pet_home_server/src/server/backend/sever_handler.go
2026-03-05 18:33:13 +08:00

136 lines
4.5 KiB
Go

package backend
// type GameServiceHandler struct{}
// func NewGameServiceHandler() *GameServiceHandler {
// return &GameServiceHandler{}
// }
// func (h *GameServiceHandler) ReqPlayerInfo(ctx context.Context, id int64) (*backend.ResAdminInfo, error) {
// player := game.G_GameLogicPtr.GetPlayer(int64(id))
// online := true
// if player == nil {
// player = new(game.Player)
// player.M_DwUin = int64(id)
// player.InitPlayerOnly()
// player.ZeroUpdate(nil)
// online = false
// }
// res := &backend.ResAdminInfo{}
// res.Name = player.GetBaseMod().NickName
// res.UID = player.M_DwUin
// res.AreaId = int32(player.GetDecorateMod().GetAreaId())
// res.Face = int32(player.GetFaceMod().SetId)
// res.Charge = player.GetChargeMod().Charge
// res.MaxCharge = player.GetChargeMod().MaxCharge
// res.Level = int32(player.GetPlayerBaseMod().GetLevel())
// res.Diamond = int32(player.GetPlayerBaseMod().GetDiamond())
// res.Star = int32(player.GetPlayerBaseMod().GetStar())
// res.Energy = int32(player.GetPlayerBaseMod().GetEnergy())
// res.UserName = player.GetPlayerBaseMod().GetName()
// res.LoginTime = player.GetBaseMod().LoginTime
// res.Cumulative = int32(player.GetBaseMod().Cumulative)
// res.RegisterTime = int32(player.GetPlayerBaseMod().GetRegisterTime())
// res.TodayCumulative = int32(player.GetBaseMod().TodayCumulative)
// res.Ban = int8(db.GetPlayerBan(player.GetBaseMod().Account))
// if online {
// res.Cumulative = int32(int64(player.GetBaseMod().Cumulative) + GoUtil.Now() - int64(player.GetBaseMod().LoginTime))
// res.TodayCumulative = int32(int64(player.GetBaseMod().TodayCumulative) + GoUtil.Now() - int64(player.GetBaseMod().LoginTime))
// }
// res.Code = player.GetBaseMod().AddCode
// res.ChessMap = player.GetChessMod().ChessMap
// resActLog := make([]*backend.Actlog, 0, len(player.GetFriendMod().ActivityLog))
// for _, log := range player.GetFriendMod().ActivityLog {
// resActLog = append(resActLog, &backend.Actlog{
// Type: int8(log.Type),
// Time: log.Time,
// Param: log.Param,
// })
// }
// res.ActLog = resActLog
// friendList := player.GetFriendMod().NewFriendList
// type friendInfo struct {
// Uid int64
// NickName string
// Avatar int
// Level int
// LogoutTime int64
// LoginTime int64
// }
// resFriendList := make([]*backend.FriendInfo, 0, len(friendList))
// for v := range friendList {
// ps := game.G_GameLogicPtr.GetSimplePlayerByUid(v)
// if ps == nil {
// continue
// }
// resFriendList = append(resFriendList, &backend.FriendInfo{
// UID: int64(v),
// NickName: ps.Name,
// Face: int32(ps.Face),
// Level: int32(ps.Level),
// LogoutTime: ps.Loginout,
// LoginTime: ps.Login,
// })
// }
// res.FriendList = resFriendList
// OrderMap := make(map[int32]*backend.OrderInfo)
// Index := 0
// for k, v := range player.GetOrderMod().OrderList {
// OrderMap[int32(Index)] = &backend.OrderInfo{
// ID: int32(k),
// Type: int32(v.Type),
// Time: v.Timestamp,
// ChessId: GoUtil.IntSliceToString(v.MergeId),
// Diff: int8(v.Diff),
// }
// Index++
// }
// res.OrderList = OrderMap
// return res, nil
// }
// func (h *GameServiceHandler) ReqReloadServerMail(ctx context.Context) (*backend.ResMessage, error) {
// game.G_GameLogicPtr.MailMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_MAIL_RELOAD})
// game.G_GameLogicPtr.NotifyAll(&msg.Msg{Type: msg.HANDLE_TYPE_MAIL})
// log.Debug("ReqReloadServerMail success")
// return &backend.ResMessage{
// Code: 0,
// }, nil
// }
// func (h *GameServiceHandler) ReqConfigReload(ctx context.Context) (*backend.ResMessage, error) {
// gamedata.Reload()
// return &backend.ResMessage{
// Code: 0,
// }, nil
// }
// func (h *GameServiceHandler) ReqAdminGm(ctx context.Context, uid int64, command string) (*backend.ResMessage, error) {
// player := game.G_GameLogicPtr.GetPlayer(uid)
// if player == nil {
// return &backend.ResMessage{
// Code: 1,
// Msg: "player not online",
// }, nil
// }
// player.Lock()
// defer player.UnLock()
// err := game.ReqGmCommand_(player, command)
// if err != nil {
// return &backend.ResMessage{
// Code: 1,
// Msg: err.Error(),
// }, nil
// }
// return &backend.ResMessage{
// Code: 0,
// }, nil
// }
// func (h *GameServiceHandler) ReqAdminBan(ctx context.Context, uid int64, banTime int64) (*backend.ResMessage, error) {
// db.UpdatePlayerBan(uid, banTime)
// return &backend.ResMessage{
// Code: 0,
// }, nil
// }