v := range data {
if gamedata.GetIntValue(v, "Init") == 1 {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetDressList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_DRESS)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetDressPart(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DRESS, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "IPart")
}
func GetDressName(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DRESS, Id)
if err != nil {
return ""
}
return gamedata.GetStringValue(data, "Name")
}
func GetUnlockNeed(Type int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Need")
}
func GetUnlockName(Type int) string {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
if err != nil {
return ""
}
return gamedata.GetStringValue(data, "Name")
}
func GetDailyTask(Type int) map[int]string {
data, err := gamedata.GetData(CFG_PLAYROOM_DAILYTASK)
if err != nil {
return nil
}
r := make(map[int]string)
r1 := make([]int, 0, len(data))
r2 := make(map[int]string)
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == Type {
k1 := GoUtil.Int(k)
r[k1] = gamedata.GetStringValue(v, "Task")
r1 = append(r1, k1)
}
}
daily_group_num := 0
switch Type {
case 1:
daily_group_num = GetPlayroomTaskDailyNum1()
case 2:
daily_group_num = GetPlayroomTaskDailyNum2()
}
r3 := GoUtil.RandSliceNum(r1, daily_group_num)
for _, v := range r3 {
r2[v] = r[v]
}
return r2
}
func GetDailyTaskType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASK, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Type")
}
func GetDailyTaskReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASKREWARD, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Items")
}
// 获取场景冲刺奖池
func GetTaskJackpotProb() map[int]int {
r := make(map[int]int)
data, err := gamedata.GetData(CFG_PLAYROOM_TASKJACKPOT)
if err != nil {
log.Debug("GetTaskJackpotProb err:%v", err)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
return r
}
// 获取场景冲刺奖励
func GetTaskJackpotReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_TASKJACKPOT, Id)
if err != nil {
log.Debug("GetTaskJackpotReward err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Items")
}
func GetPhysiologyList(MoodType int) []int {
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
if err != nil {
return []int{}
}
r := make([]int, 0, len(data))
for k, v := range data {
if gamedata.GetIntValue(v, "MType") == MoodType {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetInteractIdBath() []int {
return []int{11, 12, 13}
}
func GetOrderItemByGrade(Grade int) map[int][]int {
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
if err != nil {
log.Debug("GetOrderItemByGrade err:%v", err)
return nil
}
r := make(map[int][]int)
for k, v := range data {
GradeStr := gamedata.GetStringValue(v, "Grade")
GradeList := make([]int, 0)
for _, v1 := range strings.Split(GradeStr, ",") {
v2 := GoUtil.Int(v1)
if v2 > 0 {
GradeList = append(GradeList, v2)
}
}
if !GoUtil.InArray(Grade, GradeList) {
continue
}
Id := GoUtil.Int(k)
Type := gamedata.GetIntValue(v, "Type")
if Type == 0 {
continue
}
if _, ok := r[Type]; !ok {
r[Type] = make([]int, 0)
}
if Id == 0 {
log.Debug("GetOrderItemByGrade Id is 0, Type:%v", Type)
continue
}
r[Type] = append(r[Type], Id)
}
return r
}
func GetOrderItemList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
if err != nil {
log.Debug("GetOrderItemList err:%v", err)
return nil
}
r := make([]int, 0, len(data))
for k := range data {
Id := GoUtil.Int(k)
if Id == 0 {
log.Debug("GetOrderItemList Id is 0")
continue
}
r = append(r, Id)
}
return r
}
func GetPetOrderItemExpByList(ItemList []*item.Item) int {
r := 0
for _, v := range ItemList {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_ORDERITEM, v.Id)
if err != nil {
// log.Debug("GetPetOrderItemExpByList err:%v", err)
continue
}
Star := gamedata.GetIntValue(data, "Star")
r += Star * v.Num
}
return r
}
func GetShopItemAdNum(Id int) int {
data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
if err != nil {
log.Debug("GetShopItemAdNum err:%v", err)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ItemId") == Id {
return gamedata.GetIntValue(v, "Dailystorage")
}
}
return 0
}
func GetDecoInfo(Id int) (int, string) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DECORATE, Id)
if err != nil {
log.Debug("GetDecoInfo err:%v", err)
return 0, ""
}
Type := gamedata.GetIntValue(data, "TypeEnum")
Name := gamedata.GetStringValue(data, "Chinese")
return Type, Name
}
func GetDailyTaskListById(Id int) []int {
data, err := gamedata.GetData(CFG_PLAYROOM_DAILYTASK)
if err != nil {
log.Debug("GetDailyTaskListById err:%v", err)
return nil
}
Type := GetDailyTaskType(Id)
r := make([]int, 0, len(data))
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == Type {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetItemAddPhysiology(Item map[int]int) int {
r := 0
data, err := gamedata.GetData(CFG_PLAYROOM_MOOD)
if err != nil {
log.Debug("GetItemAddPhysiology err")
return 0
}
for _, v := range data {
costItem := gamedata.GetItemList(v, "Cost2")
if len(costItem) < 1 {
continue
}
if costItem[0].Id == 0 {
continue
}
if val, ok := Item[costItem[0].Id]; ok {
r += gamedata.GetIntValue(v, "PEffect") * val
}
}
return r
}
func GetPlayroomTaskDailyNum1() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "dailytask_groupnum1")
if err != nil {
log.Debug("GetPlayroomTaskDailyNum1 err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPlayroomTaskDailyNum2() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "dailytask_groupnum2")
if err != nil {
log.Debug("GetPlayroomTaskDailyNum2 err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}

View File

@ -1,78 +0,0 @@
package raceCfg
import (
"server/game/mod/item"
"server/gamedata"
)
const (
CFG_RACE_TEMPLATE = "RaceTemplate"
CFG_RACE_PASS = "RacePass"
)
func init() {
gamedata.InitCfg(CFG_RACE_TEMPLATE)
gamedata.InitCfg(CFG_RACE_PASS)
}
func GetRaceNum(Pass int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Pass)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Num")
}
func GetRaceNeed(Pass int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Pass)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Need")
}
func GetMaxPass(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "PassNum")
}
func GetActivityItemId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetCD(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Cd")
}
func GetCoin(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetExtraReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "ExtraReward")
}
func GetReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Reward")
}

View File

@ -1,52 +0,0 @@
package randnameCfg
import (
GoUtil "server/game_util"
"server/gamedata"
"strconv"
)
const (
CFG_RAND_NAME = "RandName"
)
func init() {
gamedata.InitCfg(CFG_RAND_NAME)
}
func GetRandName() string {
data, _ := gamedata.GetData(CFG_RAND_NAME)
Id := GoUtil.RandNum(1, len(data))
v, err := gamedata.GetDataByIntKey(CFG_RAND_NAME, Id)
if err != nil {
return "Lily"
}
return gamedata.GetStringValue(v, "EnName")
}
func GetRandNames(n int) []string {
rs := make([]string, 0)
data, err := gamedata.GetData(CFG_RAND_NAME)
if err != nil {
for i := 0; i < n; i++ {
id := strconv.Itoa(i + 1)
rs[i] = "Lily" + id
}
}
all := make([]int, len(data))
index := 0
for k := range data {
ik := GoUtil.Int(k)
all[index] = ik
index++
}
ids := GoUtil.RandSliceNumNonAdjacent(all, n)
for _, v := range ids {
v, err := gamedata.GetDataByIntKey(CFG_RAND_NAME, v)
if err != nil {
rs = append(rs, "Lucy")
}
rs = append(rs, gamedata.GetStringValue(v, "EnName"))
}
return rs
}

View File

@ -1,49 +1,32 @@
{
"AppID": 0,
"LogLevel": "debug",
"LogPath": "./log",
"TCPAddr": ":3602",
"WSAddr": ":3567",
"RPCAddr": ":50051",
"LogPath": "",
"TCPAddr": ":3565",
"WSAddr": ":3566",
"MySqlAddr": "127.0.0.1",
"MySqlPort": "3306",
"MySqlUsr": "root",
"MySqlPwd": "IOagNEq3C84c-20CmHEin5iODVc=",
"MySqlPwd": "root",
"MaxConnNum": 20000,
"DbName": "merge_pet_1",
"DbName": "Merge_Pet",
"HttpPort": ":8081",
"AppPath": "./app",
"TELOGDIR" : "./log/teLog/",
"GameName": "pet_home_local",
"RemoteAddr":"host.docker.internal:9001",
"GameName": "Merge_Pet",
"GameID": 1,
"ServerType":"node",
"ServerID": 1,
"ServerOpenTime": "2018-01-01 00:00:00",
"ServerName": "Merge_Pet",
"ServerStatus" : 1,
"ServerCenter" : 0,
"GameConfPath": "D:/Github/pet_home_server/src/server/gamedata/config/",
"ServerCenter" : 1,
"ListenAddr":":9002",
"CenterAddr": "127.0.0.1:7000",
"RemoteAddr":"127.0.0.1:9002",
"RedisAddr":"127.0.0.1",
"RedisPort" :"6379",
"RedisAddr":"127.0.0.1",
"RedisPort" :"6379",
"RedisPwd" :"",
"RedisWriteAddr":"127.0.0.1:6379",
"RedisReadAddrs":"127.0.0.1:6379",
"RedisMasterName":"mymaster",
"RedisConnType":"Direct",
"GoogleVerify":false,
"Partition":3,
"KafkaHost":"kafka-server",
"CountryCode":"004",
"KafkaPort":"9092",
"Version":"1.0.0",
"IdVerify":false
"ListenAddr": ":9001",
"CenterAddr": ":3560"
}

View File

@ -4,9 +4,8 @@ import (
"math"
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
@ -30,18 +29,18 @@ func GetSevenLoginReward() []*gamedata.SevenLoginRewardData {
var result []*gamedata.SevenLoginRewardData
for k, v := range data {
Id, _ := strconv.Atoi(k)
Energy := gamedata.GetFloatValue(v, "Energy")
Diamond := gamedata.GetIntValue(v, "Diamond")
RewardNum := gamedata.GetIntValue(v, "RewardNum")
result = append(result, &gamedata.SevenLoginRewardData{
Id: Id,
Energy: Energy,
Diamond: Diamond,
RewardNum: RewardNum,
})
}
return result
}
func GetSevenLoginMonthReward(nowMonth int) []*gamedata.SevenLoginRewardData {
func GetSevenLoginMonthReward() []*gamedata.SevenLoginRewardData {
data, err := gamedata.GetData(CFG_SEVEN_LOGIN_MONTH)
if err != nil {
log.Debug("GetSevenLoginReward err:%v", err)
@ -49,23 +48,19 @@ func GetSevenLoginMonthReward(nowMonth int) []*gamedata.SevenLoginRewardData {
}
var result []*gamedata.SevenLoginRewardData
for k, v := range data {
month := gamedata.GetIntValue(v, "Month")
if month != nowMonth {
continue
}
Id, _ := strconv.Atoi(k)
Energy := gamedata.GetFloatValue(v, "Energy")
Diamond := gamedata.GetIntValue(v, "Diamond")
RewardNum := gamedata.GetIntValue(v, "RewardNum")
result = append(result, &gamedata.SevenLoginRewardData{
Id: Id,
Energy: Energy,
Diamond: Diamond,
RewardNum: RewardNum,
})
}
return result
}
func GetSevenLoginJackpot(isMonth, level int) []*gamedata.SevenLoginJackpotData {
func GetSevenLoginJackpot(IsMonth int) []*gamedata.SevenLoginJackpotData {
data, err := gamedata.GetData(CFG_SEVEN_LOGIN_JACKPOT)
if err != nil {
log.Debug("GetSevenLoginJackpot err:%v", err)
@ -74,24 +69,20 @@ func GetSevenLoginJackpot(isMonth, level int) []*gamedata.SevenLoginJackpotData
var result []*gamedata.SevenLoginJackpotData
for k, v := range data {
Id, _ := strconv.Atoi(k)
Energy := gamedata.GetFloatValue(v, "Energy")
Diamond := gamedata.GetIntValue(v, "Diamond")
Type := gamedata.GetIntValue(v, "Type")
Month := gamedata.GetIntValue(v, "Month")
Level := gamedata.GetIntValue(v, "Level")
if isMonth != Month && isMonth != 0 {
continue
}
if level < Level && level != 0 {
if IsMonth != Month && IsMonth != 0 {
continue
}
ItemMap := gamedata.GetValue(v, "Item")
Items := item.ParseItem(ItemMap)
result = append(result, &gamedata.SevenLoginJackpotData{
Id: Id,
Energy: Energy,
Items: Items,
Type: Type,
Month: Month,
Id: Id,
Diamond: Diamond,
Items: Items,
Type: Type,
Month: Month,
})
}
return result

View File

@ -18,7 +18,7 @@ func GetStartChessList() []int {
var ChessList []int
for _, v := range data {
v1 := v.(map[string]interface{})
ChessList = append(ChessList, gamedata.GetIntValue(v1, "MergeId"))
ChessList = append(ChessList, gamedata.ParseInt(v1["MergeId"]))
}
return ChessList
}

View File

@ -0,0 +1,85 @@
package userCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
)
var CFG_NAME = "UserData"
func init() {
gamedata.InitCfg(CFG_NAME)
}
// 获取用户能量倍数
func GetEnergyMulByLv(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetEnergyMulByLv lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "EnergyMul")
}
// 获取七天登录加成
func GetSevenloginAdd(Lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Lv)
if err != nil {
log.Debug("UserDataCfg GetSevenloginAdd lv:%v not found", Lv)
return 0
}
return gamedata.GetIntValue(data, "SevenLogin")
}
// 获取订单系数
func GetOrderNByLv(lv int) (int, error) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetOrderNByLv lv:%v not found", lv)
return 0, err
}
return gamedata.GetIntValue(data, "OrderN"), nil
}
// 获取升级经验
func GetLevUpExp(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetLevUpExp lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "Exp")
}
// 获取能量回复时间
func GetRecover(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetRecover lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "Recover")
}
// 获取解锁背包数量
func GetUnlockPack(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetUnlockPack lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "UnlockPack")
}
// 获取升级奖励
func GetLevUpReward(lv int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetLevUpReward lv:%v not found", lv)
return nil
}
itemMap := gamedata.GetValue(data, "Item")
itemList := item.ParseItem(itemMap)
return itemList
}

View File

@ -1,169 +0,0 @@
package userCfg
import (
"server/game/mod/item"
"server/gamedata"
"gitea.bywaystudios.com/pet_home/leaf/log"
)
const (
CFG_NAME = "UserData"
CFG_NANE_CONST = "UserDataConst"
)
func init() {
gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CFG_NANE_CONST)
}
// 获取用户能量倍数
func GetEnergyMulByLv(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetEnergyMulByLv lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "EnergyMul")
}
func GetEnergyMax(Lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Lv)
if err != nil {
log.Debug("UserDataCfg GetEnergyMax lv:%v not found", Lv)
return 0
}
return gamedata.GetIntValue(data, "MaxEnergy")
}
// 获取七天登录加成
func GetSevenloginAdd(Lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Lv)
if err != nil {
log.Debug("UserDataCfg GetSevenloginAdd lv:%v not found", Lv)
return 0
}
return gamedata.GetIntValue(data, "SevenLogin")
}
// 获取订单系数
func GetOrderNByLv(lv int) (int, error) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetOrderNByLv lv:%v not found", lv)
return 0, err
}
return gamedata.GetIntValue(data, "OrderN"), nil
}
// 获取升级经验
func GetLevUpExp(lv int) (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetLevUpExp lv:%v not found", lv)
return 0, 0
}
return gamedata.GetIntValue(data, "Exp"), gamedata.GetIntValue(data, "PExp")
}
func GetNewLevUpExp(lv int, Exp int, PetExt int) (int, int) {
ExpLv := lv
PetLv := lv
for {
data1, err := gamedata.GetDataByIntKey(CFG_NAME, ExpLv)
if err != nil {
break
}
ExpNeed := gamedata.GetIntValue(data1, "Exp")
if Exp >= ExpNeed {
Exp -= ExpNeed
ExpLv++
} else {
break
}
}
for {
data2, err := gamedata.GetDataByIntKey(CFG_NAME, PetLv)
if err != nil {
break
}
PetNeed := gamedata.GetIntValue(data2, "PExp")
if PetExt >= PetNeed {
PetExt -= PetNeed
PetLv++
} else {
break
}
}
return ExpLv, PetLv
}
// 获取能量回复时间
func GetRecover(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetRecover lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "Recover")
}
// 获取解锁背包数量
func GetUnlockPack(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetUnlockPack lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "UnlockPack")
}
// 获取升级奖励
func GetLevUpReward(lv int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetLevUpReward lv:%v not found", lv)
return nil
}
itemMap := gamedata.GetValue(data, "Item")
itemList := item.ParseItem(itemMap)
return itemList
}
func GetUnlock(Lv int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Lv)
if err != nil {
log.Debug("UserDataCfg GetUnlock lv:%v not found", Lv)
return ""
}
s1 := gamedata.GetStringValue(data, "Unlock_1")
s2 := gamedata.GetStringValue(data, "Unlock_2")
return s1 + "," + s2
}
func GetInitEnergy() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Energy")
if err != nil {
log.Debug("UserDataCfg GetInitEnergy not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInitDiamond() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Diamond")
if err != nil {
log.Debug("UserDataCfg GetInitDiamond not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInitStar() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Star")
if err != nil {
log.Debug("UserDataCfg GetInitStar not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}

21
src/server/cron/LICENSE Normal file
View File

@ -0,0 +1,21 @@
Copyright (C) 2012 Rob Figueiredo
All Rights Reserved.
MIT LICENSE
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

125
src/server/cron/README.md Normal file
View File

@ -0,0 +1,125 @@
[![GoDoc](http://godoc.org/github.com/robfig/cron?status.png)](http://godoc.org/github.com/robfig/cron)
[![Build Status](https://travis-ci.org/robfig/cron.svg?branch=master)](https://travis-ci.org/robfig/cron)
# cron
Cron V3 has been released!
To download the specific tagged release, run:
go get github.com/robfig/cron/v3@v3.0.0
Import it in your program as:
import "github.com/robfig/cron/v3"
It requires Go 1.11 or later due to usage of Go Modules.
Refer to the documentation here:
http://godoc.org/github.com/robfig/cron
The rest of this document describes the the advances in v3 and a list of
breaking changes for users that wish to upgrade from an earlier version.
## Upgrading to v3 (June 2019)
cron v3 is a major upgrade to the library that addresses all outstanding bugs,
feature requests, and rough edges. It is based on a merge of master which
contains various fixes to issues found over the years and the v2 branch which
contains some backwards-incompatible features like the ability to remove cron
jobs. In addition, v3 adds support for Go Modules, cleans up rough edges like
the timezone support, and fixes a number of bugs.
New features:
- Support for Go modules. Callers must now import this library as
`github.com/robfig/cron/v3`, instead of `gopkg.in/...`
- Fixed bugs:
- 0f01e6b parser: fix combining of Dow and Dom (#70)
- dbf3220 adjust times when rolling the clock forward to handle non-existent midnight (#157)
- eeecf15 spec_test.go: ensure an error is returned on 0 increment (#144)
- 70971dc cron.Entries(): update request for snapshot to include a reply channel (#97)
- 1cba5e6 cron: fix: removing a job causes the next scheduled job to run too late (#206)
- Standard cron spec parsing by default (first field is "minute"), with an easy
way to opt into the seconds field (quartz-compatible). Although, note that the
year field (optional in Quartz) is not supported.
- Extensible, key/value logging via an interface that complies with
the https://github.com/go-logr/logr project.
- The new Chain & JobWrapper types allow you to install "interceptors" to add
cross-cutting behavior like the following:
- Recover any panics from jobs
- Delay a job's execution if the previous run hasn't completed yet
- Skip a job's execution if the previous run hasn't completed yet
- Log each job's invocations
- Notification when jobs are completed
It is backwards incompatible with both v1 and v2. These updates are required:
- The v1 branch accepted an optional seconds field at the beginning of the cron
spec. This is non-standard and has led to a lot of confusion. The new default
parser conforms to the standard as described by [the Cron wikipedia page].
UPDATING: To retain the old behavior, construct your Cron with a custom
parser:
// Seconds field, required
cron.New(cron.WithSeconds())
// Seconds field, optional
cron.New(
cron.WithParser(
cron.SecondOptional | cron.Hour | cron.Dom | cron.Month | cron.Dow | cron.Descriptor))
- The Cron type now accepts functional options on construction rather than the
previous ad-hoc behavior modification mechanisms (setting a field, calling a setter).
UPDATING: Code that sets Cron.ErrorLogger or calls Cron.SetLocation must be
updated to provide those values on construction.
- CRON_TZ is now the recommended way to specify the timezone of a single
schedule, which is sanctioned by the specification. The legacy "TZ=" prefix
will continue to be supported since it is unambiguous and easy to do so.
UPDATING: No update is required.
- By default, cron will no longer recover panics in jobs that it runs.
Recovering can be surprising (see issue #192) and seems to be at odds with
typical behavior of libraries. Relatedly, the `cron.WithPanicLogger` option
has been removed to accommodate the more general JobWrapper type.
UPDATING: To opt into panic recovery and configure the panic logger:
cron.New(cron.WithChain(
cron.Recover(logger), // or use cron.DefaultLogger
))
- In adding support for https://github.com/go-logr/logr, `cron.WithVerboseLogger` was
removed, since it is duplicative with the leveled logging.
UPDATING: Callers should use `WithLogger` and specify a logger that does not
discard `Info` logs. For convenience, one is provided that wraps `*log.Logger`:
cron.New(
cron.WithLogger(cron.VerbosePrintfLogger(logger)))
### Background - Cron spec format
There are two cron spec formats in common usage:
- The "standard" cron format, described on [the Cron wikipedia page] and used by
the cron Linux system utility.
- The cron format used by [the Quartz Scheduler], commonly used for scheduled
jobs in Java software
[the Cron wikipedia page]: https://en.wikipedia.org/wiki/Cron
[the Quartz Scheduler]: http://www.quartz-scheduler.org/documentation/quartz-2.x/tutorials/crontrigger.html
The original version of this package included an optional "seconds" field, which
made it incompatible with both of these formats. Now, the "standard" format is
the default format accepted, and the Quartz format is opt-in.

92
src/server/cron/chain.go Normal file
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package cron
import (
"fmt"
"runtime"
"sync"
"time"
)
// JobWrapper decorates the given Job with some behavior.
type JobWrapper func(Job) Job
// Chain is a sequence of JobWrappers that decorates submitted jobs with
// cross-cutting behaviors like logging or synchronization.
type Chain struct {
wrappers []JobWrapper
}
// NewChain returns a Chain consisting of the given JobWrappers.
func NewChain(c ...JobWrapper) Chain {
return Chain{c}
}
// Then decorates the given job with all JobWrappers in the chain.
//
// This:
// NewChain(m1, m2, m3).Then(job)
// is equivalent to:
// m1(m2(m3(job)))
func (c Chain) Then(j Job) Job {
for i := range c.wrappers {
j = c.wrappers[len(c.wrappers)-i-1](j)
}
return j
}
// Recover panics in wrapped jobs and log them with the provided logger.
func Recover(logger Logger) JobWrapper {
return func(j Job) Job {
return FuncJob(func() {
defer func() {
if r := recover(); r != nil {
const size = 64 << 10
buf := make([]byte, size)
buf = buf[:runtime.Stack(buf, false)]
err, ok := r.(error)
if !ok {
err = fmt.Errorf("%v", r)
}
logger.Error(err, "panic", "stack", "...\n"+string(buf))
}
}()
j.Run()
})
}
}
// DelayIfStillRunning serializes jobs, delaying subsequent runs until the
// previous one is complete. Jobs running after a delay of more than a minute
// have the delay logged at Info.
func DelayIfStillRunning(logger Logger) JobWrapper {
return func(j Job) Job {
var mu sync.Mutex
return FuncJob(func() {
start := time.Now()
mu.Lock()
defer mu.Unlock()
if dur := time.Since(start); dur > time.Minute {
logger.Info("delay", "duration", dur)
}
j.Run()
})
}
}
// SkipIfStillRunning skips an invocation of the Job if a previous invocation is
// still running. It logs skips to the given logger at Info level.
func SkipIfStillRunning(logger Logger) JobWrapper {
var ch = make(chan struct{}, 1)
ch <- struct{}{}
return func(j Job) Job {
return FuncJob(func() {
select {
case v := <-ch:
j.Run()
ch <- v
default:
logger.Info("skip")
}
})
}
}

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package cron
import (
"io/ioutil"
"log"
"reflect"
"sync"
"testing"
"time"
)
func appendingJob(slice *[]int, value int) Job {
var m sync.Mutex
return FuncJob(func() {
m.Lock()
*slice = append(*slice, value)
m.Unlock()
})
}
func appendingWrapper(slice *[]int, value int) JobWrapper {
return func(j Job) Job {
return FuncJob(func() {
appendingJob(slice, value).Run()
j.Run()
})
}
}
func TestChain(t *testing.T) {
var nums []int
var (
append1 = appendingWrapper(&nums, 1)
append2 = appendingWrapper(&nums, 2)
append3 = appendingWrapper(&nums, 3)
append4 = appendingJob(&nums, 4)
)
NewChain(append1, append2, append3).Then(append4).Run()
if !reflect.DeepEqual(nums, []int{1, 2, 3, 4}) {
t.Error("unexpected order of calls:", nums)
}
}
func TestChainRecover(t *testing.T) {
panickingJob := FuncJob(func() {
panic("panickingJob panics")
})
t.Run("panic exits job by default", func(t *testing.T) {
defer func() {
if err := recover(); err == nil {
t.Errorf("panic expected, but none received")
}
}()
NewChain().Then(panickingJob).
Run()
})
t.Run("Recovering JobWrapper recovers", func(t *testing.T) {
NewChain(Recover(PrintfLogger(log.New(ioutil.Discard, "", 0)))).
Then(panickingJob).
Run()
})
t.Run("composed with the *IfStillRunning wrappers", func(t *testing.T) {
NewChain(Recover(PrintfLogger(log.New(ioutil.Discard, "", 0)))).
Then(panickingJob).
Run()
})
}
type countJob struct {
m sync.Mutex
started int
done int
delay time.Duration
}
func (j *countJob) Run() {
j.m.Lock()
j.started++
j.m.Unlock()
time.Sleep(j.delay)
j.m.Lock()
j.done++
j.m.Unlock()
}
func (j *countJob) Started() int {
defer j.m.Unlock()
j.m.Lock()
return j.started
}
func (j *countJob) Done() int {
defer j.m.Unlock()
j.m.Lock()
return j.done
}
func TestChainDelayIfStillRunning(t *testing.T) {
t.Run("runs immediately", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(DelayIfStillRunning(DiscardLogger)).Then(&j)
go wrappedJob.Run()
time.Sleep(2 * time.Millisecond) // Give the job 2ms to complete.
if c := j.Done(); c != 1 {
t.Errorf("expected job run once, immediately, got %d", c)
}
})
t.Run("second run immediate if first done", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(DelayIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
time.Sleep(3 * time.Millisecond) // Give both jobs 3ms to complete.
if c := j.Done(); c != 2 {
t.Errorf("expected job run twice, immediately, got %d", c)
}
})
t.Run("second run delayed if first not done", func(t *testing.T) {
var j countJob
j.delay = 10 * time.Millisecond
wrappedJob := NewChain(DelayIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
// After 5ms, the first job is still in progress, and the second job was
// run but should be waiting for it to finish.
time.Sleep(5 * time.Millisecond)
started, done := j.Started(), j.Done()
if started != 1 || done != 0 {
t.Error("expected first job started, but not finished, got", started, done)
}
// Verify that the second job completes.
time.Sleep(25 * time.Millisecond)
started, done = j.Started(), j.Done()
if started != 2 || done != 2 {
t.Error("expected both jobs done, got", started, done)
}
})
}
func TestChainSkipIfStillRunning(t *testing.T) {
t.Run("runs immediately", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
go wrappedJob.Run()
time.Sleep(2 * time.Millisecond) // Give the job 2ms to complete.
if c := j.Done(); c != 1 {
t.Errorf("expected job run once, immediately, got %d", c)
}
})
t.Run("second run immediate if first done", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
time.Sleep(3 * time.Millisecond) // Give both jobs 3ms to complete.
if c := j.Done(); c != 2 {
t.Errorf("expected job run twice, immediately, got %d", c)
}
})
t.Run("second run skipped if first not done", func(t *testing.T) {
var j countJob
j.delay = 10 * time.Millisecond
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
// After 5ms, the first job is still in progress, and the second job was
// aleady skipped.
time.Sleep(5 * time.Millisecond)
started, done := j.Started(), j.Done()
if started != 1 || done != 0 {
t.Error("expected first job started, but not finished, got", started, done)
}
// Verify that the first job completes and second does not run.
time.Sleep(25 * time.Millisecond)
started, done = j.Started(), j.Done()
if started != 1 || done != 1 {
t.Error("expected second job skipped, got", started, done)
}
})
t.Run("skip 10 jobs on rapid fire", func(t *testing.T) {
var j countJob
j.delay = 10 * time.Millisecond
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
for i := 0; i < 11; i++ {
go wrappedJob.Run()
}
time.Sleep(200 * time.Millisecond)
done := j.Done()
if done != 1 {
t.Error("expected 1 jobs executed, 10 jobs dropped, got", done)
}
})
}

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package cron
import "time"
// ConstantDelaySchedule represents a simple recurring duty cycle, e.g. "Every 5 minutes".
// It does not support jobs more frequent than once a second.
type ConstantDelaySchedule struct {
Delay time.Duration
}
// Every returns a crontab Schedule that activates once every duration.
// Delays of less than a second are not supported (will round up to 1 second).
// Any fields less than a Second are truncated.
func Every(duration time.Duration) ConstantDelaySchedule {
if duration < time.Second {
duration = time.Second
}
return ConstantDelaySchedule{
Delay: duration - time.Duration(duration.Nanoseconds())%time.Second,
}
}
// Next returns the next time this should be run.
// This rounds so that the next activation time will be on the second.
func (schedule ConstantDelaySchedule) Next(t time.Time) time.Time {
return t.Add(schedule.Delay - time.Duration(t.Nanosecond())*time.Nanosecond)
}

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package cron
import (
"testing"
"time"
)
func TestConstantDelayNext(t *testing.T) {
tests := []struct {
time string
delay time.Duration
expected string
}{
// Simple cases
{"Mon Jul 9 14:45 2012", 15*time.Minute + 50*time.Nanosecond, "Mon Jul 9 15:00 2012"},
{"Mon Jul 9 14:59 2012", 15 * time.Minute, "Mon Jul 9 15:14 2012"},
{"Mon Jul 9 14:59:59 2012", 15 * time.Minute, "Mon Jul 9 15:14:59 2012"},
// Wrap around hours
{"Mon Jul 9 15:45 2012", 35 * time.Minute, "Mon Jul 9 16:20 2012"},
// Wrap around days
{"Mon Jul 9 23:46 2012", 14 * time.Minute, "Tue Jul 10 00:00 2012"},
{"Mon Jul 9 23:45 2012", 35 * time.Minute, "Tue Jul 10 00:20 2012"},
{"Mon Jul 9 23:35:51 2012", 44*time.Minute + 24*time.Second, "Tue Jul 10 00:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", 25*time.Hour + 44*time.Minute + 24*time.Second, "Thu Jul 11 01:20:15 2012"},
// Wrap around months
{"Mon Jul 9 23:35 2012", 91*24*time.Hour + 25*time.Minute, "Thu Oct 9 00:00 2012"},
// Wrap around minute, hour, day, month, and year
{"Mon Dec 31 23:59:45 2012", 15 * time.Second, "Tue Jan 1 00:00:00 2013"},
// Round to nearest second on the delay
{"Mon Jul 9 14:45 2012", 15*time.Minute + 50*time.Nanosecond, "Mon Jul 9 15:00 2012"},
// Round up to 1 second if the duration is less.
{"Mon Jul 9 14:45:00 2012", 15 * time.Millisecond, "Mon Jul 9 14:45:01 2012"},
// Round to nearest second when calculating the next time.
{"Mon Jul 9 14:45:00.005 2012", 15 * time.Minute, "Mon Jul 9 15:00 2012"},
// Round to nearest second for both.
{"Mon Jul 9 14:45:00.005 2012", 15*time.Minute + 50*time.Nanosecond, "Mon Jul 9 15:00 2012"},
}
for _, c := range tests {
actual := Every(c.delay).Next(getTime(c.time))
expected := getTime(c.expected)
if actual != expected {
t.Errorf("%s, \"%s\": (expected) %v != %v (actual)", c.time, c.delay, expected, actual)
}
}
}

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package cron
import (
"context"
"sort"
"sync"
"time"
)
// Cron keeps track of any number of entries, invoking the associated func as
// specified by the schedule. It may be started, stopped, and the entries may
// be inspected while running.
type Cron struct {
entries []*Entry
chain Chain
stop chan struct{}
add chan *Entry
remove chan EntryID
snapshot chan chan []Entry
running bool
logger Logger
runningMu sync.Mutex
location *time.Location
parser Parser
nextID EntryID
jobWaiter sync.WaitGroup
}
// Job is an interface for submitted cron jobs.
type Job interface {
Run()
}
// Schedule describes a job's duty cycle.
type Schedule interface {
// Next returns the next activation time, later than the given time.
// Next is invoked initially, and then each time the job is run.
Next(time.Time) time.Time
}
// EntryID identifies an entry within a Cron instance
type EntryID int
// Entry consists of a schedule and the func to execute on that schedule.
type Entry struct {
// ID is the cron-assigned ID of this entry, which may be used to look up a
// snapshot or remove it.
ID EntryID
// Schedule on which this job should be run.
Schedule Schedule
// Next time the job will run, or the zero time if Cron has not been
// started or this entry's schedule is unsatisfiable
Next time.Time
// Prev is the last time this job was run, or the zero time if never.
Prev time.Time
// WrappedJob is the thing to run when the Schedule is activated.
WrappedJob Job
// Job is the thing that was submitted to cron.
// It is kept around so that user code that needs to get at the job later,
// e.g. via Entries() can do so.
Job Job
}
// Valid returns true if this is not the zero entry.
func (e Entry) Valid() bool { return e.ID != 0 }
// byTime is a wrapper for sorting the entry array by time
// (with zero time at the end).
type byTime []*Entry
func (s byTime) Len() int { return len(s) }
func (s byTime) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s byTime) Less(i, j int) bool {
// Two zero times should return false.
// Otherwise, zero is "greater" than any other time.
// (To sort it at the end of the list.)
if s[i].Next.IsZero() {
return false
}
if s[j].Next.IsZero() {
return true
}
return s[i].Next.Before(s[j].Next)
}
// New returns a new Cron job runner, modified by the given options.
//
// Available Settings
//
// Time Zone
// Description: The time zone in which schedules are interpreted
// Default: time.Local
//
// Parser
// Description: Parser converts cron spec strings into cron.Schedules.
// Default: Accepts this spec: https://en.wikipedia.org/wiki/Cron
//
// Chain
// Description: Wrap submitted jobs to customize behavior.
// Default: A chain that recovers panics and logs them to stderr.
//
// See "cron.With*" to modify the default behavior.
func New(opts ...Option) *Cron {
c := &Cron{
entries: nil,
chain: NewChain(),
add: make(chan *Entry),
stop: make(chan struct{}),
snapshot: make(chan chan []Entry),
remove: make(chan EntryID),
running: false,
runningMu: sync.Mutex{},
logger: DefaultLogger,
location: time.Local,
parser: standardParser,
}
for _, opt := range opts {
opt(c)
}
return c
}
// FuncJob is a wrapper that turns a func() into a cron.Job
type FuncJob func()
func (f FuncJob) Run() { f() }
// AddFunc adds a func to the Cron to be run on the given schedule.
// The spec is parsed using the time zone of this Cron instance as the default.
// An opaque ID is returned that can be used to later remove it.
func (c *Cron) AddFunc(spec string, cmd func()) (EntryID, error) {
return c.AddJob(spec, FuncJob(cmd))
}
// AddJob adds a Job to the Cron to be run on the given schedule.
// The spec is parsed using the time zone of this Cron instance as the default.
// An opaque ID is returned that can be used to later remove it.
func (c *Cron) AddJob(spec string, cmd Job) (EntryID, error) {
schedule, err := c.parser.Parse(spec)
if err != nil {
return 0, err
}
return c.Schedule(schedule, cmd), nil
}
// Schedule adds a Job to the Cron to be run on the given schedule.
// The job is wrapped with the configured Chain.
func (c *Cron) Schedule(schedule Schedule, cmd Job) EntryID {
c.runningMu.Lock()
defer c.runningMu.Unlock()
c.nextID++
entry := &Entry{
ID: c.nextID,
Schedule: schedule,
WrappedJob: c.chain.Then(cmd),
Job: cmd,
}
if !c.running {
c.entries = append(c.entries, entry)
} else {
c.add <- entry
}
return entry.ID
}
// Entries returns a snapshot of the cron entries.
func (c *Cron) Entries() []Entry {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
replyChan := make(chan []Entry, 1)
c.snapshot <- replyChan
return <-replyChan
}
return c.entrySnapshot()
}
// Location gets the time zone location
func (c *Cron) Location() *time.Location {
return c.location
}
// Entry returns a snapshot of the given entry, or nil if it couldn't be found.
func (c *Cron) Entry(id EntryID) Entry {
for _, entry := range c.Entries() {
if id == entry.ID {
return entry
}
}
return Entry{}
}
// Remove an entry from being run in the future.
func (c *Cron) Remove(id EntryID) {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
c.remove <- id
} else {
c.removeEntry(id)
}
}
// Start the cron scheduler in its own goroutine, or no-op if already started.
func (c *Cron) Start() {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
return
}
c.running = true
go c.run()
}
// Run the cron scheduler, or no-op if already running.
func (c *Cron) Run() {
c.runningMu.Lock()
if c.running {
c.runningMu.Unlock()
return
}
c.running = true
c.runningMu.Unlock()
c.run()
}
// run the scheduler.. this is private just due to the need to synchronize
// access to the 'running' state variable.
func (c *Cron) run() {
c.logger.Info("start")
// Figure out the next activation times for each entry.
now := c.now()
for _, entry := range c.entries {
entry.Next = entry.Schedule.Next(now)
c.logger.Info("schedule", "now", now, "entry", entry.ID, "next", entry.Next)
}
for {
// Determine the next entry to run.
sort.Sort(byTime(c.entries))
var timer *time.Timer
if len(c.entries) == 0 || c.entries[0].Next.IsZero() {
// If there are no entries yet, just sleep - it still handles new entries
// and stop requests.
timer = time.NewTimer(100000 * time.Hour)
} else {
timer = time.NewTimer(c.entries[0].Next.Sub(now))
}
for {
select {
case now = <-timer.C:
now = now.In(c.location)
c.logger.Info("wake", "now", now)
// Run every entry whose next time was less than now
for _, e := range c.entries {
if e.Next.After(now) || e.Next.IsZero() {
break
}
c.startJob(e.WrappedJob)
e.Prev = e.Next
e.Next = e.Schedule.Next(now)
c.logger.Info("run", "now", now, "entry", e.ID, "next", e.Next)
}
case newEntry := <-c.add:
timer.Stop()
now = c.now()
newEntry.Next = newEntry.Schedule.Next(now)
c.entries = append(c.entries, newEntry)
c.logger.Info("added", "now", now, "entry", newEntry.ID, "next", newEntry.Next)
case replyChan := <-c.snapshot:
replyChan <- c.entrySnapshot()
continue
case <-c.stop:
timer.Stop()
c.logger.Info("stop")
return
case id := <-c.remove:
timer.Stop()
now = c.now()
c.removeEntry(id)
c.logger.Info("removed", "entry", id)
}
break
}
}
}
// startJob runs the given job in a new goroutine.
func (c *Cron) startJob(j Job) {
c.jobWaiter.Add(1)
go func() {
defer c.jobWaiter.Done()
j.Run()
}()
}
// now returns current time in c location
func (c *Cron) now() time.Time {
return time.Now().In(c.location)
}
// Stop stops the cron scheduler if it is running; otherwise it does nothing.
// A context is returned so the caller can wait for running jobs to complete.
func (c *Cron) Stop() context.Context {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
c.stop <- struct{}{}
c.running = false
}
ctx, cancel := context.WithCancel(context.Background())
go func() {
c.jobWaiter.Wait()
cancel()
}()
return ctx
}
// entrySnapshot returns a copy of the current cron entry list.
func (c *Cron) entrySnapshot() []Entry {
var entries = make([]Entry, len(c.entries))
for i, e := range c.entries {
entries[i] = *e
}
return entries
}
func (c *Cron) removeEntry(id EntryID) {
var entries []*Entry
for _, e := range c.entries {
if e.ID != id {
entries = append(entries, e)
}
}
c.entries = entries
}

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package cron
import (
"bytes"
"fmt"
"log"
"strings"
"sync"
"sync/atomic"
"testing"
"time"
)
// Many tests schedule a job for every second, and then wait at most a second
// for it to run. This amount is just slightly larger than 1 second to
// compensate for a few milliseconds of runtime.
const OneSecond = 1*time.Second + 50*time.Millisecond
type syncWriter struct {
wr bytes.Buffer
m sync.Mutex
}
func (sw *syncWriter) Write(data []byte) (n int, err error) {
sw.m.Lock()
n, err = sw.wr.Write(data)
sw.m.Unlock()
return
}
func (sw *syncWriter) String() string {
sw.m.Lock()
defer sw.m.Unlock()
return sw.wr.String()
}
func newBufLogger(sw *syncWriter) Logger {
return PrintfLogger(log.New(sw, "", log.LstdFlags))
}
func TestFuncPanicRecovery(t *testing.T) {
var buf syncWriter
cron := New(WithParser(secondParser),
WithChain(Recover(newBufLogger(&buf))))
cron.Start()
defer cron.Stop()
cron.AddFunc("* * * * * ?", func() {
panic("YOLO")
})
select {
case <-time.After(OneSecond):
if !strings.Contains(buf.String(), "YOLO") {
t.Error("expected a panic to be logged, got none")
}
return
}
}
type DummyJob struct{}
func (d DummyJob) Run() {
panic("YOLO")
}
func TestJobPanicRecovery(t *testing.T) {
var job DummyJob
var buf syncWriter
cron := New(WithParser(secondParser),
WithChain(Recover(newBufLogger(&buf))))
cron.Start()
defer cron.Stop()
cron.AddJob("* * * * * ?", job)
select {
case <-time.After(OneSecond):
if !strings.Contains(buf.String(), "YOLO") {
t.Error("expected a panic to be logged, got none")
}
return
}
}
// Start and stop cron with no entries.
func TestNoEntries(t *testing.T) {
cron := newWithSeconds()
cron.Start()
select {
case <-time.After(OneSecond):
t.Fatal("expected cron will be stopped immediately")
case <-stop(cron):
}
}
// Start, stop, then add an entry. Verify entry doesn't run.
func TestStopCausesJobsToNotRun(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.Start()
cron.Stop()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
select {
case <-time.After(OneSecond):
// No job ran!
case <-wait(wg):
t.Fatal("expected stopped cron does not run any job")
}
}
// Add a job, start cron, expect it runs.
func TestAddBeforeRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Start()
defer cron.Stop()
// Give cron 2 seconds to run our job (which is always activated).
select {
case <-time.After(OneSecond):
t.Fatal("expected job runs")
case <-wait(wg):
}
}
// Start cron, add a job, expect it runs.
func TestAddWhileRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.Start()
defer cron.Stop()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
select {
case <-time.After(OneSecond):
t.Fatal("expected job runs")
case <-wait(wg):
}
}
// Test for #34. Adding a job after calling start results in multiple job invocations
func TestAddWhileRunningWithDelay(t *testing.T) {
cron := newWithSeconds()
cron.Start()
defer cron.Stop()
time.Sleep(5 * time.Second)
var calls int64
cron.AddFunc("* * * * * *", func() { atomic.AddInt64(&calls, 1) })
<-time.After(OneSecond)
if atomic.LoadInt64(&calls) != 1 {
t.Errorf("called %d times, expected 1\n", calls)
}
}
// Add a job, remove a job, start cron, expect nothing runs.
func TestRemoveBeforeRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
id, _ := cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Remove(id)
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond):
// Success, shouldn't run
case <-wait(wg):
t.FailNow()
}
}
// Start cron, add a job, remove it, expect it doesn't run.
func TestRemoveWhileRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.Start()
defer cron.Stop()
id, _ := cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Remove(id)
select {
case <-time.After(OneSecond):
case <-wait(wg):
t.FailNow()
}
}
// Test timing with Entries.
func TestSnapshotEntries(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := New()
cron.AddFunc("@every 2s", func() { wg.Done() })
cron.Start()
defer cron.Stop()
// Cron should fire in 2 seconds. After 1 second, call Entries.
select {
case <-time.After(OneSecond):
cron.Entries()
}
// Even though Entries was called, the cron should fire at the 2 second mark.
select {
case <-time.After(OneSecond):
t.Error("expected job runs at 2 second mark")
case <-wait(wg):
}
}
// Test that the entries are correctly sorted.
// Add a bunch of long-in-the-future entries, and an immediate entry, and ensure
// that the immediate entry runs immediately.
// Also: Test that multiple jobs run in the same instant.
func TestMultipleEntries(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
cron := newWithSeconds()
cron.AddFunc("0 0 0 1 1 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
id1, _ := cron.AddFunc("* * * * * ?", func() { t.Fatal() })
id2, _ := cron.AddFunc("* * * * * ?", func() { t.Fatal() })
cron.AddFunc("0 0 0 31 12 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Remove(id1)
cron.Start()
cron.Remove(id2)
defer cron.Stop()
select {
case <-time.After(OneSecond):
t.Error("expected job run in proper order")
case <-wait(wg):
}
}
// Test running the same job twice.
func TestRunningJobTwice(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
cron := newWithSeconds()
cron.AddFunc("0 0 0 1 1 ?", func() {})
cron.AddFunc("0 0 0 31 12 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Start()
defer cron.Stop()
select {
case <-time.After(2 * OneSecond):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
func TestRunningMultipleSchedules(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
cron := newWithSeconds()
cron.AddFunc("0 0 0 1 1 ?", func() {})
cron.AddFunc("0 0 0 31 12 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Schedule(Every(time.Minute), FuncJob(func() {}))
cron.Schedule(Every(time.Second), FuncJob(func() { wg.Done() }))
cron.Schedule(Every(time.Hour), FuncJob(func() {}))
cron.Start()
defer cron.Stop()
select {
case <-time.After(2 * OneSecond):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
// Test that the cron is run in the local time zone (as opposed to UTC).
func TestLocalTimezone(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
now := time.Now()
// FIX: Issue #205
// This calculation doesn't work in seconds 58 or 59.
// Take the easy way out and sleep.
if now.Second() >= 58 {
time.Sleep(2 * time.Second)
now = time.Now()
}
spec := fmt.Sprintf("%d,%d %d %d %d %d ?",
now.Second()+1, now.Second()+2, now.Minute(), now.Hour(), now.Day(), now.Month())
cron := newWithSeconds()
cron.AddFunc(spec, func() { wg.Done() })
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond * 2):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
// Test that the cron is run in the given time zone (as opposed to local).
func TestNonLocalTimezone(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
loc, err := time.LoadLocation("Atlantic/Cape_Verde")
if err != nil {
fmt.Printf("Failed to load time zone Atlantic/Cape_Verde: %+v", err)
t.Fail()
}
now := time.Now().In(loc)
// FIX: Issue #205
// This calculation doesn't work in seconds 58 or 59.
// Take the easy way out and sleep.
if now.Second() >= 58 {
time.Sleep(2 * time.Second)
now = time.Now().In(loc)
}
spec := fmt.Sprintf("%d,%d %d %d %d %d ?",
now.Second()+1, now.Second()+2, now.Minute(), now.Hour(), now.Day(), now.Month())
cron := New(WithLocation(loc), WithParser(secondParser))
cron.AddFunc(spec, func() { wg.Done() })
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond * 2):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
// Test that calling stop before start silently returns without
// blocking the stop channel.
func TestStopWithoutStart(t *testing.T) {
cron := New()
cron.Stop()
}
type testJob struct {
wg *sync.WaitGroup
name string
}
func (t testJob) Run() {
t.wg.Done()
}
// Test that adding an invalid job spec returns an error
func TestInvalidJobSpec(t *testing.T) {
cron := New()
_, err := cron.AddJob("this will not parse", nil)
if err == nil {
t.Errorf("expected an error with invalid spec, got nil")
}
}
// Test blocking run method behaves as Start()
func TestBlockingRun(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
var unblockChan = make(chan struct{})
go func() {
cron.Run()
close(unblockChan)
}()
defer cron.Stop()
select {
case <-time.After(OneSecond):
t.Error("expected job fires")
case <-unblockChan:
t.Error("expected that Run() blocks")
case <-wait(wg):
}
}
// Test that double-running is a no-op
func TestStartNoop(t *testing.T) {
var tickChan = make(chan struct{}, 2)
cron := newWithSeconds()
cron.AddFunc("* * * * * ?", func() {
tickChan <- struct{}{}
})
cron.Start()
defer cron.Stop()
// Wait for the first firing to ensure the runner is going
<-tickChan
cron.Start()
<-tickChan
// Fail if this job fires again in a short period, indicating a double-run
select {
case <-time.After(time.Millisecond):
case <-tickChan:
t.Error("expected job fires exactly twice")
}
}
// Simple test using Runnables.
func TestJob(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.AddJob("0 0 0 30 Feb ?", testJob{wg, "job0"})
cron.AddJob("0 0 0 1 1 ?", testJob{wg, "job1"})
job2, _ := cron.AddJob("* * * * * ?", testJob{wg, "job2"})
cron.AddJob("1 0 0 1 1 ?", testJob{wg, "job3"})
cron.Schedule(Every(5*time.Second+5*time.Nanosecond), testJob{wg, "job4"})
job5 := cron.Schedule(Every(5*time.Minute), testJob{wg, "job5"})
// Test getting an Entry pre-Start.
if actualName := cron.Entry(job2).Job.(testJob).name; actualName != "job2" {
t.Error("wrong job retrieved:", actualName)
}
if actualName := cron.Entry(job5).Job.(testJob).name; actualName != "job5" {
t.Error("wrong job retrieved:", actualName)
}
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond):
t.FailNow()
case <-wait(wg):
}
// Ensure the entries are in the right order.
expecteds := []string{"job2", "job4", "job5", "job1", "job3", "job0"}
var actuals []string
for _, entry := range cron.Entries() {
actuals = append(actuals, entry.Job.(testJob).name)
}
for i, expected := range expecteds {
if actuals[i] != expected {
t.Fatalf("Jobs not in the right order. (expected) %s != %s (actual)", expecteds, actuals)
}
}
// Test getting Entries.
if actualName := cron.Entry(job2).Job.(testJob).name; actualName != "job2" {
t.Error("wrong job retrieved:", actualName)
}
if actualName := cron.Entry(job5).Job.(testJob).name; actualName != "job5" {
t.Error("wrong job retrieved:", actualName)
}
}
// Issue #206
// Ensure that the next run of a job after removing an entry is accurate.
func TestScheduleAfterRemoval(t *testing.T) {
var wg1 sync.WaitGroup
var wg2 sync.WaitGroup
wg1.Add(1)
wg2.Add(1)
// The first time this job is run, set a timer and remove the other job
// 750ms later. Correct behavior would be to still run the job again in
// 250ms, but the bug would cause it to run instead 1s later.
var calls int
var mu sync.Mutex
cron := newWithSeconds()
hourJob := cron.Schedule(Every(time.Hour), FuncJob(func() {}))
cron.Schedule(Every(time.Second), FuncJob(func() {
mu.Lock()
defer mu.Unlock()
switch calls {
case 0:
wg1.Done()
calls++
case 1:
time.Sleep(750 * time.Millisecond)
cron.Remove(hourJob)
calls++
case 2:
calls++
wg2.Done()
case 3:
panic("unexpected 3rd call")
}
}))
cron.Start()
defer cron.Stop()
// the first run might be any length of time 0 - 1s, since the schedule
// rounds to the second. wait for the first run to true up.
wg1.Wait()
select {
case <-time.After(2 * OneSecond):
t.Error("expected job fires 2 times")
case <-wait(&wg2):
}
}
type ZeroSchedule struct{}
func (*ZeroSchedule) Next(time.Time) time.Time {
return time.Time{}
}
// Tests that job without time does not run
func TestJobWithZeroTimeDoesNotRun(t *testing.T) {
cron := newWithSeconds()
var calls int64
cron.AddFunc("* * * * * *", func() { atomic.AddInt64(&calls, 1) })
cron.Schedule(new(ZeroSchedule), FuncJob(func() { t.Error("expected zero task will not run") }))
cron.Start()
defer cron.Stop()
<-time.After(OneSecond)
if atomic.LoadInt64(&calls) != 1 {
t.Errorf("called %d times, expected 1\n", calls)
}
}
func TestStopAndWait(t *testing.T) {
t.Run("nothing running, returns immediately", func(t *testing.T) {
cron := newWithSeconds()
cron.Start()
ctx := cron.Stop()
select {
case <-ctx.Done():
case <-time.After(time.Millisecond):
t.Error("context was not done immediately")
}
})
t.Run("repeated calls to Stop", func(t *testing.T) {
cron := newWithSeconds()
cron.Start()
_ = cron.Stop()
time.Sleep(time.Millisecond)
ctx := cron.Stop()
select {
case <-ctx.Done():
case <-time.After(time.Millisecond):
t.Error("context was not done immediately")
}
})
t.Run("a couple fast jobs added, still returns immediately", func(t *testing.T) {
cron := newWithSeconds()
cron.AddFunc("* * * * * *", func() {})
cron.Start()
cron.AddFunc("* * * * * *", func() {})
cron.AddFunc("* * * * * *", func() {})
cron.AddFunc("* * * * * *", func() {})
time.Sleep(time.Second)
ctx := cron.Stop()
select {
case <-ctx.Done():
case <-time.After(time.Millisecond):
t.Error("context was not done immediately")
}
})
t.Run("a couple fast jobs and a slow job added, waits for slow job", func(t *testing.T) {
cron := newWithSeconds()
cron.AddFunc("* * * * * *", func() {})
cron.Start()
cron.AddFunc("* * * * * *", func() { time.Sleep(2 * time.Second) })
cron.AddFunc("* * * * * *", func() {})
time.Sleep(time.Second)
ctx := cron.Stop()
// Verify that it is not done for at least 750ms
select {
case <-ctx.Done():
t.Error("context was done too quickly immediately")
case <-time.After(750 * time.Millisecond):
// expected, because the job sleeping for 1 second is still running
}
// Verify that it IS done in the next 500ms (giving 250ms buffer)
select {
case <-ctx.Done():
// expected
case <-time.After(1500 * time.Millisecond):
t.Error("context not done after job should have completed")
}
})
t.Run("repeated calls to stop, waiting for completion and after", func(t *testing.T) {
cron := newWithSeconds()
cron.AddFunc("* * * * * *", func() {})
cron.AddFunc("* * * * * *", func() { time.Sleep(2 * time.Second) })
cron.Start()
cron.AddFunc("* * * * * *", func() {})
time.Sleep(time.Second)
ctx := cron.Stop()
ctx2 := cron.Stop()
// Verify that it is not done for at least 1500ms
select {
case <-ctx.Done():
t.Error("context was done too quickly immediately")
case <-ctx2.Done():
t.Error("context2 was done too quickly immediately")
case <-time.After(1500 * time.Millisecond):
// expected, because the job sleeping for 2 seconds is still running
}
// Verify that it IS done in the next 1s (giving 500ms buffer)
select {
case <-ctx.Done():
// expected
case <-time.After(time.Second):
t.Error("context not done after job should have completed")
}
// Verify that ctx2 is also done.
select {
case <-ctx2.Done():
// expected
case <-time.After(time.Millisecond):
t.Error("context2 not done even though context1 is")
}
// Verify that a new context retrieved from stop is immediately done.
ctx3 := cron.Stop()
select {
case <-ctx3.Done():
// expected
case <-time.After(time.Millisecond):
t.Error("context not done even when cron Stop is completed")
}
})
}
func TestMultiThreadedStartAndStop(t *testing.T) {
cron := New()
go cron.Run()
time.Sleep(2 * time.Millisecond)
cron.Stop()
}
func wait(wg *sync.WaitGroup) chan bool {
ch := make(chan bool)
go func() {
wg.Wait()
ch <- true
}()
return ch
}
func stop(cron *Cron) chan bool {
ch := make(chan bool)
go func() {
cron.Stop()
ch <- true
}()
return ch
}
// newWithSeconds returns a Cron with the seconds field enabled.
func newWithSeconds() *Cron {
return New(WithParser(secondParser), WithChain())
}

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/*
Package cron implements a cron spec parser and job runner.
Usage
Callers may register Funcs to be invoked on a given schedule. Cron will run
them in their own goroutines.
c := cron.New()
c.AddFunc("30 * * * *", func() { fmt.Println("Every hour on the half hour") })
c.AddFunc("30 3-6,20-23 * * *", func() { fmt.Println(".. in the range 3-6am, 8-11pm") })
c.AddFunc("CRON_TZ=Asia/Tokyo 30 04 * * * *", func() { fmt.Println("Runs at 04:30 Tokyo time every day") })
c.AddFunc("@hourly", func() { fmt.Println("Every hour, starting an hour from now") })
c.AddFunc("@every 1h30m", func() { fmt.Println("Every hour thirty, starting an hour thirty from now") })
c.Start()
..
// Funcs are invoked in their own goroutine, asynchronously.
...
// Funcs may also be added to a running Cron
c.AddFunc("@daily", func() { fmt.Println("Every day") })
..
// Inspect the cron job entries' next and previous run times.
inspect(c.Entries())
..
c.Stop() // Stop the scheduler (does not stop any jobs already running).
CRON Expression Format
A cron expression represents a set of times, using 5 space-separated fields.
Field name | Mandatory? | Allowed values | Allowed special characters
---------- | ---------- | -------------- | --------------------------
Minutes | Yes | 0-59 | * / , -
Hours | Yes | 0-23 | * / , -
Day of month | Yes | 1-31 | * / , - ?
Month | Yes | 1-12 or JAN-DEC | * / , -
Day of week | Yes | 0-6 or SUN-SAT | * / , - ?
Month and Day-of-week field values are case insensitive. "SUN", "Sun", and
"sun" are equally accepted.
The specific interpretation of the format is based on the Cron Wikipedia page:
https://en.wikipedia.org/wiki/Cron
Alternative Formats
Alternative Cron expression formats support other fields like seconds. You can
implement that by creating a custom Parser as follows.
cron.New(
cron.WithParser(
cron.SecondOptional | cron.Hour | cron.Dom | cron.Month | cron.Dow | cron.Descriptor))
The most popular alternative Cron expression format is Quartz:
http://www.quartz-scheduler.org/documentation/quartz-2.x/tutorials/crontrigger.html
Special Characters
Asterisk ( * )
The asterisk indicates that the cron expression will match for all values of the
field; e.g., using an asterisk in the 5th field (month) would indicate every
month.
Slash ( / )
Slashes are used to describe increments of ranges. For example 3-59/15 in the
1st field (minutes) would indicate the 3rd minute of the hour and every 15
minutes thereafter. The form "*\/..." is equivalent to the form "first-last/...",
that is, an increment over the largest possible range of the field. The form
"N/..." is accepted as meaning "N-MAX/...", that is, starting at N, use the
increment until the end of that specific range. It does not wrap around.
Comma ( , )
Commas are used to separate items of a list. For example, using "MON,WED,FRI" in
the 5th field (day of week) would mean Mondays, Wednesdays and Fridays.
Hyphen ( - )
Hyphens are used to define ranges. For example, 9-17 would indicate every
hour between 9am and 5pm inclusive.
Question mark ( ? )
Question mark may be used instead of '*' for leaving either day-of-month or
day-of-week blank.
Predefined schedules
You may use one of several pre-defined schedules in place of a cron expression.
Entry | Description | Equivalent To
----- | ----------- | -------------
@yearly (or @annually) | Run once a year, midnight, Jan. 1st | 0 0 1 1 *
@monthly | Run once a month, midnight, first of month | 0 0 1 * *
@weekly | Run once a week, midnight between Sat/Sun | 0 0 * * 0
@daily (or @midnight) | Run once a day, midnight | 0 0 * * *
@hourly | Run once an hour, beginning of hour | 0 * * * *
Intervals
You may also schedule a job to execute at fixed intervals, starting at the time it's added
or cron is run. This is supported by formatting the cron spec like this:
@every <duration>
where "duration" is a string accepted by time.ParseDuration
(http://golang.org/pkg/time/#ParseDuration).
For example, "@every 1h30m10s" would indicate a schedule that activates after
1 hour, 30 minutes, 10 seconds, and then every interval after that.
Note: The interval does not take the job runtime into account. For example,
if a job takes 3 minutes to run, and it is scheduled to run every 5 minutes,
it will have only 2 minutes of idle time between each run.
Time zones
By default, all interpretation and scheduling is done in the machine's local
time zone (time.Local). You can specify a different time zone on construction:
cron.New(
cron.WithLocation(time.UTC))
Individual cron schedules may also override the time zone they are to be
interpreted in by providing an additional space-separated field at the beginning
of the cron spec, of the form "CRON_TZ=Asia/Tokyo".
For example:
# Runs at 6am in time.Local
cron.New().AddFunc("0 6 * * ?", ...)
# Runs at 6am in America/New_York
nyc, _ := time.LoadLocation("America/New_York")
c := cron.New(cron.WithLocation(nyc))
c.AddFunc("0 6 * * ?", ...)
# Runs at 6am in Asia/Tokyo
cron.New().AddFunc("CRON_TZ=Asia/Tokyo 0 6 * * ?", ...)
# Runs at 6am in Asia/Tokyo
c := cron.New(cron.WithLocation(nyc))
c.SetLocation("America/New_York")
c.AddFunc("CRON_TZ=Asia/Tokyo 0 6 * * ?", ...)
The prefix "TZ=(TIME ZONE)" is also supported for legacy compatibility.
Be aware that jobs scheduled during daylight-savings leap-ahead transitions will
not be run!
Job Wrappers / Chain
A Cron runner may be configured with a chain of job wrappers to add
cross-cutting functionality to all submitted jobs. For example, they may be used
to achieve the following effects:
- Recover any panics from jobs (activated by default)
- Delay a job's execution if the previous run hasn't completed yet
- Skip a job's execution if the previous run hasn't completed yet
- Log each job's invocations
Install wrappers for all jobs added to a cron using the `cron.WithChain` option:
cron.New(cron.WithChain(
cron.SkipIfStillRunning(logger),
))
Install wrappers for individual jobs by explicitly wrapping them:
job = cron.NewChain(
cron.SkipIfStillRunning(logger),
).Then(job)
Thread safety
Since the Cron service runs concurrently with the calling code, some amount of
care must be taken to ensure proper synchronization.
All cron methods are designed to be correctly synchronized as long as the caller
ensures that invocations have a clear happens-before ordering between them.
Logging
Cron defines a Logger interface that is a subset of the one defined in
github.com/go-logr/logr. It has two logging levels (Info and Error), and
parameters are key/value pairs. This makes it possible for cron logging to plug
into structured logging systems. An adapter, [Verbose]PrintfLogger, is provided
to wrap the standard library *log.Logger.
For additional insight into Cron operations, verbose logging may be activated
which will record job runs, scheduling decisions, and added or removed jobs.
Activate it with a one-off logger as follows:
cron.New(
cron.WithLogger(
cron.VerbosePrintfLogger(log.New(os.Stdout, "cron: ", log.LstdFlags))))
Implementation
Cron entries are stored in an array, sorted by their next activation time. Cron
sleeps until the next job is due to be run.
Upon waking:
- it runs each entry that is active on that second
- it calculates the next run times for the jobs that were run
- it re-sorts the array of entries by next activation time.
- it goes to sleep until the soonest job.
*/
package cron

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package cron
import (
"io/ioutil"
"log"
"os"
"strings"
"time"
)
// DefaultLogger is used by Cron if none is specified.
var DefaultLogger Logger = PrintfLogger(log.New(os.Stdout, "cron: ", log.LstdFlags))
// DiscardLogger can be used by callers to discard all log messages.
var DiscardLogger Logger = PrintfLogger(log.New(ioutil.Discard, "", 0))
// Logger is the interface used in this package for logging, so that any backend
// can be plugged in. It is a subset of the github.com/go-logr/logr interface.
type Logger interface {
// Info logs routine messages about cron's operation.
Info(msg string, keysAndValues ...interface{})
// Error logs an error condition.
Error(err error, msg string, keysAndValues ...interface{})
}
// PrintfLogger wraps a Printf-based logger (such as the standard library "log")
// into an implementation of the Logger interface which logs errors only.
func PrintfLogger(l interface{ Printf(string, ...interface{}) }) Logger {
return printfLogger{l, false}
}
// VerbosePrintfLogger wraps a Printf-based logger (such as the standard library
// "log") into an implementation of the Logger interface which logs everything.
func VerbosePrintfLogger(l interface{ Printf(string, ...interface{}) }) Logger {
return printfLogger{l, true}
}
type printfLogger struct {
logger interface{ Printf(string, ...interface{}) }
logInfo bool
}
func (pl printfLogger) Info(msg string, keysAndValues ...interface{}) {
if pl.logInfo {
keysAndValues = formatTimes(keysAndValues)
pl.logger.Printf(
formatString(len(keysAndValues)),
append([]interface{}{msg}, keysAndValues...)...)
}
}
func (pl printfLogger) Error(err error, msg string, keysAndValues ...interface{}) {
keysAndValues = formatTimes(keysAndValues)
pl.logger.Printf(
formatString(len(keysAndValues)+2),
append([]interface{}{msg, "error", err}, keysAndValues...)...)
}
// formatString returns a logfmt-like format string for the number of
// key/values.
func formatString(numKeysAndValues int) string {
var sb strings.Builder
sb.WriteString("%s")
if numKeysAndValues > 0 {
sb.WriteString(", ")
}
for i := 0; i < numKeysAndValues/2; i++ {
if i > 0 {
sb.WriteString(", ")
}
sb.WriteString("%v=%v")
}
return sb.String()
}
// formatTimes formats any time.Time values as RFC3339.
func formatTimes(keysAndValues []interface{}) []interface{} {
var formattedArgs []interface{}
for _, arg := range keysAndValues {
if t, ok := arg.(time.Time); ok {
arg = t.Format(time.RFC3339)
}
formattedArgs = append(formattedArgs, arg)
}
return formattedArgs
}

45
src/server/cron/option.go Normal file
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package cron
import (
"time"
)
// Option represents a modification to the default behavior of a Cron.
type Option func(*Cron)
// WithLocation overrides the timezone of the cron instance.
func WithLocation(loc *time.Location) Option {
return func(c *Cron) {
c.location = loc
}
}
// WithSeconds overrides the parser used for interpreting job schedules to
// include a seconds field as the first one.
func WithSeconds() Option {
return WithParser(NewParser(
Second | Minute | Hour | Dom | Month | Dow | Descriptor,
))
}
// WithParser overrides the parser used for interpreting job schedules.
func WithParser(p Parser) Option {
return func(c *Cron) {
c.parser = p
}
}
// WithChain specifies Job wrappers to apply to all jobs added to this cron.
// Refer to the Chain* functions in this package for provided wrappers.
func WithChain(wrappers ...JobWrapper) Option {
return func(c *Cron) {
c.chain = NewChain(wrappers...)
}
}
// WithLogger uses the provided logger.
func WithLogger(logger Logger) Option {
return func(c *Cron) {
c.logger = logger
}
}

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package cron
import (
"log"
"strings"
"testing"
"time"
)
func TestWithLocation(t *testing.T) {
c := New(WithLocation(time.UTC))
if c.location != time.UTC {
t.Errorf("expected UTC, got %v", c.location)
}
}
func TestWithParser(t *testing.T) {
var parser = NewParser(Dow)
c := New(WithParser(parser))
if c.parser != parser {
t.Error("expected provided parser")
}
}
func TestWithVerboseLogger(t *testing.T) {
var buf syncWriter
var logger = log.New(&buf, "", log.LstdFlags)
c := New(WithLogger(VerbosePrintfLogger(logger)))
if c.logger.(printfLogger).logger != logger {
t.Error("expected provided logger")
}
c.AddFunc("@every 1s", func() {})
c.Start()
time.Sleep(OneSecond)
c.Stop()
out := buf.String()
if !strings.Contains(out, "schedule,") ||
!strings.Contains(out, "run,") {
t.Error("expected to see some actions, got:", out)
}
}

434
src/server/cron/parser.go Normal file
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package cron
import (
"fmt"
"math"
"strconv"
"strings"
"time"
)
// Configuration options for creating a parser. Most options specify which
// fields should be included, while others enable features. If a field is not
// included the parser will assume a default value. These options do not change
// the order fields are parse in.
type ParseOption int
const (
Second ParseOption = 1 << iota // Seconds field, default 0
SecondOptional // Optional seconds field, default 0
Minute // Minutes field, default 0
Hour // Hours field, default 0
Dom // Day of month field, default *
Month // Month field, default *
Dow // Day of week field, default *
DowOptional // Optional day of week field, default *
Descriptor // Allow descriptors such as @monthly, @weekly, etc.
)
var places = []ParseOption{
Second,
Minute,
Hour,
Dom,
Month,
Dow,
}
var defaults = []string{
"0",
"0",
"0",
"*",
"*",
"*",
}
// A custom Parser that can be configured.
type Parser struct {
options ParseOption
}
// NewParser creates a Parser with custom options.
//
// It panics if more than one Optional is given, since it would be impossible to
// correctly infer which optional is provided or missing in general.
//
// Examples
//
// // Standard parser without descriptors
// specParser := NewParser(Minute | Hour | Dom | Month | Dow)
// sched, err := specParser.Parse("0 0 15 */3 *")
//
// // Same as above, just excludes time fields
// subsParser := NewParser(Dom | Month | Dow)
// sched, err := specParser.Parse("15 */3 *")
//
// // Same as above, just makes Dow optional
// subsParser := NewParser(Dom | Month | DowOptional)
// sched, err := specParser.Parse("15 */3")
//
func NewParser(options ParseOption) Parser {
optionals := 0
if options&DowOptional > 0 {
optionals++
}
if options&SecondOptional > 0 {
optionals++
}
if optionals > 1 {
panic("multiple optionals may not be configured")
}
return Parser{options}
}
// Parse returns a new crontab schedule representing the given spec.
// It returns a descriptive error if the spec is not valid.
// It accepts crontab specs and features configured by NewParser.
func (p Parser) Parse(spec string) (Schedule, error) {
if len(spec) == 0 {
return nil, fmt.Errorf("empty spec string")
}
// Extract timezone if present
var loc = time.Local
if strings.HasPrefix(spec, "TZ=") || strings.HasPrefix(spec, "CRON_TZ=") {
var err error
i := strings.Index(spec, " ")
eq := strings.Index(spec, "=")
if loc, err = time.LoadLocation(spec[eq+1 : i]); err != nil {
return nil, fmt.Errorf("provided bad location %s: %v", spec[eq+1:i], err)
}
spec = strings.TrimSpace(spec[i:])
}
// Handle named schedules (descriptors), if configured
if strings.HasPrefix(spec, "@") {
if p.options&Descriptor == 0 {
return nil, fmt.Errorf("parser does not accept descriptors: %v", spec)
}
return parseDescriptor(spec, loc)
}
// Split on whitespace.
fields := strings.Fields(spec)
// Validate & fill in any omitted or optional fields
var err error
fields, err = normalizeFields(fields, p.options)
if err != nil {
return nil, err
}
field := func(field string, r bounds) uint64 {
if err != nil {
return 0
}
var bits uint64
bits, err = getField(field, r)
return bits
}
var (
second = field(fields[0], seconds)
minute = field(fields[1], minutes)
hour = field(fields[2], hours)
dayofmonth = field(fields[3], dom)
month = field(fields[4], months)
dayofweek = field(fields[5], dow)
)
if err != nil {
return nil, err
}
return &SpecSchedule{
Second: second,
Minute: minute,
Hour: hour,
Dom: dayofmonth,
Month: month,
Dow: dayofweek,
Location: loc,
}, nil
}
// normalizeFields takes a subset set of the time fields and returns the full set
// with defaults (zeroes) populated for unset fields.
//
// As part of performing this function, it also validates that the provided
// fields are compatible with the configured options.
func normalizeFields(fields []string, options ParseOption) ([]string, error) {
// Validate optionals & add their field to options
optionals := 0
if options&SecondOptional > 0 {
options |= Second
optionals++
}
if options&DowOptional > 0 {
options |= Dow
optionals++
}
if optionals > 1 {
return nil, fmt.Errorf("multiple optionals may not be configured")
}
// Figure out how many fields we need
max := 0
for _, place := range places {
if options&place > 0 {
max++
}
}
min := max - optionals
// Validate number of fields
if count := len(fields); count < min || count > max {
if min == max {
return nil, fmt.Errorf("expected exactly %d fields, found %d: %s", min, count, fields)
}
return nil, fmt.Errorf("expected %d to %d fields, found %d: %s", min, max, count, fields)
}
// Populate the optional field if not provided
if min < max && len(fields) == min {
switch {
case options&DowOptional > 0:
fields = append(fields, defaults[5]) // TODO: improve access to default
case options&SecondOptional > 0:
fields = append([]string{defaults[0]}, fields...)
default:
return nil, fmt.Errorf("unknown optional field")
}
}
// Populate all fields not part of options with their defaults
n := 0
expandedFields := make([]string, len(places))
copy(expandedFields, defaults)
for i, place := range places {
if options&place > 0 {
expandedFields[i] = fields[n]
n++
}
}
return expandedFields, nil
}
var standardParser = NewParser(
Minute | Hour | Dom | Month | Dow | Descriptor,
)
// ParseStandard returns a new crontab schedule representing the given
// standardSpec (https://en.wikipedia.org/wiki/Cron). It requires 5 entries
// representing: minute, hour, day of month, month and day of week, in that
// order. It returns a descriptive error if the spec is not valid.
//
// It accepts
// - Standard crontab specs, e.g. "* * * * ?"
// - Descriptors, e.g. "@midnight", "@every 1h30m"
func ParseStandard(standardSpec string) (Schedule, error) {
return standardParser.Parse(standardSpec)
}
// getField returns an Int with the bits set representing all of the times that
// the field represents or error parsing field value. A "field" is a comma-separated
// list of "ranges".
func getField(field string, r bounds) (uint64, error) {
var bits uint64
ranges := strings.FieldsFunc(field, func(r rune) bool { return r == ',' })
for _, expr := range ranges {
bit, err := getRange(expr, r)
if err != nil {
return bits, err
}
bits |= bit
}
return bits, nil
}
// getRange returns the bits indicated by the given expression:
// number | number "-" number [ "/" number ]
// or error parsing range.
func getRange(expr string, r bounds) (uint64, error) {
var (
start, end, step uint
rangeAndStep = strings.Split(expr, "/")
lowAndHigh = strings.Split(rangeAndStep[0], "-")
singleDigit = len(lowAndHigh) == 1
err error
)
var extra uint64
if lowAndHigh[0] == "*" || lowAndHigh[0] == "?" {
start = r.min
end = r.max
extra = starBit
} else {
start, err = parseIntOrName(lowAndHigh[0], r.names)
if err != nil {
return 0, err
}
switch len(lowAndHigh) {
case 1:
end = start
case 2:
end, err = parseIntOrName(lowAndHigh[1], r.names)
if err != nil {
return 0, err
}
default:
return 0, fmt.Errorf("too many hyphens: %s", expr)
}
}
switch len(rangeAndStep) {
case 1:
step = 1
case 2:
step, err = mustParseInt(rangeAndStep[1])
if err != nil {
return 0, err
}
// Special handling: "N/step" means "N-max/step".
if singleDigit {
end = r.max
}
if step > 1 {
extra = 0
}
default:
return 0, fmt.Errorf("too many slashes: %s", expr)
}
if start < r.min {
return 0, fmt.Errorf("beginning of range (%d) below minimum (%d): %s", start, r.min, expr)
}
if end > r.max {
return 0, fmt.Errorf("end of range (%d) above maximum (%d): %s", end, r.max, expr)
}
if start > end {
return 0, fmt.Errorf("beginning of range (%d) beyond end of range (%d): %s", start, end, expr)
}
if step == 0 {
return 0, fmt.Errorf("step of range should be a positive number: %s", expr)
}
return getBits(start, end, step) | extra, nil
}
// parseIntOrName returns the (possibly-named) integer contained in expr.
func parseIntOrName(expr string, names map[string]uint) (uint, error) {
if names != nil {
if namedInt, ok := names[strings.ToLower(expr)]; ok {
return namedInt, nil
}
}
return mustParseInt(expr)
}
// mustParseInt parses the given expression as an int or returns an error.
func mustParseInt(expr string) (uint, error) {
num, err := strconv.Atoi(expr)
if err != nil {
return 0, fmt.Errorf("failed to parse int from %s: %s", expr, err)
}
if num < 0 {
return 0, fmt.Errorf("negative number (%d) not allowed: %s", num, expr)
}
return uint(num), nil
}
// getBits sets all bits in the range [min, max], modulo the given step size.
func getBits(min, max, step uint) uint64 {
var bits uint64
// If step is 1, use shifts.
if step == 1 {
return ^(math.MaxUint64 << (max + 1)) & (math.MaxUint64 << min)
}
// Else, use a simple loop.
for i := min; i <= max; i += step {
bits |= 1 << i
}
return bits
}
// all returns all bits within the given bounds. (plus the star bit)
func all(r bounds) uint64 {
return getBits(r.min, r.max, 1) | starBit
}
// parseDescriptor returns a predefined schedule for the expression, or error if none matches.
func parseDescriptor(descriptor string, loc *time.Location) (Schedule, error) {
switch descriptor {
case "@yearly", "@annually":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: 1 << dom.min,
Month: 1 << months.min,
Dow: all(dow),
Location: loc,
}, nil
case "@monthly":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: 1 << dom.min,
Month: all(months),
Dow: all(dow),
Location: loc,
}, nil
case "@weekly":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: all(dom),
Month: all(months),
Dow: 1 << dow.min,
Location: loc,
}, nil
case "@daily", "@midnight":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: all(dom),
Month: all(months),
Dow: all(dow),
Location: loc,
}, nil
case "@hourly":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: all(hours),
Dom: all(dom),
Month: all(months),
Dow: all(dow),
Location: loc,
}, nil
}
const every = "@every "
if strings.HasPrefix(descriptor, every) {
duration, err := time.ParseDuration(descriptor[len(every):])
if err != nil {
return nil, fmt.Errorf("failed to parse duration %s: %s", descriptor, err)
}
return Every(duration), nil
}
return nil, fmt.Errorf("unrecognized descriptor: %s", descriptor)
}

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package cron
import (
"reflect"
"strings"
"testing"
"time"
)
var secondParser = NewParser(Second | Minute | Hour | Dom | Month | DowOptional | Descriptor)
func TestRange(t *testing.T) {
zero := uint64(0)
ranges := []struct {
expr string
min, max uint
expected uint64
err string
}{
{"5", 0, 7, 1 << 5, ""},
{"0", 0, 7, 1 << 0, ""},
{"7", 0, 7, 1 << 7, ""},
{"5-5", 0, 7, 1 << 5, ""},
{"5-6", 0, 7, 1<<5 | 1<<6, ""},
{"5-7", 0, 7, 1<<5 | 1<<6 | 1<<7, ""},
{"5-6/2", 0, 7, 1 << 5, ""},
{"5-7/2", 0, 7, 1<<5 | 1<<7, ""},
{"5-7/1", 0, 7, 1<<5 | 1<<6 | 1<<7, ""},
{"*", 1, 3, 1<<1 | 1<<2 | 1<<3 | starBit, ""},
{"*/2", 1, 3, 1<<1 | 1<<3, ""},
{"5--5", 0, 0, zero, "too many hyphens"},
{"jan-x", 0, 0, zero, "failed to parse int from"},
{"2-x", 1, 5, zero, "failed to parse int from"},
{"*/-12", 0, 0, zero, "negative number"},
{"*//2", 0, 0, zero, "too many slashes"},
{"1", 3, 5, zero, "below minimum"},
{"6", 3, 5, zero, "above maximum"},
{"5-3", 3, 5, zero, "beyond end of range"},
{"*/0", 0, 0, zero, "should be a positive number"},
}
for _, c := range ranges {
actual, err := getRange(c.expr, bounds{c.min, c.max, nil})
if len(c.err) != 0 && (err == nil || !strings.Contains(err.Error(), c.err)) {
t.Errorf("%s => expected %v, got %v", c.expr, c.err, err)
}
if len(c.err) == 0 && err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if actual != c.expected {
t.Errorf("%s => expected %d, got %d", c.expr, c.expected, actual)
}
}
}
func TestField(t *testing.T) {
fields := []struct {
expr string
min, max uint
expected uint64
}{
{"5", 1, 7, 1 << 5},
{"5,6", 1, 7, 1<<5 | 1<<6},
{"5,6,7", 1, 7, 1<<5 | 1<<6 | 1<<7},
{"1,5-7/2,3", 1, 7, 1<<1 | 1<<5 | 1<<7 | 1<<3},
}
for _, c := range fields {
actual, _ := getField(c.expr, bounds{c.min, c.max, nil})
if actual != c.expected {
t.Errorf("%s => expected %d, got %d", c.expr, c.expected, actual)
}
}
}
func TestAll(t *testing.T) {
allBits := []struct {
r bounds
expected uint64
}{
{minutes, 0xfffffffffffffff}, // 0-59: 60 ones
{hours, 0xffffff}, // 0-23: 24 ones
{dom, 0xfffffffe}, // 1-31: 31 ones, 1 zero
{months, 0x1ffe}, // 1-12: 12 ones, 1 zero
{dow, 0x7f}, // 0-6: 7 ones
}
for _, c := range allBits {
actual := all(c.r) // all() adds the starBit, so compensate for that..
if c.expected|starBit != actual {
t.Errorf("%d-%d/%d => expected %b, got %b",
c.r.min, c.r.max, 1, c.expected|starBit, actual)
}
}
}
func TestBits(t *testing.T) {
bits := []struct {
min, max, step uint
expected uint64
}{
{0, 0, 1, 0x1},
{1, 1, 1, 0x2},
{1, 5, 2, 0x2a}, // 101010
{1, 4, 2, 0xa}, // 1010
}
for _, c := range bits {
actual := getBits(c.min, c.max, c.step)
if c.expected != actual {
t.Errorf("%d-%d/%d => expected %b, got %b",
c.min, c.max, c.step, c.expected, actual)
}
}
}
func TestParseScheduleErrors(t *testing.T) {
var tests = []struct{ expr, err string }{
{"* 5 j * * *", "failed to parse int from"},
{"@every Xm", "failed to parse duration"},
{"@unrecognized", "unrecognized descriptor"},
{"* * * *", "expected 5 to 6 fields"},
{"", "empty spec string"},
}
for _, c := range tests {
actual, err := secondParser.Parse(c.expr)
if err == nil || !strings.Contains(err.Error(), c.err) {
t.Errorf("%s => expected %v, got %v", c.expr, c.err, err)
}
if actual != nil {
t.Errorf("expected nil schedule on error, got %v", actual)
}
}
}
func TestParseSchedule(t *testing.T) {
tokyo, _ := time.LoadLocation("Asia/Tokyo")
entries := []struct {
parser Parser
expr string
expected Schedule
}{
{secondParser, "0 5 * * * *", every5min(time.Local)},
{standardParser, "5 * * * *", every5min(time.Local)},
{secondParser, "CRON_TZ=UTC 0 5 * * * *", every5min(time.UTC)},
{standardParser, "CRON_TZ=UTC 5 * * * *", every5min(time.UTC)},
{secondParser, "CRON_TZ=Asia/Tokyo 0 5 * * * *", every5min(tokyo)},
{secondParser, "@every 5m", ConstantDelaySchedule{5 * time.Minute}},
{secondParser, "@midnight", midnight(time.Local)},
{secondParser, "TZ=UTC @midnight", midnight(time.UTC)},
{secondParser, "TZ=Asia/Tokyo @midnight", midnight(tokyo)},
{secondParser, "@yearly", annual(time.Local)},
{secondParser, "@annually", annual(time.Local)},
{
parser: secondParser,
expr: "* 5 * * * *",
expected: &SpecSchedule{
Second: all(seconds),
Minute: 1 << 5,
Hour: all(hours),
Dom: all(dom),
Month: all(months),
Dow: all(dow),
Location: time.Local,
},
},
}
for _, c := range entries {
actual, err := c.parser.Parse(c.expr)
if err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if !reflect.DeepEqual(actual, c.expected) {
t.Errorf("%s => expected %b, got %b", c.expr, c.expected, actual)
}
}
}
func TestOptionalSecondSchedule(t *testing.T) {
parser := NewParser(SecondOptional | Minute | Hour | Dom | Month | Dow | Descriptor)
entries := []struct {
expr string
expected Schedule
}{
{"0 5 * * * *", every5min(time.Local)},
{"5 5 * * * *", every5min5s(time.Local)},
{"5 * * * *", every5min(time.Local)},
}
for _, c := range entries {
actual, err := parser.Parse(c.expr)
if err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if !reflect.DeepEqual(actual, c.expected) {
t.Errorf("%s => expected %b, got %b", c.expr, c.expected, actual)
}
}
}
func TestNormalizeFields(t *testing.T) {
tests := []struct {
name string
input []string
options ParseOption
expected []string
}{
{
"AllFields_NoOptional",
[]string{"0", "5", "*", "*", "*", "*"},
Second | Minute | Hour | Dom | Month | Dow | Descriptor,
[]string{"0", "5", "*", "*", "*", "*"},
},
{
"AllFields_SecondOptional_Provided",
[]string{"0", "5", "*", "*", "*", "*"},
SecondOptional | Minute | Hour | Dom | Month | Dow | Descriptor,
[]string{"0", "5", "*", "*", "*", "*"},
},
{
"AllFields_SecondOptional_NotProvided",
[]string{"5", "*", "*", "*", "*"},
SecondOptional | Minute | Hour | Dom | Month | Dow | Descriptor,
[]string{"0", "5", "*", "*", "*", "*"},
},
{
"SubsetFields_NoOptional",
[]string{"5", "15", "*"},
Hour | Dom | Month,
[]string{"0", "0", "5", "15", "*", "*"},
},
{
"SubsetFields_DowOptional_Provided",
[]string{"5", "15", "*", "4"},
Hour | Dom | Month | DowOptional,
[]string{"0", "0", "5", "15", "*", "4"},
},
{
"SubsetFields_DowOptional_NotProvided",
[]string{"5", "15", "*"},
Hour | Dom | Month | DowOptional,
[]string{"0", "0", "5", "15", "*", "*"},
},
{
"SubsetFields_SecondOptional_NotProvided",
[]string{"5", "15", "*"},
SecondOptional | Hour | Dom | Month,
[]string{"0", "0", "5", "15", "*", "*"},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
actual, err := normalizeFields(test.input, test.options)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if !reflect.DeepEqual(actual, test.expected) {
t.Errorf("expected %v, got %v", test.expected, actual)
}
})
}
}
func TestNormalizeFields_Errors(t *testing.T) {
tests := []struct {
name string
input []string
options ParseOption
err string
}{
{
"TwoOptionals",
[]string{"0", "5", "*", "*", "*", "*"},
SecondOptional | Minute | Hour | Dom | Month | DowOptional,
"",
},
{
"TooManyFields",
[]string{"0", "5", "*", "*"},
SecondOptional | Minute | Hour,
"",
},
{
"NoFields",
[]string{},
SecondOptional | Minute | Hour,
"",
},
{
"TooFewFields",
[]string{"*"},
SecondOptional | Minute | Hour,
"",
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
actual, err := normalizeFields(test.input, test.options)
if err == nil {
t.Errorf("expected an error, got none. results: %v", actual)
}
if !strings.Contains(err.Error(), test.err) {
t.Errorf("expected error %q, got %q", test.err, err.Error())
}
})
}
}
func TestStandardSpecSchedule(t *testing.T) {
entries := []struct {
expr string
expected Schedule
err string
}{
{
expr: "5 * * * *",
expected: &SpecSchedule{1 << seconds.min, 1 << 5, all(hours), all(dom), all(months), all(dow), time.Local},
},
{
expr: "@every 5m",
expected: ConstantDelaySchedule{time.Duration(5) * time.Minute},
},
{
expr: "5 j * * *",
err: "failed to parse int from",
},
{
expr: "* * * *",
err: "expected exactly 5 fields",
},
}
for _, c := range entries {
actual, err := ParseStandard(c.expr)
if len(c.err) != 0 && (err == nil || !strings.Contains(err.Error(), c.err)) {
t.Errorf("%s => expected %v, got %v", c.expr, c.err, err)
}
if len(c.err) == 0 && err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if !reflect.DeepEqual(actual, c.expected) {
t.Errorf("%s => expected %b, got %b", c.expr, c.expected, actual)
}
}
}
func TestNoDescriptorParser(t *testing.T) {
parser := NewParser(Minute | Hour)
_, err := parser.Parse("@every 1m")
if err == nil {
t.Error("expected an error, got none")
}
}
func every5min(loc *time.Location) *SpecSchedule {
return &SpecSchedule{1 << 0, 1 << 5, all(hours), all(dom), all(months), all(dow), loc}
}
func every5min5s(loc *time.Location) *SpecSchedule {
return &SpecSchedule{1 << 5, 1 << 5, all(hours), all(dom), all(months), all(dow), loc}
}
func midnight(loc *time.Location) *SpecSchedule {
return &SpecSchedule{1, 1, 1, all(dom), all(months), all(dow), loc}
}
func annual(loc *time.Location) *SpecSchedule {
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: 1 << dom.min,
Month: 1 << months.min,
Dow: all(dow),
Location: loc,
}
}

188
src/server/cron/spec.go Normal file
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@ -0,0 +1,188 @@
package cron
import "time"
// SpecSchedule specifies a duty cycle (to the second granularity), based on a
// traditional crontab specification. It is computed initially and stored as bit sets.
type SpecSchedule struct {
Second, Minute, Hour, Dom, Month, Dow uint64
// Override location for this schedule.
Location *time.Location
}
// bounds provides a range of acceptable values (plus a map of name to value).
type bounds struct {
min, max uint
names map[string]uint
}
// The bounds for each field.
var (
seconds = bounds{0, 59, nil}
minutes = bounds{0, 59, nil}
hours = bounds{0, 23, nil}
dom = bounds{1, 31, nil}
months = bounds{1, 12, map[string]uint{
"jan": 1,
"feb": 2,
"mar": 3,
"apr": 4,
"may": 5,
"jun": 6,
"jul": 7,
"aug": 8,
"sep": 9,
"oct": 10,
"nov": 11,
"dec": 12,
}}
dow = bounds{0, 6, map[string]uint{
"sun": 0,
"mon": 1,
"tue": 2,
"wed": 3,
"thu": 4,
"fri": 5,
"sat": 6,
}}
)
const (
// Set the top bit if a star was included in the expression.
starBit = 1 << 63
)
// Next returns the next time this schedule is activated, greater than the given
// time. If no time can be found to satisfy the schedule, return the zero time.
func (s *SpecSchedule) Next(t time.Time) time.Time {
// General approach
//
// For Month, Day, Hour, Minute, Second:
// Check if the time value matches. If yes, continue to the next field.
// If the field doesn't match the schedule, then increment the field until it matches.
// While incrementing the field, a wrap-around brings it back to the beginning
// of the field list (since it is necessary to re-verify previous field
// values)
// Convert the given time into the schedule's timezone, if one is specified.
// Save the original timezone so we can convert back after we find a time.
// Note that schedules without a time zone specified (time.Local) are treated
// as local to the time provided.
origLocation := t.Location()
loc := s.Location
if loc == time.Local {
loc = t.Location()
}
if s.Location != time.Local {
t = t.In(s.Location)
}
// Start at the earliest possible time (the upcoming second).
t = t.Add(1*time.Second - time.Duration(t.Nanosecond())*time.Nanosecond)
// This flag indicates whether a field has been incremented.
added := false
// If no time is found within five years, return zero.
yearLimit := t.Year() + 5
WRAP:
if t.Year() > yearLimit {
return time.Time{}
}
// Find the first applicable month.
// If it's this month, then do nothing.
for 1<<uint(t.Month())&s.Month == 0 {
// If we have to add a month, reset the other parts to 0.
if !added {
added = true
// Otherwise, set the date at the beginning (since the current time is irrelevant).
t = time.Date(t.Year(), t.Month(), 1, 0, 0, 0, 0, loc)
}
t = t.AddDate(0, 1, 0)
// Wrapped around.
if t.Month() == time.January {
goto WRAP
}
}
// Now get a day in that month.
//
// NOTE: This causes issues for daylight savings regimes where midnight does
// not exist. For example: Sao Paulo has DST that transforms midnight on
// 11/3 into 1am. Handle that by noticing when the Hour ends up != 0.
for !dayMatches(s, t) {
if !added {
added = true
t = time.Date(t.Year(), t.Month(), t.Day(), 0, 0, 0, 0, loc)
}
t = t.AddDate(0, 0, 1)
// Notice if the hour is no longer midnight due to DST.
// Add an hour if it's 23, subtract an hour if it's 1.
if t.Hour() != 0 {
if t.Hour() > 12 {
t = t.Add(time.Duration(24-t.Hour()) * time.Hour)
} else {
t = t.Add(time.Duration(-t.Hour()) * time.Hour)
}
}
if t.Day() == 1 {
goto WRAP
}
}
for 1<<uint(t.Hour())&s.Hour == 0 {
if !added {
added = true
t = time.Date(t.Year(), t.Month(), t.Day(), t.Hour(), 0, 0, 0, loc)
}
t = t.Add(1 * time.Hour)
if t.Hour() == 0 {
goto WRAP
}
}
for 1<<uint(t.Minute())&s.Minute == 0 {
if !added {
added = true
t = t.Truncate(time.Minute)
}
t = t.Add(1 * time.Minute)
if t.Minute() == 0 {
goto WRAP
}
}
for 1<<uint(t.Second())&s.Second == 0 {
if !added {
added = true
t = t.Truncate(time.Second)
}
t = t.Add(1 * time.Second)
if t.Second() == 0 {
goto WRAP
}
}
return t.In(origLocation)
}
// dayMatches returns true if the schedule's day-of-week and day-of-month
// restrictions are satisfied by the given time.
func dayMatches(s *SpecSchedule, t time.Time) bool {
var (
domMatch bool = 1<<uint(t.Day())&s.Dom > 0
dowMatch bool = 1<<uint(t.Weekday())&s.Dow > 0
)
if s.Dom&starBit > 0 || s.Dow&starBit > 0 {
return domMatch && dowMatch
}
return domMatch || dowMatch
}

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@ -0,0 +1,300 @@
package cron
import (
"strings"
"testing"
"time"
)
func TestActivation(t *testing.T) {
tests := []struct {
time, spec string
expected bool
}{
// Every fifteen minutes.
{"Mon Jul 9 15:00 2012", "0/15 * * * *", true},
{"Mon Jul 9 15:45 2012", "0/15 * * * *", true},
{"Mon Jul 9 15:40 2012", "0/15 * * * *", false},
// Every fifteen minutes, starting at 5 minutes.
{"Mon Jul 9 15:05 2012", "5/15 * * * *", true},
{"Mon Jul 9 15:20 2012", "5/15 * * * *", true},
{"Mon Jul 9 15:50 2012", "5/15 * * * *", true},
// Named months
{"Sun Jul 15 15:00 2012", "0/15 * * Jul *", true},
{"Sun Jul 15 15:00 2012", "0/15 * * Jun *", false},
// Everything set.
{"Sun Jul 15 08:30 2012", "30 08 ? Jul Sun", true},
{"Sun Jul 15 08:30 2012", "30 08 15 Jul ?", true},
{"Mon Jul 16 08:30 2012", "30 08 ? Jul Sun", false},
{"Mon Jul 16 08:30 2012", "30 08 15 Jul ?", false},
// Predefined schedules
{"Mon Jul 9 15:00 2012", "@hourly", true},
{"Mon Jul 9 15:04 2012", "@hourly", false},
{"Mon Jul 9 15:00 2012", "@daily", false},
{"Mon Jul 9 00:00 2012", "@daily", true},
{"Mon Jul 9 00:00 2012", "@weekly", false},
{"Sun Jul 8 00:00 2012", "@weekly", true},
{"Sun Jul 8 01:00 2012", "@weekly", false},
{"Sun Jul 8 00:00 2012", "@monthly", false},
{"Sun Jul 1 00:00 2012", "@monthly", true},
// Test interaction of DOW and DOM.
// If both are restricted, then only one needs to match.
{"Sun Jul 15 00:00 2012", "* * 1,15 * Sun", true},
{"Fri Jun 15 00:00 2012", "* * 1,15 * Sun", true},
{"Wed Aug 1 00:00 2012", "* * 1,15 * Sun", true},
{"Sun Jul 15 00:00 2012", "* * */10 * Sun", true}, // verifies #70
// However, if one has a star, then both need to match.
{"Sun Jul 15 00:00 2012", "* * * * Mon", false},
{"Mon Jul 9 00:00 2012", "* * 1,15 * *", false},
{"Sun Jul 15 00:00 2012", "* * 1,15 * *", true},
{"Sun Jul 15 00:00 2012", "* * */2 * Sun", true},
}
for _, test := range tests {
sched, err := ParseStandard(test.spec)
if err != nil {
t.Error(err)
continue
}
actual := sched.Next(getTime(test.time).Add(-1 * time.Second))
expected := getTime(test.time)
if test.expected && expected != actual || !test.expected && expected == actual {
t.Errorf("Fail evaluating %s on %s: (expected) %s != %s (actual)",
test.spec, test.time, expected, actual)
}
}
}
func TestNext(t *testing.T) {
runs := []struct {
time, spec string
expected string
}{
// Simple cases
{"Mon Jul 9 14:45 2012", "0 0/15 * * * *", "Mon Jul 9 15:00 2012"},
{"Mon Jul 9 14:59 2012", "0 0/15 * * * *", "Mon Jul 9 15:00 2012"},
{"Mon Jul 9 14:59:59 2012", "0 0/15 * * * *", "Mon Jul 9 15:00 2012"},
// Wrap around hours
{"Mon Jul 9 15:45 2012", "0 20-35/15 * * * *", "Mon Jul 9 16:20 2012"},
// Wrap around days
{"Mon Jul 9 23:46 2012", "0 */15 * * * *", "Tue Jul 10 00:00 2012"},
{"Mon Jul 9 23:45 2012", "0 20-35/15 * * * *", "Tue Jul 10 00:20 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 * * * *", "Tue Jul 10 00:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 1/2 * * *", "Tue Jul 10 01:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 10-12 * * *", "Tue Jul 10 10:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 1/2 */2 * *", "Thu Jul 11 01:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 * 9-20 * *", "Wed Jul 10 00:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 * 9-20 Jul *", "Wed Jul 10 00:20:15 2012"},
// Wrap around months
{"Mon Jul 9 23:35 2012", "0 0 0 9 Apr-Oct ?", "Thu Aug 9 00:00 2012"},
{"Mon Jul 9 23:35 2012", "0 0 0 */5 Apr,Aug,Oct Mon", "Tue Aug 1 00:00 2012"},
{"Mon Jul 9 23:35 2012", "0 0 0 */5 Oct Mon", "Mon Oct 1 00:00 2012"},
// Wrap around years
{"Mon Jul 9 23:35 2012", "0 0 0 * Feb Mon", "Mon Feb 4 00:00 2013"},
{"Mon Jul 9 23:35 2012", "0 0 0 * Feb Mon/2", "Fri Feb 1 00:00 2013"},
// Wrap around minute, hour, day, month, and year
{"Mon Dec 31 23:59:45 2012", "0 * * * * *", "Tue Jan 1 00:00:00 2013"},
// Leap year
{"Mon Jul 9 23:35 2012", "0 0 0 29 Feb ?", "Mon Feb 29 00:00 2016"},
// Daylight savings time 2am EST (-5) -> 3am EDT (-4)
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 30 2 11 Mar ?", "2013-03-11T02:30:00-0400"},
// hourly job
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T01:00:00-0500"},
{"2012-03-11T01:00:00-0500", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T03:00:00-0400"},
{"2012-03-11T03:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T04:00:00-0400"},
{"2012-03-11T04:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T05:00:00-0400"},
// hourly job using CRON_TZ
{"2012-03-11T00:00:00-0500", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T01:00:00-0500"},
{"2012-03-11T01:00:00-0500", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T03:00:00-0400"},
{"2012-03-11T03:00:00-0400", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T04:00:00-0400"},
{"2012-03-11T04:00:00-0400", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T05:00:00-0400"},
// 1am nightly job
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 0 1 * * ?", "2012-03-11T01:00:00-0500"},
{"2012-03-11T01:00:00-0500", "TZ=America/New_York 0 0 1 * * ?", "2012-03-12T01:00:00-0400"},
// 2am nightly job (skipped)
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 0 2 * * ?", "2012-03-12T02:00:00-0400"},
// Daylight savings time 2am EDT (-4) => 1am EST (-5)
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 30 2 04 Nov ?", "2012-11-04T02:30:00-0500"},
{"2012-11-04T01:45:00-0400", "TZ=America/New_York 0 30 1 04 Nov ?", "2012-11-04T01:30:00-0500"},
// hourly job
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-11-04T01:00:00-0400"},
{"2012-11-04T01:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-11-04T01:00:00-0500"},
{"2012-11-04T01:00:00-0500", "TZ=America/New_York 0 0 * * * ?", "2012-11-04T02:00:00-0500"},
// 1am nightly job (runs twice)
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 1 * * ?", "2012-11-04T01:00:00-0400"},
{"2012-11-04T01:00:00-0400", "TZ=America/New_York 0 0 1 * * ?", "2012-11-04T01:00:00-0500"},
{"2012-11-04T01:00:00-0500", "TZ=America/New_York 0 0 1 * * ?", "2012-11-05T01:00:00-0500"},
// 2am nightly job
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 2 * * ?", "2012-11-04T02:00:00-0500"},
{"2012-11-04T02:00:00-0500", "TZ=America/New_York 0 0 2 * * ?", "2012-11-05T02:00:00-0500"},
// 3am nightly job
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 3 * * ?", "2012-11-04T03:00:00-0500"},
{"2012-11-04T03:00:00-0500", "TZ=America/New_York 0 0 3 * * ?", "2012-11-05T03:00:00-0500"},
// hourly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 * * * ?", "2012-11-04T01:00:00-0400"},
{"TZ=America/New_York 2012-11-04T01:00:00-0400", "0 0 * * * ?", "2012-11-04T01:00:00-0500"},
{"TZ=America/New_York 2012-11-04T01:00:00-0500", "0 0 * * * ?", "2012-11-04T02:00:00-0500"},
// 1am nightly job (runs twice)
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 1 * * ?", "2012-11-04T01:00:00-0400"},
{"TZ=America/New_York 2012-11-04T01:00:00-0400", "0 0 1 * * ?", "2012-11-04T01:00:00-0500"},
{"TZ=America/New_York 2012-11-04T01:00:00-0500", "0 0 1 * * ?", "2012-11-05T01:00:00-0500"},
// 2am nightly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 2 * * ?", "2012-11-04T02:00:00-0500"},
{"TZ=America/New_York 2012-11-04T02:00:00-0500", "0 0 2 * * ?", "2012-11-05T02:00:00-0500"},
// 3am nightly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 3 * * ?", "2012-11-04T03:00:00-0500"},
{"TZ=America/New_York 2012-11-04T03:00:00-0500", "0 0 3 * * ?", "2012-11-05T03:00:00-0500"},
// Unsatisfiable
{"Mon Jul 9 23:35 2012", "0 0 0 30 Feb ?", ""},
{"Mon Jul 9 23:35 2012", "0 0 0 31 Apr ?", ""},
// Monthly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 3 3 * ?", "2012-12-03T03:00:00-0500"},
// Test the scenario of DST resulting in midnight not being a valid time.
// https://github.com/robfig/cron/issues/157
{"2018-10-17T05:00:00-0400", "TZ=America/Sao_Paulo 0 0 9 10 * ?", "2018-11-10T06:00:00-0500"},
{"2018-02-14T05:00:00-0500", "TZ=America/Sao_Paulo 0 0 9 22 * ?", "2018-02-22T07:00:00-0500"},
}
for _, c := range runs {
sched, err := secondParser.Parse(c.spec)
if err != nil {
t.Error(err)
continue
}
actual := sched.Next(getTime(c.time))
expected := getTime(c.expected)
if !actual.Equal(expected) {
t.Errorf("%s, \"%s\": (expected) %v != %v (actual)", c.time, c.spec, expected, actual)
}
}
}
func TestErrors(t *testing.T) {
invalidSpecs := []string{
"xyz",
"60 0 * * *",
"0 60 * * *",
"0 0 * * XYZ",
}
for _, spec := range invalidSpecs {
_, err := ParseStandard(spec)
if err == nil {
t.Error("expected an error parsing: ", spec)
}
}
}
func getTime(value string) time.Time {
if value == "" {
return time.Time{}
}
var location = time.Local
if strings.HasPrefix(value, "TZ=") {
parts := strings.Fields(value)
loc, err := time.LoadLocation(parts[0][len("TZ="):])
if err != nil {
panic("could not parse location:" + err.Error())
}
location = loc
value = parts[1]
}
var layouts = []string{
"Mon Jan 2 15:04 2006",
"Mon Jan 2 15:04:05 2006",
}
for _, layout := range layouts {
if t, err := time.ParseInLocation(layout, value, location); err == nil {
return t
}
}
if t, err := time.ParseInLocation("2006-01-02T15:04:05-0700", value, location); err == nil {
return t
}
panic("could not parse time value " + value)
}
func TestNextWithTz(t *testing.T) {
runs := []struct {
time, spec string
expected string
}{
// Failing tests
{"2016-01-03T13:09:03+0530", "14 14 * * *", "2016-01-03T14:14:00+0530"},
{"2016-01-03T04:09:03+0530", "14 14 * * ?", "2016-01-03T14:14:00+0530"},
// Passing tests
{"2016-01-03T14:09:03+0530", "14 14 * * *", "2016-01-03T14:14:00+0530"},
{"2016-01-03T14:00:00+0530", "14 14 * * ?", "2016-01-03T14:14:00+0530"},
}
for _, c := range runs {
sched, err := ParseStandard(c.spec)
if err != nil {
t.Error(err)
continue
}
actual := sched.Next(getTimeTZ(c.time))
expected := getTimeTZ(c.expected)
if !actual.Equal(expected) {
t.Errorf("%s, \"%s\": (expected) %v != %v (actual)", c.time, c.spec, expected, actual)
}
}
}
func getTimeTZ(value string) time.Time {
if value == "" {
return time.Time{}
}
t, err := time.Parse("Mon Jan 2 15:04 2006", value)
if err != nil {
t, err = time.Parse("Mon Jan 2 15:04:05 2006", value)
if err != nil {
t, err = time.Parse("2006-01-02T15:04:05-0700", value)
if err != nil {
panic(err)
}
}
}
return t
}
// https://github.com/robfig/cron/issues/144
func TestSlash0NoHang(t *testing.T) {
schedule := "TZ=America/New_York 15/0 * * * *"
_, err := ParseStandard(schedule)
if err == nil {
t.Error("expected an error on 0 increment")
}
}

View File

@ -1,130 +1,38 @@
package db
import (
"database/sql"
//"database/sql"
"fmt"
"reflect"
"server/MergeConst"
"server/GoUtil"
"server/conf"
GoUtil "server/game_util"
"server/pkg/github.com/name5566/leaf/log"
"strings"
"sync"
"time"
"gitea.bywaystudios.com/pet_home/leaf/log"
// "server/game"
_ "github.com/go-sql-driver/mysql"
"github.com/jmoiron/sqlx"
)
type user struct {
Id int `db:"user_id"`
Sex int `db:"sex"`
UserName string `db:"username"`
Email string `db:"email"`
}
var SqlDb *sqlx.DB
var sqlDbMu sync.RWMutex
// GetDB 线程安全地获取数据库连接
func GetDB() *sqlx.DB {
sqlDbMu.RLock()
defer sqlDbMu.RUnlock()
return SqlDb
}
// GetDBOrPanic 获取数据库连接,如果为 nil 则记录错误
func GetDBOrPanic() *sqlx.DB {
db := GetDB()
if db == nil {
log.Error("Database connection is nil, please check database initialization")
}
return db
}
// EnsureDB 确保数据库连接可用,如果不可用则返回错误
func EnsureDB() (*sqlx.DB, error) {
db := GetDB()
if db == nil {
return nil, fmt.Errorf("database connection is nil")
}
if err := db.Ping(); err != nil {
return nil, fmt.Errorf("database ping failed: %w", err)
}
return db, nil
}
// 封装创建连接
func connectMySQL() (*sqlx.DB, error) {
MysqlPwd, _ := GoUtil.Decrypt(conf.Server.MySqlPwd)
// 减少超时时间,避免长时间阻塞
connect := fmt.Sprintf("%s:%s@(%s:%s)/%s?timeout=10s&readTimeout=15s&writeTimeout=15s&parseTime=true", conf.Server.MySqlUsr, MysqlPwd, conf.Server.MySqlAddr, conf.Server.MySqlPort, conf.Server.DbName)
db, err := sqlx.Connect("mysql", connect)
if err != nil {
return nil, err
}
// 增加最大连接数,减少连接等待时间
db.SetMaxOpenConns(100)
db.SetMaxIdleConns(20)
db.SetConnMaxLifetime(30 * time.Minute) // 减少连接生命周期
db.SetConnMaxIdleTime(5 * time.Minute) // 减少空闲时间
return db, nil
}
func InitDB() {
//"用户名:密码@[连接方式](主机名:端口号)/数据库名"
db, err := connectMySQL()
if err != nil {
log.Debug("connect mysql failed: %v", err)
return
}
sqlDbMu.Lock()
SqlDb = db
sqlDbMu.Unlock()
connect := fmt.Sprintf("%s:%s@(%s:%s)/%s", conf.Server.MySqlUsr, conf.Server.MySqlPwd, conf.Server.MySqlAddr, conf.Server.MySqlPort, conf.Server.DbName)
SqlDb = sqlx.MustConnect("mysql", connect) // 设置连接数据库的参数
SqlDb.SetMaxOpenConns(20) // 设置最大打开的连接数
log.Debug("connect mysql success")
// 定时检测与重连
go func() {
ticker := time.NewTicker(5 * time.Second) // 改为5秒检测一次降低频率
defer ticker.Stop()
for range ticker.C {
sqlDbMu.RLock()
cur := SqlDb
sqlDbMu.RUnlock()
if cur == nil {
log.Debug("mysql connection is nil, start reconnect")
ReconnectDB()
continue
}
// Ping 操作不持有锁,避免阻塞其他操作
if err := cur.Ping(); err != nil {
log.Debug("mysql ping failed: %v, start reconnect", err)
ReconnectDB()
}
}
}()
}
// 自动重连
func ReconnectDB() {
sqlDbMu.Lock()
defer sqlDbMu.Unlock()
newDb, err := connectMySQL()
if err != nil {
log.Debug("mysql reconnect failed: %v", err)
return
}
if SqlDb != nil {
_ = SqlDb.Close()
}
SqlDb = newDb
log.Debug("mysql reconnect success")
}
func SeriesTransaction(sqlstrs []string, params [][]any) (err error) {
sqlDb := GetDB()
if sqlDb == nil {
return fmt.Errorf("database connection is nil")
}
tx, err := sqlDb.Begin()
tx, err := SqlDb.Begin()
if err != nil {
log.Debug("Transaction failed, err:%v\n", err)
return err
@ -152,6 +60,61 @@ func SeriesTransaction(sqlstrs []string, params [][]any) (err error) {
return
}
// 更新数据
func FormatUpdateOneAttrRow(u interface{}, tableName string, UpdateAttr string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len1 := t.Elem().NumField()
Fields := make([]string, len1)
Values := make([]interface{}, len1)
pp := reflect.ValueOf(u)
origin := "UPDATE " + tableName + " SET "
index := 0
var keyValue interface{}
for i := 0; i < len1; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") != Exclude {
if field.Tag.Get("db") == UpdateAttr {
Fields[index] = field.Tag.Get("db") + " = ?"
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
Values[index] = ufield.String()
}
if k == reflect.Int32 {
Values[index] = ufield.Int()
}
index++
}
} else {
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
keyValue = ufield.String()
}
if k == reflect.Int32 {
keyValue = ufield.Int()
}
}
}
Values[index] = keyValue
// Values = append(Values, keyValue)
origin += strings.Join(Fields, ",")
strLen := len(origin)
origin = origin[:strLen-1]
origin = origin + " WHERE " + Exclude + " = ?"
sqlStr := origin
_, err = SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return
}
return
}
// "UPDATE user SET age = ?, degree = ? WHERE id = ?"
func FormatAllMemUpdateDb(u interface{}, tableName string, Exclude string) (err error) {
t := reflect.TypeOf(u)
@ -182,7 +145,7 @@ func FormatAllMemUpdateDb(u interface{}, tableName string, Exclude string) (err
if k == reflect.String {
keyValue = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
if k == reflect.Int32 || k == reflect.Int {
keyValue = ufield.Int()
}
}
@ -224,9 +187,6 @@ func FormatAllMemInsertDb(u interface{}, tableName string) (insertID int64, err
if k == reflect.Int32 {
Values[i] = ufield.Int()
}
if k == reflect.Int64 {
Values[i] = ufield.Int()
}
}
for i := range Fields {
Fields[i] = "`" + Fields[i] + "`"
@ -259,28 +219,6 @@ func GetPlayerBaseInfoFromDbByName(name string) *ResPlayerBaseInfo {
return &res
}
func GetPlayerBan(name string) int64 {
sqlStr := "SELECT ban FROM t_player_baseinfo WHERE user_name = ?"
var ban int64
if err := SqlDb.Get(&ban, sqlStr, name); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "PlayerBaseInfo", sqlStr, err)
return 0
}
return ban
}
func UpdatePlayerBan(uid int64, ban int64) error {
sqlStr := "UPDATE t_player_baseinfo SET ban = ? WHERE dwUin = ?"
_, err := SqlDb.Exec(sqlStr, ban, uid)
return err
}
func UpdatePlayerBaseInfoName(oldName, newName string) error {
sqlStr := "UPDATE t_player_baseinfo SET user_name = ? WHERE user_name = ?"
_, err := SqlDb.Exec(sqlStr, newName, oldName)
return err
}
func GetPlayerBaseInfoFromDbById(id int32) *ResPlayerBaseInfo {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE dwUin = ?"
var res ResPlayerBaseInfo
@ -295,92 +233,73 @@ func GetAccountInfoFromDb(name string) *Db_Account {
sqlStr := "SELECT * FROM t_account WHERE user_name = ?"
var res Db_Account
if err := SqlDb.Get(&res, sqlStr, name); err != nil {
log.Debug("登录的账号不存在:%s", name)
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "account", sqlStr, err)
return nil
}
return &res
}
func ResetAccountData(oldName, newName string) error {
sqlStr := "UPDATE t_account SET user_name = ? WHERE user_name = ?"
_, err := SqlDb.Exec(sqlStr, newName, oldName)
if err != nil {
func FormatAllMemLoadDb(u interface{}, tableName string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len := t.Elem().NumField()
Fields := make([]string, len)
Values := make([]interface{}, len)
pp := reflect.ValueOf(u)
origin := "SELECT * FROM " + tableName + " WHERE "
index := 0
var keyValue interface{}
for i := 0; i < len; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") != Exclude {
Fields[index] = field.Tag.Get("db") + " = ?"
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
Values[index] = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values[index] = ufield.Int()
}
index++
} else {
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
keyValue = ufield.String()
}
if k == reflect.Int32 {
keyValue = ufield.Int()
}
}
}
Values[index] = keyValue
// Values = append(Values, keyValue)
origin += strings.Join(Fields, " AND ")
sqlStr := origin
if err := SqlDb.Get(u, sqlStr, Values...); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return err
}
sqlStr = "UPDATE t_player_baseinfo SET user_name = ? WHERE user_name = ?"
_, err = SqlDb.Exec(sqlStr, newName, oldName)
return err
}
func MappingAccountData(oldName, newName string) error {
sqlStr := "UPDATE t_account SET user_name = ? WHERE user_name = ?"
_, err := SqlDb.Exec(sqlStr, "", oldName)
if err != nil {
return err
}
sqlStr = "UPDATE t_player_baseinfo SET user_name = ? WHERE user_name = ?"
_, err = SqlDb.Exec(sqlStr, "", oldName)
if err != nil {
return err
}
sqlStr = "UPDATE t_account SET user_name = ? WHERE user_name = ?"
_, err = SqlDb.Exec(sqlStr, oldName, newName)
if err != nil {
return err
}
sqlStr = "UPDATE t_player_baseinfo SET user_name = ? WHERE user_name = ?"
_, err = SqlDb.Exec(sqlStr, oldName, newName)
return err
}
func UpdateAccountInfoToDb(account *Db_Account) (err error) {
_, err = SqlDb.Exec("UPDATE t_account SET user_password = ? WHERE user_name = ?", account.UserPassword, account.UserName)
return
}
func UpdateAccountInfoName(account *Db_Account, newName string) (err error) {
_, err = SqlDb.Exec("UPDATE t_account SET user_name = ? WHERE user_name = ?", newName, account.UserName)
return
}
func UpdateAccountInfoDeviceToDb(account *Db_Account) (err error) {
_, err = SqlDb.Exec("UPDATE t_account SET device_id = ? WHERE user_name = ?", account.DeviceId, account.UserName)
return
}
func GetServerData(d interface{}, Key string) (err error) {
sqlDb := GetDB()
if sqlDb == nil {
return fmt.Errorf("database connection is nil")
}
sql := "select * from t_server_mod where `key` = ?"
err = sqlDb.Get(d, sql, Key)
err = SqlDb.Get(d, sql, Key)
return
}
func SaveServerData(data *SqlServerModStruct) error {
sqlDb := GetDB()
if sqlDb == nil {
return fmt.Errorf("database connection is nil")
}
sql := "update t_server_mod set `mData` = ? , `updateTime` = ? where `key` = ?"
_, err := sqlDb.Exec(sql, data.ModData, data.UpdataTime, data.Key)
return err
}
func SaveServerDataWithTx(tx *sql.Tx, data *SqlServerModStruct) error {
sql := "update t_server_mod set `mData` = ? , `updateTime` = ? where `key` = ?"
_, err := tx.Exec(sql, data.ModData, data.UpdataTime, data.Key)
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.Key)
return err
}
func InsertServerData(data *SqlServerModStruct) error {
sqlDb := GetDB()
if sqlDb == nil {
return fmt.Errorf("database connection is nil")
}
sql := "insert into t_server_mod (`mData` , `updateTime` ,`key`) Values (?,?,?)"
_, err := sqlDb.Exec(sql, data.ModData, data.UpdataTime, data.Key)
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.Key)
return err
}
@ -408,22 +327,113 @@ func GetPlayerClientData(d interface{}, Key string) (err error) {
return
}
func InsertData(u interface{}, tableName string) (insertID int64, err error) {
t := reflect.TypeOf(u)
len := t.Elem().NumField()
Fields := make([]string, 0)
Fields1 := make([]string, 0)
Values := make([]interface{}, 0)
pp := reflect.ValueOf(u)
origin := "INSERT INTO " + tableName + "("
for i := 0; i < len; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") == "id" {
continue
}
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String && ufield.String() == "" {
continue
}
if (k == reflect.Int32 || k == reflect.Int || k == reflect.Int64) && ufield.Int() == 0 {
continue
}
if k == reflect.String {
Values = append(Values, ufield.String())
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values = append(Values, ufield.Int())
}
Fields = append(Fields, field.Tag.Get("db"))
Fields1 = append(Fields1, "?")
}
for i := range Fields {
Fields[i] = "`" + Fields[i] + "`"
}
origin += strings.Join(Fields, ",")
origin += ") VALUES("
origin += strings.Join(Fields1, ",")
origin += ")"
sqlStr := origin
result, err := SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("InsertData exec failed, sql : %s ;err:%v\n", sqlStr, err)
return
}
insertID, err = result.LastInsertId()
if err != nil {
log.Debug("InsertData exec failed, err:%v\n", err)
return
}
return
}
func UpdateData(u interface{}, tableName string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len1 := t.Elem().NumField()
Fields := make([]string, 0)
Values := make([]interface{}, 0)
pp := reflect.ValueOf(u)
origin := "UPDATE " + tableName + " SET "
var ExcludeValue interface{}
for i := 0; i < len1; i++ {
field := t.Elem().Field(i)
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if field.Tag.Get("db") != Exclude && field.Tag.Get("db") != "id" {
if k == reflect.String {
Values = append(Values, ufield.String())
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values = append(Values, ufield.Int())
}
Fields = append(Fields, "`"+field.Tag.Get("db")+"` = ?")
}
if field.Tag.Get("db") == Exclude {
if k == reflect.String {
ExcludeValue = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
ExcludeValue = append(Values, ufield.Int())
}
}
}
Values = append(Values, ExcludeValue)
origin += strings.Join(Fields, ",")
origin = origin + " WHERE `" + Exclude + "` = ?"
sqlStr := origin
_, err = SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("update failed, sql %s err:%v\n", sqlStr, err)
return
}
return
}
func GetServerMailData(data *[]*SqlServerMailStruct) error {
sql := "select * from system_mail_info"
err := SqlDb.Select(data, sql)
return err
}
func GetActivityData(data *[]*SqlActivityCfgStruct) error {
sql := "select `id`, `type`, `title`, `mail_title`, `mail_content`, `level_limit`, `start_time`, `end_time`, `cfg_buf`, `extra`, `interval` from t_activity_mod"
err := SqlDb.Select(data, sql)
return err
}
func CreateOrderSn(Uid, ChargeId int, OrderSn, Platform, Channel string, Price float64, Currency, Extra string) error {
sql := "insert into t_player_charge (`Uid`,`OrderId`, `ProductId`, `Price`,`Currency`, `CreateTime`, `PayPlatform`, `PayChannel`, `PayChannelExtra`) Values (?,?,?,?,?,?,?,?,?)"
func CreateOrderSn(Uid, ChargeId int, OrderSn, Platform, Channel string, Price float64, Currency string) error {
sql := "insert into t_player_charge (`Uid`,`OrderId`, `ProductId`, `Price`,`Currency`, `CreateTime`, `PayPlatform`, `PayChannel`) Values (?,?,?,?,?,?,?,?)"
Now := GoUtil.Now()
_, err := SqlDb.Exec(sql, Uid, OrderSn, ChargeId, Price, Currency, Now, Platform, Channel, Extra)
_, err := SqlDb.Exec(sql, Uid, OrderSn, ChargeId, Price, Currency, Now, Platform, Channel)
return err
}
@ -434,49 +444,8 @@ func GetPlayerChargeData(OrderSn string) (*SqlChargeOrderStruct, error) {
return data, err
}
func GetPlayerChargeDataList(Uid int) ([]*SqlChargeOrderStruct, error) {
sql := "select * from t_player_charge where Uid = ? and PayStatus = ?"
data := &[]*SqlChargeOrderStruct{}
err := SqlDb.Select(data, sql, Uid, MergeConst.ORDER_STATUS_PAY)
return *data, err
}
func GetPlayerPayChannelOrderId(OrderSn string) (*SqlChargeOrderStruct, error) {
sql := "select * from t_player_charge where PayChannelOrderId = ?"
data := &SqlChargeOrderStruct{}
err := SqlDb.Get(data, sql, OrderSn)
return data, err
}
func UpdatePlayerChargeData(data *SqlChargeOrderStruct) error {
sql := "update t_player_charge set PayTime = ?, PayStatus = ?, PayChannelOrderId = ? where OrderId = ?"
_, err := SqlDb.Exec(sql, data.PayTime, data.PayStatus, data.PayChannelOrderId, data.OrderId)
return err
}
func SearchPlayer(key string) ([]*ResPlayerBaseInfo, error) {
sql := "select * from t_player_baseinfo where nick_name like ? limit 10"
data := &[]*ResPlayerBaseInfo{}
err := SqlDb.Select(data, sql, "%"+key+"%")
return *data, err
}
func GetCommendPlayerFromDb(uid, login int64, level int) ([]int, error) {
sqlStr := "SELECT dwUin FROM t_player_baseinfo WHERE dwUin != ? AND logout_time > ? AND level >= ? ORDER BY logout_time DESC LIMIT 1000"
var res []int
if err := SqlDb.Select(&res, sqlStr, uid, login, level); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "PlayerBaseInfo", sqlStr, err)
return nil, err
}
return res, nil
}
func GetDebugPlayer(uid int) ([]int, error) {
sqlStr := "SELECT dwUin FROM t_player_baseinfo WHERE dwUin != ? ORDER BY login_time DESC LIMIT 1000"
var res []int
if err := SqlDb.Select(&res, sqlStr, uid); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "PlayerBaseInfo", sqlStr, err)
return nil, err
}
return res, nil
}

View File

@ -3,128 +3,42 @@ package db
import (
"context"
"server/conf"
"strings"
"server/pkg/github.com/name5566/leaf/log"
"time"
"gitea.bywaystudios.com/pet_home/leaf/log"
"github.com/redis/go-redis/v9"
)
var ctx = context.Background()
var RdbWrite *redis.Client
var RdbRead *redis.Client
var Rdb *redis.Client
// helper: 创建单个客户端addr 可以为 host:port 或 host
func connectClient(addr string) (*redis.Client, error) {
if addr == "" {
return nil, nil
}
// 如果没有端口且配置了旧的 RedisPort则尝试补端口
if !strings.Contains(addr, ":") && conf.Server.RedisPort != "" {
addr = addr + ":" + conf.Server.RedisPort
}
rdb := redis.NewClient(&redis.Options{
Addr: addr,
Password: conf.Server.RedisPwd,
DB: conf.Server.RedisDb,
})
if _, err := rdb.Ping(ctx).Result(); err != nil {
return nil, err
}
return rdb, nil
}
// InitRedis: 初始化读写分离客户端(向后兼容旧配置)
func InitRedis() {
// 决定写地址:优先使用 RedisWriteAddr其次使用旧的 RedisAddr:RedisPort
writeAddr := conf.Server.RedisWriteAddr
if writeAddr == "" {
if conf.Server.RedisAddr != "" {
writeAddr = conf.Server.RedisAddr
if conf.Server.RedisPort != "" && !strings.Contains(writeAddr, ":") {
writeAddr = writeAddr + ":" + conf.Server.RedisPort
}
}
}
rdb := redis.NewClient(&redis.Options{
Addr: conf.Server.RedisAddr + ":" + conf.Server.RedisPort,
Password: conf.Server.RedisPwd, // no password set
DB: 0,
})
// 决定读地址:优先使用 RedisReadAddrs逗号分隔若为空则回退到写地址
readAddrs := conf.Server.RedisReadAddrs
if strings.TrimSpace(readAddrs) == "" {
readAddrs = writeAddr
}
// 取第一个可用的只读地址(简单实现)
var readClient *redis.Client
for _, a := range strings.Split(readAddrs, ",") {
a = strings.TrimSpace(a)
if a == "" {
continue
}
c, err := connectClient(a)
if err == nil {
readClient = c
break
}
log.Debug("connect read addr %s failed: %v", a, err)
}
// 如果所有只读都不可用,尝试连接写地址作为回退
writeClient, err := connectClient(writeAddr)
_, err := rdb.Ping(ctx).Result()
if err != nil {
log.Debug("连接redis写节点出错错误信息%v", err)
// 若读已连上则也作为写回退,否则返回
if readClient != nil {
RdbWrite = readClient
RdbRead = readClient
log.Debug("只有只读节点可用,读写共用该节点")
return
}
log.Debug("连接redis出错错误信息%v", err)
return
}
// 如果读未连接成功,读回退到写
if readClient == nil {
readClient = writeClient
}
RdbWrite = writeClient
RdbRead = readClient
log.Debug("成功初始化 redis读写分离写: %v, 读: %v", writeAddr, readAddrs)
log.Debug("成功连接redis")
Rdb = rdb
}
// 写操作使用 RdbWrite
func RedisSetKey(key string, value string, expiration time.Duration) {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return
}
err := RdbWrite.Set(ctx, key, value, expiration).Err()
err := Rdb.Set(ctx, key, value, expiration).Err()
if err != nil {
log.Debug("redis set failed, err:%v\n", err)
}
}
// 新增:写入字节数据,避免 string 转换拷贝
func RedisSetKeyBytes(key string, value []byte, expiration time.Duration) {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return
}
err := RdbWrite.Set(ctx, key, value, expiration).Err()
if err != nil {
log.Debug("redis set failed, err:%v\n", err)
}
}
// 获取锁(写)
// 获取锁
func RedisLock(key string, value string, expiration time.Duration) bool {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return false
}
ok, err := RdbWrite.SetNX(ctx, key, value, expiration).Result()
ok, err := Rdb.SetNX(ctx, key, value, expiration).Result()
if err != nil {
log.Debug("redis lock failed, err:%v\n", err)
return false
@ -132,12 +46,8 @@ func RedisLock(key string, value string, expiration time.Duration) bool {
return ok
}
// 释放锁(写)
// 释放锁
func RedisUnlock(key string, value string) bool {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return false
}
script := `
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("DEL", KEYS[1])
@ -145,7 +55,7 @@ func RedisUnlock(key string, value string) bool {
return 0
end
`
result, err := RdbWrite.Eval(ctx, script, []string{key}, value).Result()
result, err := Rdb.Eval(ctx, script, []string{key}, value).Result()
if err != nil {
log.Debug("redis unlock failed, err:%v\n", err)
return false
@ -153,134 +63,25 @@ func RedisUnlock(key string, value string) bool {
return result.(int64) == 1
}
// 读操作使用 RdbRead
func RedisGetKey(key string) (string, error) {
if RdbRead == nil {
return "", nil
}
val, err := RdbRead.Get(ctx, key).Result()
val, err := Rdb.Get(ctx, key).Result()
if err != nil {
log.Debug("redis get failed, err:%v\n", err)
return "", err
}
return val, nil
}
func RedisGetKeyBytes(key string) ([]byte, error) {
if RdbRead == nil {
return nil, nil
}
val, err := RdbRead.Get(ctx, key).Bytes()
if err != nil {
return nil, err
}
return val, nil
}
func RedisDelKey(key string) {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return
}
err := RdbWrite.Del(ctx, key).Err()
err := Rdb.Del(ctx, key).Err()
if err != nil {
log.Debug("redis del failed, err:%v\n", err)
}
}
func RedisZAdd(key string, member string, score float64) {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return
}
err := RdbWrite.ZAdd(ctx, key, redis.Z{Score: score, Member: member}).Err()
err := Rdb.ZAdd(ctx, key, redis.Z{Score: score, Member: member}).Err()
if err != nil {
log.Debug("redis zadd failed, err:%v\n", err)
return
}
const maxRankSize int64 = 10000
count, err := RdbWrite.ZCard(ctx, key).Result()
if err != nil {
log.Debug("redis zcard failed, err:%v\n", err)
return
}
if count > maxRankSize {
removeCount := count - maxRankSize
err = RdbWrite.ZRemRangeByRank(ctx, key, 0, removeCount-1).Err()
if err != nil {
log.Debug("redis zremrangebyrank failed, err:%v\n", err)
}
}
}
func RedisZRangeWithScores(key string, start, stop int64) ([]redis.Z, error) {
if RdbRead == nil {
return nil, nil
}
val, err := RdbRead.ZRangeWithScores(ctx, key, start, stop).Result()
if err != nil {
return nil, err
}
return val, nil
}
func RedisZRevRangeWithScores(key string, start, stop int64) ([]redis.Z, error) {
if RdbRead == nil {
return nil, nil
}
val, err := RdbRead.ZRevRangeWithScores(ctx, key, start, stop).Result()
if err != nil {
return nil, err
}
return val, nil
}
func RedisZGetByIndexWithScore(key string, index int64) (*redis.Z, error) {
if RdbRead == nil {
return nil, nil
}
val, err := RdbRead.ZRangeWithScores(ctx, key, index, index).Result()
if err != nil {
return nil, err
}
if len(val) == 0 {
return nil, nil
}
return &val[0], nil
}
func RedisZRankWithScores(key, member string) (int64, float64, error) {
if RdbRead == nil {
return 0, 0, nil
}
val, err := RdbRead.ZRank(ctx, key, member).Result()
if err != nil {
return 0, 0, err
}
score, err := RdbRead.ZScore(ctx, key, member).Result()
if err != nil {
return 0, 0, err
}
return val, score, nil
}
func RedisZCard(key string) (int64, error) {
if RdbRead == nil {
return 0, nil
}
val, err := RdbRead.ZCard(ctx, key).Result()
if err != nil {
return 0, err
}
return val, nil
}
func RedisDel(key string) {
if RdbWrite == nil {
log.Debug("redis write client is nil")
return
}
err := RdbWrite.Del(ctx, key).Err()
if err != nil {
log.Debug("redis del failed, err:%v\n", err)
}
}

View File

@ -20,12 +20,10 @@ type Db_Account struct {
Channel string `db:"channel"`
DeviceId string `db:"device_id"`
AutoId int `db:"auto_id"`
IdName string `db:"id_name"`
IdNum string `db:"id_num"`
}
type ResPlayerBaseInfo struct {
DwUin int64 `db:"dwUin"`
DwUin int32 `db:"dwUin"`
Energy int32 `db:"energy"`
Star int32 `db:"star"`
RecoverTime int32 `db:"recover_time"`
@ -37,12 +35,11 @@ type ResPlayerBaseInfo struct {
Guild int32 `db:"guild"`
PackUnlockCount int32 `db:"pack_unlock_count"`
LastPlayTime int32 `db:"last_play_time"`
Ban int64 `db:"ban"`
EnergyBuyCount int32 `db:"EnergyBuyCount"`
UserName string `db:"user_name"`
NickName string `db:"nick_name"`
LoginTime int32 `db:"login_time"`
LogoutTime int32 `db:"logout_time"`
Node int32 `db:"node"`
Todayolinetime int32 `db:"todayolinetime"`
Rolecreatetime int32 `db:"rolecreatetime"`
EmitOrderCnt int32 `db:"EmitOrderCnt"`
DailyRenewTime int32 `db:"DailyRenewTime"`
@ -461,7 +458,7 @@ type SqlAddFriendStruct struct {
}
type SqlModStruct struct {
DwUin int64 `db:"dwUin"`
DwUin int32 `db:"dwUin"`
ModData []byte `db:"mData"`
UpdataTime int32 `db:"updateTime"`
}
@ -474,41 +471,15 @@ type SqlServerModStruct struct {
}
type SqlServerMailStruct struct {
Id int `db:"mail_id"`
Title string `db:"title"`
Content string `db:"content"`
SubTitle string `db:"subTitle"`
SubTitleEn string `db:"subTitle_en"`
TitleEn string `db:"title_en"`
ContentEn string `db:"content_en"`
TitlePtBr string `db:"title_ptbr"`
SubTitlePtBr string `db:"subTitle_ptbr"`
ContentPtBr string `db:"content_ptbr"`
TitleEsLatam string `db:"title_es_latam"`
SubTitleEsLatam string `db:"subTitle_es_latam"`
ContentEsLatam string `db:"content_es_latam"`
Items string `db:"items"`
Start_time int64 `db:"start_time"`
Register_time int64 `db:"register_time"`
End_time int64 `db:"end_time"`
Mail_type int `db:"mail_type"`
Send_type int `db:"send_type"`
To_uids string `db:"to_uids"`
CreateTime int64 `db:"create_time"`
}
type SqlActivityCfgStruct struct {
Id int `db:"id"`
Type int `db:"type"`
Title string `db:"title"`
MailTitle string `db:"mail_title"`
MailContent string `db:"mail_content"`
Level int `db:"level_limit"`
Start_time int64 `db:"start_time"`
End_time int64 `db:"end_time"`
Cfg []byte `db:"cfg_buf"`
Interval int64 `db:"interval"`
Extra string `db:"extra"`
Id int `db:"mail_id"`
Title string `db:"title"`
Content string `db:"content"`
Items string `db:"items"`
Start_time int64 `db:"start_time"`
Register_time int64 `db:"register_time"`
End_time int64 `db:"end_time"`
Mail_type int `db:"mail_type"`
To_uids string `db:"to_uids"`
}
type SqlChargeOrderStruct struct {

View File

@ -1,41 +0,0 @@
package ga
import (
galog "gitea.bywaystudios.com/pet_home/galog"
)
const (
PROJECT_ID = "20659"
CLIENT_ID = "Android_5.00_tyGuest,facebook.googleplay.0-hall20659.googleplay.Meowment"
)
var glogger *galog.GALogger
func init() {
glog, err := galog.NewGALogger("logs", PROJECT_ID, CLIENT_ID, galog.LogTypeTrack)
if err != nil {
panic(err)
}
glogger = glog
}
func GAlogEvent(event string, userID string, deviceID string, properties map[string]interface{}) {
newProperties := make(map[string]interface{})
for k, v := range properties {
// // JSON encode the value
// jsonBytes, err := json.Marshal(v)
// if err != nil {
// newProperties["proj_"+k] = fmt.Sprintf("%v", v) // 无法解析直接转为字符串
// continue
// }
// newProperties["proj_"+k] = string(jsonBytes)
newProperties["proj_"+k] = v
}
properties = newProperties
glogger.
GetEntry(event).
SetDeviceID(deviceID).
SetUserID(userID).
SetProperties(properties).
Flush()
}

View File

@ -1,21 +0,0 @@
package ga
import (
"server/conf"
thinkingdata "gitea.bywaystudios.com/pet_home/thinkdata"
)
var Te thinkingdata.TDAnalytics
func init() {
// 初始化
// 创建 LogConfig 配置文件
config := thinkingdata.TDLogConsumerConfig{
Directory: conf.Server.TELOGDIR, // 事件采集的文件路径
}
// 初始化 logConsumer
consumer, _ := thinkingdata.NewLogConsumerWithConfig(config)
// 创建 te 对象
Te = thinkingdata.New(consumer)
}

View File

@ -0,0 +1,785 @@
package game
import (
"fmt"
"math"
"math/rand"
"server/GoUtil"
"server/MergeConst"
"server/db"
"server/msg"
"sort"
"strconv"
"strings"
"time"
"github.com/robfig/cron/v3"
"google.golang.org/protobuf/proto"
)
type ChampshipsManager struct {
MStatus int32
MChampshipMap map[int32]*db.SqlChampshipsStruct
MChampshipPlayerMap map[int32][]*msg.ChampshipsPlayerInfo
IsSettle int32
IsLoadDB bool
MUpdateNotifyList []int32
McronSave *cron.Cron
McronSaveID cron.EntryID
RobotCronID cron.EntryID
RobotCronID10s cron.EntryID
MPlayerBaseInfoMap map[int32]*db.ResPlayerBaseInfo
}
func (p *ChampshipsManager) SaveDataFromDB(Key interface{}) bool {
return true
}
func (p *ChampshipsManager) AIGrow1() {
}
func (p *ChampshipsManager) DeleteOutLineChampship(CurChampshipsId int32) {
sqlStr := "DELETE FROM t_championships_data WHERE CurChampshipsId = ?"
for k, v := range p.MChampshipPlayerMap {
if v[0].CurChampshipsId == CurChampshipsId {
delete(p.MChampshipPlayerMap, k)
}
}
result, err := db.SqlDb.Exec(sqlStr, CurChampshipsId)
if err != nil {
fmt.Printf("exec failed, err:%v\n", err)
return
}
affectedRows, err := result.RowsAffected()
if err != nil {
fmt.Printf("get affected failed, err:%v\n", err)
return
} else {
fmt.Printf("delete t_championships_data affectedRows:%d\n", affectedRows)
}
}
func (p *ChampshipsManager) DeleteUneffectPlayer(deleteIds []int32) {
sqlStr := "DELETE FROM t_player_baseinfo WHERE dwUin = ?"
for i := 0; i < len(deleteIds); i++ {
_, err := db.SqlDb.Exec(sqlStr, deleteIds[i])
if err != nil {
fmt.Printf("exec failed, err:%v\n", err)
}
}
}
func (p *ChampshipsManager) GetFriendListId(id int32) []int32 {
sqlStr := "SELECT * FROM t_player_Friend_Data WHERE dwUin = ?"
sqlStruck := db.SqlFriendStruct{}
ret := []int32{}
if err := db.SqlDb.Get(&sqlStruck, sqlStr, id); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
} else {
if sqlStruck.FriendList != "" {
arr := strings.Split(sqlStruck.FriendList, "_")
for i := 0; i < len(arr); i++ {
id, _ := strconv.ParseInt(arr[i], 10, 32)
ret = append(ret, int32(id))
}
}
}
return ret
}
func (p *ChampshipsManager) NotifyOpenNewChampShip(args []interface{}) {
go func() {
G_GameLogicPtr.M_SvrGlobal.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId + 1
G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime = args[0].(int32)
}()
}
func (p *ChampshipsManager) OpenNewChampShip(args []interface{}) {
G_GameLogicPtr.M_SvrGlobal.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId + 1
G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime = args[0].(int32)
p.MUpdateNotifyList = []int32{}
sqlStr := "SELECT * FROM t_player_baseinfo"
sqlStrucks := []db.ResPlayerBaseInfo{}
if err := db.SqlDb.Select(&sqlStrucks, sqlStr); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
return
} else {
}
deleteIds := []int32{}
sqlStrucksList := []db.ResPlayerBaseInfo{}
for i := 0; i < len(sqlStrucks); i++ {
if sqlStrucks[i].UserName == "" {
deleteIds = append(deleteIds, sqlStrucks[i].DwUin)
} else {
sqlStrucksList = append(sqlStrucksList, sqlStrucks[i])
}
}
sqlStrucks = sqlStrucksList
p.DeleteUneffectPlayer(deleteIds)
sort.Slice(sqlStrucks, func(i, j int) bool {
if sqlStrucks[i].Level != sqlStrucks[j].Level {
return sqlStrucks[i].Level < sqlStrucks[j].Level
} else {
return sqlStrucks[i].Exp < sqlStrucks[j].Exp
}
})
var playerCnt int = 15
groups := int(math.Ceil((float64)(len(sqlStrucks)) / float64(playerCnt)))
StartRobotUin := 200000
p.MStatus = 1
rand.Seed(time.Now().Unix())
for i := 0; i < groups; i++ {
if i < groups-1 {
temp := db.SqlChampshipsStruct{}
temp.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo := []*msg.ChampshipsPlayerInfo{}
strr := []string{}
for j := 0; j < int(playerCnt); j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
res := strconv.Itoa(int(dwUin)) + "_" + "1" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_0"
strr = append(strr, res)
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = dwUin
playerinfo.IsGet = 0
playerinfo.IsPlayer = 1
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = 0
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
for j := int(playerCnt); j < 30; j++ {
StartRobotUin = StartRobotUin + 1
dwUin := StartRobotUin
enum := rand.Intn(4) + 1
res := strconv.Itoa(int(dwUin)) + "_" + "0" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_" + strconv.Itoa(enum)
strr = append(strr, res)
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = int32(dwUin)
playerinfo.IsGet = 0
playerinfo.IsPlayer = 0
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = int32(enum)
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
temp.GroupRankData = strings.Join(strr, ";")
insertId, _ := db.FormatAllMemInsertDb(&temp, "t_championships_data")
p.MChampshipPlayerMap[int32(insertId)] = CSPlayerInfo
for j := 0; j < int(playerCnt); j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
player, ok := G_GameLogicPtr.M_Players[dwUin]
if ok {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), true)
} else {
player = G_GameLogicPtr.FindOfflinePlayer(dwUin)
if player != nil {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), false)
} else {
sqlStrucks[i*int(playerCnt)+j].LastChampGroupID = sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID
sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID = int32(insertId)
db.FormatAllMemUpdateDb(&sqlStrucks[i*int(playerCnt)+j], "t_player_baseinfo", "dwUin")
}
}
}
} else {
remain := len(sqlStrucks) - (groups-1)*int(playerCnt)
cnt := 0
strr := []string{}
temp := db.SqlChampshipsStruct{}
temp.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo := []*msg.ChampshipsPlayerInfo{}
for j := 0; j < remain; j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
res := strconv.Itoa(int(dwUin)) + "_" + "1" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_0"
strr = append(strr, res)
cnt = cnt + 1
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = dwUin
playerinfo.IsGet = 0
playerinfo.IsPlayer = 1
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = 0
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
for j := cnt; j < 30; j++ {
StartRobotUin = StartRobotUin + 1
dwUin := StartRobotUin
enum := rand.Intn(4) + 1
res := strconv.Itoa(int(dwUin)) + "_" + "0" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_" + strconv.Itoa(enum)
strr = append(strr, res)
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = int32(dwUin)
playerinfo.IsGet = 0
playerinfo.IsPlayer = 0
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = int32(enum)
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
temp.GroupRankData = strings.Join(strr, ";")
insertId, _ := db.FormatAllMemInsertDb(&temp, "t_championships_data")
p.MChampshipPlayerMap[int32(insertId)] = CSPlayerInfo
for j := 0; j < remain; j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
player, ok := G_GameLogicPtr.M_Players[dwUin]
if ok {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), true)
} else {
player = G_GameLogicPtr.FindOfflinePlayer(dwUin)
if player != nil {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), false)
} else {
sqlStrucks[i*int(playerCnt)+j].LastChampGroupID = sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID
sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID = int32(insertId)
db.FormatAllMemUpdateDb(&sqlStrucks[i*int(playerCnt)+j], "t_player_baseinfo", "dwUin")
}
}
}
}
}
p.IsLoadDB = true
p.AIScoreGrowth1h()
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
func (p *ChampshipsManager) OpenChampShipTimes(args []interface{}) {
p.MStatus = 2
notify := &msg.NotifyChampshipTimesOpen{}
notify.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipTimesOpen", data)
}
func (p *ChampshipsManager) CloseChampShipTimes(args []interface{}) {
p.MStatus = 1
notify := &msg.NotifyChampshipTimesClose{}
notify.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipTimesClose", data)
}
func (p *ChampshipsManager) Notify_Clock_Tick_Sec(args []interface{}) {
timeStamp := args[0].(int64)
t := time.Unix(timeStamp, 0).Local()
zero := timeStamp - (int64)(t.Hour()*3600+t.Minute()*60+t.Second())
OpenTime := zero + MergeConst.G_Champion_Start_Offset
OpenTimesTime := zero + MergeConst.G_Champion_Start_Effect_Time
CloseTimesTime := zero + MergeConst.G_Champion_Start_Effect_Time + MergeConst.G_Champion_Start_Effect_Durtion
DeleteLastTimesTime := zero + MergeConst.G_Champion_settlement_Duration
if G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime < int32(OpenTime) { //今日没有开启
if timeStamp >= OpenTime { //开启
GoUtil.CallEvent(MergeConst.Notify_Champion_Renew, []interface{}{int32(OpenTime)})
} else {
//开启时间未到
if p.MStatus == 1 {
GoUtil.CallEvent(MergeConst.Notify_EndChampShip, []interface{}{int32(OpenTime)})
}
}
} else {
if p.MStatus == 0 {
p.MStatus = 1
}
if !p.IsLoadDB {
p.LoadDbDataByGroupId(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)
if G_GameLogicPtr.M_SvrGlobal.LastChampshipsId > 0 {
p.LoadDbDataByGroupId(G_GameLogicPtr.M_SvrGlobal.LastChampshipsId)
}
p.IsLoadDB = true
}
}
if p.MStatus == 1 {
if timeStamp >= OpenTimesTime && timeStamp <= CloseTimesTime {
GoUtil.CallEvent(MergeConst.Notify_OpenChampShipTimes, []interface{}{int32(OpenTime)})
}
}
if p.MStatus == 2 {
if timeStamp > CloseTimesTime {
GoUtil.CallEvent(MergeConst.Notify_CloseChampShipTimes, []interface{}{int32(OpenTime)})
}
}
if p.IsSettle == 0 {
if timeStamp <= DeleteLastTimesTime {
p.IsSettle = 1
} else {
if G_GameLogicPtr.M_SvrGlobal.LastChampshipsId > 0 {
p.DeleteOutLineChampship(G_GameLogicPtr.M_SvrGlobal.LastChampshipsId)
G_GameLogicPtr.M_SvrGlobal.LastChampshipsId = 0
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
}
if p.IsSettle == 1 {
if timeStamp > DeleteLastTimesTime {
notify := &msg.NotifyChampshipSettleClose{}
notify.LastChampshipsId = G_GameLogicPtr.M_SvrGlobal.LastChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipSettleClose", data)
p.IsSettle = 0
if G_GameLogicPtr.M_SvrGlobal.LastChampshipsId > 0 {
p.DeleteOutLineChampship(G_GameLogicPtr.M_SvrGlobal.LastChampshipsId)
G_GameLogicPtr.M_SvrGlobal.LastChampshipsId = 0
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
}
}
func (p *ChampshipsManager) EndChampShip(args []interface{}) {
p.MStatus = 0
G_GameLogicPtr.M_SvrGlobal.LastChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
notify := &msg.NotifyChampshipSettleOpen{}
notify.LastChampshipsId = G_GameLogicPtr.M_SvrGlobal.LastChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipSettleOpen", data)
notify1 := &msg.NotifyChampshipClose{}
notify1.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
data1, _ := proto.Marshal(notify1)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipClose", data1)
p.NotifyRenewChampshipData()
}
func (p *ChampshipsManager) NotifyRenewChampshipData() {
for i := 0; i < len(p.MUpdateNotifyList); i++ {
groupid := p.MUpdateNotifyList[i]
playerlist, ok := p.MChampshipPlayerMap[groupid]
if ok {
for j := 0; j < len(playerlist); j++ {
if playerlist[j].IsPlayer == 1 {
dwUin := playerlist[j].DwUin
player, ok1 := G_GameLogicPtr.M_Players[dwUin]
if ok1 {
agent := player.GetAgentByPlayer()
notify := &msg.NotifyUpdateChampshipRank{}
notify.ChampshipsGroupID = groupid
notify.GroupRankDataList = playerlist
data, _ := proto.Marshal(notify)
G_getGameLogic().PackResInfo(agent, "NotifyUpdateChampshipRank", data)
} else {
}
}
}
}
}
p.MUpdateNotifyList = p.MUpdateNotifyList[0:0]
}
func (p *ChampshipsManager) ReqChampshipData(player *Player, buf []byte) {
req := &msg.ReqChampshipData{}
proto.Unmarshal(buf, req)
res := &msg.ResChampshipData{}
_, ok := p.MChampshipPlayerMap[req.ChampshipsGroupID]
if ok {
res.GroupRankDataList = p.MChampshipPlayerMap[req.ChampshipsGroupID]
}
res.ChampshipsGroupID = req.ChampshipsGroupID
res.Status = p.MStatus
res.IsSettle = p.IsSettle
res.EndTime = G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime + MergeConst.G_Champion_Duration
res.EndSettleTime = G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime - MergeConst.G_Champion_Start_Offset + MergeConst.G_Champion_Start_Effect_Time + MergeConst.G_Champion_Start_Effect_Durtion
agent := player.GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResChampshipData", data)
}
func (p *ChampshipsManager) InitManager() {
GoUtil.RegisterEvent(MergeConst.Notify_Champion_Renew, p.OpenNewChampShip, p)
GoUtil.RegisterEvent(MergeConst.Notify_OpenChampShipTimes, p.OpenChampShipTimes, p)
GoUtil.RegisterEvent(MergeConst.Notify_CloseChampShipTimes, p.CloseChampShipTimes, p)
GoUtil.RegisterEvent(MergeConst.Notify_EndChampShip, p.EndChampShip, p)
GoUtil.RegisterEvent(MergeConst.Notify_Clock_Tick_Sec, p.Notify_Clock_Tick_Sec, p)
p.MChampshipMap = make(map[int32]*db.SqlChampshipsStruct)
p.MChampshipPlayerMap = make(map[int32][]*msg.ChampshipsPlayerInfo)
p.MStatus = 0
p.IsSettle = 0
p.IsLoadDB = false
p.MUpdateNotifyList = []int32{}
p.McronSave = cron.New()
p.McronSaveID, _ = p.McronSave.AddFunc("@every 70s", func() {
p.NotifyRenewChampshipData()
})
p.RobotCronID, _ = p.McronSave.AddFunc("@every 1h", func() {
p.AIScoreGrowth1h()
})
p.RobotCronID10s, _ = p.McronSave.AddFunc("@every 15m", func() {
if p.MStatus == 2 {
p.RobotIntervalAddScore15m()
}
})
p.McronSave.Start()
}
func (p *ChampshipsManager) RobotIntervalAddScore() {
seed := time.Now().Unix()
rand.Seed(seed)
needToUpdateDb := []int32{}
for k, v := range p.MChampshipPlayerMap {
ishaveRobot := false
for i := 0; i < len(v); i++ {
if v[i].IsPlayer == 0 {
ishaveRobot = true
addScore := 3
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 1
} else {
if ran <= 50 {
addScore = addScore + 2
}
}
v[i].Score = v[i].Score + int32(addScore)
}
}
if ishaveRobot {
sort.Slice(v, func(i, j int) bool { return v[i].Score > v[j].Score })
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == k {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, k)
}
needToUpdateDb = append(needToUpdateDb, k)
}
}
for i := 0; i < len(needToUpdateDb); i++ {
p.SaveDbDataByGroupId(needToUpdateDb[i])
}
}
func (p *ChampshipsManager) GetMinGroupId() int32 {
var Min int32 = 0
for k := range p.MChampshipPlayerMap {
if Min == 0 {
Min = k
continue
}
if k < Min {
Min = k
}
}
return Min
}
func (p *ChampshipsManager) AIScoreGrowth1h() {
seed := time.Now().Unix()
rand.Seed(seed)
needToUpdateDb := []int32{}
// MinGroupId := p.GetMinGroupId()
for k, v := range p.MChampshipPlayerMap {
ishaveRobot := false
groupId := 0 //k - MinGroupId + 1
for i := 0; i < len(v); i++ {
if v[i].IsPlayer == 0 {
ishaveRobot = true
addScore := 0
if v[i].AIEnum == 1 {
var num1 float64 = 0.5
var num2 float64 = 5.5
groupId = rand.Intn(7) + 1
addScore = addScore + int(math.Floor(float64(groupId-1)*num1*num2))
}
if v[i].AIEnum == 2 {
addScore = 16
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 6
} else {
if ran <= 50 {
addScore = addScore + 10
}
}
}
if v[i].AIEnum == 3 {
addScore = 16
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 10
} else {
if ran <= 75 {
addScore = addScore + 6
}
}
var num1 float64 = 0.5
var num2 float64 = 5.5
groupId = rand.Intn(7) + 1
addScore = addScore + int(math.Floor(float64(groupId-1)*num1*num2))
}
if v[i].AIEnum == 4 {
var num1 float64 = 0.5
var num2 float64 = 5.5
groupId = rand.Intn(7) + 1
addScore = addScore + int(math.Floor(float64(groupId-1)*num1*num2))
score := rand.Intn(23)
addScore = addScore + score
}
v[i].Score = v[i].Score + int32(addScore)
}
}
if ishaveRobot {
sort.Slice(v, func(i, j int) bool { return v[i].Score > v[j].Score })
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == k {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, k)
}
needToUpdateDb = append(needToUpdateDb, k)
}
}
for i := 0; i < len(needToUpdateDb); i++ {
p.SaveDbDataByGroupId(needToUpdateDb[i])
}
}
func (p *ChampshipsManager) RobotIntervalAddScore15m() {
seed := time.Now().Unix()
rand.Seed(seed)
needToUpdateDb := []int32{}
for k, v := range p.MChampshipPlayerMap {
ishaveRobot := false
for i := 0; i < len(v); i++ {
if v[i].IsPlayer == 0 {
addScore := 0
if v[i].AIEnum == 1 {
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 10
} else {
if ran <= 75 {
addScore = addScore + 6
}
}
ran = rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 5
} else {
if ran <= 50 {
addScore = addScore + 10
}
}
if addScore > 0 {
ishaveRobot = true
v[i].Score = v[i].Score + int32(addScore)
}
}
}
}
if ishaveRobot {
sort.Slice(v, func(i, j int) bool { return v[i].Score > v[j].Score })
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == k {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, k)
}
needToUpdateDb = append(needToUpdateDb, k)
}
}
for i := 0; i < len(needToUpdateDb); i++ {
p.SaveDbDataByGroupId(needToUpdateDb[i])
}
}
func (p *ChampshipsManager) SaveDbDataByGroupId(GroupId int32) {
_, ok := p.MChampshipPlayerMap[GroupId]
if ok {
List := p.MChampshipPlayerMap[GroupId]
strr := []string{}
for i := 0; i < len(List); i++ {
Item := List[i]
unit := strconv.Itoa(int(Item.DwUin)) + "_" + strconv.Itoa(int(Item.IsPlayer)) + "_" + strconv.Itoa(int(Item.Score)) + "_" + strconv.Itoa(int(Item.IsGet)) + "_" + strconv.Itoa(int(Item.Times)) + "_" + strconv.Itoa(int(Item.CurChampshipsId)) + "_" + strconv.Itoa(int(Item.AIEnum))
strr = append(strr, unit)
}
data := strings.Join(strr, ";")
sqlStruct := &db.SqlChampionshipsStruct{}
sqlStruct.ChampshipsGroupID = GroupId
sqlStruct.GroupRankData = data
sqlStruct.CurChampshipsId = List[0].CurChampshipsId
db.FormatAllMemUpdateDb(sqlStruct, "t_championships_data", "ChampshipsGroupID")
}
}
func (p *ChampshipsManager) LoadDbDataByGroupId(ChampshipsId int32) {
sqlStr := "SELECT * FROM t_championships_data WHERE CurChampshipsId = ?"
sqlStruck := []db.SqlChampionshipsStruct{}
if err := db.SqlDb.Select(&sqlStruck, sqlStr, ChampshipsId); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
} else {
for m := 0; m < len(sqlStruck); m++ {
units := strings.Split(sqlStruck[m].GroupRankData, ";")
list := []*msg.ChampshipsPlayerInfo{}
for i := 0; i < len(units); i++ {
item := units[i]
strr := strings.Split(item, "_")
temp := &msg.ChampshipsPlayerInfo{}
dwuin, _ := strconv.Atoi(strr[0])
temp.DwUin = int32(dwuin)
IsPlayer, _ := strconv.Atoi(strr[1])
temp.IsPlayer = int32(IsPlayer)
Score, _ := strconv.Atoi(strr[2])
temp.Score = int32(Score)
IsGet, _ := strconv.Atoi(strr[3])
temp.IsGet = int32(IsGet)
Times, _ := strconv.Atoi(strr[4])
temp.Times = int32(Times)
CS, _ := strconv.Atoi(strr[5])
temp.CurChampshipsId = int32(CS)
AI, _ := strconv.Atoi(strr[6])
temp.AIEnum = int32(AI)
list = append(list, temp)
}
p.MChampshipPlayerMap[sqlStruck[m].ChampshipsGroupID] = list
}
}
}
func (p *ChampshipsManager) ReqChampshipAddScore(player *Player, buf []byte) {
req := &msg.ReqChampshipAddScore{}
proto.Unmarshal(buf, req)
res := &msg.ResChampshipAddScore{}
if p.MStatus == 0 {
res.ResultCode = MergeConst.Protocol_Champship_End
} else {
_, ok := p.MChampshipPlayerMap[req.GroupId]
if ok {
List := p.MChampshipPlayerMap[req.GroupId]
isHave := false
for i := 0; i < len(List); i++ {
if List[i].DwUin == player.M_DwUin {
List[i].Score = List[i].Score + req.AddScore
res.ResultCode = 0
isHave = true
break
}
}
sort.Slice(List, func(i, j int) bool { return List[i].Score > List[j].Score })
if !isHave {
res.ResultCode = MergeConst.Protocol_Champship_No_Join
} else {
res.GroupRankDataList = List
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == req.GroupId {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, req.GroupId)
}
p.SaveDbDataByGroupId(req.GroupId)
}
} else {
res.ResultCode = MergeConst.Protocol_Champship_No_Exsit
}
}
res.GroupId = req.GroupId
agent := player.GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResChampshipAddScore", data)
}
func (p *ChampshipsManager) ReqChampshipAddTime(player *Player, buf []byte) {
req := &msg.ReqChampshipAddTime{}
proto.Unmarshal(buf, req)
res := &msg.ResChampshipAddTime{}
if p.MStatus == 0 {
res.ResultCode = MergeConst.Protocol_Champship_End
} else {
_, ok := p.MChampshipPlayerMap[req.GroupId]
if ok {
List := p.MChampshipPlayerMap[req.GroupId]
isHave := false
for i := 0; i < len(List); i++ {
if List[i].DwUin == player.M_DwUin {
List[i].Times = List[i].Times + req.AddTimes
res.ResultCode = 0
isHave = true
break
}
}
sort.Slice(List, func(i, j int) bool { return List[i].Score > List[j].Score })
if !isHave {
res.ResultCode = MergeConst.Protocol_Champship_No_Join
} else {
res.GroupRankDataList = List
p.SaveDbDataByGroupId(req.GroupId)
}
} else {
res.ResultCode = MergeConst.Protocol_Champship_No_Exsit
}
}
res.GroupId = req.GroupId
agent := player.GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResChampshipAddTime", data)
}

View File

@ -0,0 +1,48 @@
package game
import "server/pkg/github.com/name5566/leaf/log"
func Charge(p *Player, ChargeId int) {
ChargeFire(p, ChargeId) // 充值
EndlessFire(p, ChargeId) // 无尽礼包
PiggyBankFire(p, ChargeId) // 猪猪银行
}
func PiggyBankFire(p *Player, ChargeId int) {
PiggyBankMod := p.PlayMod.getPiggyBankMod()
Item := PiggyBankMod.Fire(ChargeId)
err := p.HandleItem(Item, "PiggyBank")
if err != nil {
log.Debug("ChargeFire err : %s", err)
}
LimitedTimePiggyBankTrigger(p)
p.PlayMod.save()
p.PushClientRes(PiggyBankMod.BackData())
}
// 处理玩家充值
func ChargeFire(p *Player, ChargeId int) {
ChargeMod := p.PlayMod.getChargeMod()
Item := ChargeMod.Fire(ChargeId)
err := p.HandleItem(Item, "Charge")
if err != nil {
log.Debug("ChargeFire err : %s", err)
}
p.PlayMod.save()
p.PushClientRes(ChargeMod.BackData())
}
// 处理玩家充值
func EndlessFire(p *Player, ChargeId int) {
EndlessMod := p.PlayMod.getEndlessMod()
Item := EndlessMod.Fire(ChargeId)
if Item == nil {
return
}
err := p.HandleItem(Item, "Endless")
if err != nil {
log.Debug("ChargeFire err : %s", err)
}
p.PlayMod.save()
p.PushClientRes(EndlessMod.BackData())
}

View File

@ -3,6 +3,7 @@ package game
import (
mergeCluster "server/cluster"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
)
var clusterHandler map[int]func(*msg.Msg) error
@ -11,12 +12,21 @@ func ClusterMgrInit() {
go func() {
for {
m := <-mergeCluster.MsgChan
MessageHandle(m)
clusterHandlerProcess(m)
}
}()
}
func clusterHandlerProcess(m *msg.Msg) {
log.Debug("clusterHandlerProcess m %v", m)
if fun, ok := clusterHandler[m.Type]; ok {
fun(m)
} else {
log.Debug("clusterHandlerProcess not found handler %d", m.Type)
}
}
func RegisterClusterHandler(t int, fun func(*msg.Msg) error) {
clusterHandler[t] = fun
}
@ -29,30 +39,4 @@ func init() {
RegisterClusterHandler(msg.HANDLE_TYPE_REQ_CARD, FriendMgrSend)
RegisterClusterHandler(msg.HANDLE_TYPE_AGREE_CARD, FriendMgrSend)
RegisterClusterHandler(msg.CLUSTER_FRIEND_SYNC, ClusterFriendSync)
RegisterClusterHandler(msg.HANDLE_TYPE_CHAMPSHIP_INRANK, champshipInrankHandler)
RegisterClusterHandler(msg.HANDLE_TYPE_CHAMPSHIP_RANK_INFO, champshipRankInfoHandler)
RegisterClusterHandler(msg.HANDLE_TYPE_CHAMPSHIP_MY_RANK, champshipMyRankHandler)
}
func champshipInrankHandler(m *msg.Msg) error {
G_GameLogicPtr.ChampshipMgrSend(m)
return nil
}
func champshipRankInfoHandler(m *msg.Msg) error {
data := G_GameLogicPtr.ChampshipMgrCall(m)
m.To = m.From
m.From = 0
m.Extra = data
FriendMgrSend(m)
return nil
}
func champshipMyRankHandler(m *msg.Msg) error {
myRank := G_GameLogicPtr.ChampshipMgr.getMyRank(m.From)
m.To = m.From
m.From = 0
m.Extra = myRank
FriendMgrSend(m)
return nil
}

View File

@ -0,0 +1,115 @@
package game
import (
"fmt"
"server/GoUtil"
mergeCluster "server/cluster"
"server/conf"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
)
type FriendMgr struct {
*ServerMod
}
type FirendData struct {
List map[int][]*msg.Msg
ClusterMsg map[int][]*msg.Msg
}
func (f *FriendMgr) Init() {
f.key = FRIEND_MGR_KEY
f.data = &FirendData{
List: make(map[int][]*msg.Msg),
ClusterMsg: make(map[int][]*msg.Msg),
}
// 注册处理函数
f.init()
f.RegisterHandler(msg.HANDLE_TYPE_APPLY, f.sendToPlayer)
f.RegisterHandler(msg.HADNLE_TYPE_AGREE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_DEL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SYNC, f.sync)
// 卡牌消息
f.RegisterHandler(msg.HANDLE_TYPE_REQ_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_AGREE_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REG_CARD_REFUSE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REG_CARD_FINISH, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_AGREE_CARD_FAIL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SELECT_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_ARGREE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_SELECT_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_EX_CARD, f.sendToPlayer)
}
func (f *FriendMgr) getData() *FirendData {
return f.data.(*FirendData)
}
// 通知玩家
func (f *FriendMgr) sendToPlayer(m *msg.Msg) (interface{}, error) {
err := sendToPlayer(m)
if err != nil {
log.Debug("send to player error : %s\n", err)
ToServerId := GoUtil.GetServerIdByUid(m.To)
if ToServerId != conf.Server.ServerID {
f.getData().ClusterMsg[m.To] = append(f.getData().ClusterMsg[m.To], m) // 保存到集群消息
} else {
f.getData().List[m.To] = append(f.getData().List[m.To], m) // 保存到本地消息
}
f.update = true
return nil, err
}
log.Debug("send to player success")
return nil, nil
}
// 同步信息
func (f *FriendMgr) sync(m *msg.Msg) (interface{}, error) {
data := f.getData().List[m.From]
f.getData().List[m.From] = make([]*msg.Msg, 0)
return data, nil
}
// 发送消息给玩家
func sendToPlayer(m *msg.Msg) error {
p := G_GameLogicPtr.GetPlayerByUid(m.To)
if p == nil || p.stop {
return fmt.Errorf("player %d not online", m.To)
}
p.SendMsg(m)
return nil
}
func FriendMgrSend(m *msg.Msg) error {
ToServer := GoUtil.GetServerIdByUid(m.To)
if ToServer != conf.Server.ServerID {
err := mergeCluster.SendServerMsg(m, ToServer)
if err != nil { // 区服不在线
G_GameLogicPtr.FriendMgrSend(m)
return err
}
return nil
}
G_GameLogicPtr.FriendMgrSend(m)
return nil
}
// 集群好友消息同步
func ClusterFriendSync(m *msg.Msg) error {
log.Debug("ClusterFriendSync")
if v, ok := G_GameLogicPtr.FriendMgr.getData().ClusterMsg[m.To]; ok {
for _, msg := range v {
mergeCluster.SendServerMsg(msg, m.To)
}
}
return nil
}
func FriendMgrCall(m *msg.Msg) interface{} {
return G_GameLogicPtr.FriendMgrCall(m)
}

File diff suppressed because it is too large Load Diff

66
src/server/game/Gm.go Normal file
View File

@ -0,0 +1,66 @@
package game
import (
"server/game/mod/card"
"server/game/mod/item"
"server/msg"
"strconv"
"strings"
"google.golang.org/protobuf/proto"
)
func ReqGmCommand(args []interface{}) error {
_, player, buf := ParseArgs(args)
detail := &msg.ReqGmCommand{}
proto.Unmarshal(buf, detail)
arg := strings.Split(detail.Command, " ")
switch arg[0] {
case "additem":
id, _ := strconv.Atoi(arg[1])
num, _ := strconv.Atoi(arg[2])
player.HandleItem([]*item.Item{item.NewItem(id, num)}, "GM")
case "subitem":
id, _ := strconv.Atoi(arg[1])
num, _ := strconv.Atoi(arg[2])
player.HandleItem([]*item.Item{item.NewItem(id, -num)}, "GM")
case "reset_order":
player.PlayMod.mod_list.Order.Step = 0
player.PlayMod.mod_list.Order.InitData()
player.PushClientRes(player.PlayMod.mod_list.Order.BackData())
case "add_card_star":
num, _ := strconv.Atoi(arg[1])
player.PlayMod.mod_list.Card.ExchangeStar += num
player.PushClientRes(player.PlayMod.mod_list.Card.BackData())
case "addexp":
num, _ := strconv.Atoi(arg[1])
player.GetPlayerBaseMod().AddExp(num)
player.PushClientRes(&player.GetPlayerBaseMod().Data)
case "setlv":
num, _ := strconv.Atoi(arg[1])
player.GetPlayerBaseMod().Data.Level = int32(num)
player.GetPlayerBaseMod().Data.Exp = 0
player.PushClientRes(&player.GetPlayerBaseMod().Data)
case "zeroUpdate":
player.PlayMod.getVarMod().DailyResetTime = 0
player.ZeroUpdate([]interface{}{})
case "setSevenLoginActive":
num, _ := strconv.Atoi(arg[1])
player.PlayMod.getSevenLoginMod().Active = num
case "pay":
ChargeId, _ := strconv.Atoi(arg[1])
Charge(player, ChargeId)
case "resetCardReq":
CardMod := player.PlayMod.getCardMod()
CardMod.ReqFriend = make(map[int]*card.CardInfo)
CardMod.ExCard = make(map[int]*card.CardInfo)
CardMod.ExTimes = 10
CardMod.ReqTimes = 10
FriendMod := player.PlayMod.getFriendMod()
FriendMod.ApplyCard = make(map[int]*card.CardInfo)
FriendMod.ExchangeCard = make(map[int]*card.CardInfo)
FriendMod.SelectCard = make(map[int]*card.CardInfo)
}
return nil
}

View File

@ -0,0 +1,79 @@
package game
import (
"fmt"
"net/http"
"server/conf"
"server/msg"
// "server/msg"
"encoding/json"
"strconv"
"github.com/gorilla/mux"
)
type HttpManager struct {
Rounter *mux.Router
}
func (p *HttpManager) InitRounter() {
p.Rounter = mux.NewRouter()
p.InitFriendRouter()
p.InitPlayerProfileInfo()
http.ListenAndServe(conf.Server.HttpPort, p.Rounter)
}
func (p *HttpManager) InitFriendRouter() {
bs := p.Rounter.PathPrefix("/Friend").Subrouter()
bs.HandleFunc("/Add/{SenderId}/{ReceiveId}", p.AddFriend)
bs.HandleFunc("/Del/{SenderId}/{ReceiveId}", p.DeleteFriend)
}
func (p *HttpManager) InitPlayerProfileInfo() {
bs := p.Rounter.PathPrefix("/Profile").Subrouter()
bs.HandleFunc("/GetBrief/{Id}", p.GetPlayerProfileInfo)
}
func (p *HttpManager) GetPlayerProfileInfo(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
Id, ok := vars["Id"]
if ok {
Uin, _ := strconv.Atoi(Id)
data := G_GameLogicPtr.MPlayerProfileManager.HttpReqPlayerBriefProfileData(int32(Uin))
test := []*msg.ResPlayerBriefProfileData{data, data}
bytes, _ := json.Marshal(test)
v := []*msg.ResPlayerBriefProfileData{}
json.Unmarshal(bytes, &v)
fmt.Println("bytes Length:" + strconv.Itoa(len(v)))
fmt.Println("bytes Length:" + strconv.Itoa(len(v)))
w.Write(bytes)
}
}
func (p *HttpManager) AddFriend(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
SenderId, ok := vars["SenderId"]
if ok {
fmt.Println("AddFreind SenderId:" + SenderId)
}
ReceiveId, ok1 := vars["ReceiveId"]
if ok1 {
fmt.Println("AddFreind ReceiveId:" + ReceiveId)
}
}
func (p *HttpManager) DeleteFriend(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
id, ok := vars["id"]
if !ok {
fmt.Println("id is missing in parameters")
}
fmt.Println(`id := `, id)
}

View File

@ -0,0 +1,242 @@
package game
import (
"fmt"
"github.com/robfig/cron/v3"
"server/GoUtil"
"server/MergeConst"
"server/db"
"server/gamedata"
"strconv"
"strings"
"time"
"server/pkg/github.com/name5566/leaf/timer"
)
type LimitEventPeriod struct {
StartCronID cron.EntryID
EndTimer *timer.Timer
StartTime int32
EndTime int32
Duration int32
CronStr string
AddTimes int32
}
func NewLimitEventData(dataName string, dbName string, player *Player) *PlayerLimitData {
act := &PlayerLimitData{
PlayerData: NewPlayerData(dataName, player),
MDbName: dbName,
}
return act
}
func CreateLimiteEventData(ID int32, dataName string, player *Player) PlayerDataModule {
var data PlayerDataModule
if ID == 1 {
data = &PlayerChestRainData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Chest_Rain", player)}
}
if ID == 2 {
data = &PlayerSuperEmiterData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Super_Emiter", player)}
}
if ID == 3 {
data = &PlayerStarRainData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Star_Rain", player)}
}
if ID == 4 {
data = &PlayerHighRollerData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_High_Roller", player)}
}
if ID == 5 {
data = &PlayerSuperOrderData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Super_Order", player)}
}
if ID == 6 {
data = &PlayerSceneSprintData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Scene_Sprint", player)}
}
if ID == 7 {
data = &PlayerCardFestivalData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Card_Festival", player)}
}
if ID == 8 {
data = &PlayerDoubleHitData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Double_Hit", player)}
}
if ID == 9 {
data = &PlayerCardSwapData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Card_Swap", player)}
}
if ID == 10 {
data = &PlayerPetRobberData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Pet_Robber", player)}
}
return data
}
type LimiteEventManager struct {
MStatus int32
CronList map[int][]string
IsSettle int32
IsLoadDB bool
MUpdateNotifyList []int32
McronSave *cron.Cron
McronSaveID cron.EntryID
RobotCronID cron.EntryID
RobotCronID10s cron.EntryID
m_MapCronEntryIDs map[int][]*LimitEventPeriod
Mdispatr *timer.Dispatcher
IsHighRoll bool
}
func (p *LimiteEventManager) GetLimitDataNameById(id int32) string {
LimitDataMap := make(map[int32]string)
LimitDataMap[1] = "PlayerChestRainData"
LimitDataMap[2] = "PlayerSuperEmiterData"
LimitDataMap[3] = "PlayerStarRainData"
LimitDataMap[4] = "PlayerHighRollerData"
LimitDataMap[5] = "PlayerSuperOrderData"
LimitDataMap[6] = "PlayerSceneSprintData"
LimitDataMap[7] = "PlayerCardFestivalData"
LimitDataMap[8] = "PlayerDoubleHitData"
LimitDataMap[9] = "PlayerCardSwapData"
LimitDataMap[10] = "PlayerPetRobberData"
return LimitDataMap[id]
}
func (p *LimiteEventManager) SaveDataFromDB(Key interface{}) bool {
return true
}
func (p *LimiteEventManager) GetSunDayZero() int64 {
timeStamp := time.Now().Unix()
t := time.Unix(timeStamp, 0).Local()
delta := int(t.Weekday()*3600*24) + t.Hour()*3600 + t.Minute()*60 + t.Second()
return int64(timeStamp) - int64(delta)
}
func (p *LimiteEventManager) GetLimitDataStatus(id int) *LimitEventPeriod {
timeStamp := time.Now().Unix()
keys := p.m_MapCronEntryIDs[id]
for i := 0; i < len(keys); i++ {
if timeStamp >= int64(keys[i].StartTime) && timeStamp < int64(keys[i].EndTime) {
return keys[i]
}
}
return nil
}
func (p *LimiteEventManager) GetIsHighRollerPersion() bool {
return p.IsHighRoll
}
// 1.宝箱雨
func (p *LimiteEventManager) InitManager() {
// 0 11 20 12 *
p.IsHighRoll = false
p.m_MapCronEntryIDs = map[int][]*LimitEventPeriod{}
c := cron.New()
LimiteCfg := gamedata.GetConfigByName("LimiteEvent")
WeekZero := p.GetSunDayZero()
timeStamp := time.Now().Unix()
p.Mdispatr = timer.NewDispatcher(10)
for i := 0; i < LimiteCfg.NumRecord(); i++ {
record := LimiteCfg.Record(i).(*gamedata.LimiteEvent)
startStrr := record.StartTime
starts := strings.Split(startStrr, "|")
DurStrr := record.Duration
Durs := strings.Split(DurStrr, "|")
AddTimesStrr := record.AddTimes
ats := strings.Split(AddTimesStrr, "|")
p.m_MapCronEntryIDs[record.Id] = []*LimitEventPeriod{}
for n := 0; n < len(starts); n++ {
LEP := &LimitEventPeriod{}
start := starts[n]
dur, _ := strconv.Atoi(Durs[n])
addt, _ := strconv.Atoi(ats[n])
LEP.StartCronID, _ = c.AddFunc(start, func() {
fmt.Println("Next: UTC", c.Entry(LEP.StartCronID).Next.Unix())
fmt.Println("CronStr:" + LEP.CronStr)
cur := int32(time.Now().Unix())
LEP.StartTime = int32(cur)
LEP.EndTime = int32(cur) + int32(dur)
if record.Id == 9 {
if G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime < LEP.StartTime {
card4Cfg, str4 := gamedata.GetRandomDifferenceSet(4, G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude)
card5Cfg, str5 := gamedata.GetRandomDifferenceSet(5, G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude)
G_GameLogicPtr.M_SvrGlobal.Limit4Card = int32(card4Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit5Card = int32(card5Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude = str4
G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude = str5
G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime = LEP.StartTime
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
GoUtil.CallEvent(MergeConst.OpenNewLimitEvent, []interface{}{record.Id, cur, cur + int32(dur), record.Type})
if record.Id == 4 {
p.IsHighRoll = true
}
go func() {
LeafTimer := p.Mdispatr.AfterFunc(time.Duration(dur)*time.Second, func() {
if record.Id == 4 {
p.IsHighRoll = false
}
})
LEP.EndTimer = LeafTimer
(<-p.Mdispatr.ChanTimer).Cb()
}()
})
LEP.Duration = int32(dur)
LEP.CronStr = start
LEP.AddTimes = int32(addt)
p.m_MapCronEntryIDs[record.Id] = append(p.m_MapCronEntryIDs[record.Id], LEP)
}
}
c.Start()
for k, v := range p.m_MapCronEntryIDs {
// record := LimiteCfg.Index(k).(*gamedata.LimiteEvent)
key := k
for i := 0; i < len(v); i++ {
Schedule := c.Entry(v[i].StartCronID).Schedule
Next := Schedule.Next(time.Unix(WeekZero, 0))
// fmt.Println("Next.Unix():" + strconv.Itoa(int(Next.Unix())))
value := v[i]
if timeStamp >= Next.Unix() && timeStamp < Next.Unix()+int64(value.Duration) {
fmt.Println("CronStr:" + value.CronStr)
if key == 4 {
p.IsHighRoll = true
}
if key == 9 {
if G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime < int32(Next.Unix()) {
card4Cfg, str4 := gamedata.GetRandomDifferenceSet(4, G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude)
card5Cfg, str5 := gamedata.GetRandomDifferenceSet(5, G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude)
G_GameLogicPtr.M_SvrGlobal.Limit4Card = int32(card4Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit5Card = int32(card5Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude = str4
G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude = str5
G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime = int32(Next.Unix())
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
go func() {
delta := Next.Unix() + int64(value.Duration) - timeStamp
LeafTimer := p.Mdispatr.AfterFunc(time.Duration(delta)*time.Second, func() {
if key == 4 {
p.IsHighRoll = false
}
})
value.EndTimer = LeafTimer
value.StartTime = int32(Next.Unix())
value.EndTime = int32(Next.Unix()) + int32(value.Duration)
(<-p.Mdispatr.ChanTimer).Cb()
}()
} else {
}
}
}
}

View File

@ -0,0 +1,72 @@
package game
import (
"server/GoUtil"
"server/game/mod/limitedTimeEvent"
"server/msg"
"time"
)
// 限时事件触发器
func LimitedTimeEventTrigger(p *Player, AddEventId int) {
EndTime, TimeoutEvent, AddEvent := p.PlayMod.getLimitedTimeEventMod().Trigger()
remainingTime := GoUtil.NextHourRemain()
EndTime = GoUtil.IfTrue(EndTime > 0, min(EndTime, int(remainingTime)), int(remainingTime)).(int)
if AddEventId != 0 {
AddEvent = append(AddEvent, AddEventId)
}
if EndTime > 0 {
p.CallEvent(time.Duration(EndTime)*time.Second, func() {
p.lock.Lock()
defer p.lock.Unlock()
LimitedTimeEventTrigger(p, 0)
p.SendClientRes()
}, "LimitedTimeEvent")
}
for _, v := range TimeoutEvent { // 事件到期处理
p.PushClientRes(&msg.LimitEventNotify{
Id: int32(v),
Type: limitedTimeEvent.EVENT_NOTIFY_TYPE_DEL,
})
switch v {
case limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER:
MaxEnergyMul := p.GetPlayerBaseMod().GetMaxEnergyMul()
p.PlayMod.getBaseMod().ResetEnergyMul(MaxEnergyMul)
p.PushClientRes(p.PlayMod.getBaseMod().BackData())
case limitedTimeEvent.EVENT_TYPE_SUPER_ORDER:
p.PlayMod.getOrderMod().RemoveSuperOrder()
p.PushClientRes(p.PlayMod.getOrderMod().BackData())
case limitedTimeEvent.EVENT_TYPE_CARD_FESTIVAL:
p.PlayMod.getCardMod().ResetCardFestival()
}
}
for _, v := range AddEvent { // 增加事件处理
switch v {
case limitedTimeEvent.EVENT_TYPE_SUPER_ORDER:
Emit := p.PlayMod.getChessMod().GetEmitList()
Lv := p.GetPlayerBaseMod().GetLevel()
p.PlayMod.getOrderMod().CreateSuperOrder(Lv, Emit)
p.PushClientRes(p.PlayMod.getOrderMod().BackData())
case limitedTimeEvent.EVENT_TYPE_CARD_FESTIVAL:
p.PlayMod.getCardMod().CreateCardFestival()
}
}
p.PushClientRes(p.PlayMod.getLimitedTimeEventMod().BackData())
p.PlayMod.save()
}
// 限时猪猪存钱罐触发器
func LimitedTimePiggyBankTrigger(p *Player) {
Remain := p.PlayMod.getPiggyBankMod().TimeOut()
if Remain > 0 {
p.CallEvent(time.Duration(Remain)*time.Second, func() {
p.lock.Lock()
defer p.lock.Unlock()
p.PlayMod.getPiggyBankMod().TimeOut()
p.SendClientRes()
}, "PiggyBank")
}
p.PushClientRes(p.PlayMod.getPiggyBankMod().BackData())
}

77
src/server/game/LogMgr.go Normal file
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@ -0,0 +1,77 @@
package game
import (
"server/db"
"server/game/mod/item"
"server/pkg/github.com/name5566/leaf/log"
"sync"
"github.com/robfig/cron/v3"
)
const (
Login_log = 1
LoginOut_log = 2
Event_log = 3
)
type LogMgr struct {
L []*Log
McronSave *cron.Cron
Lock sync.Mutex
}
type Log struct {
Uid int32
Type int32
Event string
Items []*item.Item
TimeStamp int64
}
func (L *LogMgr) InitManager() {
L.McronSave = cron.New()
L.L = make([]*Log, 0, 10)
L.McronSave.AddFunc("@every 10s", func() {
L.Lock.Lock()
defer L.Lock.Unlock()
for _, v := range L.L {
switch v.Type {
case Login_log:
v.InsertLoginLog()
case LoginOut_log:
v.InsertLoginLog()
case Event_log:
v.InsertEventLog()
default:
log.Debug("unknown log type %d", v.Type)
continue
}
}
L.L = L.L[:0]
})
L.McronSave.Start()
}
func (L *LogMgr) AddLog(logs *Log) {
return
L.Lock.Lock()
defer L.Lock.Unlock()
L.L = append(L.L, logs)
}
func (Log *Log) InsertEventLog() {
sqlStr := "INSERT INTO t_log_event (dwUin, type, event, timestamp) VALUES (?, ?, ?, ?)"
_, err := db.SqlDb.Exec(sqlStr, Log.Uid, Log.Type, Log.Event, Log.TimeStamp)
if err != nil {
log.Debug("log insert event log error %s", err.Error())
}
}
func (Log *Log) InsertLoginLog() {
sqlStr := "INSERT INTO t_log_login (dwUin, type, event, timestamp) VALUES (?, ?, ?, ?)"
_, err := db.SqlDb.Exec(sqlStr, Log.Uid, Log.Type, Log.Event, Log.TimeStamp)
if err != nil {
log.Debug("log insert event log error %s", err.Error())
}
}

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